rustic_potato wrote: »Looks like the idea is to do heavy attacks when off balanced for resources and do damage when its down. I like this idea more than just a monotonous boring rotation.
rustic_potato wrote: »rustic_potato wrote: »
Because of the cooldown Off balance's up time will now be too low to really be beneficial anymore.
Well that wasn't the statement but I'll bite. Its patch day 1 and you claim that it is no longer beneficial. Have you done the testing needed and figured it out?
I'm pretty sure Off Balance will still be usable; Sorcs just now need to use an ability spam 80% of a boss fight while Off Balance is on cooldown. So, Heavy Attack Sorcs are dead. Off Balance itself is not.
Not to mention how this changes magdk in pvp; power lash not consuming the 5 second long off balance effect, y'all think about that for a few seconds
I get ~100% off-balance by myself on slimecraw as a test boss. Unless you let it run out you can still use it very effectively. Put on charged with shock enchant on one or two sorcs and enjoy awesome sustain for the whole group.
The double resource return is pretty damn nice.
The cooldown is currently about 10 seconds, so not as high as the patch notes indicated.
Valera Progib wrote: »There goes my magDK heavy attack build... With every patch I am always amazed how ZoS has no idea what is happening...
We just got a major buff to traits and Charged just went back to being useless again... I can’t believe this is actually happening...
rustic_potato wrote: »Heavy attack builds are boring af. It is easy to learn and master no challenge whatsoever. If that is the goal those builds still work.
I see a DPS scaling like this
HA builds < Simplified Skill Rotation < Complex situational skill and HA usage.
The difficulty also should have scaled like this but HA rotations were doing more than complex rotations and this change takes it back to the ZOS intended order of skilled play.
https://www.youtube.com/watch?v=vZZVKcUvHSM[/url]during homestead there was an ongoing discussion in my raidguild whether off balance is getting removed by the power lash often enough so that mdks should or should not use it for the groups sake... and this was definitely pre morrowind.mDKs are shafted but that is more of a class problem. Nobody used power lash pre-morrowind. The other morph just needs to be buffed enough to the point where is is usable in PVE.
rustic_potato wrote: »Heavy attack builds are boring af. It is easy to learn and master no challenge whatsoever. If that is the goal those builds still work.
I see a DPS scaling like this
HA builds < Simplified Skill Rotation < Complex situational skill and HA usage.
The difficulty also should have scaled like this but HA rotations were doing more than complex rotations and this change takes it back to the ZOS intended order of skilled play.
mDKs are shafted but that is more of a class problem. Nobody used power lash pre-morrowind. The other morph just needs to be buffed enough to the point where is is usable in PVE.
Siliziumdioxid wrote: »rustic_potato wrote: »Heavy attack builds are boring af. It is easy to learn and master no challenge whatsoever. If that is the goal those builds still work.
I see a DPS scaling like this
HA builds < Simplified Skill Rotation < Complex situational skill and HA usage.
The difficulty also should have scaled like this but HA rotations were doing more than complex rotations and this change takes it back to the ZOS intended order of skilled play.
Two Points:
1. In theory you would use the oversustain from doing more heavy attacks than necessary to dump your spare magicka for either some high cost but high damage skills at some point (perfect example here would be the use of daedric tombs) or to use a setoption that requires an ridiculous amount of sustain but grants a strong buff (an example would be kena pre morrowind where the 2 consecutive light attacks were not needed in order to proc it, however there are no sets right now that allow for this). Actually two pretty common heavy attack rotation for sorc and templar are pretty much doing this by overcasting dots (pet + lightning flood + blockade + daedric curse + 1x heavy ) or by using double clench. They deal high damage but you are bound to run dry.
2. Not all Heavy attack builds are simple and mindless:
StamDK: [url]https://www.youtube.com/watch?v=vZZVKcUvHSM[/url]
this build is way different from the usual hold your left mouse button pressed for an entire front bar. It is complicated, your animation-canceling has to be on point or you either lose lots of time or you cancel to fast and don't cast abilities at all. (Actually i am still trying to keep hawk eye up in raids and dungeons but solely out of boredom)
For the complexity this rotation has i feel like it should wield more dps however it does not.
