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Patch notes, good and bad..

  • Most_Awesome
    Most_Awesome
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    RIP
    Transmutation
    Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
    Previously, they would give a guaranteed Transmutation Geode once per day per character.
    The chance to get Transmutation Geodes from additional mails is unchanged.
  • eso_lags
    eso_lags
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    Rickter wrote: »
    the bad:

    ( the Zaan set has got to go)


    image.jpg

    yeuupp i dueld one guy on the pts and had a 13k zan, but it was only on me right at the end so it didnt have its full time.. Oh man that is too op if its hitting 30k on you.
  • eso_lags
    eso_lags
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    itzTJ wrote: »
    I love hearing everyones input here.. Ya mostly im pissed that again they have ignored cyrodil.. As far as the sets go, well if they make it live then its a toss up. Maybe there will be an OP build with one of them, maybe not.. im testing the heavy attack one right now and it doesnt seem too op, even in heavy with 75 points into heavy attack cp..

    Also im pissed theyre swapping bgs again.. back and forth, just pick one or give us both (and id rather they gave us both)..

    Also if anyone wants to test on the pts please let me know..

    I don't that removing the AOE cap from damage effects constitutes ignoring Cyrodiil.

    That being said, I think they'll need some time to evaluate whether or not removing the AOE caps has the effect they want in Cyrodiil, so I don't anticipate any substantial changes beyond the AOE cap removal for a while.

    Removing aoe caps is not really to do with cyrodil. I mean in the end it probably benefits pvp only, or at least more than pve, but im talking cyrodil issues that get overlooked every single patch.. Cyrodil issues that have day one pvp players, day one pvp streamers (with big followings), and vet pvp players running from this game. Also im sure any newer player who wants to start solo pvp or small group is frustrated too, even more on console..

    Cyrodil is unplayable, most of the time, in the main campaign on xbox (vivec).. Ive heard its bad on PC as well but from what i see its not as bad. The silence from zos on it, patch after patch-update after update, is sooo annoying.
  • eso_lags
    eso_lags
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    RIP
    Transmutation
    Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
    Previously, they would give a guaranteed Transmutation Geode once per day per character.
    The chance to get Transmutation Geodes from additional mails is unchanged.

    Oh no.. That sucks, didnt see that one..
  • eso_lags
    eso_lags
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    Didgerion wrote: »
    itzTJ wrote: »
    Oh boy..

    Jorvuld’s Guidance (Light)
    Magicka Recovery
    Magicka Recovery
    Healing Done
    Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%- So this looks pretty OP especially on a sorc.. However this isnt what im really concerned about...

    Please note that it is a 40% increase of duration only and not of the size.

    Don't see how it is op as I'm dying not because my shields expires too soon but because they are getting burst down too fast.
    And this set looks more like a regen set which means that you have to drop Lich to acomodate Jorvuld’s - do you really want to drop lich? or are you planning to drop your spell damage set for it?.

    It is not OP at all in my opinion ... not for PVE neither for PVP.

    *Edit: it just increases you 6 seconds shield by 2 seconds - don't see how that can be considered OP?

    Ya im not saying it WILL be OP.. Just saying maybe.. A lot of the good sorcs i fight on my stam DK, stam sorc, and stam warden, have their shields up almost 100% of the time.. The only time i kill a good sorc (even now) is when they slip up, its always one of the longer fights i have.. Im guessing they have bigger shields..
  • Morgul667
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    I didnt undestand the gapcloser nerf, seemed uncalled for but all in all it looks like a good update

    What is the 3 s cooldown on interrupt ? the skill cannot be casted again or we cannot be interrupted for 3s and have time to recast the skill ?
  • Actually_Goku
    Actually_Goku
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    What changes was there to heavy attacks? I didn’t read any, but I could have missed it as I read fast and skip things...

    Also, hard to tell whether this is a nerf or buff to skill-based play... Less zerging due to buff to AOE’s, but I’m not too sure about the interrupts... Indirect buff to Stam Sorc imo, which isn’t a bad thing. Nerf to gap closers is just going to result in more Arrow spammers :'(
  • Juhasow
    Juhasow
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    Can someone confirm that buffs and shields duration on Jorvuld’s Guidance remains 40% longer after the bar swap if we dont have full 5 pieces on 2nd bar ? If yes then back bar resto staff for PvP Magsorc with resto ult can be interresting (by "interresting" I mean OP).
    Edited by Juhasow on January 9, 2018 1:39AM
  • Morgul667
    Morgul667
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    What changes was there to heavy attacks? I didn’t read any, but I could have missed it as I read fast and skip things...

