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Ultimate should reset out of combat

Gravord
Gravord
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As title says, ultimate should quickly vanish over time after player get out of combat. Entering new fight with prepared ulti will always benefit blobbing and mindless aoe spamming.
Also groups already in combat getting overrun by more and more new enemies joining fight will have strategical advantage instead being bombed with eye of fire or other ultis soon as newcommers arrive.
This mechanic should be tied to battle spirit specifically to not impair pve. (entering duel mode should also instantly reset any ulti accumulated).

@ZOS_Wrobel
  • Gilvoth
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    no, this is a horrible idea.
    i have never seen any mmo that had this.
  • Gravord
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    no, this is a horrible idea.
    i have never seen any mmo that had this.

    Warhammer Online, best pvp mmo ever, had that.
    Edited by Gravord on January 10, 2018 6:08PM
  • Gilvoth
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    key word -
    "Had"
    they realized it was stupid and removed it.
  • Solariken
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    I really like this idea. It would almost single-handedly wipe out pure ganking/bombing and restore more actual PvP gameplay (gasp!).
  • Gravord
    Gravord
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    key word -
    "Had"
    they realized it was stupid and removed it.

    Nope. Had it till [snip] EA killed game to promote SWTOR more.

    [Edited for bypassing profanity filter]
    Edited by ZOS_KatP on January 11, 2018 5:50PM
  • idk
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    I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.

    The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.
  • Voxicity
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    No
  • Gravord
    Gravord
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    idk wrote: »
    I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.

    The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.

    It heavily negates gank one shot builds based on incap and it heavily nerfs blob groups coming to fights with few eye of fire and similar ultis prepared. Thats good reasoning to anyone who is not part of any of the above and its not protecting his unjustified ez mode playstyle based on hitting zombies all over Cyrodill to start next fight from easy ulti kill.
    Edited by Gravord on January 10, 2018 6:19PM
  • Nelson_Rebel
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    Voxicity wrote: »
    No

    This

    Awful Idea, just because you don’t light weave enough to get ulti back in PvP doesn’t mean you get to punish players that know how to get ulti up correctly
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Just adding this and changing nothing else is a bad idea in my opinion. It will further devalue expensive ultimates like nova or standard and buff those that are already popular like incap, dawnbreaker, lights champion or spell wall.
    However if you would at the same time buff those ground target ultimates and add some kind of dynamic system that allows me to get my standard ready in less than 80 sec when fighting outnumbered, it could be nice.
  • Gravord
    Gravord
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    Voxicity wrote: »
    No

    This

    Awful Idea, just because you don’t light weave enough to get ulti back in PvP doesn’t mean you get to punish players that know how to get ulti up correctly

    Zero relation to my point.
  • Gravord
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    Just adding this and changing nothing else is a bad idea in my opinion. It will further devalue expensive ultimates like nova or standard and buff those that are already popular like incap, dawnbreaker, lights champion or spell wall.
    However if you would at the same time buff those ground target ultimates and add some kind of dynamic system that allows me to get my standard ready in less than 80 sec when fighting outnumbered, it could be nice.

    Thats good ideas but have to start positive changes somewhere. Right now theres way too many so called builds that solely rely on ulti openers and way too many so called solo builds that do 0 dmg out of ulti dropping paired with 1 hard hitting skill or finisher. Thats stale and boring gameplay. Too easy obtainable ulti carried to next fight combo with too high overall ulti dmg is leading to boredom heavy armor builds making their only kill with ulti. Non of that have anything to do with skilled gameplay or good pvp.
  • idk
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    Gravord wrote: »
    idk wrote: »
    I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.

    The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.

    It heavily negates gank one shot builds based on incap and it heavily nerfs blob groups coming to fights with few eye of fire and similar ultis prepared. Thats good reasoning to anyone who is not part of any of the above and its not protecting his unjustified ez mode playstyle based on hitting zombies all over Cyrodill to start next fight from easy ulti kill.

    It really.

    Gamkers, if they use an ult to kill someone will not have that ult to kill the next person so if they rely on an ult they have a weak build for attacking the next person.

    As for your "blob" groups, whatever a blob group is, if they want ults they'll make sure they have them. If your speaking of zergs, most zergs don't really need the ults if they have they have the numbers.

    Idk, since this seems to be an issue for such a small group of players it seems not not be an issue with how ult gen works.

    Again, insufficient reasoning to bring change.
  • Nelson_Rebel
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    Gravord wrote: »
    Voxicity wrote: »
    No

    This

    Awful Idea, just because you don’t light weave enough to get ulti back in PvP doesn’t mean you get to punish players that know how to get ulti up correctly

    Zero relation to my point.

    You want to wipe away ulti’s after fights


    People specifically know to keep ultimates ready after a fight. I’m saying you should L2p and to have your own ultimate ready in any given fight to counter others who have their ultimates ready.

    L2keep up your ulti better and stop trying to push your own dark souls judgement on others because you hate that they are playing right
  • Gravord
    Gravord
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    idk wrote: »
    Gravord wrote: »
    idk wrote: »
    I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.

