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Patch notes, good and bad..

  • Maura_Neysa
    Maura_Neysa
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    itzTJ wrote: »
    I love hearing everyones input here.. Ya mostly im pissed that again they have ignored cyrodil.. As far as the sets go, well if they make it live then its a toss up. Maybe there will be an OP build with one of them, maybe not.. im testing the heavy attack one right now and it doesnt seem too op, even in heavy with 75 points into heavy attack cp..

    Also im pissed theyre swapping bgs again.. back and forth, just pick one or give us both (and id rather they gave us both)..

    Also if anyone wants to test on the pts please let me know..

    Just exactly how is removing AOE caps not major PVP changes. That, plus new sets is going to be a lot. No it isn't campainge balancing or lag issues, but its still a high demand item from what I see on the forums
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
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    exeeter702 wrote: »
    itzTJ wrote: »
    Oh boy..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    You forgot the most important "bad" news:
    Waiting for someone to notice the first line in the Combat section...


    General
    • Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
      Developer Comment:
      We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    So destro ulti zergs got buffed.... :(

    On the contrary.. now smaller groups will be capable of blowing up a horde of vegetable heads more effectively thus creating an incentive to not stack up on single choke points and maybe incite more dynamic exchanges at keeps.

    On the other hand... vegetable heads are going to dye by the hordes LMAO
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Tommy_The_Gun
    Tommy_The_Gun
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    exeeter702 wrote: »
    itzTJ wrote: »
    Oh boy..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    You forgot the most important "bad" news:
    Waiting for someone to notice the first line in the Combat section...


    General
    • Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
      Developer Comment:
      We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    So destro ulti zergs got buffed.... :(

    On the contrary.. now smaller groups will be capable of blowing up a horde of vegetable heads more effectively thus creating an incentive to not stack up on single choke points and maybe incite more dynamic exchanges at keeps.

    Oh.. cut me a break. Those "small" 20 people destro - ulti zerg - trains groups are the worst kind of zerg. Those are even worse than 50 people zerg because well.. those are not 50 solo players... Giving a group taking full advantage of no player collision and stacking 10 destro - ulti in one place + Heal & CC spam following a "crown" even more DMG output is probably the worst idea.

    When ZOS first introduced destro ulti they were saying the same thing:
    "it will encouraged players to spread out instead of stacking in a tight ball"
    And now they are making AOE even stronger and they say the same thing and think that it will "encouraged players to spread out instead of stacking in a tight ball"

    No.. it will not. It will not discourage players from creating a tight ball group. If something it will only increase the "zerging" problem.
    Edited by Tommy_The_Gun on January 9, 2018 6:07PM
  • Rickter
    Rickter
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    Caluurions broke af too:

    j2ewRw3.png
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • SGT_Wolfe101st
    SGT_Wolfe101st
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    ArchMikem wrote: »
    Just looked up the zaan set tooltip. This CANT be nerfed, it sounds like such a cool single target set for PvE.

    THIS^^^^

    Not every enemy in the game is a human player. I would be nice to have a single target set I could use on a NB or Sorc. If the damage is too much for PVP then adjust it in that environment, please don't nerf this to the ground. This is the first monster set I have been excited to see in a while.
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • deleted210304-002304
    deleted210304-002304
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    itzTJ wrote: »

    Rip stampede for no reason.. I mean really, i get reducing damage of all gap closers, but why the snare? You've cut it in half...

    At least these things are happening on the PTS, where things are still up in the air and subject to adjustment. I really don't know why these changes have been made to Stampede of all abilities but hopefully this is something we will see adjusted in a newer version of the PTS (hopefully a difference split at least)...
    Edited by deleted210304-002304 on January 9, 2018 2:36PM
  • Joy_Division
    Joy_Division
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    Why would a sorc want to run around in a set that guts their magicka and gives a healing done bonus? Are your opponents so terrible that your shields last longer than 6 seconds?

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ArchMikem
    ArchMikem
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    ArchMikem wrote: »
    Itd be nice if someone actually showed the tooltip for that set so we know what its doing.