    Also, hard to tell whether this is a nerf or buff to skill-based play... Less zerging due to buff to AOE’s, but I’m not too sure about the interrupts... Indirect buff to Stam Sorc imo, which isn’t a bad thing. Nerf to gap closers is just going to result in more Arrow spammers :'(

    Why do you think the interrupt thing is a buff to stam sorc ? I would have said the opposite (dark deal with its 1.2s quite visible channeling time )
  • Smmokkee
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    Radiance wrote: »
    I forgot the worst part... A 3 second cooldown if a skill is interrupted... That can be detrimental in many situations.

    Lol stam sorcs gonna be biting the pavement.
  • ArchMikem
    ArchMikem
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    itzTJ wrote: »
    Rickter wrote: »
    the bad:

    ( the Zaan set has got to go)


    image.jpg

    yeuupp i dueld one guy on the pts and had a 13k zan, but it was only on me right at the end so it didnt have its full time.. Oh man that is too op if its hitting 30k on you.

    Itd be nice if someone actually showed the tooltip for that set so we know what its doing.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • WuffyCerulei
    WuffyCerulei
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    Zaan's gonna get nerfed. We all know thay. For the buff-time increase set, that stuff really won't be used in pvp as nearly as much as pve. Warhorn, combat prayer, etc., will be much better if a healer runs it.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Juhasow
    Juhasow
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    Smmokkee wrote: »
    Radiance wrote: »
    I forgot the worst part... A 3 second cooldown if a skill is interrupted... That can be detrimental in many situations.

    Lol stam sorcs gonna be biting the pavement.

    @Smmokkee tbh it's a buff for them. CC immunity granting also interrupt immunity ? That means You'll get 7 seconds immunity to interrupts if You've been stuned normal way or 4 seconds immunity if You've been stunned by interrput when 3 sec cooldown goes down. Free Dark Exchange casts without even chance to interrupt them.
  • Smmokkee
    Smmokkee
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    Juhasow wrote: »
    Smmokkee wrote: »
    Radiance wrote: »
    I forgot the worst part... A 3 second cooldown if a skill is interrupted... That can be detrimental in many situations.

    Lol stam sorcs gonna be biting the pavement.

    @Smmokkee tbh it's a buff for them. CC immunity granting also interrupt immunity ? That means You'll get 7 seconds immunity to interrupts if You've been stuned normal way or 4 seconds immunity if You've been stunned by interrput when 3 sec cooldown goes down. Free Dark Exchange casts without even chance to interrupt them.

    Interrupt immunity? I still need to read the patch notes.
  • Juhasow
    Juhasow
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    Smmokkee wrote: »
    Juhasow wrote: »
    Smmokkee wrote: »
    Radiance wrote: »
    I forgot the worst part... A 3 second cooldown if a skill is interrupted... That can be detrimental in many situations.

    Lol stam sorcs gonna be biting the pavement.

    @Smmokkee tbh it's a buff for them. CC immunity granting also interrupt immunity ? That means You'll get 7 seconds immunity to interrupts if You've been stuned normal way or 4 seconds immunity if You've been stunned by interrput when 3 sec cooldown goes down. Free Dark Exchange casts without even chance to interrupt them.

    Interrupt immunity? I still need to read the patch notes.

    here You have it
    When an ability is interrupted, it is now put on a 3-second cooldown where it cannot be used.

    Melee cast time and channeled abilities (Uppercut, Puncturing Strikes, etc.), Ultimate abilities (Soul Strike, Rite of Passage, etc.), and Heavy Attacks are still exceptions to this rule and cannot be interrupted.

    When a cast time or channeled ability is interrupted, you will be staggered, stunned, and set Off Balance. After the stun ends, you gain crowd control immunity.

    Crowd control immunity now grants immunity to all interrupt effects. After a cast time or channeled ability is interrupted, you will be immune to any future interrupts until crowd control immunity wears off.
    Edited by Juhasow on January 9, 2018 2:04AM
  • Morgul667
    Morgul667
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    Juhasow wrote: »
    Smmokkee wrote: »
    Juhasow wrote: »
    Smmokkee wrote: »
    Radiance wrote: »
    I forgot the worst part... A 3 second cooldown if a skill is interrupted... That can be detrimental in many situations.

