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Are we going to finally get some Race balancing this PTS? Post suggestions

  • Jaguar_SF
    Jaguar_SF
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    Races that need a buff Nords and Bretons.
    Who needs a Nerf? Everyone would agree on Argonian Except the people playing it. Altmer also need to be looked at with current meta.

    Why? They're not being selected as much as other races for a big reason. When it comes to magicka Altmer dominates the field. Best race by far for any magic class, and when you see a race being the best at every class there is something seriously wrong here, Altmers get the 10% magic damage which I think is a balanced passive when you compare it to other races. However adding 9% Magic Recovery that when it simply becomes better than any other race by sustain wise. Breton 3% cost reduction does not compare with that much recovery. Adding on top of it having the elemental damage passive. Now you have the most damaging race with the best sustain

    Altmer
    Spellcharge
    Increased Magicka Recovery by 9% ( BEST SUSTAIN)

    Gift of Magnus
    Increases Max Magicka by 10% (Balanced)

    Elemental Talent
    Increases your Flame, Frost and Shock Damage by 4% ( Makes it the Best Damage race)

    Now we have the best sustain and damage. Give me one reason why I should pick any other race if wanna do damage? Why would I ever pick a breton? Dunmer is the only race that's trying to be on the same chart as Altmer.

    Argonian

    Resourceful
    Increases your Max Magicka by 3%.
    Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina ( Broken Overpowered Passive) I think you
    should give them 10% magicka and remove the potion passive


    Argonian Resistance
    Increases Max Health by 9% and Poison and Disease Resistance by 1485. (Balanced passive)

    Quick to Mend
    Increases your healing done and received by 5% (Makes it not the best but the only race related to healing? Why? Keep this passive but rework other races to be competitive healing races.


    Breton
    Gift of Magnus
    Increases Max Magicka by 10% ( Balanced )

    Spell Resistance
    Increases Spell Resistance by 3960 ( Balanced )

    Magicka Mastery
    Reduces the Magicka cost of your abilities by 3% ( Very weak Passive, here is when Altmer beat breton on sustain. However you could buff this passive by adding 3% healing done. Now it makes it competitive against the Argonian 5% healing done)

    With this change people will have to think do I want a little sustain but less healing or the extra health and more healing. Healers will have more choices to pick from. You don't want everyone to be a lizard do you?


    For Nords I think what makes them a very weak race is the cold resistance. We can all agree that Nord is the worst Race on the game right now specially after the Argonian buff. Argonian was the worst until they got over buffed to become the best.

    Why should I pick a race that has cold resistance when I barley see any frost damage? Frost damage barley exist on PvE and PvP. Adding the Warden class made Nords more relevant in PvP but not by much. Try to change that passive to spell resistance instead, or come up with something better.

    That's my opinion on the races and I accept any criticism as long as you're making since and not bias towards the race you play and love.
    Edited by Jaguar_SF on January 13, 2018 6:15PM
  • JobooAGS
    JobooAGS
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    Jaguar_SF wrote: »
    Races that need a buff Nords and Bretons.
    Who needs a Nerf? Everyone would agree on Argonian Except the people playing it. Altmer also need to be looked at with current meta.

    Why? They're not being selected as much as other races for a big reason. When it comes to magicka Altmer dominates the field. Best race by far for any magic class, and when you see a race being the best at every class there is something seriously wrong here, Altmers get the 10% magic damage which I think is a balanced passive when you compare it to other races. However adding 9% Magic Recovery that when it simply becomes better than any other race by sustain wise. Breton 3% cost reduction does not compare with that much recovery. Adding on top of it having the elemental damage passive. Now you have the most damaging race with the best sustain

    Altmer
    Spellcharge
    Increased Magicka Recovery by 9% ( BEST SUSTAIN)

    Gift of Magnus
    Increases Max Magicka by 10% (Balanced)

    Elemental Talent
    Increases your Flame, Frost and Shock Damage by 4% ( Makes it the Best Damage race)

    Now we have the best sustain and damage. Give me one reason why I should pick any other race if wanna do damage? Why would I ever pick a breton? Dunmer is the only race that's trying to be on the same chart as Altmer.

