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Stam DK PvP Issues

  • Ragnarock41
    Ragnarock41
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    Quantum_V wrote: »
    Agree on most points.

    Thing is there's little reason to play a stamDK when you can do everything better with stam Warden. The arguments hovering above DKs overall performance in pvp always congregate into the same point: It's an outdated class.[/

    Dks are not bad, they're just outdated when compared to the current state of the game
    • Sustain is tough as we depend on battle roar and have expensive skills - but there's no dynamic ulti regen anymore. (+nerf to battle roar)
    • Major mending made DKs brawlers - oops, wardens got it better.
    • we had high burst damage tough, leap is undodgeable - wait, wardens have a even bigger burst potential
    No point in playing DK (specially stamDK) now...

    Just update the class to the current state of the game. Updating passives could be a great way to start!

    I can honestly say that sDks problems have nothing to do with the existance of stamina warden.
    Yes, stamden is better than stamDk, like every other thing in this game.
    This is not a ''stamden is better so make stamDk similar'' issue.,
    This is a ''stamDk is not even a thing anymore'' issue..

    new battle roar and helping hands heavily favor magicka Dk now. Which is sitting in a very strong spot for small scale.

    I honestly do claim that stamina Dk is the worst thing you can play in PvP,
    Other stamina toons are just leagues ahead of stamDk in general build choices and burst capability.

    So many things got nerfed in the last few months, but nothing got destroyed in such a twisted way like it happened to sDk.
    Edited by Ragnarock41 on January 12, 2018 8:31PM
  • llElLoboll
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    I saw it mentioned once but just because there is a meta that does not mean you have to play the meta. No-one is "forced" into playing heavy and having to use forward momentum. Is stamdk in a bad spot? Yes it is but you can still make very tanky high damage builds in medium. So again I agree stam dk needs help but I hate seeing people seemingly blindly following a meta they don't like just because they don't see another way to do something. I honestly tend to disagree with most things considered meta for one reason or another.
  • Lexxypwns
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    Wings needs snare immunity and duration reduced to 4 seconds. Igneous needs 6 seconds major mending and a 15% cost increase. Maybe a stone fist/lava whip stam morph(although this last one combined with the first two may make SnB+DW heavy DK in 7th+Fury+Troll the new meta)

    Battle roar needs to be useful and worth building to capitalize on, at present it’s just a nice bonus but unless you’re using a defensive ultimate it’s not enough to soft reset a fight in the way it used to.
  • DU5T__ST0RM
    DU5T__ST0RM
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    I've tried every type of gear combination you can think of trying to get my SDK viable in PvP again and I've had some success and a lot of disappointment. Medium or heavy it doesn't matter, because the skills are always the same. I've even tried using 1h&s as the main dps bar to get away from dizzy swing. The result is a build that can beat most mediocre players but lacks the dps to beat good opponents. All the gear sets I've tried I can put on any of my other Stam characters and perform much better because of the skills and passives. I've played SDK since launch and I am upset with zos that they can't see or just don't care about how they have stomped on this class. We need better Stam morphs of our skills. We need a more reliable spammable attack, GDB should scale off of max Stam and give wings some type of secondary effect. I don't enjoy any of my other characters as much as my Stam dk but it is soul crushing to lose fights to other players not because of my lack of skill but due to my class "having it's wings clipped." Please ZOS rework this class!!
    Edited by DU5T__ST0RM on January 13, 2018 12:37AM
  • HeroOfNone
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    HeroOfNone wrote: »
    Stam DK isn't totally without use in PVP, but it's constantly getting pushed back to use heavy armor to 1vX multiple or hoping friends don't show up to finish the fight for their buddies so they can teabag you.

    For damage DOTs in general give good pressure if you can hit your targets, but enemies dodge roll or put up major evasion to ignore the hits, even dodging the damage ticks in the past. Purging also removes the effectiveness of the DK, which means templars and wardens you need to keep constant pressure up to make sure they have to keep clensing.atop of this DKS are also great damage when using heavy attacks, but most heavy attacks take too long for PVP and you'll get CCED or dodges unless your doing things like canceling with a gap closer, which I'm still not sure is not an exploit.