    The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.

    It heavily negates gank one shot builds based on incap and it heavily nerfs blob groups coming to fights with few eye of fire and similar ultis prepared. Thats good reasoning to anyone who is not part of any of the above and its not protecting his unjustified ez mode playstyle based on hitting zombies all over Cyrodill to start next fight from easy ulti kill.

    It really.

    Gamkers, if they use an ult to kill someone will not have that ult to kill the next person so if they rely on an ult they have a weak build for attacking the next person.

    As for your "blob" groups, whatever a blob group is, if they want ults they'll make sure they have them. If your speaking of zergs, most zergs don't really need the ults if they have they have the numbers.

    Idk, since this seems to be an issue for such a small group of players it seems not not be an issue with how ult gen works.

    Again, insufficient reasoning to bring change.

    As for nightblades, one kill from sneak with inpap puts nb back on 70% ulti, next 5-10s already makes his ulti ready to use. Way too fast - and i main nb myself.

    Blob groups - usually 12-24 muppets stacking on group leader abusing aoe cap and no player collision to create strong aoe zones, carried by overperforming ultis like Eye of fire and many other broken skills before that over the game life span. If they loose ulti after fights over they wont be able to start fight with ulti bombing over and over, simple as that. They willl have to use actual skills, stay alive in combat for some time to build those ultis before they can do what now they are allowed to do on every combat opener.

  • Danksta
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    I don't think we need to empower zergs any further.
    BawKinTackWarDs PS4/NA

  • TequilaFire
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    Why are so many people intent on wrecking this game with half baked ideas.
    Just play the damn game already.
  • Gravord
    Gravord
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    Gravord wrote: »
    Voxicity wrote: »
    No

    This

    Awful Idea, just because you don’t light weave enough to get ulti back in PvP doesn’t mean you get to punish players that know how to get ulti up correctly

    Zero relation to my point.

    You want to wipe away ulti’s after fights


    People specifically know to keep ultimates ready after a fight. I’m saying you should L2p and to have your own ultimate ready in any given fight to counter others who have their ultimates ready.

    L2keep up your ulti better and stop trying to push your own dark souls judgement on others because you hate that they are playing right

    Not sure how to put it for minds like you to understand. Maybe try reading posts above one more time? I have no problem to keep my ulti going, but its bad gameplay design and bad pvp experience when it relys so much on ulti spam.
    Edited by Gravord on January 10, 2018 6:33PM
  • jrgray93
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    I say just make it wipe when a duel countdown starts. In open world PvP and BGs, not so much.
    EP: Slania Isara : Harambe Was an Inside Job
  • DDuke
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    Yup, I agree with this.

    The whole concept of wiping at bosses first to "build ultimate" makes me rage in PvE, it's such a waste of everyones' time doing something unenjoyable (wiping).

    In PvP, ultimate not degenerating outside of combat leads to unbalanced duels (where one person can have full ultimate at the beginning of the fight) & silly gank gameplay from stealth.

    People should be rewarded actually managing to build up an ultimate in a PvP encounter by landing their light attacks properly and using their skills that generate ultimate, not have one right off the bat at the beginning of the fight.


    For this reason, ultimate should degenerate by atleast 1/second when out of combat, and reset to zero when dead.
  • coop500
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    Oh yes let's just ruin WW even further....
    Hoping for more playable races
  • Gravord
    Gravord
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    coop500 wrote: »
    Oh yes let's just ruin WW even further....

    WW deserve proper overhaul in the first place.
  • Nyghthowler
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    As long as this only affects PvP, I could care less.
    Quit trying to *** up PvE!
    I'm not prejudiced; I hate everyone equally !
  • coop500
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    Gravord wrote: »
    coop500 wrote: »
    Oh yes let's just ruin WW even further....

    WW deserve proper overhaul in the first place.

    I agree, but with how ZOS does things they rather just destroy the play style all together
    Hoping for more playable races
  • Goshua
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    flat cost for all ults then? or do we all have to roll NB's
  • idk
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    Gravord wrote: »
    idk wrote: »
    Gravord wrote: »
    idk wrote: »
    I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.

    The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.

    It heavily negates gank one shot builds based on incap and it heavily nerfs blob groups coming to fights with few eye of fire and similar ultis prepared. Thats good reasoning to anyone who is not part of any of the above and its not protecting his unjustified ez mode playstyle based on hitting zombies all over Cyrodill to start next fight from easy ulti kill.

    It really.

    Gamkers, if they use an ult to kill someone will not have that ult to kill the next person so if they rely on an ult they have a weak build for attacking the next person.

    As for your "blob" groups, whatever a blob group is, if they want ults they'll make sure they have them. If your speaking of zergs, most zergs don't really need the ults if they have they have the numbers.

    Idk, since this seems to be an issue for such a small group of players it seems not not be an issue with how ult gen works.

    Again, insufficient reasoning to bring change.

    As for nightblades, one kill from sneak with inpap puts nb back on 70% ulti, next 5-10s already makes his ulti ready to use. Way too fast - and i main nb myself.