    Argonian

    Resourceful
    Increases your Max Magicka by 3%.
    Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina ( Broken Overpowered Passive) I think you
    should give them 10% magicka and remove the potion passive


    Argonian Resistance
    Increases Max Health by 9% and Poison and Disease Resistance by 1485. (Balanced passive)

    Quick to Mend
    Increases your healing done and received by 5% (Makes it not the best but the only race related to healing? Why? Keep this passive but rework other races to be competitive healing races.


    Breton
    Gift of Magnus
    Increases Max Magicka by 10% ( Balanced )

    Spell Resistance
    Increases Spell Resistance by 3960 ( Balanced )

    Magicka Mastery
    Reduces the Magicka cost of your abilities by 3% ( Very weak Passive, here is when Altmer beat breton on sustain. However you could buff this passive by adding 3% healing done. Now it makes it competitive against the Argonian 5% healing done)

    With this change people will have to think do I want a little sustain but less healing or the extra health and more healing. Healers will have more choices to pick from. You don't want everyone to be a lizard do you?


    For Nords I think what makes them a very weak race is the cold resistance. We can all agree that Nord is the worst Race on the game right now specially after the Argonian buff. Why should I pick a race that has cold resistance when I barley see any frost damage? Frost damage barley exist on PvE and PvP. Adding the Warden class made Nords more relevant in PvP but not by much. Try to change that passive to spell resistance instead, or come up with something better.

    That's my opinion on the races and I accept any criticism as long as you're making since and not bias towards the race you play and love.

    problem with changing nord is that it is part of lore for nord to have that cold resist passive
  • DosPanchos
    DosPanchos
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    Just make sure to use buffs for balancing and not nerfs... it's FUN to choose between powerful benefits. It's BORING to choose between lame benefits.
  • KanedaSyndrome
    KanedaSyndrome
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    Qbiken wrote: »
    Racials are fine and not nearly as OP as people claim.

    Racials play a major part in defining the strengths of a character.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Joy_Division
    Joy_Division
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    I think most people, except the "Nerf everything!" fanatics, would be content if at least each race offered something it's pretty good at and had some diversity.

    Most races meet this standard. The one that don't:
    • Nords. Worst race by a bit. Supposed to be a tank, isn;t even remarkable at that. Only race that offers nothing for resource management/damage and thus lousy at DPS and heals too.
    • Bosmer. Pretty narrow in function. Makes a very good stam + stealth gank PvP spec, but I think loses out on DPS tests vs. other races.
    • Breton. They aren't bad. But there is always a better choice: go Altmer is your going to do any damage, go Argonian if your more support or plan on PvPing.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Finedaible
    Finedaible
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    In my opinion, Khajiit suffer the most from Morrowind sustain changes since they are the only race which do not receive any max stats from their passives. They may have health and stamina recovery passives, but most other races have a variation of those in addition to max stat amplifications.

    Really though, I'd prefer that all races had some minor flexibility towards magicka or stamina build potential (For ex, Carnage passive used to apply to weapon AND spell critical). It feels awful to create a character to your liking, level it up, go through Mages guild, Fighter's guild, sky shards, quest lines, etc, only to find out how noncompetitive your werewolf, magicka, Nightblade Nord is for veteran hardmode content (or PvP).
  • danno8
    danno8
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    We need a constellation system like in Oblivion. Choose your constellation and get four passives of your choice. Everyone can play the race they want without worrying about how it's going to affect their min-max.

    We need to stop the racial flavor of the month race.
  • Faulgor
    Faulgor
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    JobooAGS wrote: »
    Jaguar_SF wrote: »
    Races that need a buff Nords and Bretons.
    Who needs a Nerf? Everyone would agree on Argonian Except the people playing it. Altmer also need to be looked at with current meta.

