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MagDk fate tied to your Off Balance System

irstarkey57
irstarkey57
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Not sure if you guys realize how much magicka Dk PVE dps is tied to this system. The ONLY reason magdk is even viable anymore in pve is because of power lash. Without it, no good dps, no good sustain. If you guys do realize this, then are you just saying oh well, one class has to go down for the greater good of others? I mean I know this has been the case for magdk for a year now, maybe more, but throw us a bone. Off balancing only procing once every 15-20 seconds (not sure why there is a time descrepency) means magdk damage and sustain rips for that amount of time. They needed buffs to non stam skills guys, not to get the overall off balance nerf like everyone else, yet happens to doubly nerf a class that needs help. It's really disappointing. I'm hoping the end of this patch will be like the mothers sorrow bait and switch so when the day it goes live, magdk actually looks good. I mean it's not like there are forums all over this place giving good insight and ideas about how to help the class....damn
Edited by irstarkey57 on January 9, 2018 9:37PM
  • Onefrkncrzypope
    Onefrkncrzypope
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    Well also if they keeps the current time it's 4 secs of off balance.....
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    If I edited a post, it was for spelling. It is always because of spelling....
  • ssorgatem
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    Oh well.
    I got the race change token now that it's on sale... I may need to use it and change to StamDK after all...
  • Narvuntien
    Narvuntien
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    Well.. I am a Magdk DPS... that isn't using power lash. Because I can't be bothered reseting all my skills to switch over just one morph.

    The solution to the problem is simple, undo the morrowind changes to DK sustain. Give us back resources based on our max stat no a flat amount when we ulti.

    Also I have a sorc healer that kind of doesn't work anymore since 100% vulnerability uptime was how it worked... I guess I'll switch to Magsorc dps. at least I didn't spend too much gold on gear (no one wants healers habit gear anyway)
  • Stamden
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    Reason is simple, ZoS hates Mag DKs. It's been like this since launch.

    I just wish they would add a class change feature if they are just going to continually butcher a class that is already in a terrible state.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Voxicity
    Voxicity
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    Yeah it is absolutely absurd that they continue to push this reliance on off balance thing. With the cooldown its gonna make power lash pretty much useless, so magickadk will need witchmothers, full reduce cost glyphs and have to run seducer and lich :D
  • Jarryzzt
    Jarryzzt
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    The OP seems to be modestly overreacting.

    1. Before one even gets to discussing the whip, MagDKs have at least three excellent class DoTs - Eruption, Burning Embers, Engulfing Flames - the last of which also buffs all outgoing flame damage viz. a specific enemy or a group of enemies. By comparison, MagBlades have two class DoTs available to them (but a spammable execute to make up for it), as do MagSorc's (not counting pets, but these take up a lot of bar space for any benefit they do provide). MagDens are...complicated, not the least since I do not know whether to classify Deep Fissure as a "fake" DoT. But they too do not enjoy an advantage over MagDKs in terms of the raw number of class damage layers.

    The point is that among builds running destro staves, MagDKs have at least comparable damage layering capability, mutatis mutandis. And as can be readily seen, the DPS potential of any build in ESO is determined to a substantial degree by its ability to stack damage layers - in fact, if you check any build, for any class, on Alcast or wherever else, you can see that it works by making sure that the spammable is backed by 4-5 DoT layers and possibly some other things like set procs (especially for MagDKs with the Burning Spellweave set). Not to mention attack weaving, ultimates, et cetera. Which, in turn, means that the single-target spammable is only one of many factors that goes into determining whether a build is "PVE-viable", which seems to be the OP's hill to die on. [In fact, I would guess that in many high-end build parses the spammable accounts for "teens-percent" of total damage, if that.]

    2. Looking at the baseline skill numbers on UESP for magicka-based spammables, one can immediately see that the raw damage numbers per cast are very similar, pretty much all of them falling somewhere in the 1800-1900 range. Obviously specific character setups will modify this number, however before considering any special properties of the whip vs. other magicka spammables it does not appear to be at any clear disadvantage. In fact, possibly the reverse since it has a "two-way" synergy with Engulfing Flames and Burning Embers - buffing both while benefiting from the EF debuff.

