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Should spear shards stun make a return to the templar kit? (PvP related)

KingExecration
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I'm about what youd call and average templar. Not the greatest but I've played quite a bit to know that our stuns are pretty unreliable. Between a 4k cost throwing spear dodged blocked or reflected to toppling charge gap closing into a loading screen and being easily blockable it's pretty laughable aswell. Shards return would make templar alot more balanced all around. They're in a really good place but without a stun that's not as easy to avoid like spear shards I'd be completely satisfied with my templar.
Edited by KingExecration on January 9, 2018 5:37PM

Should spear shards stun make a return to the templar kit? (PvP related) 47 votes

Yes. I think spear shards stun should make a return. Explain why.
68%
driosketchnexxus_ESOvailjohn_ESOMoloch1514DeadlyRecluseLongstrideitsfatbassKhajiitHasSkoomaBarsjbjondeaueb17_ESOTanis-StormbinderIdinuseHymzirpieratsosXvorgEirellaReverbpandoraderomanusSanctum74Zinaroth 32 votes
No. I don't think spear shards stun should make a return. Explain why.
31%
GilvothWildWilburSarevoccCinbriMinnoCeeJonesyCalboyAliyavanaHutch679TasearSiliziumdioxidOcelot9xcasparianGothrockZeroXFF 15 votes
  • Taleof2Cities
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    This poll should be in the Combat & Character mechanics section ... and not PTS.
  • Yolokin_Swagonborn
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    Templars do need some more CC options. Every other class either has a root or a stun that goes through block.

    For PvE, what templars are really lacking in the tanking department is a root to keep mobs in place. Talons (DK) and that icy shard (warden) are both invaluable in mob control.

    Now that blazing spear is a longer dot, I think that morph is nice the way it is. I would like to see luminous shards get the ambush treatment.

    Meaning that it roots all MONSTERS in radius or stuns one enemy player.

    Now before you (or ZOS) freak out about the dual purpose, remember that ambush has been this way since launch and no one has died and the world hasn't ended. This is actually one of the best examples of dual purpose skills and great game design.

    YOnO74A.png
    Edited by Yolokin_Swagonborn on January 9, 2018 5:47PM
  • driosketch
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    Yes. I think spear shards stun should make a return. Explain why.
    Yes, the other classes have a point blank cc that goes through block. Templars have a knockback and a charge with a min distance to use.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ZeroXFF
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    No. I don't think spear shards stun should make a return. Explain why.
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
  • Cinbri
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    No. I don't think spear shards stun should make a return. Explain why.
    Stop rely on overperfoming skills, they will be eventually nerfed. It only slowing down what we actually need.
    What is templar really need - unique CCs that synnergize with game mechanics and any meta. We partly had it in form of returned Eclipse that people thought will never happen. Next stage should be return of probably rebalanced Searing Light - AoE CC that will synnergize with class abilities in same unique way as dk talons+whip. And due to rebalance of off-balance, skill that apply aoe off-balance by given time willbe already strongest and synnergize with game mechanics and CP system, by strategic usage buff both damage and survivability. And thus could get rid of unbalanced miss chance.
  • HowlKimchi
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    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.

    or it could root mobs/stun players. or, F*** PVE, and just the stun.

    did i do it right

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • casparian
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    No. I don't think spear shards stun should make a return. Explain why.
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    Edit: forgot you could block the Shard stun.
    Edited by casparian on January 9, 2018 6:55PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • KingExecration
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    casparian wrote: »
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    You make a good point. If blazing shield did get some kind of root it woukd really help tanks and maybe magplar would have more control in pvp fights aswell. Blazing shield has been constantly gutted it's not a whole lot left to it.
    On another note shards have never been unlockable. They were always blockable.
  • Minno
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    No. I don't think spear shards stun should make a return. Explain why.
    casparian wrote: »
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    I agree. With eclipse becoming a unique cc opportunity spell, our next ability buff/change should be a way to control a wide area to justify being immoble.

    Radiant ward could root given that it's DMG is dealt on cast instead of delayed like blazing shield. This would create a unique spell that soft cc enemies.

    Blazing Spears/shards is an aoe DMG+AOE resorce synergy, which I feel should remain as such.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Yolokin_Swagonborn
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    casparian wrote: »
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    I could get behind the other morph of blazing shield, being an AOE root on activate. But i still think it would be much better on a morph of spear shards.
    Edited by Yolokin_Swagonborn on January 9, 2018 7:05PM
  • KingExecration
    KingExecration
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    Minno wrote: »
    casparian wrote: »
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    I agree. With eclipse becoming a unique cc opportunity spell, our next ability buff/change should be a way to control a wide area to justify being immoble.

    Radiant ward could root given that it's DMG is dealt on cast instead of delayed like blazing shield. This would create a unique spell that soft cc enemies.

    Blazing Spears/shards is an aoe DMG+AOE resorce synergy, which I feel should remain as such.

