Aelakhaii_De_Mythos wrote: »Also @Ragnaroek93 is active sometimes dueling, top player.
I've seen this weird culture in PvP on US servers for other games.
'Respect the top players, the soloers, the known-names' etc. And this generally means not fighting them while they take down your allies...
In the long run this is only toxic. Not only does it give them an easy ride (which generally they don't want anyway). But it drives new players away as they are left by their allies to get owned by the oppositions top players.
You eventually end up with a PvP game when the only ones left are 'top players or respected soloers', and nobody fights anyone... They just jump around, waving at each other.
Just fight them ffs!
I've seen this weird culture in PvP on US servers for other games.
'Respect the top players, the soloers, the known-names' etc. And this generally means not fighting them while they take down your allies...
In the long run this is only toxic. Not only does it give them an easy ride (which generally they don't want anyway). But it drives new players away as they are left by their allies to get owned by the oppositions top players.
You eventually end up with a PvP game when the only ones left are 'top players or respected soloers', and nobody fights anyone... They just jump around, waving at each other.
Just fight them ffs!
couldnt be further from the truth. id never zerg some1 down that i know doesnt run with the zerg himself and who will never zerg me down either. thats called respect. the little brainless zergling *** tiers that will chase you through half cyrodiil with 20 ppl for dat 5ap deserve to get pooped on at every occasion possible. this goes for enemys and allies alike. idgaf about factions and that roleplay nonsense. all i care about is good fights and doing what all the mongoloids do and zerg everything on sight is extremely counter productive in that regard. its also not fun in the slightest bit.
I've seen this weird culture in PvP on US servers for other games.
'Respect the top players, the soloers, the known-names' etc. And this generally means not fighting them while they take down your allies...
In the long run this is only toxic. Not only does it give them an easy ride (which generally they don't want anyway). But it drives new players away as they are left by their allies to get owned by the oppositions top players.
You eventually end up with a PvP game when the only ones left are 'top players or respected soloers', and nobody fights anyone... They just jump around, waving at each other.
Just fight them ffs!
couldnt be further from the truth. id never zerg some1 down that i know doesnt run with the zerg himself and who will never zerg me down either. thats called respect. the little brainless zergling *** tiers that will chase you through half cyrodiil with 20 ppl for dat 5ap deserve to get pooped on at every occasion possible. this goes for enemys and allies alike. idgaf about factions and that roleplay nonsense. all i care about is good fights and doing what all the mongoloids do and zerg everything on sight is extremely counter productive in that regard. its also not fun in the slightest bit.
I've seen this weird culture in PvP on US servers for other games.
'Respect the top players, the soloers, the known-names' etc. And this generally means not fighting them while they take down your allies...
In the long run this is only toxic. Not only does it give them an easy ride (which generally they don't want anyway). But it drives new players away as they are left by their allies to get owned by the oppositions top players.
You eventually end up with a PvP game when the only ones left are 'top players or respected soloers', and nobody fights anyone... They just jump around, waving at each other.
Just fight them ffs!
couldnt be further from the truth. id never zerg some1 down that i know doesnt run with the zerg himself and who will never zerg me down either. thats called respect. the little brainless zergling *** tiers that will chase you through half cyrodiil with 20 ppl for dat 5ap deserve to get pooped on at every occasion possible. this goes for enemys and allies alike. idgaf about factions and that roleplay nonsense. all i care about is good fights and doing what all the mongoloids do and zerg everything on sight is extremely counter productive in that regard. its also not fun in the slightest bit.
Whut??
So in a game area designed for many vs many, its only allowed vs some people? You don't care about factions?? The whole point of them is to provide opponents and objectives to fight over. Its nothing to do with 'roleplay'. fyi. the majority of players in cyro find zerg vs zerg a lot of fun.
Another fun fact.. many of the players mentioned in the list often play in small-groups and will happily jump on any soloers they see.
Its dog eat dog, man - there are no stupid rule about who can fight who based on some hidden code.