    Lol stam sorcs gonna be biting the pavement.

    @Smmokkee tbh it's a buff for them. CC immunity granting also interrupt immunity ? That means You'll get 7 seconds immunity to interrupts if You've been stuned normal way or 4 seconds immunity if You've been stunned by interrput when 3 sec cooldown goes down. Free Dark Exchange casts without even chance to interrupt them.

    Interrupt immunity? I still need to read the patch notes.

    here You have it
    When an ability is interrupted, it is now put on a 3-second cooldown where it cannot be used.

    Melee cast time and channeled abilities (Uppercut, Puncturing Strikes, etc.), Ultimate abilities (Soul Strike, Rite of Passage, etc.), and Heavy Attacks are still exceptions to this rule and cannot be interrupted.

    When a cast time or channeled ability is interrupted, you will be staggered, stunned, and set Off Balance. After the stun ends, you gain crowd control immunity.

    Crowd control immunity now grants immunity to all interrupt effects. After a cast time or channeled ability is interrupted, you will be immune to any future interrupts until crowd control immunity wears off.

    So it means, when CC immunity : you can free cast dark deal. Out of this time frame, use it at your own peril as any interrupt cast will prevent you from recasting for 3s. Correct ?

    Is this CC immunity also the one provided by immovability potions ?

  • Smmokkee
    Smmokkee
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    Juhasow wrote: »
    Smmokkee wrote: »
    Juhasow wrote: »
    Smmokkee wrote: »
    Radiance wrote: »
    I forgot the worst part... A 3 second cooldown if a skill is interrupted... That can be detrimental in many situations.

    Lol stam sorcs gonna be biting the pavement.

    @Smmokkee tbh it's a buff for them. CC immunity granting also interrupt immunity ? That means You'll get 7 seconds immunity to interrupts if You've been stuned normal way or 4 seconds immunity if You've been stunned by interrput when 3 sec cooldown goes down. Free Dark Exchange casts without even chance to interrupt them.

    Interrupt immunity? I still need to read the patch notes.

    here You have it
    When an ability is interrupted, it is now put on a 3-second cooldown where it cannot be used.

    Melee cast time and channeled abilities (Uppercut, Puncturing Strikes, etc.), Ultimate abilities (Soul Strike, Rite of Passage, etc.), and Heavy Attacks are still exceptions to this rule and cannot be interrupted.

    When a cast time or channeled ability is interrupted, you will be staggered, stunned, and set Off Balance. After the stun ends, you gain crowd control immunity.

    Crowd control immunity now grants immunity to all interrupt effects. After a cast time or channeled ability is interrupted, you will be immune to any future interrupts until crowd control immunity wears off.

    Intresting, I guess it can go either way which is a good thing. 3 seconds of not having that dark deal when you need it could easily be your death but if you get through that window you get a free one or a few free ones..

    Maybe the new CC immunity effect needs a shorter timeframe.. should be around 3 or 4 seconds as well.
    Edited by Smmokkee on January 9, 2018 2:11AM
  • Vapirko
    Vapirko
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    Is it 40% time duration increase to shields or 40% strength increase? I’m reading it as a time increase so not sure why everyone is freaking out about that aspect. Gonna grab that Zaan set for my magplar if it goes live though. If they’re bringing back proc fighting to hell with resisting it this time around.
  • Morgul667
    Morgul667
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    Vapirko wrote: »
    Is it 40% time duration increase to shields or 40% strength increase? I’m reading it as a time increase so not sure why everyone is freaking out about that aspect. Gonna grab that Zaan set for my magplar if it goes live though. If they’re bringing back proc fighting to hell with resisting it this time around.

    Read the same as you
  • VaranisArano
    VaranisArano
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    itzTJ wrote: »
    RIP
    Transmutation
    Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
    Previously, they would give a guaranteed Transmutation Geode once per day per character.
    The chance to get Transmutation Geodes from additional mails is unchanged.

    Oh no.. That sucks, didnt see that one..

    That was a exploit that they finally fixed. I shouldn't have been able to earn 5 rewards of the worthy on one character and get 5 geodes by opening them on 5 characters, which was exactly what was happening.