    Anything like that for blazing shield would be nice, I miss running that on my magplar ages ago, a soft cc on it would most likely find it's place on my bar.
  • Minno
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    No. I don't think spear shards stun should make a return. Explain why.
    Minno wrote: »
    casparian wrote: »
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    I agree. With eclipse becoming a unique cc opportunity spell, our next ability buff/change should be a way to control a wide area to justify being immoble.

    Radiant ward could root given that it's DMG is dealt on cast instead of delayed like blazing shield. This would create a unique spell that soft cc enemies.

    Blazing Spears/shards is an aoe DMG+AOE resorce synergy, which I feel should remain as such.

    Anything like that for blazing shield would be nice, I miss running that on my magplar ages ago, a soft cc on it would most likely find it's place on my bar.

    Best part about this idea, is that they could change the DMG to compensate for the root+cost. This way it remains a cc spamable that doesn't conflict with eclipse but can be backbarred allowing all templars to have aedric passives on both bars without struggling to decide which useless ability they should use after already using jabs on the front bar.
    Edited by Minno on January 9, 2018 7:02PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
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    No. I don't think spear shards stun should make a return. Explain why.
    Minno wrote: »
    Minno wrote: »
    casparian wrote: »
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    I agree. With eclipse becoming a unique cc opportunity spell, our next ability buff/change should be a way to control a wide area to justify being immoble.

    Radiant ward could root given that it's DMG is dealt on cast instead of delayed like blazing shield. This would create a unique spell that soft cc enemies.

    Blazing Spears/shards is an aoe DMG+AOE resorce synergy, which I feel should remain as such.

    Anything like that for blazing shield would be nice, I miss running that on my magplar ages ago, a soft cc on it would most likely find it's place on my bar.

    Best part about this idea, is that they could change the DMG to compensate for the root+cost. This way it remains a cc spamable that doesn't conflict with eclipse but can be backbarred allowing all templars to have aedric passives on both bars without struggling to decide which useless ability they should use after already using jabs on the front bar.

    They could remove the damage from it completely and I would still slot it if it applied a root or something else vaguely useful. I want Spear Wall and 10% bigger crits on my 1H/Shield bar so bad, but there's nothing worth putting there.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
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    No. I don't think spear shards stun should make a return. Explain why.
    casparian wrote: »
    Magplar here. Give us an undodgeable, unblockable stun like that and we will be absolutely OP. Magplar non-healer specs are strongly underrated for PVP right now (even with underperforming Sweeps), and giving us the old shards would be too much of a boost to an already strong class.

    What's more, Shards probably can't get changed. Without the Blazing morph, magplar PVE DPS will suffer greatly. Without the Luminous morph, magplar PVE healers will suffer greatly. Despite Wrobel saying a while back that they want Luminous to be the CC morph, it's pretty clear that that's no longer the vision.

    Instead, what we need is a morph of Sun Shield that applies an AOE root/off-balance, not a stun. Not only would this give something uniquely useful to templar PVE tanks (and we're currently the worst class for PVE tanking), not to mention an Aedric Spear ability worth putting on the back bar so we can finally proc Spear Wall on both bars in PVP again, it would also give us a way to catch players in Puncturing Sweep range *without* clashing with Eclipse (which grants CC immunity if broken out of). Eclipse is one of the most unique skills in the game right now -- the only damage-return mechanic of its kind and an AOE explosion with a tooltip nearly as high as Skoria but which can't be blocked -- and our signature class CC should be designed so as to synergize with it, not clash with it.

    I could get behind the other morph of blazing shield, being an AOE root on activate. But i still think it would be much better on a morph of spear shards.

    Isn't it better to have the root on instant cast without waiting for it to drop (radiant ward) over trying to wait for the stun to fall to the ground (blazing Spears?)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • driosketch
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    Yes. I think spear shards stun should make a return. Explain why.
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.

    or it could root mobs/stun players. or, F*** PVE, and just the stun.

    did i do it right

    Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • HowlKimchi
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    I mainly used the disorient morph to (1) stop permablockers and (2) reveal invi/stealthed players before it was changed. It would still be nice if we could drop blocks, but permablockers are getting nerfed anyway so I guess im okay with it now. I just miss using the skill-shot with a cool animation in pvp. :disappointed:

    Reading the above posts though, adding a root to radiant ward would be nice.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • ZeroXFF
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    No. I don't think spear shards stun should make a return. Explain why.
    driosketch wrote: »
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.

    or it could root mobs/stun players. or, F*** PVE, and just the stun.

    did i do it right

    Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).

    An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.
  • Joy_Division
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    Spear shards OP?

    LoL, never. It was a nice versatile skill, but let's not go overboard.

    I'm not even sure if the stun went back on it would be worth slotting for some templars. If you stun a bad guy with shards, you can't even use Wrobel's new Eclipse toy.

    Besides, I'd much rather have a means to keep the bad guy near me than a stun that can just be CC broke anyway.
    Edited by Joy_Division on January 9, 2018 8:03PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • driosketch
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    Yes. I think spear shards stun should make a return. Explain why.
    ZeroXFF wrote: »
    driosketch wrote: »
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.

    or it could root mobs/stun players. or, F*** PVE, and just the stun.

    did i do it right

    Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).