    Why? They're not being selected as much as other races for a big reason. When it comes to magicka Altmer dominates the field. Best race by far for any magic class, and when you see a race being the best at every class there is something seriously wrong here, Altmers get the 10% magic damage which I think is a balanced passive when you compare it to other races. However adding 9% Magic Recovery that when it simply becomes better than any other race by sustain wise. Breton 3% cost reduction does not compare with that much recovery. Adding on top of it having the elemental damage passive. Now you have the most damaging race with the best sustain

    Altmer
    Spellcharge
    Increased Magicka Recovery by 9% ( BEST SUSTAIN)

    Gift of Magnus
    Increases Max Magicka by 10% (Balanced)

    Elemental Talent
    Increases your Flame, Frost and Shock Damage by 4% ( Makes it the Best Damage race)

    Now we have the best sustain and damage. Give me one reason why I should pick any other race if wanna do damage? Why would I ever pick a breton? Dunmer is the only race that's trying to be on the same chart as Altmer.

    Argonian

    Resourceful
    Increases your Max Magicka by 3%.
    Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina ( Broken Overpowered Passive) I think you
    should give them 10% magicka and remove the potion passive


    Argonian Resistance
    Increases Max Health by 9% and Poison and Disease Resistance by 1485. (Balanced passive)

    Quick to Mend
    Increases your healing done and received by 5% (Makes it not the best but the only race related to healing? Why? Keep this passive but rework other races to be competitive healing races.


    Breton
    Gift of Magnus
    Increases Max Magicka by 10% ( Balanced )

    Spell Resistance
    Increases Spell Resistance by 3960 ( Balanced )

    Magicka Mastery
    Reduces the Magicka cost of your abilities by 3% ( Very weak Passive, here is when Altmer beat breton on sustain. However you could buff this passive by adding 3% healing done. Now it makes it competitive against the Argonian 5% healing done)

    With this change people will have to think do I want a little sustain but less healing or the extra health and more healing. Healers will have more choices to pick from. You don't want everyone to be a lizard do you?


    For Nords I think what makes them a very weak race is the cold resistance. We can all agree that Nord is the worst Race on the game right now specially after the Argonian buff. Why should I pick a race that has cold resistance when I barley see any frost damage? Frost damage barley exist on PvE and PvP. Adding the Warden class made Nords more relevant in PvP but not by much. Try to change that passive to spell resistance instead, or come up with something better.

    That's my opinion on the races and I accept any criticism as long as you're making since and not bias towards the race you play and love.

    problem with changing nord is that it is part of lore for nord to have that cold resist passive

    Nords also used to have Shock resistance. And Orcs used to be the more defensive of the two, even having higher magical (spell) resistance. ESO's race bonuses aren't as lore-friendly as I'd like.

    I posted this in another thread about the same topic:

    Racial passives fit with the history and lore of the Elder Scrolls series. Sadly, they are far too impactful in ESO to ever truly be balanced. In FFXIV the difference between base stats is 6 from the worst to the best which means very little when you reach hundreds of stat points. What breaks ESO is the percentage based bonuses as these scale too well. If these bonuses either had a maximum value or were static then they would be much more balanced overall.

    Imagine if stat passives were capped at 100 per 1% bonus. So an Altmer would cap their max magicka bonus (1,000) when they hit 10k base magicka. This would be impactful at low levels but mostly meaningless at high levels. The same could work for spell damage by type, resistances, crit rates, etc. In the end the percentage scaling is the issue, not the bonuses themselves.

    This is the best suggestion I've seen so far for overall racial passive balance. In other TES games, your race only gave you a headstart in certain aspects. Absolute bonuses instead of percentages would help a lot with that, and missing bonuses could be compensated much easier with different gear, food and drinks.

    Short of that, the races that are consistently mentioned in need for a buff are Breton, Bosmer, Nord and Khajiit, and I think there are some things that can be done for them.