    Here you go.

    Zaan (Monster)

    Spell Critical

    When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    Yeah like I said, I REALLY hope this set doesn't get nerfed and people in Cyrodiil just deal with it, cause it sounds like this set would be beautiful single target dps in PvE.

    Seriously, you guys got our Proc Sets nerfed, we deserve something in return.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • VaranisArano
    VaranisArano
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    ArchMikem wrote: »
    Yeah like I said, I REALLY hope this set doesn't get nerfed and people in Cyrodiil just deal with it, cause it sounds like this set would be beautiful single target dps in PvE.

    Seriously, you guys got our Proc Sets nerfed, we deserve something in return.

    We can deal with it in Cyrodiil. With great annoyance, but we can deal with it. What will get it nerfed is Battlegrounds. If that set works effectively, it'll be as bad as pre-nerf Velidreth or Viper.

  • Irylia
    Irylia
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    +40% to shields, major and minor buffs and it buffs allies too. So this is basically the new Black rose on steroids. Hopefully this set never makes it live. Talk about op, its basically god mode for sorcs

    This is a Terrible set for sorc.
    Not worth taking over the limited 2 that are already necessary as either dmg and sustain
    Edited by Irylia on January 9, 2018 4:03PM
  • Rickter
    Rickter
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    Not every enemy in the game is a human player. I would be nice to have a single target set I could use on a NB or Sorc. If the damage is too much for PVP then adjust it in that environment, please don't nerf this to the ground. This is the first monster set I have been excited to see in a while.

    While i see your point, you have to understand, in a unified play experience of PvE and PvP that the devs have stated they want to maintain and continue to pursue, your counter proposal is simply not feasible. Every PvP decision and every PvE decision needs to be made with the other in mind.

    And in the case of All three sets (Caluurion's, Zaan's, and whatever the shield/buff one is called) are going to be overperformers that will propel PvP back to the stone age of the Procalypse (vipers, red mountain, selene's untelegraphed bs)
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    exeeter702 wrote: »
    itzTJ wrote: »
    Oh boy..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    You forgot the most important "bad" news:
    Waiting for someone to notice the first line in the Combat section...


    General
    • Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
      Developer Comment:
      We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    So destro ulti zergs got buffed.... :(

    On the contrary.. now smaller groups will be capable of blowing up a horde of vegetable heads more effectively thus creating an incentive to not stack up on single choke points and maybe incite more dynamic exchanges at keeps.

    Oh.. cut me a break. Those "small" 20 people destro - ulti zerg - trains groups are the worst kind of zerg. Those are even worse than 50 people zerg because well.. those are not 50 solo players... Giving a group taking full advantage of no player collision and stacking 10 destro - ulti in one place + Heal & CC spam following a "crown" even more DMG output is probably the worst idea.

    When ZOS first introduced destro ulti they were saying the same thing:
    "it will encouraged players to spread out instead of stacking in a tight ball"
    And now they are making AOE even stronger and they say the same thing and think that it will "encouraged players to spread out instead of stacking in a tight ball"

    No.. it will not. It will not discourage players from creating a tight ball group. If something it will only increase the "zerging" problem.

    Look, you can try and spin it any way you want. Aoe cap removal objectively puts more power into the hands of smaller groups when facing larger groups. And for anything that results in 24 and up on either side, both sides will be going down that much faster.
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    exeeter702 wrote: »
    itzTJ wrote: »
    Oh boy..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    You forgot the most important "bad" news:
    Waiting for someone to notice the first line in the Combat section...


    General
    • Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
      Developer Comment:
      We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    So destro ulti zergs got buffed.... :(

    On the contrary.. now smaller groups will be capable of blowing up a horde of vegetable heads more effectively thus creating an incentive to not stack up on single choke points and maybe incite more dynamic exchanges at keeps.