    However, its not a true fix. A real fix would have allowed each character to open geodes that they earned. So if I earned a RotW on a EP character and on a DC character, I should have been able to get 2 geodes fromt heir first RotW of the day. But because ZOS can't figure out how to attach Alliance War mail to the character who earns it, they didn't actually fix the issue, they just slapped a bandaid on it.
  • Runefang
    Runefang
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    itzTJ wrote: »
    RIP
    Transmutation
    Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
    Previously, they would give a guaranteed Transmutation Geode once per day per character.
    The chance to get Transmutation Geodes from additional mails is unchanged.

    Oh no.. That sucks, didnt see that one..

    That was a exploit that they finally fixed. I shouldn't have been able to earn 5 rewards of the worthy on one character and get 5 geodes by opening them on 5 characters, which was exactly what was happening.

    However, its not a true fix. A real fix would have allowed each character to open geodes that they earned. So if I earned a RotW on a EP character and on a DC character, I should have been able to get 2 geodes fromt heir first RotW of the day. But because ZOS can't figure out how to attach Alliance War mail to the character who earns it, they didn't actually fix the issue, they just slapped a bandaid on it.

    Time to go back to farming trials then. Oh well, at least I might get my IA inferno staff then.
  • eso_lags
    eso_lags
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    Smmokkee wrote: »
    Radiance wrote: »
    I forgot the worst part... A 3 second cooldown if a skill is interrupted... That can be detrimental in many situations.

    Lol stam sorcs gonna be biting the pavement.

    Only stupid stam sorcs
  • ArchMikem
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    Just looked up the zaan set tooltip. This CANT be nerfed, it sounds like such a cool single target set for PvE.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Tommy_The_Gun
    Tommy_The_Gun
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    itzTJ wrote: »
    Rickter wrote: »
    the bad:

    ( the Zaan set has got to go)


    image.jpg

    yeuupp i dueld one guy on the pts and had a 13k zan, but it was only on me right at the end so it didnt have its full time.. Oh man that is too op if its hitting 30k on you.
    Yep.. this thing seems to be better than Viper's Sting set (before it got nerfed of course). And do I have to mention why it got nerfed ? ;)

    Just imagine those Tanky - troll builds in PvP running this set... just make sure you have at lest 40 - 50% spell crit and there you go... It will not end well... :#
  • Kalante
    Kalante
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    "I already have my build, s/b back bar this set for sustain and go with 5 pc damage set for my other one.. Stam DK here i come"

    Everything that is wrong with heavy right here. The fact that you can turtle up and then go damage is asinine. You can't have both, you either give up damage for survival or vice versa. I can't tell you how many people get bursted on their front bar only to have them switch to their back bar to turtle up until they get another ult.
    Edited by Kalante on January 9, 2018 12:34PM
  • Lord_Etrigan
    Lord_Etrigan
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    ArchMikem wrote: »
    itzTJ wrote: »
    Rickter wrote: »
    the bad:

    ( the Zaan set has got to go)


    image.jpg

    yeuupp i dueld one guy on the pts and had a 13k zan, but it was only on me right at the end so it didnt have its full time.. Oh man that is too op if its hitting 30k on you.

    Itd be nice if someone actually showed the tooltip for that set so we know what its doing.

    Here you go.

    Zaan (Monster)

    Spell Critical

    When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
    PS4 EU
    Lord Etrigan (Former Emperor): PVE High Elf Sorcerer
    Nyssa al Ghul: PVP Nightblade Wood Elf (Ganker)
    Lady-Death : PVP High Elf Sorcerer (8 x Campaigns Former Empress and Grand Warlord) Retired:(
    Achmed-Silence I keel you: PVP Dark Elf Nightblade (Suicide Bomber)
    I'm with stupid: PVP Argonian Magic Temp (Group support and healer).

    Guild:
    The Order of Stolas (Founder and Guild Master)

    Faction: Aldmeri Dominion

    Her Royal Highness Queen Ayrenn Arana wants You for Dominion.
    LONG LIVE THE QUEEN!!
  • Qbiken
    Qbiken
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    Kalante wrote: »
    "I already have my build, s/b back bar this set for sustain and go with 5 pc damage set for my other one.. Stam DK here i come"

    Everything that is wrong with heavy right here. The fact that you can turtle up and then go damage is asinine. You can't have both, you either give up damage for survival or vice versa. I can't tell you how many people get bursted on their front bar only to have them switch to their back bar to turtle up until they get another ult.