    Breton
    Magicka Mastery: Increase cost reduction to 4 or 5%.
    Spell Resistance: Add "increase shield strength by 5-7%". It's not too substantial to make them overpowering, but fits the lore of the race and the theme of the passive.

    Bosmer
    Yffre's Endurance: Add "increase Poison and Disease damage by 1/2/3%". It's unique and fitting enough so they don't become a weaker copy of Redguards.

    Khajiit
    Nimble: Add "increase max stamina by 6%". When this change was considered, we were sill in a crit-heavy meta with Thief mundus and stronger minor/major force buffs, which put Khajiits a bit over the top. It should be appropriate now. Alternatively, a health bonus would help, too, and open up Khajiits for magicka builds.
    Carnage: Change to 2/5/8% Weapon and Spell Crit. Often suggested, no reason not to do this.

    Nord
    Resist Frost: Add "increase Shock Resistance by 2079" or "increase Cold Damage by 3/4/5%", depending on whether Nords deserve another defensive bonus or at least a small bread crumb for magicka builds.
    Rugged: Add "reduces the stamina cost of your abilities by 3/4/5%". Historically Nords have been more combat-oriented than they are in ESO, where they have been reduced to meat shields. This adds something unique that is helpful to defensive as well as offensive builds.
    Edited by Faulgor on January 14, 2018 8:13AM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • ecru
    ecru
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    Race passives will never be balanced. They're a bad idea to begin with, as there will always be a best choice for a given situation.

    The only real, long-term solution to this issue is to make your racial passive independent of your race choice. That way everyone's happy--they can look how they want, and not be penalized for it.

    My suggestion is a complete overhauling of the passive system, replacing it with passive trees that lean towards specific roles--magicka, stamina, tanking, etc. These trees would be very similar to current racial passives (no nerfs preferably), but people would have more freedom to choose what they want their passive set to be based on what they want to do with their character, rather than on their chosen race.

    Yes, you will have khajit magsorcs and altmer stamblades. So what? It will encourage racial variety in trials and in pvp. You won't have every healer or tank being argonian, or every stam dps being redguard, which is a lot less interesting than people, you know, looking however they want.

    Edited by ecru on January 14, 2018 8:33AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Faulgor
    Faulgor
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    ecru wrote: »
    My suggestion is a complete overhauling of the passive system, replacing it with passive trees that lean towards specific roles--magicka, stamina, tanking, etc. These trees would be very similar to current racial passives (no nerfs preferably), but people would have more freedom to choose what they want their passive set to be based on what they want to do with their character, rather than on their chosen race.

    ^ That's what the champion system should have been.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Izaki
    Izaki
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    makreth wrote: »
    Khajiits need love because they are jealous and purr...............

    10% max Stamina offers nearly the same DPS as the 8% Crit in PvE

    Nope.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Leingod wrote: »
    I really dont know who is rolling Altmer for the AMAZING 4% elemental dmg

    Half of all magicka DDs in PvE and pretty much every single PvE Sorc.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Tommy_The_Gun
    Tommy_The_Gun
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    LoL... argonians were already nerfed so much in Morrowind update & in some various patches before...
    And you dare to ask for more ? You clearly have not played ANY argonian character... reading the passive description is not the same as creating a character and playing it yourself. I suggest doing so before calling for nerfs.
    Subversus wrote: »
    Yes we are. They have the ABSOLUTE best sustain passives, more healing, 9% more hp and more mag. In what world is that a balanced class?
    Expect they have nothing else. No good stam / mag DPS passives. They are good at sustain and pretty much nothing else. Often they are called "Jack of all trades, master of none". They were designed that way by ZOS. In the past they used to be a good for hybrid builds... but hybrids are not good nowadays as they used to be.

    So you are trying to take away the only thing that is good about a particular race. It is like taking away Breton's Reduced Magicka cost of abilities or Altmer max magicka & mag regen. It is pointless.