    The DK also has a limited number of Class CCs, one being the ultimate and 2 magicka. Stonefist and petrify work ok for this, but you have limited magicka to start with. That leaves weapon abilities like magnum shot or dizzying swing to help fill the gap. I should mention chains is OP for group plan, but lacks effectiveness for 1v1 and also has some annoying bugs trying to pass thresholds like gate doors. Players have also complained about being lagget after pulled.

    AOEwise, DKS are lacking. Noxious breath and leap are the main two while magicka has the rest, which most won't use anyway. Weapon skill wise we're also limited as steel tornado is stamina heavy and most bow abilities as static location.

    So, where does this leave the DK? A position where it can't burst and has to keep up constant DOTS on a player but can't AOE effectively so you need to single target down players as they run into a group of their teammates. So most play tanky characters to chase or to run away and kite when multiple show up. If you're looking to duel a DK can seem to hold theur own in a lot of cases, but they fall short on the open world competition unless you get someone that is really chasing after them and ignoring their resources.


    How can we fix this? Not sure. Messing with damage or effects risks tipping the balance for PVE. But here are some possible items:

    Deep breath: make a morph & leave as a magicka ability but have it scale on weapon damage and stamina. When used it will reduce the cost of the next X abilities based on the number of targets hit. X is the number of abilities it effects, wit a possible cap. would give a unique skill that aids other high stamina cost abilities like caltrops or steel tornado. It also wouldn't reduce its self or restoration stamina that would result in a perma block situation.it could potentially still restore health or interrupt, depending on balance.

    Igneous weapons: we all use the molten morph for boosting heavy attacks, in magicka & stamina builds. Set Igneous to give brutality and boost light attacks. Ithe should be high enough that PVE won't want it but high enough to make a difference here in pvp.

    Flames of Oblivion: this is falling out of favor as a PVE skill and even the healing morph is laughable to most. My thought is it should work set a burning debuff that prevents enemies from stealth information and casts motes of fire at stealthed enemies. But that sound like a damaging version of mages light, it lacks anything unique to a stamina DK


    Now for other abilities I think we could do with more debuffs like minor defile or something unique like minor Enervation, cowardice, uncertainty, etc. to raise the cost on some abilities or to reduce critical ratings/damage. Yes they can be purged but Purging isn't healing or damaging.

    Anyhow, I think a solution or two that can help the Stam DK when they redo the class lines, hopefully they won't take all year.

    even for a dot build, bursting is key.
    That is the reason most dot builds are stamblades or stamsorcs with dual wield/2h setups and they make it even stronger with the use of weapon poisons and suprise attack/flurry spam for even more pressure.

    those builds made me stop playing stamDK as a dot build, because they were more effective than me at dotting people to death.

    noxious breath is a laughable dot compared to the things I listed above, and I mainly used it for major fracture, then later I left it for puncture, which is hella easier and cheaper to use ,
    but the venomous claws is competitive with other dots , only problem is, venomous claws does most of its damage after the first 5 seconds, Its added pressure as the time goes on, BUT, here is the problem with this, people purge, shield spam, or they just cloak to completely negate the damage from it.

    that leaves stamDK dots almost useless for PvP, but very strong for PvE, because mobs wont purge, they wont cloak, they wont put up 3 shields to negate the crits from your dots. mobs will just sit and eat all the damage.

    I recently tried a stamDK build that uses wrecking blow for empowered leaps, and petrify as a main CC, and yes, it is a medium armor build. You don't need cloak to survive on medium. Thats a lie bad stamblades use to justify their cloak spamming.
    While I did find decent success with it, I realized my stam warden was doing much higher damage and didnt even need the empower from wrecking blow. Which led me back to my first question; why play stamDk over anything else?

    There is no right answer, to that question.

