Im yearning for more hard core old school survival/exploration mechanics like no quest markers, no fast travel and ......darkness
Most games are going easy mode TBH and I say that as a casual myself.
Im yearning for more hard core old school survival/exploration mechanics like no quest markers, no fast travel and ......darkness
Is that a Dark Soul reference? Because it sounds like a Dark Souls reference. XD
But ESO has a very casual appeal. Tho I learned to like it (Especially now that I have two kids and one of them is a survivor with a lot of specific needs).
MMORPG are very expensive to create and sustain so they need to dumb things down to appeal to a much wide audience. I like that ESO appeal to both audiences quite well.
Hi Tamrielians;
This thought applies not only to ESO only but to RPG games in general.
I remember in Oblivion one of the racial passives for my Khajit was that the keen-eye cats could see in the dark, which was awesome I didn't need to worry about torches etc.
I personally miss the lack of dark spaces in modern RPG's. Having light as a resource to manage either through magic, torches/lanterns candles or heck bringing a khajit along, for me would be interesting and challenging and would create a deeper sense of discovery, with maybe big braziers you could light in areas you fight bosses.
I totally understand creating a MMO with light as a resource is nearly impossible to create in such a way so that players do not get annoyed, but as Im growing older Im yearning for more hard core old school survival/exploration mechanics like no quest markers, no fast travel and ......darkness
Just a thought...peace and happy new year for 2018!!!
Hi Tamrielians;
This thought applies not only to ESO only but to RPG games in general.
I remember in Oblivion one of the racial passives for my Khajit was that the keen-eye cats could see in the dark, which was awesome I didn't need to worry about torches etc.
I personally miss the lack of dark spaces in modern RPG's. Having light as a resource to manage either through magic, torches/lanterns candles or heck bringing a khajit along, for me would be interesting and challenging and would create a deeper sense of discovery, with maybe big braziers you could light in areas you fight bosses.
I totally understand creating a MMO with light as a resource is nearly impossible to create in such a way so that players do not get annoyed, but as Im growing older Im yearning for more hard core old school survival/exploration mechanics like no quest markers, no fast travel and ......darkness
Just a thought...peace and happy new year for 2018!!!
Not fully related to the topic but there is a very cool mechanic in one of the quests in Coldharbour - you navigate a dark(like DARK dark) place with a light to accompany you, however there are some spirits(?) in there running into which will extinguish your light or something along these lines...been a while since I've done it but I remember thinking it's a really cool mechanic that I wish they'd implement in some harder content(in that quest it's pretty much meaningless because you can do it flatout ignoring it and just running to questmarker in the dark spamming aoes or something). There's also a couple cool mechanics featuring proper darkness in School of Warriors(whatever its proper name is) in Crag iirc. CoS dungeon also has some but it's not really dark there so it doesn't count.
It's different from what you're talking about, just a memory that came to mind. I don't personally feel a particular attraction to needing light sources for exploration, but mechanics featuring total darkness can be very cool.