    Blob groups - usually 12-24 muppets stacking on group leader abusing aoe cap and no player collision to create strong aoe zones, carried by overperforming ultis like Eye of fire and many other broken skills before that over the game life span. If they loose ulti after fights over they wont be able to start fight with ulti bombing over and over, simple as that. They willl have to use actual skills, stay alive in combat for some time to build those ultis before they can do what now they are allowed to do on every combat opener.

    So we are talking one class ans exaggerating the situation at that. Especially since your talking one shot

    So you mean what everyone else calls a Zerg. Again, they really don't need their ults as yiu seeem to think. It wouldn't change much as zergs have been a thing since day one of ESO in Cyrodiil.

    Restating the same thing. Still having provided string reasoning for the change. Still seem to be standing with an extremely small group with this idea.

  • Danksta
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    DDuke wrote: »
    Yup, I agree with this.

    The whole concept of wiping at bosses first to "build ultimate" makes me rage in PvE, it's such a waste of everyones' time doing something unenjoyable (wiping).

    In PvP, ultimate not degenerating outside of combat leads to unbalanced duels (where one person can have full ultimate at the beginning of the fight) & silly gank gameplay from stealth.

    People should be rewarded actually managing to build up an ultimate in a PvP encounter by landing their light attacks properly and using their skills that generate ultimate, not have one right off the bat at the beginning of the fight.


    For this reason, ultimate should degenerate by atleast 1/second when out of combat, and reset to zero when dead.

    How about not playing with plebs, instead play with people that know when to save or drop an ultimate.
    BawKinTackWarDs PS4/NA

  • exeeter702
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    Gravord wrote: »
    key word -
    "Had"
    they realized it was stupid and removed it.

    Nope. Had it till [snip] EA killed game to promote SWTOR more.

    This is most def. not why war was closed.

    [Edited for quote]
    Edited by ZOS_KatP on January 11, 2018 5:51PM
  • DDuke
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    Danksta wrote: »
    DDuke wrote: »
    Yup, I agree with this.

    The whole concept of wiping at bosses first to "build ultimate" makes me rage in PvE, it's such a waste of everyones' time doing something unenjoyable (wiping).

    In PvP, ultimate not degenerating outside of combat leads to unbalanced duels (where one person can have full ultimate at the beginning of the fight) & silly gank gameplay from stealth.

    People should be rewarded actually managing to build up an ultimate in a PvP encounter by landing their light attacks properly and using their skills that generate ultimate, not have one right off the bat at the beginning of the fight.


    For this reason, ultimate should degenerate by atleast 1/second when out of combat, and reset to zero when dead.

    How about not playing with plebs, instead play with people that know when to save or drop an ultimate.

    What does that have to do with anything? Did you read my post?


    The entire issue is that people "save ultimates" for the next fight/attempt - this shouldn't be possible. In PvE, a boss fight goes bad what happens?

    Raid leader calls "charge ultimate" & everyone wastes precious dying to a boss.

    I've even been in groups that even purposedly "charge up ultimate" on the first attempt at boss (because no way you can kill a boss without first wasting 5 minutes getting ultis rdy & respawning, right?).

    That's just not "fun" gameplay. Nor is having unbalanced duels or coordinated ulti dumps from some group in stealth.


    Bottom line is, ultimate should be something you build up, a "reward", not something every zergling immediately throws at you when you're outnumbered.
    Edited by DDuke on January 10, 2018 7:25PM
  • coop500
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    DDuke wrote: »
    Danksta wrote: »
    DDuke wrote: »
    Yup, I agree with this.

    The whole concept of wiping at bosses first to "build ultimate" makes me rage in PvE, it's such a waste of everyones' time doing something unenjoyable (wiping).

    In PvP, ultimate not degenerating outside of combat leads to unbalanced duels (where one person can have full ultimate at the beginning of the fight) & silly gank gameplay from stealth.

    People should be rewarded actually managing to build up an ultimate in a PvP encounter by landing their light attacks properly and using their skills that generate ultimate, not have one right off the bat at the beginning of the fight.


    For this reason, ultimate should degenerate by atleast 1/second when out of combat, and reset to zero when dead.

    How about not playing with plebs, instead play with people that know when to save or drop an ultimate.

    What does that have to do with anything? Did you read my post?


    The entire issue is that people "save ultimates" for the next fight/attempt - this shouldn't be possible. In PvE, a boss fight goes bad what happens?

    Raid leader calls "charge ultimate" & everyone wastes precious dying to a boss.

    I've even been in groups that even purposedly "charge up ultimate" on the first attempt at boss (because no way you can kill a boss without first wasting 5 minutes getting ultis rdy & respawning, right?).

    That's just not "fun" gameplay. Nor is having unbalanced duels or coordinated ulti dumps from some group in stealth.


    Bottom line is, ultimate should be something you build up, a "reward", not something every zergling immediately throws at you when you're outnumbered.

    TBH I do a lot of dungeons and I never had a leader ask us to wipe, who are you playing with?
    Hoping for more playable races
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