    And people seems not to realize on simple thing... When you run out of potions (in case of argonian it happens VERY often) you simply don't have a passive. There is no "passive" recovery like lets say Khajiit or Altmer have.

    and btw.
    grannas211 wrote: »
    Please leave the nerf bat away from Argonians.
    f7FdEdG.jpg
    Jawasa wrote: »
    @Tommy_The_Gun you do know that Argonian changes in morrowind was a buff and led to the Argonian meta We have today. Atm Argonian is the best pve tank, top pve healer and bis for all non shield stacking magicka builds. Also great for tanky stam pvp builds.

    ^ that depends. In Morrowind update generally speaking costs of all skills went up and ZOS created this wired "Heavy Attack" meta resource back... so it is not surprising that a race focused around good resources management (and nothing else) is now an object of hate...
    Edited by Tommy_The_Gun on January 14, 2018 12:10PM
  • Jawasa
    Jawasa
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    @Tommy_The_Gun you do know that Argonian changes in morrowind was a buff and led to the Argonian meta We have today. Atm Argonian is the best pve tank, top pve healer and bis for all non shield stacking magicka builds. Also great for tanky stam pvp builds.
  • ChildOfLight
    ChildOfLight
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    My post in the PTS Tanking Discussion:

    I don't know if someone has pointed this out already, but something about RACES should be said.

    Right now the difference between Argonian and the other suitable tanking races, like Nord, Imperial and Orc, is the same between these ones and High Elf, for instance.

    The topic is much more wide than only tanking stuff related, since right now everyone is running argonian from the stamina nightblades to magika DKs in pvp, but in my opinion something is to be done to balance things a bit.

    Argonian race is quite disgusting right now with a such versatile kit none can compare with.

    Plus I'd like to add that OVERALL Zos made a great big work with racial passives.

    They are lore friendly, they are fun to choose and add consistency to the gameplay.
    Without those, we would be one step closer to a generic mmo, which I don't want.

    They just need to mess a bit with numbers, that's it. Balance things.
    Edited by ChildOfLight on January 14, 2018 12:16PM
    PC EU

    Ross Campano - Imperial Dragonknight - Tanks and steals stuff from barrels
  • Tasear
    Tasear
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    Morgul667 wrote: »
    Please dont nerfs races, only buff nords to be on par with other races and maybe very slightly bosmer/khajiit ?

    other races are fine and all have their pros and cons

    Nord has a damage reduction equal to minor aegis...and it stack with that and minor protection.
  • Maura_Neysa
    Maura_Neysa
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    Personally, I'd love to see every race have at least one bonus that doesn't fit. For a while I ran as a Bosmer healer, that stamina recovery is nice when you have none and the resistances are always nice. If each class had one passive that didn't fit I think you would see more diversity.

    However I do think people are over playing the differences between races. For one thing people keep listing Breton as needing a buff, you do realize Breton are BiS healers. Altmer regen and Argonian bonus healing just can't compete with reduce cost when 12 peoples lives are depending on how many time you can cast Healing Spring in a now aka burn phase. Personally I run an Altmer tank, re-rolled it Argonian, re-rolled it back. Argonian wasn't any better. The genrally recognized best tank in the game is a Khajit.

    If you need the BiS race the flaw isn't the race, its you. Git Gud.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • JobooAGS
    JobooAGS
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    Faulgor wrote: »
    JobooAGS wrote: »
    Jaguar_SF wrote: »
    Races that need a buff Nords and Bretons.
    Who needs a Nerf? Everyone would agree on Argonian Except the people playing it. Altmer also need to be looked at with current meta.

