So I was checking out the new dye colors from deconstructing armor from the 10 teirs of crafted gear and found a few buggy colors.
Rank 1 Materials Dye - Appears to be a dark grey color and comes out tan.
Rank 2 Materials Dye - Appears to be a light grey color comes out tan
Rank 4 Materials Dye - Appears to be a yellow color - comes out dark red
Rank 6 Materials Dye - Appears to be a darker yellow - comes out a darker red
Rank 7 Materials Dye - Appears to be a dark brown color - comes out dark blue....
I did also try and apply those buggy ones to different armor with the same results.
So I was checking out the new dye colors from deconstructing armor from the 10 teirs of crafted gear and found a few buggy colors.
Rank 1 Materials Dye - Appears to be a dark grey color and comes out tan.
Rank 2 Materials Dye - Appears to be a light grey color comes out tan
Rank 4 Materials Dye - Appears to be a yellow color - comes out dark red
Rank 6 Materials Dye - Appears to be a darker yellow - comes out a darker red
Rank 7 Materials Dye - Appears to be a dark brown color - comes out dark blue....
I did also try and apply those buggy ones to different armor with the same results.
Mystrius_Archaion wrote: »So I was checking out the new dye colors from deconstructing armor from the 10 teirs of crafted gear and found a few buggy colors.
Rank 1 Materials Dye - Appears to be a dark grey color and comes out tan.
Rank 2 Materials Dye - Appears to be a light grey color comes out tan
Rank 4 Materials Dye - Appears to be a yellow color - comes out dark red
Rank 6 Materials Dye - Appears to be a darker yellow - comes out a darker red
Rank 7 Materials Dye - Appears to be a dark brown color - comes out dark blue....
I did also try and apply those buggy ones to different armor with the same results.
Those are that costume that is the problem. The graht oak climber outfit and all the vvardenfell ones just have really bad color coding so they always come out darker/washed out for anything. The best results are bright whites and yellows but even those are dim compared to how they should be.
skinnycheeks wrote: »Probably because they are metals and you are dyeing cloths with it
ZOS_GinaBruno wrote: »[*]Material Dyes
- In addition to the existing dyes, we've also added a new category of "Material" or "Mixed" dyes. These dyes correspond to the color of gear crafted from each of the ten ranks of durable materials, and are each unlocked by deconstructing a piece of equipment made from materials of that rank.
- For example, deconstructing an iron axe will unlock the "Rank 1 Materials" dye, which matches the colors found on Iron, Rawhide, Jute, or Maple equipment.
- This allows you the flexibility to recreate any look you may have found appealing while leveling up through various tiers of equipment.
As far as I can tell from testing, the material tier colors seem like they're supposed to faithfully reproduce the colors you see on a particular style if you make a piece using that tier of material and don't dye it. Unfortunately, this is only partially and sometimes true. I tested with the Ancient Elf Jerkin and found that most of the time the first color slot was faithfully reproduced, but sometimes it wasn't, and that the other two color slots were always wrong. So idk. I absolutely love the colors though even if the behavior is weird so idk how to feel.
As far as I can tell from testing, the material tier colors seem like they're supposed to faithfully reproduce the colors you see on a particular style if you make a piece using that tier of material and don't dye it. Unfortunately, this is only partially and sometimes true. I tested with the Ancient Elf Jerkin and found that most of the time the first color slot was faithfully reproduced, but sometimes it wasn't, and that the other two color slots were always wrong. So idk. I absolutely love the colors though even if the behavior is weird so idk how to feel.
Right, but the thing was the color on the palette never produced on the pieces of clothing on the dyes 1,2,4,6,7 for example tier 7 on the palette is brownish tan and comes out blueish even on your tested gown.
IDK either just super dumb that the palette doesnt correspond to the result on the item you are dying.
As far as I can tell from testing, the material tier colors seem like they're supposed to faithfully reproduce the colors you see on a particular style if you make a piece using that tier of material and don't dye it. Unfortunately, this is only partially and sometimes true. I tested with the Ancient Elf Jerkin and found that most of the time the first color slot was faithfully reproduced, but sometimes it wasn't, and that the other two color slots were always wrong. So idk. I absolutely love the colors though even if the behavior is weird so idk how to feel.
starkerealm wrote: »As far as I can tell from testing, the material tier colors seem like they're supposed to faithfully reproduce the colors you see on a particular style if you make a piece using that tier of material and don't dye it. Unfortunately, this is only partially and sometimes true. I tested with the Ancient Elf Jerkin and found that most of the time the first color slot was faithfully reproduced, but sometimes it wasn't, and that the other two color slots were always wrong. So idk. I absolutely love the colors though even if the behavior is weird so idk how to feel.
From what I can see, it always corresponds to white rarity items at that tier. So if you're thinking of a blue rarity item, it'll look wrong.
What gets weirder here is that the dyes after tier 5 (ebony) are only the metal tone. So, you don't get the full default color scheme on CP items.
starkerealm wrote: »As far as I can tell from testing, the material tier colors seem like they're supposed to faithfully reproduce the colors you see on a particular style if you make a piece using that tier of material and don't dye it. Unfortunately, this is only partially and sometimes true. I tested with the Ancient Elf Jerkin and found that most of the time the first color slot was faithfully reproduced, but sometimes it wasn't, and that the other two color slots were always wrong. So idk. I absolutely love the colors though even if the behavior is weird so idk how to feel.
From what I can see, it always corresponds to white rarity items at that tier. So if you're thinking of a blue rarity item, it'll look wrong.
What gets weirder here is that the dyes after tier 5 (ebony) are only the metal tone. So, you don't get the full default color scheme on CP items.
Yo they change color based on how much it's upgraded, too?? Heeeeeeeeeeeeeell.
starkerealm wrote: »starkerealm wrote: »As far as I can tell from testing, the material tier colors seem like they're supposed to faithfully reproduce the colors you see on a particular style if you make a piece using that tier of material and don't dye it. Unfortunately, this is only partially and sometimes true. I tested with the Ancient Elf Jerkin and found that most of the time the first color slot was faithfully reproduced, but sometimes it wasn't, and that the other two color slots were always wrong. So idk. I absolutely love the colors though even if the behavior is weird so idk how to feel.
From what I can see, it always corresponds to white rarity items at that tier. So if you're thinking of a blue rarity item, it'll look wrong.
What gets weirder here is that the dyes after tier 5 (ebony) are only the metal tone. So, you don't get the full default color scheme on CP items.
Yo they change color based on how much it's upgraded, too?? Heeeeeeeeeeeeeell.
Yeah, items have always changed their visuals based on their rarity. Even before the dye system became a thing.
EDIT: Way back in the day, there was even a unique color (gold with a redish undertone) for items that dropped as legendary in the trials.