Magicka: I know that especially Lightning heavy attack are clunky, they slow you, they last 2.2 seconds, you can get stuck in a lightning heavy, you can't reliably use some abilities at the end of it, you can not blockcast them etc. But: you can't mindlessly spam them. More than 80% of your damage comes from your DoT's independently if you are using a spammable or not. That means your top priority is still to keep your DoT's up that makes your options to fit in a 2.2 second heavy attack very limited. A heavy attack you have to fit between two skills or you have to do right after a bar swap in order to be time efficient. The workaround here it is to either swap cancel lightning medium attacks, using a spammable to fit the remaining time or by overcasting DoT's. each of this options has it's detriments. I mean it breaks with the usual LA -> Skill -> LA -> Skill -> ... you still do that on a heavy attack builds you are just not following it strictly enough to be called Light attack rotation.
I just don't know why there is so much bias against Magicka HA Builds. For Example Alcast uploaded a video a while ago: https://www.youtube.com/watch?v=HEuhVM7dehc
What is the point of that video? Any good theory crafter knows that his HA Build is missing one of the core points a HA Build should have. What does that run demonstrate?during homestead there was an ongoing discussion in my raidguild whether off balance is getting removed by the power lash often enough so that mdks should or should not use it for the groups sake... and this was definitely pre morrowind.mDKs are shafted but that is more of a class problem. Nobody used power lash pre-morrowind. The other morph just needs to be buffed enough to the point where is is usable in PVE.
Mystrius_Archaion wrote: »rustic_potato wrote: »Heavy attack builds are boring af. It is easy to learn and master no challenge whatsoever. If that is the goal those builds still work.
I see a DPS scaling like this
HA builds < Simplified Skill Rotation < Complex situational skill and HA usage.
The difficulty also should have scaled like this but HA rotations were doing more than complex rotations and this change takes it back to the ZOS intended order of skilled play.
mDKs are shafted but that is more of a class problem. Nobody used power lash pre-morrowind. The other morph just needs to be buffed enough to the point where is is usable in PVE.
"Complex" does not work with "MMO". The "massively multiplayer" part counters it in that most people are not capable of handling "complex".
I used to be more capable of handling complex myself but I have had hand issues due to real life work(not injuries, just repetitive stress) that have caused me to no longer be capable of these things. I never was that fond of them in the first place.
It's funny. The most complex action combat games are fighting games. How many people can compete on a high level on those?
If that isn't common when they don't even have to worry about online lag because they are offline then "complex action combat" will never ever work in an MMO.
There is a reason that probably the most popular build on ESO right now is the "easy mode sorcerer". It works and it works without killing your hands and making you sweat profusely.
I don't know about you, but I don't like to smell like my gym bag, especially when not at the gym.
rustic_potato wrote: »Mystrius_Archaion wrote: »rustic_potato wrote: »Heavy attack builds are boring af. It is easy to learn and master no challenge whatsoever. If that is the goal those builds still work.
I see a DPS scaling like this
HA builds < Simplified Skill Rotation < Complex situational skill and HA usage.
The difficulty also should have scaled like this but HA rotations were doing more than complex rotations and this change takes it back to the ZOS intended order of skilled play.
mDKs are shafted but that is more of a class problem. Nobody used power lash pre-morrowind. The other morph just needs to be buffed enough to the point where is is usable in PVE.
"Complex" does not work with "MMO". The "massively multiplayer" part counters it in that most people are not capable of handling "complex".
I used to be more capable of handling complex myself but I have had hand issues due to real life work(not injuries, just repetitive stress) that have caused me to no longer be capable of these things. I never was that fond of them in the first place.
It's funny. The most complex action combat games are fighting games. How many people can compete on a high level on those?
If that isn't common when they don't even have to worry about online lag because they are offline then "complex action combat" will never ever work in an MMO.
There is a reason that probably the most popular build on ESO right now is the "easy mode sorcerer". It works and it works without killing your hands and making you sweat profusely.
I don't know about you, but I don't like to smell like my gym bag, especially when not at the gym.
I think you misunderstood my point. If you want a easy rotation for DPS the HA rotation will still work. LL fire blockade and HA alone will give 20k+ on a dummy.