    Why? They're not being selected as much as other races for a big reason. When it comes to magicka Altmer dominates the field. Best race by far for any magic class, and when you see a race being the best at every class there is something seriously wrong here, Altmers get the 10% magic damage which I think is a balanced passive when you compare it to other races. However adding 9% Magic Recovery that when it simply becomes better than any other race by sustain wise. Breton 3% cost reduction does not compare with that much recovery. Adding on top of it having the elemental damage passive. Now you have the most damaging race with the best sustain

    Altmer
    Spellcharge
    Increased Magicka Recovery by 9% ( BEST SUSTAIN)

    Gift of Magnus
    Increases Max Magicka by 10% (Balanced)

    Elemental Talent
    Increases your Flame, Frost and Shock Damage by 4% ( Makes it the Best Damage race)

    Now we have the best sustain and damage. Give me one reason why I should pick any other race if wanna do damage? Why would I ever pick a breton? Dunmer is the only race that's trying to be on the same chart as Altmer.

    Argonian

    Resourceful
    Increases your Max Magicka by 3%.
    Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina ( Broken Overpowered Passive) I think you
    should give them 10% magicka and remove the potion passive


    Argonian Resistance
    Increases Max Health by 9% and Poison and Disease Resistance by 1485. (Balanced passive)

    Quick to Mend
    Increases your healing done and received by 5% (Makes it not the best but the only race related to healing? Why? Keep this passive but rework other races to be competitive healing races.


    Breton
    Gift of Magnus
    Increases Max Magicka by 10% ( Balanced )

    Spell Resistance
    Increases Spell Resistance by 3960 ( Balanced )

    Magicka Mastery
    Reduces the Magicka cost of your abilities by 3% ( Very weak Passive, here is when Altmer beat breton on sustain. However you could buff this passive by adding 3% healing done. Now it makes it competitive against the Argonian 5% healing done)

    With this change people will have to think do I want a little sustain but less healing or the extra health and more healing. Healers will have more choices to pick from. You don't want everyone to be a lizard do you?


    For Nords I think what makes them a very weak race is the cold resistance. We can all agree that Nord is the worst Race on the game right now specially after the Argonian buff. Why should I pick a race that has cold resistance when I barley see any frost damage? Frost damage barley exist on PvE and PvP. Adding the Warden class made Nords more relevant in PvP but not by much. Try to change that passive to spell resistance instead, or come up with something better.

    That's my opinion on the races and I accept any criticism as long as you're making since and not bias towards the race you play and love.

    problem with changing nord is that it is part of lore for nord to have that cold resist passive

    Nords also used to have Shock resistance. And Orcs used to be the more defensive of the two, even having higher magical (spell) resistance. ESO's race bonuses aren't as lore-friendly as I'd like.

    I posted this in another thread about the same topic:

    Racial passives fit with the history and lore of the Elder Scrolls series. Sadly, they are far too impactful in ESO to ever truly be balanced. In FFXIV the difference between base stats is 6 from the worst to the best which means very little when you reach hundreds of stat points. What breaks ESO is the percentage based bonuses as these scale too well. If these bonuses either had a maximum value or were static then they would be much more balanced overall.

    Imagine if stat passives were capped at 100 per 1% bonus. So an Altmer would cap their max magicka bonus (1,000) when they hit 10k base magicka. This would be impactful at low levels but mostly meaningless at high levels. The same could work for spell damage by type, resistances, crit rates, etc. In the end the percentage scaling is the issue, not the bonuses themselves.

    This is the best suggestion I've seen so far for overall racial passive balance. In other TES games, your race only gave you a headstart in certain aspects. Absolute bonuses instead of percentages would help a lot with that, and missing bonuses could be compensated much easier with different gear, food and drinks.

    Short of that, the races that are consistently mentioned in need for a buff are Breton, Bosmer, Nord and Khajiit, and I think there are some things that can be done for them.

    Breton
    Magicka Mastery: Increase cost reduction to 4 or 5%.
    Spell Resistance: Add "increase shield strength by 5-7%". It's not too substantial to make them overpowering, but fits the lore of the race and the theme of the passive.

    Bosmer
    Yffre's Endurance: Add "increase Poison and Disease damage by 1/2/3%". It's unique and fitting enough so they don't become a weaker copy of Redguards.

