Oreyn_Bearclaw wrote: »Reason is simple, ZoS hates Mag DKs. It's been like this since launch.
I just wish they would add a class change feature if they are just going to continually butcher a class that is already in a terrible state.
@Stamden
Um.... Magic DKs were essentially gods in PVP and far and away the best DPS class for basically the first two years of the game. Again, I agree they currently have some issues, but at least stick to the facts. The reason they have been hit so hard with the nerf hammer is because they really were that far ahead of every other class for a LONG time. Of course, ZOS didnt handle it very well, but acting like ZOS hated them since launch just makes you sound silly.
Reason is simple, ZoS hates Mag DKs. It's been like this since launch.
I just wish they would add a class change feature if they are just going to continually butcher a class that is already in a terrible state.
LuxEtVeritas wrote: »PTS PATCH NOTES I just leave this here:
'Heavy Attacks & Off Balance
Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
This means that using a Heavy Attack against an Off Balance boss enemy will not consume the Off Balance effect, as bosses are immune to crowd control effects.
This new behavior also applies to the Power Lash ability. You can use Power Lash on an enemy until the Off Balance effect expires or is consumed.
Using a Heavy Attack against an Off Balance enemy player character will now stun them, in the same way that it stuns monsters.
This new behavior also applies to the Power Lash ability. You can use Power Lash to stun enemy Players.
Using a fully-charged Heavy Attack against an Off Balance enemy will now restore double the amount of resources.
Boss enemies can only be set Off Balance once every 15 to 20 seconds. After the first Off Balance debuff ends on a boss enemy, they will be immune to subsequent Off Balance debuffs until this immunity duration is over.
The Off Balance visual effects are now larger and more prominent if the enemy has a larger model size.
ParaNostram wrote: »Reason is simple, ZoS hates Mag DKs. It's been like this since launch.
I just wish they would add a class change feature if they are just going to continually butcher a class that is already in a terrible state.
*says since launch
*name related to a class that only came out in Morrowind
Hmmm... Something doesn't add up there.
https://www.youtube.com/watch?v=vVZBT-5TtXI LuxEtVeritas wrote: »PTS PATCH NOTES I just leave this here:
'Heavy Attacks & Off Balance
Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
This means that using a Heavy Attack against an Off Balance boss enemy will not consume the Off Balance effect, as bosses are immune to crowd control effects.
This new behavior also applies to the Power Lash ability. You can use Power Lash on an enemy until the Off Balance effect expires or is consumed.
Using a Heavy Attack against an Off Balance enemy player character will now stun them, in the same way that it stuns monsters.
This new behavior also applies to the Power Lash ability. You can use Power Lash to stun enemy Players.
Using a fully-charged Heavy Attack against an Off Balance enemy will now restore double the amount of resources.
Boss enemies can only be set Off Balance once every 15 to 20 seconds. After the first Off Balance debuff ends on a boss enemy, they will be immune to subsequent Off Balance debuffs until this immunity duration is over.
The Off Balance visual effects are now larger and more prominent if the enemy has a larger model size.
Reason is simple, ZoS hates Mag DKs. It's been like this since launch.
I just wish they would add a class change feature if they are just going to continually butcher a class that is already in a terrible state.
Oreyn_Bearclaw wrote: »Reason is simple, ZoS hates Mag DKs. It's been like this since launch.
I just wish they would add a class change feature if they are just going to continually butcher a class that is already in a terrible state.
@Stamden
Um.... Magic DKs were essentially gods in PVP and far and away the best DPS class for basically the first two years of the game. Again, I agree they currently have some issues, but at least stick to the facts. The reason they have been hit so hard with the nerf hammer is because they really were that far ahead of every other class for a LONG time. Of course, ZOS didnt handle it very well, but acting like ZOS hated them since launch just makes you sound silly.
Oreyn_Bearclaw wrote: »Reason is simple, ZoS hates Mag DKs. It's been like this since launch.
I just wish they would add a class change feature if they are just going to continually butcher a class that is already in a terrible state.
@Stamden
Um.... Magic DKs were essentially gods in PVP and far and away the best DPS class for basically the first two years of the game. Again, I agree they currently have some issues, but at least stick to the facts. The reason they have been hit so hard with the nerf hammer is because they really were that far ahead of every other class for a LONG time. Of course, ZOS didnt handle it very well, but acting like ZOS hated them since launch just makes you sound silly.
^
MagDK was long the best DPS and PvP gods until 1.6. Then they took a year long rip. Became good again with OP desert rose meta. And back to eh after the nerf, and became pretty awful with sustain changes and foss nerf.