    But by the same token, the OP's assertion that the whip is the only spammable option for MagDKs is flat out wrong. Force Pulse exists, and in terms of net damage it probably ends up only a little worse off (given destro line passives) but makes up for it by adding range and tactical flexibility to the build. This is what happens when all magicka spammables have roughly similar baseline damage. It's almost as if this occurred by design...

    3. The statement "the only reason MagDK is viable in PVE anymore" prompts the counter question of what the OP means by "PVE". Overland? Hardly. A joke even. Veteran Maelstrom? Everybody dies there, more than once, and in any case that place is less about DPS than about survival. Veteran dungeons? Trials? I can't speak to what the magicka meta is for these, but surely more than a few experienced players successfully run MagDKs in this content.

    Really, unless the OP's idea of PVE is soloing public dungeons while naked and at level 5 with a single skill on their bar, in which case MagBlades would, of course, have a clear advantage (their spammable heals them), it is very difficult to think of content that a well-played MagDK cannot do at the moment.

    TLDR - what was that popular expression about little chickens? Or chicken littles? Assuming this isn't just a garden-variety trolling thread.
  • Voxicity
    Voxicity
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    Jarryzzt wrote: »
    The OP seems to be modestly overreacting.

    1. Before one even gets to discussing the whip, MagDKs have at least three excellent class DoTs - Eruption, Burning Embers, Engulfing Flames - the last of which also buffs all outgoing flame damage viz. a specific enemy or a group of enemies. By comparison, MagBlades have two class DoTs available to them (but a spammable execute to make up for it), as do MagSorc's (not counting pets, but these take up a lot of bar space for any benefit they do provide). MagDens are...complicated, not the least since I do not know whether to classify Deep Fissure as a "fake" DoT. But they too do not enjoy an advantage over MagDKs in terms of the raw number of class damage layers.

    The point is that among builds running destro staves, MagDKs have at least comparable damage layering capability, mutatis mutandis. And as can be readily seen, the DPS potential of any build in ESO is determined to a substantial degree by its ability to stack damage layers - in fact, if you check any build, for any class, on Alcast or wherever else, you can see that it works by making sure that the spammable is backed by 4-5 DoT layers and possibly some other things like set procs (especially for MagDKs with the Burning Spellweave set). Not to mention attack weaving, ultimates, et cetera. Which, in turn, means that the single-target spammable is only one of many factors that goes into determining whether a build is "PVE-viable", which seems to be the OP's hill to die on. [In fact, I would guess that in many high-end build parses the spammable accounts for "teens-percent" of total damage, if that.]

    2. Looking at the baseline skill numbers on UESP for magicka-based spammables, one can immediately see that the raw damage numbers per cast are very similar, pretty much all of them falling somewhere in the 1800-1900 range. Obviously specific character setups will modify this number, however before considering any special properties of the whip vs. other magicka spammables it does not appear to be at any clear disadvantage. In fact, possibly the reverse since it has a "two-way" synergy with Engulfing Flames and Burning Embers - buffing both while benefiting from the EF debuff.

    But by the same token, the OP's assertion that the whip is the only spammable option for MagDKs is flat out wrong. Force Pulse exists, and in terms of net damage it probably ends up only a little worse off (given destro line passives) but makes up for it by adding range and tactical flexibility to the build. This is what happens when all magicka spammables have roughly similar baseline damage. It's almost as if this occurred by design...

    3. The statement "the only reason MagDK is viable in PVE anymore" prompts the counter question of what the OP means by "PVE". Overland? Hardly. A joke even. Veteran Maelstrom? Everybody dies there, more than once, and in any case that place is less about DPS than about survival. Veteran dungeons? Trials? I can't speak to what the magicka meta is for these, but surely more than a few experienced players successfully run MagDKs in this content.

    Really, unless the OP's idea of PVE is soloing public dungeons while naked and at level 5 with a single skill on their bar, in which case MagBlades would, of course, have a clear advantage (their spammable heals them), it is very difficult to think of content that a well-played MagDK cannot do at the moment.

    TLDR - what was that popular expression about little chickens? Or chicken littles? Assuming this isn't just a garden-variety trolling thread.

    Not to be rude, but your comment has no substance and pretty much just seems to be you excusing ZOS's decisions of pushing the off balance reliance.

