
I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.
What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.
Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.
Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.
What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.
Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.
Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.
What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.
Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.
Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.
What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.
Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.
I agree. With eclipse becoming a unique cc opportunity spell, our next ability buff/change should be a way to control a wide area to justify being immoble.
Radiant ward could root given that it's DMG is dealt on cast instead of delayed like blazing shield. This would create a unique spell that soft cc enemies.
Blazing Spears/shards is an aoe DMG+AOE resorce synergy, which I feel should remain as such.
KingExecration wrote: »Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.
What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.
Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.
I agree. With eclipse becoming a unique cc opportunity spell, our next ability buff/change should be a way to control a wide area to justify being immoble.
Radiant ward could root given that it's DMG is dealt on cast instead of delayed like blazing shield. This would create a unique spell that soft cc enemies.
Blazing Spears/shards is an aoe DMG+AOE resorce synergy, which I feel should remain as such.
Anything like that for blazing shield would be nice, I miss running that on my magplar ages ago, a soft cc on it would most likely find it's place on my bar.
KingExecration wrote: »Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.
What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.
Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.
I agree. With eclipse becoming a unique cc opportunity spell, our next ability buff/change should be a way to control a wide area to justify being immoble.
Radiant ward could root given that it's DMG is dealt on cast instead of delayed like blazing shield. This would create a unique spell that soft cc enemies.
Blazing Spears/shards is an aoe DMG+AOE resorce synergy, which I feel should remain as such.
Anything like that for blazing shield would be nice, I miss running that on my magplar ages ago, a soft cc on it would most likely find it's place on my bar.
Best part about this idea, is that they could change the DMG to compensate for the root+cost. This way it remains a cc spamable that doesn't conflict with eclipse but can be backbarred allowing all templars to have aedric passives on both bars without struggling to decide which useless ability they should use after already using jabs on the front bar.
Yolokin_Swagonborn wrote: »Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.
What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.
Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.
I could get behind the other morph of blazing shield, being an AOE root on activate. But i still think it would be much better on a morph of spear shards.
I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
HaruyukiHana wrote: »
driosketch wrote: »I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.HaruyukiHana wrote: »
Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).
driosketch wrote: »I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.HaruyukiHana wrote: »
Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).
An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.
driosketch wrote: »driosketch wrote: »I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.HaruyukiHana wrote: »
Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).
An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.
And AoE root on a templar would amazing, maybe even, dare I say, OP. That said, stun shards was still a quick and versatile skill. Volcanic runes is poor substitute, and nowhere as speedy and the run-n-stun, stun, sweep combo I was used to.
driosketch wrote: »driosketch wrote: »I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.HaruyukiHana wrote: »
Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).
An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.
And AoE root on a templar would amazing, maybe even, dare I say, OP. That said, stun shards was still a quick and versatile skill. Volcanic runes is poor substitute, and nowhere as speedy and the run-n-stun, stun, sweep combo I was used to.
driosketch wrote: »driosketch wrote: »I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.HaruyukiHana wrote: »
Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).
An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.
And AoE root on a templar would amazing, maybe even, dare I say, OP. That said, stun shards was still a quick and versatile skill. Volcanic runes is poor substitute, and nowhere as speedy and the run-n-stun, stun, sweep combo I was used to.
Any CC is better than no CC, but wasn't that change part of an overall stun nerf? If they still stand by that design decision, I'd welcome an AoE root as the single best change to happen to templars in the past year.
Joy_Division wrote: »Spear shards OP?
LoL, never. It was a nice versatile skill, but let's not go overboard.
I'm not even sure if the stun went back on it would be worth slotting for some templars. If you stun a bad guy with shards, you can't even use Wrobel's new Eclipse toy.
Besides, I'd much rather have a means to keep the bad guy near me than a stun that can just be CC broke anyway.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Spear shards OP?
LoL, never. It was a nice versatile skill, but let's not go overboard.
I'm not even sure if the stun went back on it would be worth slotting for some templars. If you stun a bad guy with shards, you can't even use Wrobel's new Eclipse toy.
Besides, I'd much rather have a means to keep the bad guy near me than a stun that can just be CC broke anyway.
Surprisingly, quite a few people didnt know how to hold block when targeted with blazing spear. Apparently that made it "OP". It went from being essential in a magplar pvp build to an obsolete skill in one patch.
You know your not a mod right?People can post where ever they want and if it need to be moved a real mod will move it.Taleof2Cities wrote: »This poll should be in the Combat & Character mechanics section ... and not PTS.