    On noxious breath, its not great, but that's not the point of it exactly, it is part of the anti-purge builds you can use. Understand that when you cast it you have the breach debuff, a dot, and a snare debuff applied. when you go against most Templars, they are using ritual they are only removing 2 debuffs at a time. Stack in Valkyn Skoria and you have a bit of burst to go with it. But that's a DOT build that is strictly stacking DOTs to keep pressure on a guy.

    The issues with DOT builds I see are:
    - Templar rituals clear off ALL debuffs, which even on a cooldown will ruin all your work.
    - There are nightblade cloaks that crit heal as soon as they go in and pop out, even with active DOTs going.
    - a lot of these abilities keep getting beaten out with dodging
    - sorcs stack up damage shields or run and wait out the DOTs

    I think that the counter play on DOTs is just too high in PVP because so much seems to go against constant pressure. maybe that's just me, I casual solo a lot.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Durham
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    Aerem wrote: »
    Solariken wrote: »
    Dedricus wrote: »
    2. Igneous shield/healing is far worse than any other class despite having healing passives.

    6. Flat resources on Battle Roar and Helping Hands heavily favor magicka, considering they don’t use their primary resource for mobility and blocking.

    IMO the above are the only real issues facing sDk, and you are spot on with these. The changes to BR and HH we're a big buff to mDk and big nerf to sDk.

    Personally I think all we need is 5 seconds of Major Mending and Helping Hands to be changed back to a % of max pool.

    Yes Warden will still be better but that OP monster needs nerfed.

    The changes to BR were not a buff to Mdk, far from it, I would take the old battle roar in an instant.

    I think the BR nerf played out worse for the DK .. + helping hands nerf was much more destructive to stam builds.. + major mending nerf was a 20% overall nerf to stam DKs over it's magicka brothers... changes to blocking+ increase overall cost to stam abilities+ increased cost of vigor + increased the cost to rally + the armor ability change ... time and time again over the past year in a half we have adapted around the changes what left: is just a shell...

    STAM DK the class is just a shell of what it once was...

    Potatoe Blocking trolls are not effective and so boring ...
    PVP DEADWAIT
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  • Durham
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    llElLoboll wrote: »
    I saw it mentioned once but just because there is a meta that does not mean you have to play the meta. No-one is "forced" into playing heavy and having to use forward momentum. Is stamdk in a bad spot? Yes it is but you can still make very tanky high damage builds in medium. So again I agree stam dk needs help but I hate seeing people seemingly blindly following a meta they don't like just because they don't see another way to do something. I honestly tend to disagree with most things considered meta for one reason or another.

    Your are right....
    However what ever build i try on my DK that very same build on my Stam Warden and Sorc out perform my DK.. That is the main issue.

    PVP DEADWAIT
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  • Ragnarock41
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    llElLoboll wrote: »
    I saw it mentioned once but just because there is a meta that does not mean you have to play the meta. No-one is "forced" into playing heavy and having to use forward momentum. Is stamdk in a bad spot? Yes it is but you can still make very tanky high damage builds in medium. So again I agree stam dk needs help but I hate seeing people seemingly blindly following a meta they don't like just because they don't see another way to do something. I honestly tend to disagree with most things considered meta for one reason or another.


    build the meta and tell stamDk is weak, people tell you to stop being a meta sheep.
    Build out of meta and tell stamDk is weak, people tell you to run meta or stop crying.

    Its a problem either way.

    I mean come on, Its a very cheap excuse, I know you also play stamDk medium, but seriously, the fact that even in medium you have to use sets like f.brass/impreg, and use speed-immo pots non-stop, goes to show stamDk has some real issues.
  • Markrox
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    DK feels so bad because stam warden is stepping on it's toes. Tanky and self sustain with ult regen was the DK identity, warden does it better and heals allies, it's DK 2.0 in pvp.

    Generally Stam warden needs a nerf to it's tankiness. Make it squishier and lower its ult regen to below DK potential while retaining its aoe healing options to retain its role. DK should generate ultimates fastest, and be tankiest.