    On the other hand... vegetable heads are going to dye by the hordes LMAO

    Exactly.. either way it is going to result in natural selection :wink:
  • eso_lags
    eso_lags
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    Kalante wrote: »
    "I already have my build, s/b back bar this set for sustain and go with 5 pc damage set for my other one.. Stam DK here i come"

    Everything that is wrong with heavy right here. The fact that you can turtle up and then go damage is asinine. You can't have both, you either give up damage for survival or vice versa. I can't tell you how many people get bursted on their front bar only to have them switch to their back bar to turtle up until they get another ult.

    Yes that is the point. But thats how zos wants it.. You can even get away with 4 fortified brass on the body and having the xtra resistance on ur s/b bar to turtle. This is defiantly a problem but what can you do. I mean sure builds should be able to do this to SOME extent but not how certain builds can now..
  • eso_lags
    eso_lags
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    Ok first If they dont neft zan and its hitting players for 30k (prob on a dark elf DK) then every SINGLE pvp player will be running this.. Its like a malubeth that deals damage with the beam.. 30k?!?!? But i agree, i dont like nerfs. I want them to balance pve and pvp a bit separately..

    Also They say this buff to block cost but nerf to block glyphs will actually increase the cost of blocking.. From the math i did with just the sword and board passives of 36% alone, and the cost of 3 gold TS glyphs of shielding, I cannot figure out how its going to increase block... Every answer i come up with buffs perma block.. But i could be wrong since i am by noooo means a math genius.

    And finally, as far as that shield set goes.. I think i was probably wrong.. But if you do run it on a mag sorc, you still get 2 mag recovery bonuses.. But ya i dont think its worth it on a mag sorc, nor do i think it will be OP right away.. Maybe on some heal bot build it may become OP.. But idk.
  • exeeter702
    exeeter702
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    itzTJ wrote: »
    Ok first If they dont neft zan and its hitting players for 30k (prob on a dark elf DK) then every SINGLE pvp player will be running this.. Its like a malubeth that deals damage with the beam.. 30k?!?!? But i agree, i dont like nerfs. I want them to balance pve and pvp a bit separately..

    Also They say this buff to block cost but nerf to block glyphs will actually increase the cost of blocking.. From the math i did with just the sword and board passives of 36% alone, and the cost of 3 gold TS glyphs of shielding, I cannot figure out how its going to increase block... Every answer i come up with buffs perma block.. But i could be wrong since i am by noooo means a math genius.

    And finally, as far as that shield set goes.. I think i was probably wrong.. But if you do run it on a mag sorc, you still get 2 mag recovery bonuses.. But ya i dont think its worth it on a mag sorc, nor do i think it will be OP right away.. Maybe on some heal bot build it may become OP.. But idk.

    1730
    2580
    3870
    5805
    8707

    22692

    That is indeed a healthy 5 second damage beam. This obviously isnt including player resists, SD and crit. If it stays as is, this will be almsot mandatory for magdk. Pop take flight right when you see it proc and they really arent going to break the connection. I guess the only trade off is melee crit chance on light attacks with snb on a mag build relatively low yet the only mag class that can make a case for melee range destro build is a dk so idk.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    no cyrodill lagfix or performance enhancers...me not like netch potes.
  • Paganini
    Paganini
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    I totally agree with the OP. Iam playing since almost 4 years (with some breaks) and saw a lot of updates. The point that's annoying me the most:
    Everybody knows, that cyrodiil has a HUGEEEEEE performance issue (definitely more than 2 years now). And every patch excatly this issue, that is dispelling such an uncountable amount of players, is always handled like a bugged achievement or an misspelling at an quest npc. This is ridiculous!! I have no idea, who's deciding about your prioritie-list, but bugs like this broken performance should be your Nr. 1 to fix!! I mean, yeah.. You try to fix it a bit every patch. But this is not enough to keep ppl playing! I've met so many players that now stopped playing eso, because of Cyrodiil performance.. Whole guilds left because of this! Instead of bringing 3 dlc's (+1 chapter) every year you guys should start forming work-groups, that only grapple with the biggest issues appearing in the game right now - even if we only get 2 dlc's+1 chapter.

