Races that need a buff Nords and Bretons.
Who needs a Nerf? Everyone would agree on Argonian Except the people playing it. Altmer also need to be looked at with current meta.
Why? They're not being selected as much as other races for a big reason. When it comes to magicka Altmer dominates the field. Best race by far for any magic class, and when you see a race being the best at every class there is something seriously wrong here, Altmers get the 10% magic damage which I think is a balanced passive when you compare it to other races. However adding 9% Magic Recovery that when it simply becomes better than any other race by sustain wise. Breton 3% cost reduction does not compare with that much recovery. Adding on top of it having the elemental damage passive. Now you have the most damaging race with the best sustain
Altmer
Spellcharge
Increased Magicka Recovery by 9% ( BEST SUSTAIN)
Gift of Magnus
Increases Max Magicka by 10% (Balanced)
Elemental Talent
Increases your Flame, Frost and Shock Damage by 4% ( Makes it the Best Damage race)
Now we have the best sustain and damage. Give me one reason why I should pick any other race if wanna do damage? Why would I ever pick a breton? Dunmer is the only race that's trying to be on the same chart as Altmer.
Argonian
Resourceful
Increases your Max Magicka by 3%.
Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina ( Broken Overpowered Passive) I think you
should give them 10% magicka and remove the potion passive
Argonian Resistance
Increases Max Health by 9% and Poison and Disease Resistance by 1485. (Balanced passive)
Quick to Mend
Increases your healing done and received by 5% (Makes it not the best but the only race related to healing? Why? Keep this passive but rework other races to be competitive healing races.
Breton
Gift of Magnus
Increases Max Magicka by 10% ( Balanced )
Spell Resistance
Increases Spell Resistance by 3960 ( Balanced )
Magicka Mastery
Reduces the Magicka cost of your abilities by 3% ( Very weak Passive, here is when Altmer beat breton on sustain. However you could buff this passive by adding 3% healing done. Now it makes it competitive against the Argonian 5% healing done)
With this change people will have to think do I want a little sustain but less healing or the extra health and more healing. Healers will have more choices to pick from. You don't want everyone to be a lizard do you?
For Nords I think what makes them a very weak race is the cold resistance. We can all agree that Nord is the worst Race on the game right now specially after the Argonian buff. Why should I pick a race that has cold resistance when I barley see any frost damage? Frost damage barley exist on PvE and PvP. Adding the Warden class made Nords more relevant in PvP but not by much. Try to change that passive to spell resistance instead, or come up with something better.
That's my opinion on the races and I accept any criticism as long as you're making since and not bias towards the race you play and love.
Racials are fine and not nearly as OP as people claim.
Races that need a buff Nords and Bretons.
Who needs a Nerf? Everyone would agree on Argonian Except the people playing it. Altmer also need to be looked at with current meta.
Why? They're not being selected as much as other races for a big reason. When it comes to magicka Altmer dominates the field. Best race by far for any magic class, and when you see a race being the best at every class there is something seriously wrong here, Altmers get the 10% magic damage which I think is a balanced passive when you compare it to other races. However adding 9% Magic Recovery that when it simply becomes better than any other race by sustain wise. Breton 3% cost reduction does not compare with that much recovery. Adding on top of it having the elemental damage passive. Now you have the most damaging race with the best sustain
Altmer
Spellcharge
Increased Magicka Recovery by 9% ( BEST SUSTAIN)
Gift of Magnus
Increases Max Magicka by 10% (Balanced)
Elemental Talent
Increases your Flame, Frost and Shock Damage by 4% ( Makes it the Best Damage race)
Now we have the best sustain and damage. Give me one reason why I should pick any other race if wanna do damage? Why would I ever pick a breton? Dunmer is the only race that's trying to be on the same chart as Altmer.
Argonian
Resourceful
Increases your Max Magicka by 3%.
Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina ( Broken Overpowered Passive) I think you
should give them 10% magicka and remove the potion passive
Argonian Resistance
Increases Max Health by 9% and Poison and Disease Resistance by 1485. (Balanced passive)
Quick to Mend
Increases your healing done and received by 5% (Makes it not the best but the only race related to healing? Why? Keep this passive but rework other races to be competitive healing races.
Breton
Gift of Magnus
Increases Max Magicka by 10% ( Balanced )
Spell Resistance
Increases Spell Resistance by 3960 ( Balanced )
Magicka Mastery
Reduces the Magicka cost of your abilities by 3% ( Very weak Passive, here is when Altmer beat breton on sustain. However you could buff this passive by adding 3% healing done. Now it makes it competitive against the Argonian 5% healing done)
With this change people will have to think do I want a little sustain but less healing or the extra health and more healing. Healers will have more choices to pick from. You don't want everyone to be a lizard do you?
For Nords I think what makes them a very weak race is the cold resistance. We can all agree that Nord is the worst Race on the game right now specially after the Argonian buff. Why should I pick a race that has cold resistance when I barley see any frost damage? Frost damage barley exist on PvE and PvP. Adding the Warden class made Nords more relevant in PvP but not by much. Try to change that passive to spell resistance instead, or come up with something better.