    Going back to pre morrowind stam DK is a huge mistake, it was far too easy to play and was bad for the game. Nerf wardens and DKs (and most likely other classes) will start to feel better in PvP.
    Playing since 2014
  • TrinityBreaker
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    Nerf wardens and DKs (and most likely other classes) will start to feel better in PvP.[/quote]

    Not trying to be a *** in any way/shape/form but what else could you possibly nerf about (stam)DK? That class literally has nothing else you could possibly take form it.
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    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
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    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
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    Khajiit Stamplar - Diëgo Ri'jhad
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    Khajiit Magden - Arctic Mayhem


  • Ragnarock41
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    Nerf wardens and DKs (and most likely other classes) will start to feel better in PvP.

    Not trying to be a *** in any way/shape/form but what else could you possibly nerf about (stam)DK? That class literally has nothing else you could possibly take form it.[/quote]

    Blockcast, they are nerfing blockcast this time.
    Edited by Ragnarock41 on January 13, 2018 7:52PM
  • Markrox
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    Nerf wardens and DKs (and most likely other classes) will start to feel better in PvP.

    Not trying to be a *** in any way/shape/form but what else could you possibly nerf about (stam)DK? That class literally has nothing else you could possibly take form it.[/quote]

    Apologies, I meant that if you nerf wardens, then DKs and every class will feel better.
    Edited by Markrox on January 14, 2018 12:15PM
    Playing since 2014
  • Kronuxx
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    Lexxypwns wrote: »
    Wings needs snare immunity and duration reduced to 4 seconds. Igneous needs 6 seconds major mending and a 15% cost increase. Maybe a stone fist/lava whip stam morph(although this last one combined with the first two may make SnB+DW heavy DK in 7th+Fury+Troll the new meta)

    Battle roar needs to be useful and worth building to capitalize on, at present it’s just a nice bonus but unless you’re using a defensive ultimate it’s not enough to soft reset a fight in the way it used to.

    I don't know if increasing costs on igneous shields is a good idea. The DK class consistently has the most expensive ultimates and some of the most expensive class skills compared to anyone else. Look at Warden, NB, Templar, Sorcerer. I mean, igneous is already at 4050 magicka cost. Increase that for a stamdk, and you'll have to start focusing on increasing your magicka pool, therefore taking away from focusing on damage output.

    Honestly, there is a lot wrong with the class StamDK, going from: 1) lack of mobility 2) expensive class abilities and ultimates (250 ultimate for Standard...really?) 3) useless class passive (Elder Dragon giving increased health recovery %, completely useless. Hell even a flat value which would probably be better). 4) No spammable, forcing us to weapon skills as main driving force for attack...well surprise surprise, dizzying swing sucks despite what anyone will tell you. Difficult to land against a semi-competent player. I mean the list goes on.

    People here have already come up with some great ideas, ranging from revamping passives, improving sustain from passives, giving us some form of mobility, or some form of class heal (GDB doesn't count since again it costs over 4k magicka, doesn't scale with stamina, gives a *** poor percentage value based on health), etc. The problem is that I'm not sure if ZOS will listen to these suggestions, or just come up with their own...odd ideas for what they think the stam dk needs. Either way, I just hope it's something that helps us and not harms us further, because right now, we are already 6 ft deep in the ground.
    Edited by Kronuxx on January 14, 2018 11:06AM
  • boaz733
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    its true, stam dk's are by far the weakest class atm.
  • Jaybe_Mawfaka
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    Stam dk is completely fine. It's even better when you are stop playing it. Don't forget to PAY for morrowind to play Wrobelden - the balance at its finest
  • Jaybe_Mawfaka
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    Over nerfing every passive that stamina dk relied on was the case why it sucks btw, it has nothing to do with permablocking scrubs
  • Jaybe_Mawfaka
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    Stamina dk was my main for almost 4 years now, but what's the point of playing it when you can do the same thing but better on any other class - I don't see any. Warden literally feels like stamina dk on steroids with almost every buff ingame yet nobody are bothered to slightly change things and nerf it down or buff up a little underperforming classes. With separate pve/pvp system it wouldn't have happened, yet we have to deal with the pve performance. Too bad being one of the strongest dps in pve has nothing to do with pvp when it's way more complicated than just stacking dots& spamming aoes
  • Lexxypwns
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    Markrox wrote: »
    DK feels so bad because stam warden is stepping on it's toes. Tanky and self sustain with ult regen was the DK identity, warden does it better and heals allies, it's DK 2.0 in pvp.