    I mean what's the point in running force pulse as a spammable when you have to be at melee range to apply some of your dots anyway? I dont feel like dancing around the boss fight whereas other classes can stay still and perform their rotation. And I don't wanna be hitting the boss with force pulse from melee range either, that'd be like sniping a boss from 1 metre away

    I dont see any reason whatsover that magicka dk shouldn't be able to use it's class spammable ability in PvE.
  • TheYKcid
    TheYKcid
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    Gotta love the way @Jarryzzt throws out latin words and random facts in a vacuum while not having the slightest clue about the status of magDK in endgame PvE.

    MagDK is already at the bottom of the barrel, and can barely sustain itself even with a near-100% offbalance uptime.

    What happens when that uptime falls by over 70%? Go figure.
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  • SydneyGrey
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    That was the first thing I thought of when I heard about the off-balance nerf.
    It'll finish killing off my magDK. She's barely viable in dungeons now. With this, she might not be viable at all any more.
    They need to change that dependence on off-balancing enemies.
  • Ch4mpTW
    Ch4mpTW
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    SydneyGrey wrote: »
    That was the first thing I thought of when I heard about the off-balance nerf.
    It'll finish killing off my magDK. She's barely viable in dungeons now. With this, she might not be viable at all any more.
    They need to change that dependence on off-balancing enemies.

    This. This is even more of an excuse for me to never touch PvP again, if I ever do choose to pick-up ESO again (my main in PvP is a MagDK). And from a PvE perspective, my MagDK is incredibly useless there as well. This is of course assuming that the content at hand doesn’t require “chaining” or an AoE interrupt.

    But, on the flip side of things... Where are the crippling/debilitating pseudo-nerfs to Nightblades? Where are those at? Oh right, they don’t exist. Because they never have existed, and never will. I sure hope you guys are existed with Nightblades still being the vast majority of classes running around in Battlegrounds and Cyrodiil. Sure hope you all are existed about the precious Nightblade class still being able to dominate from a DPS perspective in PvE as well. Because as predicted, they’ll be top-tier for as long as ESO is remotely popular.
  • The_Saint
    The_Saint
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    Atm you have 100% offbalance uptime on pts bosses. Because the cooldown never hits with the right setup. This and the new monsterset with ~3,6k+ singletarget dps (skelett) is a dk buff and not a nerf...
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  • Qbiken
    Qbiken
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    The_Saint wrote: »
    Atm you have 100% offbalance uptime on pts bosses. Because the cooldown never hits with the right setup. This and the new monsterset with ~3,6k+ singletarget dps (skelett) is a dk buff and not a nerf...

    I´ve a feeling this is not intended.........
    Edited by Qbiken on January 9, 2018 7:59AM
  • Masel
    Masel
    Class Representative
    Qbiken wrote: »
    The_Saint wrote: »
    Atm you have 100% offbalance uptime on pts bosses. Because the cooldown never hits with the right setup. This and the new monsterset with ~3,6k+ singletarget dps (skelett) is a dk buff and not a nerf...

    I´ve a feeling this is not intended.........

    Same.
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  • FloppyTouch
    FloppyTouch
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    Well I been through worst with my mdk both pve and pvp but I love the class so I’ll just do what I been doing keep adapting and learning to play.
  • Heka Cain
    Heka Cain
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    There are eight character slots...more if you want or need them!
  • Tasear
    Tasear
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    Tossing out ideas bit maybe try pets. Pets from sets share class bonsus.
  • NiclasFridholm
    NiclasFridholm
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    Can anyone confirm or deny that if offbalance is refreshed before running out theres No cooldown? Is this intended? @ZOS_GinaBruno
    Edited by NiclasFridholm on January 9, 2018 10:31AM
    Tobias Funke - Magplar since forever

  • Aisle9
    Aisle9
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    I mean, 8s off-balance, and 8s CD would make sense. 6s off-balance and 8s CD, yeah, maybe.

    4s off-balance and 11-16s CD is probably going to bury magDKs for good...
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  • Mureel
    Mureel
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    SydneyGrey wrote: »
    That was the first thing I thought of when I heard about the off-balance nerf.
    It'll finish killing off my magDK. She's barely viable in dungeons now. With this, she might not be viable at all any more.
    They need to change that dependence on off-balancing enemies.

