It is not "use progression ". It called "being carried".
..
if everyone has CP you're not really being carried. putting that aside, it's more people don't want to change their entire builds to jump back and forth between CP and no-CP it's to much of a pain in the ass. it's more convenient to just stick to one or the other.
Which is why so long as they don't implement both CP and No-CP options, BG's are never gonna do as good as they could.
arkansas_ESO wrote: »ZOS needs to pick CP or no CP and implement it in all PVP. Going back and forth from a CP-enabled Cyrodiil (because Sotha Sil is dead) to no CP BGs is annoying, because I have to completely change my gear, attributes, and morphs every time I swap between the two.
I see a pattern here. They change to cp and people explode into chaos over it. Now they listen and change it back, and once again, more moaning. So the moral of the story is simply put: no matter what they bloody do, they can't win. Ridiculous if you ask me. Why do i even read these forums at all?
VaranisArano wrote: »I see a pattern here. They change to cp and people explode into chaos over it. Now they listen and change it back, and once again, more moaning. So the moral of the story is simply put: no matter what they bloody do, they can't win. Ridiculous if you ask me. Why do i even read these forums at all?
Its almost like its a known factor that there are players who only want to play No CP PVP, players who only want to play CP PVP, and a certain population who are willing to adjust builds to be able to play in both.
ZOS is making their choice based on the Battlegrounds population from the data they have, but unless they offer a CP and a No CP option and thus risk splitting a small population into unsustainability, someone is going to be left out. People who feel left out moan. What did you expect?
CP doesn't suit BattleGrounds at all. And I think splitting the queue would damage pop.
The progression argument is so wet, you still have your CP ticking away, and can go use it in PvE, or Vivec. Basically using that argument too are saying you want to smash low CP players and do so because of your CP. It's a odd agruement
VaranisArano wrote: »I see a pattern here. They change to cp and people explode into chaos over it. Now they listen and change it back, and once again, more moaning. So the moral of the story is simply put: no matter what they bloody do, they can't win. Ridiculous if you ask me. Why do i even read these forums at all?
Its almost like its a known factor that there are players who only want to play No CP PVP, players who only want to play CP PVP, and a certain population who are willing to adjust builds to be able to play in both.
ZOS is making their choice based on the Battlegrounds population from the data they have, but unless they offer a CP and a No CP option and thus risk splitting a small population into unsustainability, someone is going to be left out. People who feel left out moan. What did you expect?
The issue with BGs is that they are not built for CP. Its not like cyro. BGs were designed for no CP fast paced where people can actually die instead of tanks just going at each other.
VaranisArano wrote: »VaranisArano wrote: »I see a pattern here. They change to cp and people explode into chaos over it. Now they listen and change it back, and once again, more moaning. So the moral of the story is simply put: no matter what they bloody do, they can't win. Ridiculous if you ask me. Why do i even read these forums at all?
Its almost like its a known factor that there are players who only want to play No CP PVP, players who only want to play CP PVP, and a certain population who are willing to adjust builds to be able to play in both.
ZOS is making their choice based on the Battlegrounds population from the data they have, but unless they offer a CP and a No CP option and thus risk splitting a small population into unsustainability, someone is going to be left out. People who feel left out moan. What did you expect?
The issue with BGs is that they are not built for CP. Its not like cyro. BGs were designed for no CP fast paced where people can actually die instead of tanks just going at each other.
I agree. It certainly seems like the majority of the population prefers No CP in Battlegrounds.
But I take a scientist's approach to this. Let players have a choice and if CP Battlegrounds dies a quick death with no sustainable population, whelp, then you've got an empirical answer that's obvious to everyone.
I see a pattern here. They change to cp and people explode into chaos over it. Now they listen and change it back, and once again, more moaning. So the moral of the story is simply put: no matter what they bloody do, they can't win. Ridiculous if you ask me. Why do i even read these forums at all?
VaranisArano wrote: »Yolokin_Swagonborn wrote: »We just need to bite the bullet and remove CP from ALL pvp activities. It is causing power creep and getting everyones favorite class abilities, item sets, and game mechanics nerfed. It is allowing people to run unbalanced builds, then make up for the weaknesses in their builds with CP and have NO tradeoffs. That in turn is causing people to call for nerfs for gear and armor types. Its not the gear thats OP, its the fact that you can make a build with no sustain, no impen, then patch it with CP.
Time to pull off the bandaid.
But removing CP is not enough. When CP was implemented, about 5k Health, Magicka, and Stamina was stolen from our characters and locked behind the champion system.
Adding about 5k stamina and magicka to battle spirit should help soften the blow as people's stats will look about the same after that.
When you talk like this, all I can hear is my D&D friends complaining about "Back in my day, we played 3.5 and that was all about trade-offs when you build a character and this new-fangled 5th edition is all about getting whatever bonuses you want."
I'm exaggerating a little bit but not much.
I prefer to play with CP in PVP for the added regen that means I can play and use the same skills in PVP in the same way I use them in overland questing/dungeons. I can heal the same way with the same resource drain in Cryodiil as I would in a PVE dungeon.