    Generally Stam warden needs a nerf to it's tankiness. Make it squishier and lower its ult regen to below DK potential while retaining its aoe healing options to retain its role. DK should generate ultimates fastest, and be tankiest.

    Going back to pre morrowind stam DK is a huge mistake, it was far too easy to play and was bad for the game. Nerf wardens and DKs (and most likely other classes) will start to feel better in PvP.

    Stam DK is literally only better than stam sorcs
    Kronuxx wrote: »
    Lexxypwns wrote: »
    Wings needs snare immunity and duration reduced to 4 seconds. Igneous needs 6 seconds major mending and a 15% cost increase. Maybe a stone fist/lava whip stam morph(although this last one combined with the first two may make SnB+DW heavy DK in 7th+Fury+Troll the new meta)

    Battle roar needs to be useful and worth building to capitalize on, at present it’s just a nice bonus but unless you’re using a defensive ultimate it’s not enough to soft reset a fight in the way it used to.

    I don't know if increasing costs on igneous shields is a good idea. The DK class consistently has the most expensive ultimates and some of the most expensive class skills compared to anyone else. Look at Warden, NB, Templar, Sorcerer. I mean, igneous is already at 4050 magicka cost. Increase that for a stamdk, and you'll have to start focusing on increasing your magicka pool, therefore taking away from focusing on damage output.

    Honestly, there is a lot wrong with the class StamDK, going from: 1) lack of mobility 2) expensive class abilities and ultimates (250 ultimate for Standard...really?) 3) useless class passive (Elder Dragon giving increased health recovery %, completely useless. Hell even a flat value which would probably be better). 4) No spammable, forcing us to weapon skills as main driving force for attack...well surprise surprise, dizzying swing sucks despite what anyone will tell you. Difficult to land against a semi-competent player. I mean the list goes on.

    People here have already come up with some great ideas, ranging from revamping passives, improving sustain from passives, giving us some form of mobility, or some form of class heal (GDB doesn't count since again it costs over 4k magicka, doesn't scale with stamina, gives a *** poor percentage value based on health), etc. The problem is that I'm not sure if ZOS will listen to these suggestions, or just come up with their own...odd ideas for what they think the stam dk needs. Either way, I just hope it's something that helps us and not harms us further, because right now, we are already 6 ft deep in the ground.

    Imo, doubling the time major mending lasts from igneous would easily be worth a 20% cost increase. You’ll be casting it less and freeing up GCDs for other things. My suggested igneous change would actually be a significant buff to igneous and would fix the healing issue imo, since you can get 5/6 vigor ticks with major mending.

    The scales change I suggest increases mobility, allowing you to use both rally and heavy armor. This also works to increase healing since you get to keep your burst heal and wear heavy armor.

    I think those two changes put stam DK back into middle of the pack viability, while a class spammable in addition to those two could make stam DK top tier in pvp again, depending on how the damae scaling on a stam morph is.
    Edited by Lexxypwns on January 14, 2018 3:40PM
  • Ragnarock41
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    I think a player should be rewarded more for playing medium armor stamina Dk.
    Its a risky path, but a path that is not well rewarded.