That's my opinion on the races and I accept any criticism as long as you're making since and not bias towards the race you play and love.
problem with changing nord is that it is part of lore for nord to have that cold resist passive
Hiero_Glyph wrote: »I posted this in another thread about the same topic:
Racial passives fit with the history and lore of the Elder Scrolls series. Sadly, they are far too impactful in ESO to ever truly be balanced. In FFXIV the difference between base stats is 6 from the worst to the best which means very little when you reach hundreds of stat points. What breaks ESO is the percentage based bonuses as these scale too well. If these bonuses either had a maximum value or were static then they would be much more balanced overall.
Imagine if stat passives were capped at 100 per 1% bonus. So an Altmer would cap their max magicka bonus (1,000) when they hit 10k base magicka. This would be impactful at low levels but mostly meaningless at high levels. The same could work for spell damage by type, resistances, crit rates, etc. In the end the percentage scaling is the issue, not the bonuses themselves.
My suggestion is a complete overhauling of the passive system, replacing it with passive trees that lean towards specific roles--magicka, stamina, tanking, etc. These trees would be very similar to current racial passives (no nerfs preferably), but people would have more freedom to choose what they want their passive set to be based on what they want to do with their character, rather than on their chosen race.
Twohothardware wrote: »
Expect they have nothing else. No good stam / mag DPS passives. They are good at sustain and pretty much nothing else. Often they are called "Jack of all trades, master of none". They were designed that way by ZOS. In the past they used to be a good for hybrid builds... but hybrids are not good nowadays as they used to be.Yes we are. They have the ABSOLUTE best sustain passives, more healing, 9% more hp and more mag. In what world is that a balanced class?
grannas211 wrote: »Please leave the nerf bat away from Argonians.

@Tommy_The_Gun you do know that Argonian changes in morrowind was a buff and led to the Argonian meta We have today. Atm Argonian is the best pve tank, top pve healer and bis for all non shield stacking magicka builds. Also great for tanky stam pvp builds.
ChildOfLight wrote: »I don't know if someone has pointed this out already, but something about RACES should be said.
Right now the difference between Argonian and the other suitable tanking races, like Nord, Imperial and Orc, is the same between these ones and High Elf, for instance.
The topic is much more wide than only tanking stuff related, since right now everyone is running argonian from the stamina nightblades to magika DKs in pvp, but in my opinion something is to be done to balance things a bit.
Argonian race is quite disgusting right now with a such versatile kit none can compare with.
Races that need a buff Nords and Bretons.
Who needs a Nerf? Everyone would agree on Argonian Except the people playing it. Altmer also need to be looked at with current meta.
Why? They're not being selected as much as other races for a big reason. When it comes to magicka Altmer dominates the field. Best race by far for any magic class, and when you see a race being the best at every class there is something seriously wrong here, Altmers get the 10% magic damage which I think is a balanced passive when you compare it to other races. However adding 9% Magic Recovery that when it simply becomes better than any other race by sustain wise. Breton 3% cost reduction does not compare with that much recovery. Adding on top of it having the elemental damage passive. Now you have the most damaging race with the best sustain
Altmer
Spellcharge
Increased Magicka Recovery by 9% ( BEST SUSTAIN)
Gift of Magnus
Increases Max Magicka by 10% (Balanced)
Elemental Talent
Increases your Flame, Frost and Shock Damage by 4% ( Makes it the Best Damage race)
Now we have the best sustain and damage. Give me one reason why I should pick any other race if wanna do damage? Why would I ever pick a breton? Dunmer is the only race that's trying to be on the same chart as Altmer.
Argonian
Resourceful
Increases your Max Magicka by 3%.
Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina ( Broken Overpowered Passive) I think you
should give them 10% magicka and remove the potion passive
Argonian Resistance
Increases Max Health by 9% and Poison and Disease Resistance by 1485. (Balanced passive)
Quick to Mend
Increases your healing done and received by 5% (Makes it not the best but the only race related to healing? Why? Keep this passive but rework other races to be competitive healing races.
Breton
Gift of Magnus
Increases Max Magicka by 10% ( Balanced )
Spell Resistance
Increases Spell Resistance by 3960 ( Balanced )
Magicka Mastery
Reduces the Magicka cost of your abilities by 3% ( Very weak Passive, here is when Altmer beat breton on sustain. However you could buff this passive by adding 3% healing done. Now it makes it competitive against the Argonian 5% healing done)
With this change people will have to think do I want a little sustain but less healing or the extra health and more healing. Healers will have more choices to pick from. You don't want everyone to be a lizard do you?
For Nords I think what makes them a very weak race is the cold resistance. We can all agree that Nord is the worst Race on the game right now specially after the Argonian buff. Why should I pick a race that has cold resistance when I barley see any frost damage? Frost damage barley exist on PvE and PvP. Adding the Warden class made Nords more relevant in PvP but not by much. Try to change that passive to spell resistance instead, or come up with something better.