    Khajiit
    Nimble: Add "increase max stamina by 6%". When this change was considered, we were sill in a crit-heavy meta with Thief mundus and stronger minor/major force buffs, which put Khajiits a bit over the top. It should be appropriate now. Alternatively, a health bonus would help, too, and open up Khajiits for magicka builds.
    Carnage: Change to 2/5/8% Weapon and Spell Crit. Often suggested, no reason not to do this.

    Nord
    Resist Frost: Add "increase Shock Resistance by 2079" or "increase Cold Damage by 3/4/5%", depending on whether Nords deserve another defensive bonus or at least a small bread crumb for magicka builds.
    Rugged: Add "reduces the stamina cost of your abilities by 3/4/5%". Historically Nords have been more combat-oriented than they are in ESO, where they have been reduced to meat shields. This adds something unique that is helpful to defensive as well as offensive builds.

    I would give khajiits spell crit and maybe a 6% hp bonus. and/or a passive dodge chance (1/2/3%) Considering how crit is nerfed by inpen, either of the 2 would be fitting. Shock resist could work for nords. Your breton suggestion imo sounds good, but may face opposition by some in cyrodiil. Bosmer passives will buff gank builds in cyrodiil, and therefore receive backlash (incap). Not sure for an alternative
    Edited by JobooAGS on January 14, 2018 1:49PM
  • Joy_Division
    Joy_Division
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    Tasear wrote: »
    Morgul667 wrote: »
    Please dont nerfs races, only buff nords to be on par with other races and maybe very slightly bosmer/khajiit ?

    other races are fine and all have their pros and cons

    Nord has a damage reduction equal to minor aegis...and it stack with that and minor protection.

    You say that as if minor aegis was some awesome bonus that was not subject to diminishing returns and was relevant in a game built around one-shot mechanics.

    And if you stack in with minor protection, you lessen the bonuses of your racial passive and minor protection.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ragnaroek93
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    Just make the Argonian passive restore only the ressource with the highest stat pool and they should be fine imo.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • FearlessOne_2014
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    I don't get why character appearances are still tied to these huge, build-making-or-breaking buffs. It didn't matter in Skyrim where you weren't competing with anybody else, but in ESO it just feels suffocating. I feel like I'm gimping myself if I try to roll a magic character that isn't an Argonian, or a stam character that isn't a Redguard, orc, or wood elf. Why can't I look the way I want without sacrificing huge stat bonuses?

    Because of 3000 crown Race Change tokens. GG Never ever expect balance between races as long as Race Change tokens exist in this game. A ESO with balanced races means people will not be buying Race Change tokens everytime ZOS decides to rotate another race or two to Top of the Food Chain.

    I hope that answers your question.
  • Ajaxduo
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    Bretons really need magic damage increase and Bosmer could use ranged damage or poison tbh. It’s not just about more racial diversity, but having more specialised races for certain setups. As it stands some races are just completely outclassed by another and offer nothing unique other than appearance.
    - - -
    GM of Verum Aeternus, PC EU
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  • Newton's_bane
    Newton's_bane
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    Please do not touch racial passives I don't wanna pay 3k crowns for a race change cause my race got nerfed or another got buffed and is now BIS.
  • Finedaible
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    Khajiit could be given 3% stamina cost efficiency to help offset their recent sustain loss. It would be something unique for that race, like how Bretons get 3% magicka cost efficiency. I'd like to see Carnage affect spell critical again too since critical damage has been nerfed quite a bit lately.
  • Hiero_Glyph
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    Please do not touch racial passives I don't wanna pay 3k crowns for a race change cause my race got nerfed or another got buffed and is now BIS.

    Altmer and Redguard have always been the safest picks for magicka and stamina respectively. Argonian is only strong currently because of sustain changes and even then it has less damage potential than the previous two races. There are always specialty builds that need crit (Khajit), damage and mobility (Orsimer), or fire damage (Dunmer), etc., but these are the exceptions. Imperial, Nord, Bosmer, and Breton have been weak by comparison for a long time now.
    Edited by Hiero_Glyph on January 15, 2018 12:55AM
  • Maura_Neysa
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    Tasear wrote: »
    Morgul667 wrote: »
    Please dont nerfs races, only buff nords to be on par with other races and maybe very slightly bosmer/khajiit ?

    other races are fine and all have their pros and cons

    Nord has a damage reduction equal to minor aegis...and it stack with that and minor protection.