    If zos is not giving this class a spammable, a dot based stamina execute should be considered.
    Again people say stamDk is too strong in pve ,and they are right, BUT, if this class is supposed to be slow, it should excel at pressure and sustain.
    Edited by Ragnarock41 on January 14, 2018 4:39PM
  • BohnT
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    Stamdk has huge problems in PvP:
    1. They are the spec which takes the most damage in open world pvp. Stamdk has the least ways to avoid damage while having the worst effective healing on top of that.
    Nightblades can avoid all damage as long as their cloak doesn't break and they can also remove all further pressure from skills with shadow image by using it wisely and hindering your enemy totally to attack you. They might have weak healing but overall they have great survivability from not taking damage in the first place.
    Templars Templars feature the same crappy mobility as DKs. However they can completely remove the full damage of dots and Skoria aswell as other debuffs making their healing better as they don't face defiles like other classes have to. They can't get away however limiting their lifespan to the point where the next zerg tries to kill you.
    Sorcs With shields sorcs have a set amount of burst "heal" they can utilise whenever they please and in PvP Burst > Dots/Hots. Aswell as the ability to negate all magicka based ranged damage aswell as the ability to create a gap between you and your enemy that he physically can't close which sets their damage to the dots they applied to you before you escaped.
    Wardenhave a burst heal as often as they needed along with a great defensive ult that can reach a uptime of almost 100% which makes you invulnerable against atleast 2 enemies. Along with great mobility due to snare reduction and 100% major expedition uptime they can reduce the incoming damage from all meele classes ,which don't have access to major expedition by a lot. As their skills won't connect due to you being out of range. And they can negate 100% of all magicka based ranged damage as long as they want with shimmering shield

    Stamdk are forced to eat all meele, dot & most magicka based ranged damage. Wings only reflect a small portion of all skills while being too expensive to be kept up 100% of the time. As an result dk has to rely on dither dodge rolls which is too expensive and too bad with the amount of undodgeable skills in the game or block. Block reduces all direct damage but most dots go through it aswell as shalks, curse and PotL+ can be countered by 3 classes with CCs.
    As DK has no mobility by itself they are locked into using Forward Momentum and Vigor as healing which gets increased by 25% with major mending and 12% by Passives. This sounds great but with defiles one player can reduce that with no point into befoul to 7%.
    This sets a limit for DKs how much damage they can take before they will die after a set amount of time.
    With the lack of mobility their live ends as soon as an enemy zerg is attacking them or is trying to get to them.

    On an average day of PvP my deaths through the classes look something like this:
    NB: 0-5 Deaths (depending how often i get marked or soultrapped)
    Sorc: 0-10 Death (depending on shieldbreaker usage and personal fails)
    Warden: 3-10 (few times where zergs actually catch me)
    Templar: 10-25 (depending how often zergs try to kill me -5 as this is how often I normally can still get away)
    DK: X>15 (equals the amount I fight multiple decent people or a zerg attacks me)

    2. They are also the class which relies the most on your enemy to be bad.
    As a DK your burst is very weak and completely build around Leap or Dawnbreaker with another skill.
    Leap is really unreliable in open world as it can be dodged (thanks for saying it can't be Wrobel, I encounter it 10 times a day when using leap) and the damage of leap might be great but it can be blocked and it is never enough to one shot anyone so you need another skill.

    Heroic Slash doesn't deal enough damage to finish more tanky players
    Dizzying Swing has great damage but the cast time and the fact that can be dodged, blocked or removed by walking through the caster makes it too slow and too easy, to avoid for good players which won't die to one leap.
    As you can't kill your enemies fast enough other people will arrive and at one time you reach the point where they simply kill you and there is nothing you can do, you can't escape, you can't tank them you can only think where to respawn


    3. The main sustain stamdk has gets counteracted by the way pvp is played.
    Battle roar completely relies on how often you use your ults but ults are not ment to be used mindelessly they are either used to burst down enemies or to survive the pressure when you have to go to defend yourself.