    Can we stop with the "you can´t do both" meme??? If you build properly you should be able to do both.
  • technohic
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    I wonder what Jorvuld’s Guidance would do on a magblade where you have a lot of buffs available. Particularly with Merciless Resolve. Would it just extend the berserk, or would the buff itself last a little longer?
  • Lord_Etrigan
    Lord_Etrigan
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    ArchMikem wrote: »
    itzTJ wrote: »
    Rickter wrote: »
    the bad:

    ( the Zaan set has got to go)


    image.jpg

    yeuupp i dueld one guy on the pts and had a 13k zan, but it was only on me right at the end so it didnt have its full time.. Oh man that is too op if its hitting 30k on you.

    Itd be nice if someone actually showed the tooltip for that set so we know what its doing.

    Here you go.

    Zaan (Monster)

    Spell Critical

    When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    Wtf. This and jesus beam.
    DK and silk of the sun, ratlle cage... holy crap I foresee a dark times ahead for any vamp.

    Temp and DK top of the food chain again and people cry about a 2 sec increase in sorc shields. Pffft.

    Ps Looks like I will have to drop my devines, give up allot of my dps on my sorc and repec everyting into huge resistance (Pirate, forified brass). Hell by the time I'm finished trying to build to survive I'll be surprised if I will be able to do any damage at all. And please dont say my my shields are OP when it gets obliviated in a blink of an eye .
    Edited by Lord_Etrigan on January 9, 2018 1:24PM
    PS4 EU
    Lord Etrigan (Former Emperor): PVE High Elf Sorcerer
    Nyssa al Ghul: PVP Nightblade Wood Elf (Ganker)
    Lady-Death : PVP High Elf Sorcerer (8 x Campaigns Former Empress and Grand Warlord) Retired:(
    Achmed-Silence I keel you: PVP Dark Elf Nightblade (Suicide Bomber)
    I'm with stupid: PVP Argonian Magic Temp (Group support and healer).

    Guild:
    The Order of Stolas (Founder and Guild Master)

    Faction: Aldmeri Dominion

    Her Royal Highness Queen Ayrenn Arana wants You for Dominion.
    LONG LIVE THE QUEEN!!
  • Maura_Neysa
    Maura_Neysa
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    itzTJ wrote: »
    Oh boy..

    Jorvuld’s Guidance (Light)
    Magicka Recovery
    Magicka Recovery
    Healing Done
    Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%- So this looks pretty OP especially on a sorc.. However this isnt what im really concerned about...

    Ulfnor’s Favor (Heavy)
    (2) Max Health(3) Magicka Recovery
    (3) Stamina Recovery
    (4) Healing Taken
    (5) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.

    It seems to me this set is going to make heavy armor builds even worse.. I already have my build, s/b back bar this set for sustain and go with 5 pc damage set for my other one.. Stam DK here i come.. Any thoughts?

    Another thing is no cp bgs again!? why keep swapping it, why not just have a cp and no cp version.

    I like the AOE cap removal and the changes to interrupts (i think), and the changes to heavy attacks.... However this is your fix for perma block??? Change block reduction glyphs and buff blocking? I dont know if you have changed nothing here or actually made it easier on perma block builds.. But idk, the dev comment seems pretty confident that this will help so we shall see..

    Rip stampede for no reason.. I mean really, i get reducing damage of all gap closers, but why the snare? You've cut it in half...

    No fix for fear unbreakable CC..

    And now the worst part of all..
    Alliance war and PVP:
    General
    Increased the length of time Ayleid well buffs last in Cyrodiil to 30 minutes from 10 minutes.
    Itemization
    Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.

    THIS IS ALL WE GET FOR CYRODIL?! Come on guys.. cyrodil is so busted.. Vivec on xbox is unplayable.. This is insane..

    Overall i liked a lot of the changes and saw some cool stuff but some things never makes sense when the patch notes come out and hopefully get changed.. And you guys really need to start looking at cyrodil instead of completely ignoring the issues in a scandalous way. @ZOS_GinaBruno

    Joruld's will be re rediculous on a Warden, will it buff Major Mending to

    I'm pretty sure block cost changes nerfed actual tanks and buffed Permablock DPS builds. Ulfnor's may very well end up meta on tanks. It is end the end going to raise the cost of full CP, all sturdy, all block cost by 200.
    Honestly don't think the Aylied wells will change much except smarter player. will have an edge. Yes it would be nice to see 4 caimpagnes instead of just one.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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