That's my opinion on the races and I accept any criticism as long as you're making since and not bias towards the race you play and love.
problem with changing nord is that it is part of lore for nord to have that cold resist passive
Nords also used to have Shock resistance. And Orcs used to be the more defensive of the two, even having higher magical (spell) resistance. ESO's race bonuses aren't as lore-friendly as I'd like.Hiero_Glyph wrote: »I posted this in another thread about the same topic:
Racial passives fit with the history and lore of the Elder Scrolls series. Sadly, they are far too impactful in ESO to ever truly be balanced. In FFXIV the difference between base stats is 6 from the worst to the best which means very little when you reach hundreds of stat points. What breaks ESO is the percentage based bonuses as these scale too well. If these bonuses either had a maximum value or were static then they would be much more balanced overall.
Imagine if stat passives were capped at 100 per 1% bonus. So an Altmer would cap their max magicka bonus (1,000) when they hit 10k base magicka. This would be impactful at low levels but mostly meaningless at high levels. The same could work for spell damage by type, resistances, crit rates, etc. In the end the percentage scaling is the issue, not the bonuses themselves.
This is the best suggestion I've seen so far for overall racial passive balance. In other TES games, your race only gave you a headstart in certain aspects. Absolute bonuses instead of percentages would help a lot with that, and missing bonuses could be compensated much easier with different gear, food and drinks.
Short of that, the races that are consistently mentioned in need for a buff are Breton, Bosmer, Nord and Khajiit, and I think there are some things that can be done for them.
Breton
Magicka Mastery: Increase cost reduction to 4 or 5%.
Spell Resistance: Add "increase shield strength by 5-7%". It's not too substantial to make them overpowering, but fits the lore of the race and the theme of the passive.
Bosmer
Yffre's Endurance: Add "increase Poison and Disease damage by 1/2/3%". It's unique and fitting enough so they don't become a weaker copy of Redguards.
Khajiit
Nimble: Add "increase max stamina by 6%". When this change was considered, we were sill in a crit-heavy meta with Thief mundus and stronger minor/major force buffs, which put Khajiits a bit over the top. It should be appropriate now. Alternatively, a health bonus would help, too, and open up Khajiits for magicka builds.
Carnage: Change to 2/5/8% Weapon and Spell Crit. Often suggested, no reason not to do this.
Nord
Resist Frost: Add "increase Shock Resistance by 2079" or "increase Cold Damage by 3/4/5%", depending on whether Nords deserve another defensive bonus or at least a small bread crumb for magicka builds.
Rugged: Add "reduces the stamina cost of your abilities by 3/4/5%". Historically Nords have been more combat-oriented than they are in ESO, where they have been reduced to meat shields. This adds something unique that is helpful to defensive as well as offensive builds.
arkansas_ESO wrote: »I don't get why character appearances are still tied to these huge, build-making-or-breaking buffs. It didn't matter in Skyrim where you weren't competing with anybody else, but in ESO it just feels suffocating. I feel like I'm gimping myself if I try to roll a magic character that isn't an Argonian, or a stam character that isn't a Redguard, orc, or wood elf. Why can't I look the way I want without sacrificing huge stat bonuses?
Newton's_bane wrote: »Please do not touch racial passives I don't wanna pay 3k crowns for a race change cause my race got nerfed or another got buffed and is now BIS.
Joy_Division wrote: »
You say that as if minor aegis was some awesome bonus that was not subject to diminishing returns and was relevant in a game built around one-shot mechanics.
And if you stack in with minor protection, you lessen the bonuses of your racial passive and minor protection.
Reminder: Khajiit nearly got 6% extra stam, but was removed because they became the absolute best race for stam.
Mettaricana wrote: »Bretons give them a magicka version or orcs dmg passive.
Dunmer give em a 5% mag and stam recover
Khajiits give em a 3-7% max stam
Wood elves maybe a 5%bonus to ranged poison and phsyical dmg
Nords slap on a larger stam and rec bonus make em desireable.
Altmer and redguards and argonians are fine as is
there was a reason why kitties didnt get max stam the last time it was proposed.
Argonians are OP
Argonians were designed to be magicka-oriented race as they have max magicka bonus and do not have max stamina. And now we see that a lot of decent and strong players in pvp take agronians for STAMINA characters, even with their max magicka bonus.
So when there will be popular guides, where author recommends breton or even dunmer for stamina characters and nord for magicka characters, you'll be able to say "argonians are ok". But now they are far from ok.
Let me tell you that, if you want to have all that extra recovery in an Argonian char, you also need to level up Alchemy and spend a some time getting materials, which makes the sole passive quite expensive compared with an upfront magicka/stamina regen increase.
Let me tell you that - every player in this game have enough gold to use DROP potions which are VERY cheap. Dont tell me please that you do pve or pvp without using any potions, because that would be the most stupid thing that could be written here.
Even if it is true, then you should not care about race balance at all, because you dont really want to success in anything in this game.