    I rage-deleted mine a while back xD in the 2nd or 3rd round of nerfs to mag dk
  • Ragnarock41
    Ragnarock41
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    Revert the dumb morrowind changes that were made because of the Crybabies,
    And both mDK and sDK will sit in a healthy and happy spot.
    So bring back REAL battle roar.
    Edited by Ragnarock41 on January 9, 2018 11:58AM
  • irstarkey57
    irstarkey57
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    Jarryzzt wrote: »
    The OP seems to be modestly overreacting.

    1. Before one even gets to discussing the whip, MagDKs have at least three excellent class DoTs - Eruption, Burning Embers, Engulfing Flames - the last of which also buffs all outgoing flame damage viz. a specific enemy or a group of enemies. By comparison, MagBlades have two class DoTs available to them (but a spammable execute to make up for it), as do MagSorc's (not counting pets, but these take up a lot of bar space for any benefit they do provide). MagDens are...complicated, not the least since I do not know whether to classify Deep Fissure as a "fake" DoT. But they too do not enjoy an advantage over MagDKs in terms of the raw number of class damage layers.

    The point is that among builds running destro staves, MagDKs have at least comparable damage layering capability, mutatis mutandis. And as can be readily seen, the DPS potential of any build in ESO is determined to a substantial degree by its ability to stack damage layers - in fact, if you check any build, for any class, on Alcast or wherever else, you can see that it works by making sure that the spammable is backed by 4-5 DoT layers and possibly some other things like set procs (especially for MagDKs with the Burning Spellweave set). Not to mention attack weaving, ultimates, et cetera. Which, in turn, means that the single-target spammable is only one of many factors that goes into determining whether a build is "PVE-viable", which seems to be the OP's hill to die on. [In fact, I would guess that in many high-end build parses the spammable accounts for "teens-percent" of total damage, if that.]

    2. Looking at the baseline skill numbers on UESP for magicka-based spammables, one can immediately see that the raw damage numbers per cast are very similar, pretty much all of them falling somewhere in the 1800-1900 range. Obviously specific character setups will modify this number, however before considering any special properties of the whip vs. other magicka spammables it does not appear to be at any clear disadvantage. In fact, possibly the reverse since it has a "two-way" synergy with Engulfing Flames and Burning Embers - buffing both while benefiting from the EF debuff.

    But by the same token, the OP's assertion that the whip is the only spammable option for MagDKs is flat out wrong. Force Pulse exists, and in terms of net damage it probably ends up only a little worse off (given destro line passives) but makes up for it by adding range and tactical flexibility to the build. This is what happens when all magicka spammables have roughly similar baseline damage. It's almost as if this occurred by design...

    3. The statement "the only reason MagDK is viable in PVE anymore" prompts the counter question of what the OP means by "PVE". Overland? Hardly. A joke even. Veteran Maelstrom? Everybody dies there, more than once, and in any case that place is less about DPS than about survival. Veteran dungeons? Trials? I can't speak to what the magicka meta is for these, but surely more than a few experienced players successfully run MagDKs in this content.

    Really, unless the OP's idea of PVE is soloing public dungeons while naked and at level 5 with a single skill on their bar, in which case MagBlades would, of course, have a clear advantage (their spammable heals them), it is very difficult to think of content that a well-played MagDK cannot do at the moment.

    TLDR - what was that popular expression about little chickens? Or chicken littles? Assuming this isn't just a garden-variety trolling thread.

    When you said you can't speak on end game trials, that's what I was talking about. Whip is magicka DK's only sustain and high damage choice. Wanna use force pulse? You won't make it through 1m health in blue food on a target skeleton. You have to compare magdks to other melee toons, stam blades, stam DK's, stamplar a etc. and the fact is none of them rely on off balance for sustain or damage like magdk does. Been maiming this class for 2 years now. 40k self buffed single target parse running my own drain on 6m skeleton. Just trying to point out the fact I'm not a noob crying for buffs for no reason.

  • irstarkey57
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    Can anyone confirm or deny that if offbalance is refreshed before running out theres No cooldown? Is this intended? @ZOS_GinaBruno

    I would also love to know this. Pretty key.

  • irstarkey57
    irstarkey57
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    TheYKcid wrote: »
    Gotta love the way @Jarryzzt throws out latin words and random facts in a vacuum while not having the slightest clue about the status of magDK in endgame PvE.