The point is there are players who are just bored of the HA. I made a mNB and mastered it just because i didnt want to DPS on a class that solely relied on HA for DPS. Having other options than just heavy attacking as your spammable if good for the game. The numbers may need tweaking to meet the DPS curve requirements.
Mystrius_Archaion wrote: »rustic_potato wrote: »Mystrius_Archaion wrote: »rustic_potato wrote: »Heavy attack builds are boring af. It is easy to learn and master no challenge whatsoever. If that is the goal those builds still work.
I see a DPS scaling like this
HA builds < Simplified Skill Rotation < Complex situational skill and HA usage.
The difficulty also should have scaled like this but HA rotations were doing more than complex rotations and this change takes it back to the ZOS intended order of skilled play.
mDKs are shafted but that is more of a class problem. Nobody used power lash pre-morrowind. The other morph just needs to be buffed enough to the point where is is usable in PVE.
"Complex" does not work with "MMO". The "massively multiplayer" part counters it in that most people are not capable of handling "complex".
I used to be more capable of handling complex myself but I have had hand issues due to real life work(not injuries, just repetitive stress) that have caused me to no longer be capable of these things. I never was that fond of them in the first place.
It's funny. The most complex action combat games are fighting games. How many people can compete on a high level on those?
If that isn't common when they don't even have to worry about online lag because they are offline then "complex action combat" will never ever work in an MMO.
There is a reason that probably the most popular build on ESO right now is the "easy mode sorcerer". It works and it works without killing your hands and making you sweat profusely.
I don't know about you, but I don't like to smell like my gym bag, especially when not at the gym.
I think you misunderstood my point. If you want a easy rotation for DPS the HA rotation will still work. LL fire blockade and HA alone will give 20k+ on a dummy.
The point is there are players who are just bored of the HA. I made a mNB and mastered it just because i didnt want to DPS on a class that solely relied on HA for DPS. Having other options than just heavy attacking as your spammable if good for the game. The numbers may need tweaking to meet the DPS curve requirements.
No. I got that.
But the change they are making is nerfing the one to support the other. That is not good for the health of the game. They should improve the complex rotation to do that , if they can.
rustic_potato wrote: »Mystrius_Archaion wrote: »rustic_potato wrote: »Mystrius_Archaion wrote: »rustic_potato wrote: »Heavy attack builds are boring af. It is easy to learn and master no challenge whatsoever. If that is the goal those builds still work.
I see a DPS scaling like this
HA builds < Simplified Skill Rotation < Complex situational skill and HA usage.
The difficulty also should have scaled like this but HA rotations were doing more than complex rotations and this change takes it back to the ZOS intended order of skilled play.
mDKs are shafted but that is more of a class problem. Nobody used power lash pre-morrowind. The other morph just needs to be buffed enough to the point where is is usable in PVE.
"Complex" does not work with "MMO". The "massively multiplayer" part counters it in that most people are not capable of handling "complex".
I used to be more capable of handling complex myself but I have had hand issues due to real life work(not injuries, just repetitive stress) that have caused me to no longer be capable of these things. I never was that fond of them in the first place.
It's funny. The most complex action combat games are fighting games. How many people can compete on a high level on those?
If that isn't common when they don't even have to worry about online lag because they are offline then "complex action combat" will never ever work in an MMO.
There is a reason that probably the most popular build on ESO right now is the "easy mode sorcerer". It works and it works without killing your hands and making you sweat profusely.
I don't know about you, but I don't like to smell like my gym bag, especially when not at the gym.
I think you misunderstood my point. If you want a easy rotation for DPS the HA rotation will still work. LL fire blockade and HA alone will give 20k+ on a dummy.
The point is there are players who are just bored of the HA. I made a mNB and mastered it just because i didnt want to DPS on a class that solely relied on HA for DPS. Having other options than just heavy attacking as your spammable if good for the game. The numbers may need tweaking to meet the DPS curve requirements.
No. I got that.
But the change they are making is nerfing the one to support the other. That is not good for the health of the game. They should improve the complex rotation to do that , if they can.
I'm going to assume you havent played this game for long. This is how ZOS balances.