Ragnarock41 wrote: »SO, I'm guessing you're one of those root spammers or a very salty mDk, which one is it?
Neither, you don't have anything constructive to add? That's a shame.
Roots are pretty well balanced after the bombard changes and the immunity after a dodge roll was added.
Roots and snares are far from beeing well ballanced. If they would then Your QQ abour Forward Momentum wouldnt exist. You know perfectly that roots and snares are too strong hence You perfectly know this is the reason why skill that can counter it is strong also. You wouldnt complain about counter to weak controlling effects. Forward Momentum isnt the problem it's just result of snares and roots beeing overpowered and problematic in current state of the game.
Zenimax should implement 4+ seconds immunity to snares and root if currently applied snare or root will finish it duration and minor/major category for snares long time ago. 2 seconds immobilize immunity after dodge is laughable half baked solution. It's sick that someone can constantly keep root/snare on enemie that basicly makes this person target practice.
You know what is really sick? with forward momentum and an expedition pot you can have the same effect of rapid maneuver while using all your abilities.
Maybe you would prefer it to be balanced in the same way as rapid maneuver? I wouldn't, but if you all keep insisting....
You actually compare skill that was main tool for zergs to skill that works for 1 player.
It's the only other ability that gives long term snare/root immunity and speed. (shuffle will be difficult to keep the immunity active so it's not really comparable) .... and it's always been balanced by it wearing off if you attack.
It was ballanced to fade away when You attack because it was AoE with 30 seconds immunity+speed buff. Here You have 8 seconds single target immunity buff. How can You even compare 30 seconds to 8 calling them both "long term" ones is beyond me. You are comparing skills that shouldnt be compared like I mentioned earlier it's like comparing old Purge to current Extended Ritual. Yes both do similar thing but under so different conditions that comparing both is pointless.
I can't deal with this bias. Its clear you just want to rootspam in stead of learning how to properly kite your opponent. Stop suggesting ridiculous changes like this. You obviously have only taken one perspective into consideration: your own. Please take a look at the bigger picture.Maybe I need to clarify, I think it should keep the 8 second snare immunity.
Immobilize is a different mechanic.
There's a lot of posts too focused on snares.
I can't deal with this bias. Its clear you just want to rootspam in stead of learning how to properly kite your opponent. Stop suggesting ridiculous changes like this. You obviously have only taken one perspective into consideration: your own. Please take a look at the bigger picture.Maybe I need to clarify, I think it should keep the 8 second snare immunity.
Immobilize is a different mechanic.
There's a lot of posts too focused on snares.
Yes. And since you are suggesting the removal of root immunity from FM, you must suck at it.I can't deal with this bias. Its clear you just want to rootspam in stead of learning how to properly kite your opponent. Stop suggesting ridiculous changes like this. You obviously have only taken one perspective into consideration: your own. Please take a look at the bigger picture.Maybe I need to clarify, I think it should keep the 8 second snare immunity.
Immobilize is a different mechanic.
There's a lot of posts too focused on snares.
properly kite? LOL
also, on I use forward momentum on more than one character, and have done so for a very long time.
arkansas_ESO wrote: »Why? Roots are strong enough as is. They don't need a buff.
Yes. And since you are suggesting the removal of root immunity from FM, you must suck at it.I can't deal with this bias. Its clear you just want to rootspam in stead of learning how to properly kite your opponent. Stop suggesting ridiculous changes like this. You obviously have only taken one perspective into consideration: your own. Please take a look at the bigger picture.Maybe I need to clarify, I think it should keep the 8 second snare immunity.
Immobilize is a different mechanic.
There's a lot of posts too focused on snares.
properly kite? LOL
also, on I use forward momentum on more than one character, and have done so for a very long time.
I'm not going to explain to you how to utilize your classes skills to be able to kite, escape and give yourself time to recover before the next attack.Yes. And since you are suggesting the removal of root immunity from FM, you must suck at it.I can't deal with this bias. Its clear you just want to rootspam in stead of learning how to properly kite your opponent. Stop suggesting ridiculous changes like this. You obviously have only taken one perspective into consideration: your own. Please take a look at the bigger picture.Maybe I need to clarify, I think it should keep the 8 second snare immunity.
Immobilize is a different mechanic.
There's a lot of posts too focused on snares.
properly kite? LOL
also, on I use forward momentum on more than one character, and have done so for a very long time.
You can't kite in this game, you can slow them down... you know.. if you can root them... because gap closers.
If you mean using LoS, that's not kiting.
I'm not going to explain to you how to utilize your classes skills to be able to kite, escape and give yourself time to recover before the next attack.Yes. And since you are suggesting the removal of root immunity from FM, you must suck at it.I can't deal with this bias. Its clear you just want to rootspam in stead of learning how to properly kite your opponent. Stop suggesting ridiculous changes like this. You obviously have only taken one perspective into consideration: your own. Please take a look at the bigger picture.Maybe I need to clarify, I think it should keep the 8 second snare immunity.
Immobilize is a different mechanic.
There's a lot of posts too focused on snares.
properly kite? LOL
also, on I use forward momentum on more than one character, and have done so for a very long time.
You can't kite in this game, you can slow them down... you know.. if you can root them... because gap closers.
If you mean using LoS, that's not kiting.
arkansas_ESO wrote: »Why? Roots are strong enough as is. They don't need a buff.
I think it would be more of a heavy armor nerf than a buff to roots.
Yes. And since you are suggesting the removal of root immunity from FM, you must suck at it.I can't deal with this bias. Its clear you just want to rootspam in stead of learning how to properly kite your opponent. Stop suggesting ridiculous changes like this. You obviously have only taken one perspective into consideration: your own. Please take a look at the bigger picture.Maybe I need to clarify, I think it should keep the 8 second snare immunity.
Immobilize is a different mechanic.
There's a lot of posts too focused on snares.
properly kite? LOL
also, on I use forward momentum on more than one character, and have done so for a very long time.
You can't kite in this game, you can slow them down... you know.. if you can root them... because gap closers.
If you mean using LoS, that's not kiting.
Ragnarock41 wrote: »SO, I'm guessing you're one of those root spammers or a very salty mDk, which one is it?
Neither, you don't have anything constructive to add? That's a shame.
Roots are pretty well balanced after the bombard changes and the immunity after a dodge roll was added.
I think there is actually a problem with Forward Momentum: it is a singular way to remove snares and immobilizations from the game tied to a certain skill line.
I would actually argue that we need more ways to remove snares/immobilizations that would unlock it beyond people who are willing to use 2H or become a vampire. Snares and immobilizations are already ridiculously strong (requiring you to run said skills in the first place). We need more options for snare/root immunity.
Ragnarock41 wrote: »SO, I'm guessing you're one of those root spammers or a very salty mDk, which one is it?
DrInsanity666 wrote: »
Remove immobilize immunity from forward momentum, keep the snare immunity, extend the immunity duration.
I think this would help balance out the heavy armor 2h *immune to everything* builds.
Ragnarock41 wrote: »SO, I'm guessing you're one of those root spammers or a very salty mDk, which one is it?