    MagDK is already at the bottom of the barrel, and can barely sustain itself even with a near-100% offbalance uptime.

    What happens when that uptime falls by over 70%? Go figure.

    LoL yea I got nothing...I feel like my post is dead on about what's wrong with magdk.

  • kjones0996
    kjones0996
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    My main is a MagDK. The other DPS in my group is a magsorc that consistently keeps enemies off balance. Healer runs elemental drain. My sustain is fantastic when this is happening. I never have to heavy attack. On the flip side, when I’m pugging and nobody is helping me with constant off balance, I can go through my rotation once, maybe twice before I have to heavy attack several times. That’s with 40.5k magic but no witch mothers or steal magic poisons. That being said, stacking eruption, ele wall, burning embers, and Engulfing flame puts out some pretty solid dps if you can keep renewing them consistently.
  • irstarkey57
    irstarkey57
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    kjones0996 wrote: »
    My main is a MagDK. The other DPS in my group is a magsorc that consistently keeps enemies off balance. Healer runs elemental drain. My sustain is fantastic when this is happening. I never have to heavy attack. On the flip side, when I’m pugging and nobody is helping me with constant off balance, I can go through my rotation once, maybe twice before I have to heavy attack several times. That’s with 40.5k magic but no witch mothers or steal magic poisons. That being said, stacking eruption, ele wall, burning embers, and Engulfing flame puts out some pretty solid dps if you can keep renewing them consistently.

    I just run my own off balance nowadays with lightning vma backbar bezerker enchant, moondancer inferno front bar with shock glyph. Sets them off balance enough. Currently I can self sustain with that on a 6m target skeleton running my own drain at 40k dps. But I think that's all gonna change.

  • Shad0wfire99
    Shad0wfire99
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    Voxicity wrote: »
    Jarryzzt wrote: »
    The OP seems to be modestly overreacting.

    1. Before one even gets to discussing the whip, MagDKs have at least three excellent class DoTs - Eruption, Burning Embers, Engulfing Flames - the last of which also buffs all outgoing flame damage viz. a specific enemy or a group of enemies. By comparison, MagBlades have two class DoTs available to them (but a spammable execute to make up for it), as do MagSorc's (not counting pets, but these take up a lot of bar space for any benefit they do provide). MagDens are...complicated, not the least since I do not know whether to classify Deep Fissure as a "fake" DoT. But they too do not enjoy an advantage over MagDKs in terms of the raw number of class damage layers.

    The point is that among builds running destro staves, MagDKs have at least comparable damage layering capability, mutatis mutandis. And as can be readily seen, the DPS potential of any build in ESO is determined to a substantial degree by its ability to stack damage layers - in fact, if you check any build, for any class, on Alcast or wherever else, you can see that it works by making sure that the spammable is backed by 4-5 DoT layers and possibly some other things like set procs (especially for MagDKs with the Burning Spellweave set). Not to mention attack weaving, ultimates, et cetera. Which, in turn, means that the single-target spammable is only one of many factors that goes into determining whether a build is "PVE-viable", which seems to be the OP's hill to die on. [In fact, I would guess that in many high-end build parses the spammable accounts for "teens-percent" of total damage, if that.]

    2. Looking at the baseline skill numbers on UESP for magicka-based spammables, one can immediately see that the raw damage numbers per cast are very similar, pretty much all of them falling somewhere in the 1800-1900 range. Obviously specific character setups will modify this number, however before considering any special properties of the whip vs. other magicka spammables it does not appear to be at any clear disadvantage. In fact, possibly the reverse since it has a "two-way" synergy with Engulfing Flames and Burning Embers - buffing both while benefiting from the EF debuff.

    But by the same token, the OP's assertion that the whip is the only spammable option for MagDKs is flat out wrong. Force Pulse exists, and in terms of net damage it probably ends up only a little worse off (given destro line passives) but makes up for it by adding range and tactical flexibility to the build. This is what happens when all magicka spammables have roughly similar baseline damage. It's almost as if this occurred by design...