    Or did Zenimax lost all his competent programmers?!
    Edited by Paganini on January 9, 2018 11:20PM
  • makreth
    makreth
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    Are they trying to make ice staff a little bit better for tanking or is it my idea? Still heavy ice attack is a bit slow... but this new heavy armor set is interesting...
  • Smmokkee
    Smmokkee
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    ArchMikem wrote: »
    Just looked up the zaan set tooltip. This CANT be nerfed, it sounds like such a cool single target set for PvE.

    THIS^^^^

    Not every enemy in the game is a human player. I would be nice to have a single target set I could use on a NB or Sorc. If the damage is too much for PVP then adjust it in that environment, please don't nerf this to the ground. This is the first monster set I have been excited to see in a while.

    Its gonna kill build diversity its obvious it needs to be tuned down.
    Edited by Smmokkee on January 10, 2018 2:40AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    exeeter702 wrote: »
    exeeter702 wrote: »
    itzTJ wrote: »
    Oh boy..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    You forgot the most important "bad" news:
    Waiting for someone to notice the first line in the Combat section...


    General
    • Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
      Developer Comment:
      We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    So destro ulti zergs got buffed.... :(

    On the contrary.. now smaller groups will be capable of blowing up a horde of vegetable heads more effectively thus creating an incentive to not stack up on single choke points and maybe incite more dynamic exchanges at keeps.

    Oh.. cut me a break. Those "small" 20 people destro - ulti zerg - trains groups are the worst kind of zerg. Those are even worse than 50 people zerg because well.. those are not 50 solo players... Giving a group taking full advantage of no player collision and stacking 10 destro - ulti in one place + Heal & CC spam following a "crown" even more DMG output is probably the worst idea.

    When ZOS first introduced destro ulti they were saying the same thing:
    "it will encouraged players to spread out instead of stacking in a tight ball"
    And now they are making AOE even stronger and they say the same thing and think that it will "encouraged players to spread out instead of stacking in a tight ball"

    No.. it will not. It will not discourage players from creating a tight ball group. If something it will only increase the "zerging" problem.

    Look, you can try and spin it any way you want. Aoe cap removal objectively puts more power into the hands of smaller groups when facing larger groups. And for anything that results in 24 and up on either side, both sides will be going down that much faster.

    Well that is exactly the point. ZOS claims that it will reduce tight groups and force players to spread out.

    "We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. "

    And that is not what is going to happen. What is going to happen is "zergs" (It does not matter if we are taking about 5, 7 10 or 20 people group - small or large groups) will have even more fire power. It will not reduce zergs and force people to spread out.

    Already if there was a group (even small) that was following a crown there was a problem in killing such group. Especially if it was organised group with voice communication.
    However - it was possible - mostly because of AOE caps. If there was more players (even randoms, solo players) they could stop such a group because of AOE caps - at some point there was more players than AOE cap so it was possible to get there, CC them and kill healers, then dps , then tanks.

    After AOE cap removal It wont be passible. There will be less counter-play against such groups. 5 - 10 people will be able to literally melt everything & everyone with no counter-play whatsoever. The only counter to such a strategy will be a another group using the same strategy. You really want that ? To change PvP to Zerg vs Zerg completely ?
    Edited by Tommy_The_Gun on January 10, 2018 11:22AM
  • ArchMikem
    ArchMikem
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    exeeter702 wrote: »
    exeeter702 wrote: »
    itzTJ wrote: »
    Oh boy..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    You forgot the most important "bad" news:
    Waiting for someone to notice the first line in the Combat section...


    General
    • Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
      Developer Comment:
      We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    So destro ulti zergs got buffed.... :(

    On the contrary.. now smaller groups will be capable of blowing up a horde of vegetable heads more effectively thus creating an incentive to not stack up on single choke points and maybe incite more dynamic exchanges at keeps.

    Oh.. cut me a break. Those "small" 20 people destro - ulti zerg - trains groups are the worst kind of zerg. Those are even worse than 50 people zerg because well.. those are not 50 solo players... Giving a group taking full advantage of no player collision and stacking 10 destro - ulti in one place + Heal & CC spam following a "crown" even more DMG output is probably the worst idea.