    This all comes together making stamdk a bad choice for pvp overall as every class has at least one aspect where they truly outshine stamdk.
    I'm not saying you can't do well on a DK but you will be much more effective on any other class

  • GeorgeBlack
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    Nobody is reading this topic. Instead of putting all your ideas in here and get totally ignored, you should open new topics and display them to fill this Forum Section with DK dissapointment.
    It's not like there is an issue recognized by Zos, upon which you need to build a conversation and exchange ideas and come up with a solution for them to use.
    It's an issue ignored by Zos, and more or less every DK player agrees in what needs to be done.
    Go and make new topics with your ideas.

    Another chapter in Eso and again 0 care from Zos for DKs.
  • Jjitsuboy98
    Jjitsuboy98
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    Them patch notes are gonna come out and none of this stuff is gonna be addressed.
  • KingExecration
    KingExecration
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    Them patch notes are gonna come out and none of this stuff is gonna be addressed.

    "To make stam dragonknight a more attractive choice we have nerfed magicka dragonknight into the ground to compensate for the lack of players on stamina dragonknight"
  • Riggsy
    Riggsy
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    Is it sad that when I read patch notes I am happy to see no changes to stam DK?

    Time and time again every change I've read in the recent past has been a nerf and over time they add up to a big f u to our class. I enjoy pvp and make it work because Ive been playing stam DK since launch but holy crap we are in a rough spot. Of the 12 slots only like 3 are class abilities, the rest are weapon skills and vigor. Meanwhile, I am one armor nerf away from being in a really really rough spot.

    What's the definition of insanity? Because every patch/update we come on here and spend time putting a lot of thought into positive (and reasonable) changes only to be ignored by ZOS. They never listen.

    Its like when they added CP to BGs - every experienced BGer told them not to do it, that it would be a mess but they did it anyways. Now they are having to roll that back to non-CP and eat crow. That is an easy fix. Balancing the classes, not so much.
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

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  • sly007
    sly007
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    So you want dk to be the best tanks, have insane pve dps, and also be on the same level as every other stamina class for burst without being over performing? Good luck with that.

    I think stamina dk is just fine. Warden is the class that's need a a pve buff and a slight nerf to pvp burst.
  • TrinityBreaker
    TrinityBreaker
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    sly007 wrote: »
    So you want dk to be the best tanks, have insane pve dps, and also be on the same level as every other stamina class for burst without being over performing? Good luck with that.

    I think stamina dk is just fine. Warden is the class that's need a a pve buff and a slight nerf to pvp burst.

    Did you read anything in this thread or are you like ZoS and ignoring it all?
    Ebonheart for life.
    Xbox NA
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    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
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    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • IAVITNI
    IAVITNI
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    Maybe change a passive to apply a fire/poison based DoT for every unique direct damage attack done to help wit DPS ( would have to scale down venomous claw to compensate)?

    And I agree with snare removal on wings and increased cost to Igneous but with increased duration
  • OutLaw_Nynx
    OutLaw_Nynx
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    Good thread going on here. I haven’t really touched my Stam DK. I miss playing on her though :/
  • Thogard
    Thogard
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    If DBoS did not exist, Stam DK would be nice because it’d have the only good burst AOE dmg ult.

    But DBoS is only slightly worse than take flight. So now Stam DK is just a class that has nothing going for it. It’s the worst Stam class in every category except “dmg blocked” and “healing received”

    Let’s see if healing received gets nerfed next.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • Dedricus
    Dedricus
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    sly007 wrote: »
    So you want dk to be the best tanks, have insane pve dps, and also be on the same level as every other stamina class for burst without being over performing? Good luck with that.

    I think stamina dk is just fine. Warden is the class that's need a a pve buff and a slight nerf to pvp burst.

    Typically I'd take the constructive approach, especially considering this thread, but...

    AHAHAHAHAHAHAHAAAA!

    Seriously though, I made it clear from the start that I wanted no buffs to pve. I simply want to be a decent pick for pvp instead of being VASTLY outshined by everything else.
    Edited by Dedricus on January 15, 2018 5:58AM
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