    3. The statement "the only reason MagDK is viable in PVE anymore" prompts the counter question of what the OP means by "PVE". Overland? Hardly. A joke even. Veteran Maelstrom? Everybody dies there, more than once, and in any case that place is less about DPS than about survival. Veteran dungeons? Trials? I can't speak to what the magicka meta is for these, but surely more than a few experienced players successfully run MagDKs in this content.

    Really, unless the OP's idea of PVE is soloing public dungeons while naked and at level 5 with a single skill on their bar, in which case MagBlades would, of course, have a clear advantage (their spammable heals them), it is very difficult to think of content that a well-played MagDK cannot do at the moment.

    TLDR - what was that popular expression about little chickens? Or chicken littles? Assuming this isn't just a garden-variety trolling thread.

    Not to be rude, but your comment has no substance and pretty much just seems to be you excusing ZOS's decisions of pushing the off balance reliance.

    I mean what's the point in running force pulse as a spammable when you have to be at melee range to apply some of your dots anyway? I dont feel like dancing around the boss fight whereas other classes can stay still and perform their rotation. And I don't wanna be hitting the boss with force pulse from melee range either, that'd be like sniping a boss from 1 metre away

    I dont see any reason whatsover that magicka dk shouldn't be able to use it's class spammable ability in PvE.

    "I don't feel like it" will end up being the reason you're not viable, not the off-balance changes.


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  • Sigtric
    Sigtric
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    Jarryzzt wrote: »
    The OP seems to be modestly overreacting.

    1. Before one even gets to discussing the whip, MagDKs have at least three excellent class DoTs - Eruption, Burning Embers, Engulfing Flames - the last of which also buffs all outgoing flame damage viz. a specific enemy or a group of enemies. By comparison, MagBlades have two class DoTs available to them (but a spammable execute to make up for it), as do MagSorc's (not counting pets, but these take up a lot of bar space for any benefit they do provide). MagDens are...complicated, not the least since I do not know whether to classify Deep Fissure as a "fake" DoT. But they too do not enjoy an advantage over MagDKs in terms of the raw number of class damage layers.

    The point is that among builds running destro staves, MagDKs have at least comparable damage layering capability, mutatis mutandis. And as can be readily seen, the DPS potential of any build in ESO is determined to a substantial degree by its ability to stack damage layers - in fact, if you check any build, for any class, on Alcast or wherever else, you can see that it works by making sure that the spammable is backed by 4-5 DoT layers and possibly some other things like set procs (especially for MagDKs with the Burning Spellweave set). Not to mention attack weaving, ultimates, et cetera. Which, in turn, means that the single-target spammable is only one of many factors that goes into determining whether a build is "PVE-viable", which seems to be the OP's hill to die on. [In fact, I would guess that in many high-end build parses the spammable accounts for "teens-percent" of total damage, if that.]

    2. Looking at the baseline skill numbers on UESP for magicka-based spammables, one can immediately see that the raw damage numbers per cast are very similar, pretty much all of them falling somewhere in the 1800-1900 range. Obviously specific character setups will modify this number, however before considering any special properties of the whip vs. other magicka spammables it does not appear to be at any clear disadvantage. In fact, possibly the reverse since it has a "two-way" synergy with Engulfing Flames and Burning Embers - buffing both while benefiting from the EF debuff.

    But by the same token, the OP's assertion that the whip is the only spammable option for MagDKs is flat out wrong. Force Pulse exists, and in terms of net damage it probably ends up only a little worse off (given destro line passives) but makes up for it by adding range and tactical flexibility to the build. This is what happens when all magicka spammables have roughly similar baseline damage. It's almost as if this occurred by design...

    3. The statement "the only reason MagDK is viable in PVE anymore" prompts the counter question of what the OP means by "PVE". Overland? Hardly. A joke even. Veteran Maelstrom? Everybody dies there, more than once, and in any case that place is less about DPS than about survival. Veteran dungeons? Trials? I can't speak to what the magicka meta is for these, but surely more than a few experienced players successfully run MagDKs in this content.

    Really, unless the OP's idea of PVE is soloing public dungeons while naked and at level 5 with a single skill on their bar, in which case MagBlades would, of course, have a clear advantage (their spammable heals them), it is very difficult to think of content that a well-played MagDK cannot do at the moment.

    TLDR - what was that popular expression about little chickens? Or chicken littles? Assuming this isn't just a garden-variety trolling thread.

