Yolokin_Swagonborn wrote: »We just need to bite the bullet and remove CP from ALL pvp activities. It is causing power creep and getting everyones favorite class abilities, item sets, and game mechanics nerfed. It is allowing people to run unbalanced builds, then make up for the weaknesses in their builds with CP and have NO tradeoffs. That in turn is causing people to call for nerfs for gear and armor types. Its not the gear thats OP, its the fact that you can make a build with no sustain, no impen, then patch it with CP.
Time to pull off the bandaid.
But removing CP is not enough. When CP was implemented, about 5k Health, Magicka, and Stamina was stolen from our characters and locked behind the champion system.
Adding about 5k stamina and magicka to battle spirit should help soften the blow as people's stats will look about the same after that.
arkansas_ESO wrote: »ZOS needs to pick CP or no CP and implement it in all PVP. Going back and forth from a CP-enabled Cyrodiil (because Sotha Sil is dead) to no CP BGs is annoying, because I have to completely change my gear, attributes, and morphs every time I swap between the two.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
VaranisArano wrote: »Maybe that's just what I'm used to and No CP is a haven of balance I'd convert to if only I gave it a shot - but I wasn't that impressed during the No CP week in Cyrodiil or in No CP battlegrounds.
Yolokin_Swagonborn wrote: »VaranisArano wrote: »Maybe that's just what I'm used to and No CP is a haven of balance I'd convert to if only I gave it a shot - but I wasn't that impressed during the No CP week in Cyrodiil or in No CP battlegrounds.
That's because the No CP week was an extremely poor test. Since the inception of CP, ZOS has been sucking regen, sustain, and power from class skills, sets, etc. Dragon roar has been nerfed over and over. Racial sustain like redguard has been nerfed over and over. Medium armor and light armor got their sustain nerfed. Things like dodge roll, block cost all got increased because you could get so much of those things from the champion system, that the controls had to go somewhere.
So if ZOS spent the last two years balancing the entire game around the champion system, and suddenly they remove CP, of course your character is going to feel sluggish. All of his power from the careful class, gear and race choices you made mean less and less now.
The No-CP week was to test the effect of CP on lag, not balance. And since they incentived that week with doubel AP, and tons more people played, they even managed to fuzz up that variable since we all know the server grinds to a stop when the population gets high.
No one had sustain issues back before CP was implemented in the game. The game was about resource management, not stack mitigation and bust. But I can see that newer players are not going to know how it was and just see my arguments as nostalgic. Its true that the balance changes have led to a faster paces, more "Call of Duty 360 no scope" type of playstyle and that's what the kids want these days.
Until I have the option to choose team deathmatch, I could care less either way.
im really happy with this change
Once you get used to no CP the pace is much more suitable for BG fights
The advantage of CP depends on the knowledge of the mechanics of the game. This makes pvp more difficult and interesting.
The advantage of CP depends on the knowledge of the mechanics of the game. This makes pvp more difficult and interesting.
It is not "use progression ". It called "being carried".
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