    When ZOS first introduced destro ulti they were saying the same thing:
    "it will encouraged players to spread out instead of stacking in a tight ball"
    And now they are making AOE even stronger and they say the same thing and think that it will "encouraged players to spread out instead of stacking in a tight ball"

    No.. it will not. It will not discourage players from creating a tight ball group. If something it will only increase the "zerging" problem.

    Look, you can try and spin it any way you want. Aoe cap removal objectively puts more power into the hands of smaller groups when facing larger groups. And for anything that results in 24 and up on either side, both sides will be going down that much faster.

    After AOE cap removal It wont be passible. There will be less counter-play against such groups. 5 - 10 people will be able to literally melt everything & everyone with no counter-play whatsoever. The only counter to such a strategy will be a another group using the same strategy. You really want that ? To change PvP to Zerg vs Zerg completely ?

    It is in fact a War. Army vs Army.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    itzTJ wrote: »
    Ok first If they dont neft zan and its hitting players for 30k (prob on a dark elf DK) then every SINGLE pvp player will be running this.. Its like a malubeth that deals damage with the beam.. 30k?!?!? But i agree, i dont like nerfs. I want them to balance pve and pvp a bit separately..

    Also They say this buff to block cost but nerf to block glyphs will actually increase the cost of blocking.. From the math i did with just the sword and board passives of 36% alone, and the cost of 3 gold TS glyphs of shielding, I cannot figure out how its going to increase block... Every answer i come up with buffs perma block.. But i could be wrong since i am by noooo means a math genius.

    And finally, as far as that shield set goes.. I think i was probably wrong.. But if you do run it on a mag sorc, you still get 2 mag recovery bonuses.. But ya i dont think its worth it on a mag sorc, nor do i think it will be OP right away.. Maybe on some heal bot build it may become OP.. But idk.

    The block cost changes will make it so that full shadow CP, 2 study, 3 glyphs bloch will cost something like 290, up from the current 95

    Edit: Did the math
    Old
    Base 2160
    32% 8 Sturdy = 1468.4
    25% CP = 1101.6
    36% S&B/Frsot Passive = 705.02
    -609 Jewelry = 96.024
    8% Defensive Posture = 88 (Absolute lowest)

    New
    Base 1730
    -609 Jewelry = 1121
    32% 8 Sturdy = 762.28
    25% CP = 571.71
    36% S&B/Frost Passive = 365.8944
    8% Defensive Posture = 336.622848 (Absolute lowest)
    Edited by Maura_Neysa on January 12, 2018 11:33AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    makreth wrote: »
    Are they trying to make ice staff a little bit better for tanking or is it my idea? Still heavy ice attack is a bit slow... but this new heavy armor set is interesting...

    @makreth Yes they are, and I've been running one back bar since Morrowind including vet trials and v DSA. The taunt is useless luckily there are 2 others.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zaan needs to go, the rest seems interesting :)
  • Unfadingsilence
    Unfadingsilence
    ✭✭✭✭✭
    itzTJ wrote: »
    Oh boy..

    Jorvuld’s Guidance (Light)
    Magicka Recovery
    Magicka Recovery
    Healing Done
    Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%- So this looks pretty OP especially on a sorc.. However this isnt what im really concerned about...

    Ulfnor’s Favor (Heavy)
    (2) Max Health(3) Magicka Recovery
    (3) Stamina Recovery
    (4) Healing Taken
    (5) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.

    It seems to me this set is going to make heavy armor builds even worse.. I already have my build, s/b back bar this set for sustain and go with 5 pc damage set for my other one.. Stam DK here i come.. Any thoughts?

    Another thing is no cp bgs again!? why keep swapping it, why not just have a cp and no cp version.

    I like the AOE cap removal and the changes to interrupts (i think), and the changes to heavy attacks.... However this is your fix for perma block??? Change block reduction glyphs and buff blocking? I dont know if you have changed nothing here or actually made it easier on perma block builds.. But idk, the dev comment seems pretty confident that this will help so we shall see..