    That's a whole lot of words when you obviously have no clue how the class plays.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    Voxicity wrote: »
    Jarryzzt wrote: »
    The OP seems to be modestly overreacting.

    1. Before one even gets to discussing the whip, MagDKs have at least three excellent class DoTs - Eruption, Burning Embers, Engulfing Flames - the last of which also buffs all outgoing flame damage viz. a specific enemy or a group of enemies. By comparison, MagBlades have two class DoTs available to them (but a spammable execute to make up for it), as do MagSorc's (not counting pets, but these take up a lot of bar space for any benefit they do provide). MagDens are...complicated, not the least since I do not know whether to classify Deep Fissure as a "fake" DoT. But they too do not enjoy an advantage over MagDKs in terms of the raw number of class damage layers.

    The point is that among builds running destro staves, MagDKs have at least comparable damage layering capability, mutatis mutandis. And as can be readily seen, the DPS potential of any build in ESO is determined to a substantial degree by its ability to stack damage layers - in fact, if you check any build, for any class, on Alcast or wherever else, you can see that it works by making sure that the spammable is backed by 4-5 DoT layers and possibly some other things like set procs (especially for MagDKs with the Burning Spellweave set). Not to mention attack weaving, ultimates, et cetera. Which, in turn, means that the single-target spammable is only one of many factors that goes into determining whether a build is "PVE-viable", which seems to be the OP's hill to die on. [In fact, I would guess that in many high-end build parses the spammable accounts for "teens-percent" of total damage, if that.]

    2. Looking at the baseline skill numbers on UESP for magicka-based spammables, one can immediately see that the raw damage numbers per cast are very similar, pretty much all of them falling somewhere in the 1800-1900 range. Obviously specific character setups will modify this number, however before considering any special properties of the whip vs. other magicka spammables it does not appear to be at any clear disadvantage. In fact, possibly the reverse since it has a "two-way" synergy with Engulfing Flames and Burning Embers - buffing both while benefiting from the EF debuff.

    But by the same token, the OP's assertion that the whip is the only spammable option for MagDKs is flat out wrong. Force Pulse exists, and in terms of net damage it probably ends up only a little worse off (given destro line passives) but makes up for it by adding range and tactical flexibility to the build. This is what happens when all magicka spammables have roughly similar baseline damage. It's almost as if this occurred by design...

    3. The statement "the only reason MagDK is viable in PVE anymore" prompts the counter question of what the OP means by "PVE". Overland? Hardly. A joke even. Veteran Maelstrom? Everybody dies there, more than once, and in any case that place is less about DPS than about survival. Veteran dungeons? Trials? I can't speak to what the magicka meta is for these, but surely more than a few experienced players successfully run MagDKs in this content.

    Really, unless the OP's idea of PVE is soloing public dungeons while naked and at level 5 with a single skill on their bar, in which case MagBlades would, of course, have a clear advantage (their spammable heals them), it is very difficult to think of content that a well-played MagDK cannot do at the moment.

    TLDR - what was that popular expression about little chickens? Or chicken littles? Assuming this isn't just a garden-variety trolling thread.

    Not to be rude, but your comment has no substance and pretty much just seems to be you excusing ZOS's decisions of pushing the off balance reliance.

    I mean what's the point in running force pulse as a spammable when you have to be at melee range to apply some of your dots anyway? I dont feel like dancing around the boss fight whereas other classes can stay still and perform their rotation. And I don't wanna be hitting the boss with force pulse from melee range either, that'd be like sniping a boss from 1 metre away

    I dont see any reason whatsover that magicka dk shouldn't be able to use it's class spammable ability in PvE.

    "I don't feel like it" will end up being the reason you're not viable, not the off-balance changes.

    I am viable and the class is viable for most content, at least the content I do. But that doesn't excuse the weird design choice for the class to rely on off balance. I still play magdk though
  • irstarkey57
    irstarkey57
    ✭✭✭✭
    Voxicity wrote: »
    Voxicity wrote: »
    Jarryzzt wrote: »
    The OP seems to be modestly overreacting.