You can leave them be if you want.. bu they'll just kill you after they finish dismantling the zerg you just let die.
All you want is the same thing in return - ie the good players to leave you be you so you can beat on the potatoes... Toxic, man.. Toxic. As soon as they all do that, its the end of open-world and it just becomes a big duelling arena..
You wanna duel - get out of Cyro and duel.
I've seen this weird culture in PvP on US servers for other games.
'Respect the top players, the soloers, the known-names' etc. And this generally means not fighting them while they take down your allies...
In the long run this is only toxic. Not only does it give them an easy ride (which generally they don't want anyway). But it drives new players away as they are left by their allies to get owned by the oppositions top players.
You eventually end up with a PvP game when the only ones left are 'top players or respected soloers', and nobody fights anyone... They just jump around, waving at each other.
Just fight them ffs!
I've seen this weird culture in PvP on US servers for other games.
'Respect the top players, the soloers, the known-names' etc. And this generally means not fighting them while they take down your allies...
In the long run this is only toxic. Not only does it give them an easy ride (which generally they don't want anyway). But it drives new players away as they are left by their allies to get owned by the oppositions top players.
You eventually end up with a PvP game when the only ones left are 'top players or respected soloers', and nobody fights anyone... They just jump around, waving at each other.
Just fight them ffs!
couldnt be further from the truth. id never zerg some1 down that i know doesnt run with the zerg himself and who will never zerg me down either. thats called respect. the little brainless zergling *** tiers that will chase you through half cyrodiil with 20 ppl for dat 5ap deserve to get pooped on at every occasion possible. this goes for enemys and allies alike. idgaf about factions and that roleplay nonsense. all i care about is good fights and doing what all the mongoloids do and zerg everything on sight is extremely counter productive in that regard. its also not fun in the slightest bit.
Whut??
So in a game area designed for many vs many, its only allowed vs some people? You don't care about factions?? The whole point of them is to provide opponents and objectives to fight over. Its nothing to do with 'roleplay'. fyi. the majority of players in cyro find zerg vs zerg a lot of fun.
Another fun fact.. many of the players mentioned in the list often play in small-groups and will happily jump on any soloers they see.
Its dog eat dog, man - there are no stupid rule about who can fight who based on some hidden code.
You can leave them be if you want.. bu they'll just kill you after they finish dismantling the zerg you just let die.
All you want is the same thing in return - ie the good players to leave you be you so you can beat on the potatoes... Toxic, man.. Toxic. As soon as they all do that, its the end of open-world and it just becomes a big duelling arena..
You wanna duel - get out of Cyro and duel.
I've seen this weird culture in PvP on US servers for other games.
'Respect the top players, the soloers, the known-names' etc. And this generally means not fighting them while they take down your allies...
In the long run this is only toxic. Not only does it give them an easy ride (which generally they don't want anyway). But it drives new players away as they are left by their allies to get owned by the oppositions top players.
You eventually end up with a PvP game when the only ones left are 'top players or respected soloers', and nobody fights anyone... They just jump around, waving at each other.
Just fight them ffs!
Whut??
So in a game area designed for many vs many, its only allowed vs some people? You don't care about factions?? The whole point of them is to provide opponents and objectives to fight over. Its nothing to do with 'roleplay'. fyi. the majority of players in cyro find zerg vs zerg a lot of fun.
Another fun fact.. many of the players mentioned in the list often play in small-groups and will happily jump on any soloers they see.
Its dog eat dog, man - there are no stupid rule about who can fight who based on some hidden code.
You can leave them be if you want.. bu they'll just kill you after they finish dismantling the zerg you just let die.
All you want is the same thing in return - ie the good players to leave you be you so you can beat on the potatoes... Toxic, man.. Toxic. As soon as they all do that, its the end of open-world and it just becomes a big duelling arena..
You wanna duel - get out of Cyro and duel.