    An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.

    And AoE root on a templar would amazing, maybe even, dare I say, OP. That said, stun shards was still a quick and versatile skill. Volcanic runes is poor substitute, and nowhere as speedy as the run-n-stun, stun, sweep combo I was used to.
    Edited by driosketch on January 9, 2018 9:24PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ZeroXFF
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    No. I don't think spear shards stun should make a return. Explain why.
    driosketch wrote: »
    ZeroXFF wrote: »
    driosketch wrote: »
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.

    or it could root mobs/stun players. or, F*** PVE, and just the stun.

    did i do it right

    Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).

    An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.

    And AoE root on a templar would amazing, maybe even, dare I say, OP. That said, stun shards was still a quick and versatile skill. Volcanic runes is poor substitute, and nowhere as speedy and the run-n-stun, stun, sweep combo I was used to.

    Any CC is better than no CC, but wasn't that change part of an overall stun nerf? If they still stand by that design decision, I'd welcome an AoE root as the single best change to happen to templars in the past year.
  • KingExecration
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    driosketch wrote: »
    ZeroXFF wrote: »
    driosketch wrote: »
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.

    or it could root mobs/stun players. or, F*** PVE, and just the stun.

    did i do it right

    Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).

    An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.

    And AoE root on a templar would amazing, maybe even, dare I say, OP. That said, stun shards was still a quick and versatile skill. Volcanic runes is poor substitute, and nowhere as speedy and the run-n-stun, stun, sweep combo I was used to.

    Having it slotted also complimented templar because you get the blocking passive and the extra crit power whilst on that bar. It played out smooth when we had it.
  • KingExecration
    KingExecration
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    ZeroXFF wrote: »
    driosketch wrote: »
    ZeroXFF wrote: »
    driosketch wrote: »
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.
    ZeroXFF wrote: »
    I'd prefer it if it was an AoE root instead of a stun for 1 target. F*** PvP, I want proper CC for my templar tank.

    or it could root mobs/stun players. or, F*** PVE, and just the stun.

    did i do it right

    Am I the only one who was using blazing spear w/stun for both PvE and PvP? It was super useful in both. I could drop 3 shards in the 2 second window and be sweeping a group of trash mobs conveniently stopped in the AoE zone, (literally crowd control).

    An AoE root is still more useful, because it doesn't apply immunity when it expires, so the adds could be held in place potentially forever, the same way all other classes can do it now. If you want a stun, you can use volcanic rune from the mages guild skill line.

    And AoE root on a templar would amazing, maybe even, dare I say, OP. That said, stun shards was still a quick and versatile skill. Volcanic runes is poor substitute, and nowhere as speedy and the run-n-stun, stun, sweep combo I was used to.

    Any CC is better than no CC, but wasn't that change part of an overall stun nerf? If they still stand by that design decision, I'd welcome an AoE root as the single best change to happen to templars in the past year.

    I agree too. So tired of nerfs on top of nerfs. It'd be nice to have something changed on our class that isn't a change to eclipse or a update on dark flare and morphs. Or another nerf to our healing.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Yes. I think spear shards stun should make a return. Explain why.
    Spear shards OP?

    LoL, never. It was a nice versatile skill, but let's not go overboard.

    I'm not even sure if the stun went back on it would be worth slotting for some templars. If you stun a bad guy with shards, you can't even use Wrobel's new Eclipse toy.

    Besides, I'd much rather have a means to keep the bad guy near me than a stun that can just be CC broke anyway.

    Surprisingly, quite a few people didnt know how to hold block when targeted with blazing spear. Apparently that made it "OP". It went from being essential in a magplar pvp build to an obsolete skill in one patch.
  • Joy_Division
    Joy_Division
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    Spear shards OP?

    LoL, never. It was a nice versatile skill, but let's not go overboard.

    I'm not even sure if the stun went back on it would be worth slotting for some templars. If you stun a bad guy with shards, you can't even use Wrobel's new Eclipse toy.

    Besides, I'd much rather have a means to keep the bad guy near me than a stun that can just be CC broke anyway.

    Surprisingly, quite a few people didnt know how to hold block when targeted with blazing spear. Apparently that made it "OP". It went from being essential in a magplar pvp build to an obsolete skill in one patch.

    I know right. Personally I just usually moved out of the way of the slow incoming spear.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Narvuntien
    Narvuntien
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    They need it in their kit somewhere.. and not at the reduclous magicka cost of the Javelin .

    I kind of don't think it should be on the spears because that skill just does everything. Better to have another skill so it fights for space on your bar instead of just being an auto include.

    I have a templar tank and I run volcanic rune because its my only AoE CC option.
    Edited by Narvuntien on January 10, 2018 4:41AM
  • KingJ
    KingJ
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    Yes. I think spear shards stun should make a return. Explain why.
    It should have never been removed.
  • KingJ
    KingJ
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    Yes. I think spear shards stun should make a return. Explain why.
    This poll should be in the Combat & Character mechanics section ... and not PTS.
    You know your not a mod right?People can post where ever they want and if it need to be moved a real mod will move it.
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