Maybe that's just what I'm used to and No CP is a haven of balance I'd convert to if only I gave it a shot - but I wasn't that impressed during the No CP week in Cyrodiil or in No CP battlegrounds.
VaranisArano wrote: »I see a pattern here. They change to cp and people explode into chaos over it. Now they listen and change it back, and once again, more moaning. So the moral of the story is simply put: no matter what they bloody do, they can't win. Ridiculous if you ask me. Why do i even read these forums at all?
Its almost like its a known factor that there are players who only want to play No CP PVP, players who only want to play CP PVP, and a certain population who are willing to adjust builds to be able to play in both.
ZOS is making their choice based on the Battlegrounds population from the data they have, but unless they offer a CP and a No CP option and thus risk splitting a small population into unsustainability, someone is going to be left out. People who feel left out moan. What did you expect?
The issue with BGs is that they are not built for CP. Its not like cyro. BGs were designed for no CP fast paced where people can actually die instead of tanks just going at each other.
Emma_Overload wrote: »CP doesn't suit BattleGrounds at all. And I think splitting the queue would damage pop.
The progression argument is so wet, you still have your CP ticking away, and can go use it in PvE, or Vivec. Basically using that argument too are saying you want to smash low CP players and do so because of your CP. It's a odd agruement
That's a terrible argument, because you are basically walling off an important part of the game from CP players. i understand why some players want No-CP Battlegrounds, and that's fine, but the rest of us who enjoy our progression should ALSO have a CP option so we can enjoy Battlegrounds, too.
VaranisArano wrote: »I see a pattern here. They change to cp and people explode into chaos over it. Now they listen and change it back, and once again, more moaning. So the moral of the story is simply put: no matter what they bloody do, they can't win. Ridiculous if you ask me. Why do i even read these forums at all?
Its almost like its a known factor that there are players who only want to play No CP PVP, players who only want to play CP PVP, and a certain population who are willing to adjust builds to be able to play in both.
ZOS is making their choice based on the Battlegrounds population from the data they have, but unless they offer a CP and a No CP option and thus risk splitting a small population into unsustainability, someone is going to be left out. People who feel left out moan. What did you expect?
The issue with BGs is that they are not built for CP. Its not like cyro. BGs were designed for no CP fast paced where people can actually die instead of tanks just going at each other.
The same can be said about the No-CP environment. It was just 100% dependent on your gearset vs. a combination of your gearset and build choice in RE to CP. There were still tanks running around before doing much the same as they are now. With No-CP you're telling I basically need to go make/grind a new gearset just for Battlegrounds. Well I'll quit. It might be easy with all your add-ons on PC to switch gearsets but it's a PITA to do all the crap on a console without those add-ons. Ive spent countless hours just navigating the UI changing things about my character y'know? Just give me the choice. IDC if your Non-CP queue suffers. If you want to play No-CP, you'll have to wait a bit longer because well not as many people want to play with you. I can guarantee the CP queue will be much healthier because they're not forced to build switch going between Cyro and Battlegrounds.
deepseamk20b14_ESO wrote: »CP isn’t the issue. Pugs vs premades are. If you think the 30 CP you put into X that gave you 3.1% extra whatever is going to make you awesome....well, news flash, it’s not.
Hiero_Glyph wrote: »Emma_Overload wrote: »CP doesn't suit BattleGrounds at all. And I think splitting the queue would damage pop.
The progression argument is so wet, you still have your CP ticking away, and can go use it in PvE, or Vivec. Basically using that argument too are saying you want to smash low CP players and do so because of your CP. It's a odd agruement
That's a terrible argument, because you are basically walling off an important part of the game from CP players. i understand why some players want No-CP Battlegrounds, and that's fine, but the rest of us who enjoy our progression should ALSO have a CP option so we can enjoy Battlegrounds, too.
You have it backwards! How is having a no-CP BG walling off content? A player with 690 CP can easily play no-CP or CP, they just need to compensate for sustain. A player with only 200 CP has CP content restricted since they cannot simply add 490 CP to their account.
It seems to me that someone is so self-centered that they forgot to consider how a new player would ever play a CP-only BG. Seriously, start a new account (not a character) and go play BG right now. You tell us how much fun it is, and you would even have an understanding of the meta/mechanics already.
As I have already noted in other posts, I would rather have no-CP if that means ZOS can add more options to the BG gameplay due to a higher population size. Then again I'm thinking about what's best for the game mode, not just myself.
Emma_Overload wrote: »CP doesn't suit BattleGrounds at all. And I think splitting the queue would damage pop.
The progression argument is so wet, you still have your CP ticking away, and can go use it in PvE, or Vivec. Basically using that argument too are saying you want to smash low CP players and do so because of your CP. It's a odd agruement
That's a terrible argument, because you are basically walling off an important part of the game from CP players. i understand why some players want No-CP Battlegrounds, and that's fine, but the rest of us who enjoy our progression should ALSO have a CP option so we can enjoy Battlegrounds, too.