    You say that as if minor aegis was some awesome bonus that was not subject to diminishing returns and was relevant in a game built around one-shot mechanics.

    And if you stack in with minor protection, you lessen the bonuses of your racial passive and minor protection.

    Oh give up on crying demimshing returns. Every tank runs Sturdy, CP, passives, and a skill all of which are % block cost reduction. Why? Cause its still more. Nord passive + passive + Footman + minor aegis + major aegis + Defensive Posture + minor protection + major protection + Aedriatic Sweep is still more damage reduction than not being a Nord. When you're main tanking the Worrier in HRC then you need that much damage reduction.
    Edited by Maura_Neysa on January 15, 2018 12:48AM
    Maiden Maura - Xbox NA
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    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
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    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
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    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Twohothardware
    Twohothardware
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    ak_pvp wrote: »
    Reminder: Khajiit nearly got 6% extra stam, but was removed because they became the absolute best race for stam.

    That was prior to all the changes they made with removing cost reduction CP, nerfing recovery CP, nerfing recovery and cost reduction passives on armor, and increasing the cost of Stamina skills. Those were the days where u could run double damage sets in PvP and if anyone told you that u needed to heavy attack in your PvE rotation they would of laughed.

    The game is in a completely different place now in regards to what racial passives would be balanced than it was then. The weaker races just need something so that picking them is as competitive as Redguard and Argonian so that those two races don't have to be nerfed.
    Edited by Twohothardware on January 15, 2018 6:16PM
  • Twohothardware
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    JobooAGS wrote: »
    Bretons give them a magicka version or orcs dmg passive.

    Dunmer give em a 5% mag and stam recover

    Khajiits give em a 3-7% max stam

    Wood elves maybe a 5%bonus to ranged poison and phsyical dmg

    Nords slap on a larger stam and rec bonus make em desireable.

    Altmer and redguards and argonians are fine as is

    there was a reason why kitties didnt get max stam the last time it was proposed.

    Yes and it was because back then sustain was easy on any race so damage boosting passives were all people looked at in comparing PvE DPS. Now sustain passives like Adrenaline play a real difference in DPS as well.
    Edited by Twohothardware on January 15, 2018 3:03AM
  • Twohothardware
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    Keep the ideas coming as to what they could do with the races so maybe this PTS or at least this year we can see some more meaningful Race changes.
  • Xvorg
    Xvorg
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    Gothrock wrote: »
    Xvorg wrote: »
    Gothrock wrote: »
    Argonians are OP

    Argonians were designed to be magicka-oriented race as they have max magicka bonus and do not have max stamina. And now we see that a lot of decent and strong players in pvp take agronians for STAMINA characters, even with their max magicka bonus.
    So when there will be popular guides, where author recommends breton or even dunmer for stamina characters and nord for magicka characters, you'll be able to say "argonians are ok". But now they are far from ok.

    Let me tell you that, if you want to have all that extra recovery in an Argonian char, you also need to level up Alchemy and spend a some time getting materials, which makes the sole passive quite expensive compared with an upfront magicka/stamina regen increase.

    Let me tell you that - every player in this game have enough gold to use DROP potions which are VERY cheap. Dont tell me please that you do pve or pvp without using any potions, because that would be the most stupid thing that could be written here.
    Even if it is true, then you should not care about race balance at all, because you dont really want to success in anything in this game.

    A passive you have to pay for using it... that's your best argument?

    What about charging every altmer 50 gold each 45 secs for using elemental dmg?

    Surely there's something better than paying for something...
    Sarcasm is something too serious to be taken lightly

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    I took the wrong road
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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