Its simply cos I've seen in other games what open-world can become. I've also been one of the known players in that game, and been in situations where open-world has gone so far down that path, that the only way to actually get a fight was to challenge someone to a duel - cos either everyone knew (and respected) each other, or weren't known themselves, but knew that they couldn't beat the opposition alone and would get no help from allies if they tried, cos 'respect'
Result was, these players gave up, the known players stood around chatting and every now and then had a duel, got bored, left.. Game died.
I just don't want the same to happen to ESO. Large-scale is the bread and butter of cyro, and that means supporting your allies. Anything that undermines that is bad for the game IMHO.
Cos it ain't just the known small-scalers. There are plenty of wanna-be's who will show 'respect' by not fighting. I've just seen what too much of that kind of respect can ultimitely result in, and I don't like it.
Since seeing that, I'll go for anyone, as a matter of principle, I don't care what their name is.. But then I won't chase them more than a few yards tho either, cos that just ain't fun...
Signed,
A Zergling, and proud of it!
Honestly, I don`t really understand how people can see that as an issue. Every patch makes 1vX and smallscale harder and players that prefer this kind of playstyle leave the game left and right, take more and longer breaks or quit a long time ago because they already noticed that it will just get worse. And now we have only a couple 1vX players and only a small amount of smallscale players left on PC EU. And it definately doesn`t look like that ammount will increase...
So how could you be scared that the PvP in this game will end with players not attacking each other?? Looks more like zergs, zergs and more zergs to me...
For me personaly, this "weird culture" you describe is actually one of the last factors left in this game that I enjoy and that make 1vX more fun and less frustrating. I don`t care about any objective and just want to have fun fights where I am disadvantaged in terms of numbers and therefore challenged so I need to highly concentrate and play smart to have a positive outcome of the fight. But in specific circumstances you can do absolutely nothing to prevent a defeat which is frustrating and no fun at all. One of the circumstances is when you are facing several highly experienced pvp players (especially when they use TS or discord). Usually you can be happy if you manage to escape and only in rare cases exploit their Xv1 tunnelvison and let them make mistakes so you can for example push 1 of the bridge and fight the other.
Now 1vX and smallscale players know exactly what I just described. You usually can`t 1v2 players with the same skill level and they know that 1vX and smallscale is hard enough. A 1vX player is mostly fighting with a huge disadvantage..again why would I want to attack him? It`s no fun for me as a 1vX player and it`s not fun for the other guy 1vX ing when I am ruining his fights.
Now a couple more reasons why 1vX and smallscale players don`t attack each other:
- 1v1 on about the skillevel will usually last forever, especially with specific builds
- "respect" like: "I like what you are doing. It`s impressive. I rather watch your fights then trying to ruin it for you"
- Group cohesiveness: like "We are only a few 1vX and smallscale players left. we rather help each other"
Generally I feel that the small community (there is a lot of specific guilds for them btw) of 1vX and smallscale players has it`s own interesting dynamic that zerg players don`t even notice and probably never will. You know each other, you help each other out in fights and still sometimes have rivalries between different players or members of other guilds (even though they usually start by somebody not following the "smallscale pvp codex" ). It is also exactly why you might often see cross alliance fights. For example a DC 1vX player and an EP 1vX player fighting together against an AD zerg. Happens every day and is really fun to play.
- yes, the same skilllevel or counterbuilds can make 1v1 last very Long and pointless. but as soon as it is smallsacle and just only 2v2 fighting eachother, the Situation is already completly different
- just standind there and watching can also negatively influence the pvp experience of other Players, like i have discribed above. why dont just walk away, instead of being the first element in a chainreaction that turns a spot into a friendly Zone
- in some situations i dont really see the "help" in just watching eachother
personally i think a Little bit more rivalries between the smallscalers would be a very refreshing Impulse for the pvp experience. due to the lack of identification with your alliance most Players in pvp are already friends with all the other Players from different factions or even frequently swop alliances and Play with eachother. from the skill perspective, These fights between the different smallscale Groups could be among the most interesting, challenging, rewarding, and skill improving fights for These Players.