    1. Before one even gets to discussing the whip, MagDKs have at least three excellent class DoTs - Eruption, Burning Embers, Engulfing Flames - the last of which also buffs all outgoing flame damage viz. a specific enemy or a group of enemies. By comparison, MagBlades have two class DoTs available to them (but a spammable execute to make up for it), as do MagSorc's (not counting pets, but these take up a lot of bar space for any benefit they do provide). MagDens are...complicated, not the least since I do not know whether to classify Deep Fissure as a "fake" DoT. But they too do not enjoy an advantage over MagDKs in terms of the raw number of class damage layers.

    The point is that among builds running destro staves, MagDKs have at least comparable damage layering capability, mutatis mutandis. And as can be readily seen, the DPS potential of any build in ESO is determined to a substantial degree by its ability to stack damage layers - in fact, if you check any build, for any class, on Alcast or wherever else, you can see that it works by making sure that the spammable is backed by 4-5 DoT layers and possibly some other things like set procs (especially for MagDKs with the Burning Spellweave set). Not to mention attack weaving, ultimates, et cetera. Which, in turn, means that the single-target spammable is only one of many factors that goes into determining whether a build is "PVE-viable", which seems to be the OP's hill to die on. [In fact, I would guess that in many high-end build parses the spammable accounts for "teens-percent" of total damage, if that.]

    2. Looking at the baseline skill numbers on UESP for magicka-based spammables, one can immediately see that the raw damage numbers per cast are very similar, pretty much all of them falling somewhere in the 1800-1900 range. Obviously specific character setups will modify this number, however before considering any special properties of the whip vs. other magicka spammables it does not appear to be at any clear disadvantage. In fact, possibly the reverse since it has a "two-way" synergy with Engulfing Flames and Burning Embers - buffing both while benefiting from the EF debuff.

    But by the same token, the OP's assertion that the whip is the only spammable option for MagDKs is flat out wrong. Force Pulse exists, and in terms of net damage it probably ends up only a little worse off (given destro line passives) but makes up for it by adding range and tactical flexibility to the build. This is what happens when all magicka spammables have roughly similar baseline damage. It's almost as if this occurred by design...

    3. The statement "the only reason MagDK is viable in PVE anymore" prompts the counter question of what the OP means by "PVE". Overland? Hardly. A joke even. Veteran Maelstrom? Everybody dies there, more than once, and in any case that place is less about DPS than about survival. Veteran dungeons? Trials? I can't speak to what the magicka meta is for these, but surely more than a few experienced players successfully run MagDKs in this content.

    Really, unless the OP's idea of PVE is soloing public dungeons while naked and at level 5 with a single skill on their bar, in which case MagBlades would, of course, have a clear advantage (their spammable heals them), it is very difficult to think of content that a well-played MagDK cannot do at the moment.

    TLDR - what was that popular expression about little chickens? Or chicken littles? Assuming this isn't just a garden-variety trolling thread.

    Not to be rude, but your comment has no substance and pretty much just seems to be you excusing ZOS's decisions of pushing the off balance reliance.

    I mean what's the point in running force pulse as a spammable when you have to be at melee range to apply some of your dots anyway? I dont feel like dancing around the boss fight whereas other classes can stay still and perform their rotation. And I don't wanna be hitting the boss with force pulse from melee range either, that'd be like sniping a boss from 1 metre away

    I dont see any reason whatsover that magicka dk shouldn't be able to use it's class spammable ability in PvE.

    "I don't feel like it" will end up being the reason you're not viable, not the off-balance changes.

    I am viable and the class is viable for most content, at least the content I do. But that doesn't excuse the weird design choice for the class to rely on off balance. I still play magdk though

    Yea I agree man. I still play it. It's my main though that's slowly changing to stamplar. Anyway, yea I love magdk. That's why I'm so irritated over the changes and continued reliance on off balance.

  • ruumwolf
    ruumwolf
    Soul Shriven
    I main a magdk and this will easily be the final nail in the coffin. I’m lucky that most of my guilds still have me in trials but this will wreck my sustain in 4 man content as well (I run a charged lightning staff to provide my own off balance). The 4 seconds that off balance is active could easily occur when I’m reapplying my numerous dots and be on cooldown when I get to whip, making me eat the full cost. You also have to realize we’re effectively losing lots of survivability with the changes as well. The heal from power lash is insane. We rely on off balance much differently than other classes and I really hope Zos realizes this and adjusts accordingly.
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