Haha, yeah. But for real, I mostly play solo my self and a thing you sadly see with far too many people is that they build so defensive that you end up in 1v1 being utterly pointless as you aren't able to kill each other. I get the point of playing like that when going up against superior numbers, but I just find it boring.
With the aoe cap going away the smallscalers or soloers will have more fun and more of a chance fighting groups of ppl.
With the aoe cap going away the smallscalers or soloers will have more fun and more of a chance fighting groups of ppl.
that's pretty wrong tho. When you play solo/ small scale and get chased by 10+, you will most likely be ranged by most of the ppl chasing you, you won't have 6+ ppl stacked in your aoe radius if you use aoe to begin with
Ultimate_Overlord wrote: »@Extinct_Solo_Player Victimize is a pleb with smelly feet that plays a cancer build and gets rekt by snipe.
I find it very ironic that some people in this thread call the "friendly behavior" amongst small scalers toxic.
Until 2 months ago I used to small scale on daily basis with 3 friends creating pvp by flipping resources at enemy back keeps. Not claiming we used to be the creme de la creme but at least we wanted to get action away from enemy zergs. This flipping used to work for me and my friends since the game launched. But not since they increased AP ticks on resources. People just lost all honor since that change: It didn't matter if we have already been fighting with 3 (without dedicated healer) against 10+ by kiting around a resource tower. The zerg would take the juicy resource tick and afterwards bother to fight 3 people who are already facing multiple enemies with all means possible. It even came to the point (That was when my friends quitted the game) when even salty guilds would come by and enter our tower to destro us down or put timed coldfire siege on us. There is so much salt and disrespect for players already fighting in incredible odds that its not even fun anymore. Maybe they are triggered by our names, maybe by our tabard (Jesuz Bandwagon) idk. But calling behavior like this "playing the game as intended" is simply ridiculous.
So yeah we used to appreciate when other small scale groups that came to have a look at our flipped resource moved on without participating in 3v10+ with siege support -.- ... So I guess the small scalers are the ones showing toxic behavior. And yeah: I don't have any respect for players who think its alright to jump on any fight no matter the odds just because the outnumbered guy has the "wrong" alliance.
Knootewoot wrote: »Does standing on top of a keep shooting fire balista's into a zerg count as 1 vs X ?
I saw you on Alessia farm the other evening on your sorc. Then I realised the other trillions of EP who were there couldn't kill you. So I kinda cloaked and left. Great player and lightyears ahead of me LOL
I saw you on Alessia farm the other evening on your sorc. Then I realised the other trillions of EP who were there couldn't kill you. So I kinda cloaked and left. Great player and lightyears ahead of me LOL
PvP in EU... it's just zergs and toxic players... and not to mention the lagg
Lieblingsjunge wrote: »I always leave players alone that I see fighting. Sadly, it sometimes ends up biting me in the butt. The guy you left alone the last time you saw him, will casually chase you with 5+ from Fare to Brindle Church.
Basically give everyone that's alone, a chance. I don't know how many times I approached a resource with a horse - just to stand there for a bit and watch the guy 1vX. That's how I met one of my old friends. Saw him and another dude 2v5 some people. Later I ran into them again, while I was kiting 4-5 enemies(I was alone at that point). They helped me kill them(ofc green alliance<3) and at some point they made an AD character and we had some really good fun fighting together after.
Personally, everyone who attempts 1vX, 2vX or ~max 4 in group these days - deserves the courtesy of not being tryharded.
As Fasold states, with Open-World builds, most duels against equally skilled opponents, ends in a draw. Which is rather meh. I've attempted some solo-skirmishes recently on resources. It's fun for a couple of minutes, when you fight off 2-3-4 people. But then, for some reason, the people get triggered and decides to bring 10 next time around. (Is that resource tick really that juicy? xD)
If a person is fighting alone(Unless I recognise the name from a zerg), I rarely bother to get involved. Even though I do end up leaving zerglings alone at times, that, as I said, won't hesitate to zerg you down next time- I still think it's worth it. Because as it's been said time and time again: You usually don't beat equally skilled players in Open-World builds.
Lieblingsjunge wrote: »I always leave players alone that I see fighting. Sadly, it sometimes ends up biting me in the butt. The guy you left alone the last time you saw him, will casually chase you with 5+ from Fare to Brindle Church.
Basically give everyone that's alone, a chance. I don't know how many times I approached a resource with a horse - just to stand there for a bit and watch the guy 1vX. That's how I met one of my old friends. Saw him and another dude 2v5 some people. Later I ran into them again, while I was kiting 4-5 enemies(I was alone at that point). They helped me kill them(ofc green alliance<3) and at some point they made an AD character and we had some really good fun fighting together after.
Personally, everyone who attempts 1vX, 2vX or ~max 4 in group these days - deserves the courtesy of not being tryharded.
As Fasold states, with Open-World builds, most duels against equally skilled opponents, ends in a draw. Which is rather meh. I've attempted some solo-skirmishes recently on resources. It's fun for a couple of minutes, when you fight off 2-3-4 people. But then, for some reason, the people get triggered and decides to bring 10 next time around. (Is that resource tick really that juicy? xD)
If a person is fighting alone(Unless I recognise the name from a zerg), I rarely bother to get involved. Even though I do end up leaving zerglings alone at times, that, as I said, won't hesitate to zerg you down next time- I still think it's worth it. Because as it's been said time and time again: You usually don't beat equally skilled players in Open-World builds.
That’s what I do too. I don’t attack a single player unless it’s a 1v1 or he attacks me. I thoroughly hate to get zerged down, so I don’t do it to others unless provoked.
Extinct_Solo_Player wrote: »For DC magicka warden i would add Calimantan because of his unique playstyle and ability to wipe more than 4 people with his ulti combo.