    Rip stampede for no reason.. I mean really, i get reducing damage of all gap closers, but why the snare? You've cut it in half...

    No fix for fear unbreakable CC..

    And now the worst part of all..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    Can someone please show a clips of fear the unbreakable CC? I've heard about it and heard about it over and over just never seen it tested it with a buddy and feared him over a hundred times and he was still able to CC break everything
  • Unfadingsilence
    Unfadingsilence
    ✭✭✭✭✭
    itzTJ wrote: »
    Oh boy..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    You forgot the most important "bad" news:
    Waiting for someone to notice the first line in the Combat section...


    General
    • Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
      Developer Comment:
      We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary.
    So destro ulti zergs got buffed.... :(

    BUT my bomb blade will LOVE 50+ ppl sitting on flags I'll target the hell out of a new kid running 10k HP in pvp
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    itzTJ wrote: »
    Ok first If they dont neft zan and its hitting players for 30k (prob on a dark elf DK) then every SINGLE pvp player will be running this.. Its like a malubeth that deals damage with the beam.. 30k?!?!? But i agree, i dont like nerfs. I want them to balance pve and pvp a bit separately..

    Also They say this buff to block cost but nerf to block glyphs will actually increase the cost of blocking.. From the math i did with just the sword and board passives of 36% alone, and the cost of 3 gold TS glyphs of shielding, I cannot figure out how its going to increase block... Every answer i come up with buffs perma block.. But i could be wrong since i am by noooo means a math genius.

    And finally, as far as that shield set goes.. I think i was probably wrong.. But if you do run it on a mag sorc, you still get 2 mag recovery bonuses.. But ya i dont think its worth it on a mag sorc, nor do i think it will be OP right away.. Maybe on some heal bot build it may become OP.. But idk.

    The block cost changes will make it so that full shadow CP, 2 study, 3 glyphs bloch will cost something like 290, up from the current 95

    hmmm some nerf...
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    So destro ulti zergs got buffed.... :(

    BUT my bomb blade will LOVE 50+ ppl sitting on flags I'll target the hell out of a new kid running 10k HP in pvp

    That's the tactic people need to remember when they come up against a Destro Ult ball group farming them. Find that one low level that's tagged along in their group, and them bomb.

    Suddenly, no more Destro ball group.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    itzTJ wrote: »
    itzTJ wrote: »
    Ok first If they dont neft zan and its hitting players for 30k (prob on a dark elf DK) then every SINGLE pvp player will be running this.. Its like a malubeth that deals damage with the beam.. 30k?!?!? But i agree, i dont like nerfs. I want them to balance pve and pvp a bit separately..

    Also They say this buff to block cost but nerf to block glyphs will actually increase the cost of blocking.. From the math i did with just the sword and board passives of 36% alone, and the cost of 3 gold TS glyphs of shielding, I cannot figure out how its going to increase block... Every answer i come up with buffs perma block.. But i could be wrong since i am by noooo means a math genius.

    And finally, as far as that shield set goes.. I think i was probably wrong.. But if you do run it on a mag sorc, you still get 2 mag recovery bonuses.. But ya i dont think its worth it on a mag sorc, nor do i think it will be OP right away.. Maybe on some heal bot build it may become OP.. But idk.

    The block cost changes will make it so that full shadow CP, 2 study, 3 glyphs bloch will cost something like 290, up from the current 95

    hmmm some nerf...

    Thats every 1/4 second and when you're a PvE tank yeah it is. Especially considering the people calling for the nerf are hating on permablocking PvP builds. Those same builds are actually getting buffed since their block cost is going down.

    Morrowind, which change tank meta to all study, double the cost of block by change cost calculation from every 0.5 sec to every 0.25 sec. This time around ZOS tripled block cost. So yeah... its some frigging nerf.
    Edited by Maura_Neysa on January 11, 2018 5:03PM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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