DeadlyRecluse wrote: »Ideally, I think one per day, per character on which you EARNED a box (rather than opened it) would have been a nice compromise, but might have been tough to code with how RFTW are delivered now.
DeadlyRecluse wrote: »Ideally, I think one per day, per character on which you EARNED a box (rather than opened it) would have been a nice compromise, but might have been tough to code with how RFTW are delivered now.
DeadlyRecluse wrote: »Honestly it felt like a borderline exploit before. Good change imo, though I was benefiting from the previous system.
Ideally, I think one per day, per character on which you EARNED a box (rather than opened it) would have been a nice compromise, but might have been tough to code with how RFTW are delivered now.
VaranisArano wrote: »DeadlyRecluse wrote: »Honestly it felt like a borderline exploit before. Good change imo, though I was benefiting from the previous system.
Ideally, I think one per day, per character on which you EARNED a box (rather than opened it) would have been a nice compromise, but might have been tough to code with how RFTW are delivered now.
This is exactly what I'm suggesting on the PTS now, if you want to weigh in. That's clearly how the system was intended to be used, but the inability of the RotW to tell which character and when you earned it is what got us the current exploit.
https://forums.elderscrollsonline.com/en/discussion/389030/issues-with-the-rewards-of-the-worthy-exploit-fix