ESO Live January 4th Summary

  • Iluvrien
    Iluvrien
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    Iluvrien wrote: »
    And here was I thinking that ZOS had run out of ways to further devalue crafting. I should have known better.

    Except... how many players will actually have more than one Master Crafter, and more than one that knows most or all motifs?
    I have one Master, who doesn't yet know ALL motifs - the addition of new ones is too fast to keep up with, especially since I'm not going to spend huge amounts of gold on DLC drops. And my other 8 toons, while they're usually always researching items, I won't ever do Nirn items on any of them. And they learn only cheap motifs I can't be bothered listing, like Mercenary.

    Me. I have 5 characters who have 50 in their craft skills and three who have been working on their motifs. I know that I am not the only one, but since I haven't done a full survey of the entire playerbase I am not about to make an appeal to majority here.
    As a (small) plus, if you got a particular high priced motif page and accidentally read it on the wrong character, it's now worth something.

    O.o .. have you ever actually done this? Yourself I mean. If I have a high-priced motif page then I am extra careful with it. It either goes to the character who needs to read it, or into my bank. The chance of any other outcome is pretty much nil*.

    [*allowing for factors such as my baby son smashing the keyboard, single-key sized meteorites, acts of deity etc.]
    So IMO I don't think it devalues crafting any further than it is now.

    Your points above refer to a crafter on their own, and the effects this system will have on that one crafter.

    The effects of this will be felt in terms of the motif economy and the crafting economy (what's left of it):

    Motif Economy: There will be a short-term run on motifs that will, likely, drive up prices as things get scarce after release. However, since only one motif will be needed by each player, instead of each character, the eventual prospect for this market is negative. Every sale that might have been made based on a player investing even a single gold piece in buying a motif for another one of their characters... may well now not take place. Why both learning a motif when you can craft in your race-base style and then use an outfit to make it look the way you want?

    Crafting Economy: I've had orders in the past that were entirely based on motif. Good luck with that. It is more likely that another player will buy the motif themselves (and thus be able to use it at any time) rather than track down a crafter who will then make them the specific armour piece required (and have to repeat that any time they want to reuse/change the piece).

    IMO this devalues the effort put in by players like me to have motifs on more than one character, it will devalue the motif market and it will (further) devalue the crafting economy as a whole.

    I would prefer a LOTRO style outfit system, but even if they just removed the account-wide motif access then I would be much MUCH happier about this.
  • Xoelarasizerer
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    Changing weapon styles and weapon dyes included in the outfit system?
    ESO for immediate 2018 GOTY, right here (and we ain't even gotten to Summerset, yet!)

    giphy.gif


    Edited by Xoelarasizerer on January 5, 2018 1:22PM
  • Dracane
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    Alcast wrote: »
    Khajiit has thoughts. Questions. Things with pictures.

    Is it possible to use the outfit system to mix a store costume with a piece of armour - say a pretty dress and a level 14 Khajiit style helmet ... ?

    If the home is already full will this one need to remove some of her fishes and yarn to make room for the chests?

    Will the chests obtained from crafting writs grumpy elf be bound or can we sell them on as with the crafting stations?

    Yours with paws
    Santie Claws

    I do not think so, Lambert explained the hirarchy: Costumes overwrite Outfits, Outfits overwrite Armor. So you could prolly wear a costume hat over a outfit but not the other way around

    Yep, you cannot mix costumes and normal gear.
    The outfit system will not change the current hirarchy. Costumes will still override gear.
    Edited by Dracane on January 5, 2018 1:24PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Vaoh
    Vaoh
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    Changing weapon styles and weapon dyes included in the outfit system?
    ESO for immediate 2018 GOTY, right here (and we ain't even gotten to Summerset, yet!)

    giphy.gif


    ^^^^
  • Carbonised
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    Iluvrien wrote: »
    Iluvrien wrote: »
    And here was I thinking that ZOS had run out of ways to further devalue crafting. I should have known better.

    Except... how many players will actually have more than one Master Crafter, and more than one that knows most or all motifs?
    I have one Master, who doesn't yet know ALL motifs - the addition of new ones is too fast to keep up with, especially since I'm not going to spend huge amounts of gold on DLC drops. And my other 8 toons, while they're usually always researching items, I won't ever do Nirn items on any of them. And they learn only cheap motifs I can't be bothered listing, like Mercenary.

    Me. I have 5 characters who have 50 in their craft skills and three who have been working on their motifs. I know that I am not the only one, but since I haven't done a full survey of the entire playerbase I am not about to make an appeal to majority here.
    As a (small) plus, if you got a particular high priced motif page and accidentally read it on the wrong character, it's now worth something.

    O.o .. have you ever actually done this? Yourself I mean. If I have a high-priced motif page then I am extra careful with it. It either goes to the character who needs to read it, or into my bank. The chance of any other outcome is pretty much nil*.

    [*allowing for factors such as my baby son smashing the keyboard, single-key sized meteorites, acts of deity etc.]
    So IMO I don't think it devalues crafting any further than it is now.

    Your points above refer to a crafter on their own, and the effects this system will have on that one crafter.

    The effects of this will be felt in terms of the motif economy and the crafting economy (what's left of it):

    Motif Economy: There will be a short-term run on motifs that will, likely, drive up prices as things get scarce after release. However, since only one motif will be needed by each player, instead of each character, the eventual prospect for this market is negative. Every sale that might have been made based on a player investing even a single gold piece in buying a motif for another one of their characters... may well now not take place. Why both learning a motif when you can craft in your race-base style and then use an outfit to make it look the way you want?

    Crafting Economy: I've had orders in the past that were entirely based on motif. Good luck with that. It is more likely that another player will buy the motif themselves (and thus be able to use it at any time) rather than track down a crafter who will then make them the specific armour piece required (and have to repeat that any time they want to reuse/change the piece).

    IMO this devalues the effort put in by players like me to have motifs on more than one character, it will devalue the motif market and it will (further) devalue the crafting economy as a whole.

    I would prefer a LOTRO style outfit system, but even if they just removed the account-wide motif access then I would be much MUCH happier about this.

    Agreed. Crafting as a business/way of playing was already on life support. And as much as I look forward to custom outfits for my character, this system finally killed off my crafting business.

    9 trait crafters are common as dirt these days, you can even do trait research through crown store or gold bought scrolls, the only thing I/we had going was collecting rare motifs and offering them along our crafting services.

    Now every old joe can pick up a motif page and unlock that slot for all his 14 characters. Why pay premium price for a custom piece of equipment any more, when you can just buy a cheap basic racial motif piece of armor, or even get it made for free by a guildie, and then custom change its appearance as much as you like.

    - Master Crafters will lose the little business they had left
    - After the initial motif frenzy, motifs will be worth little to nothing
    - Style stones are now junk items

    Edited by Carbonised on January 5, 2018 1:35PM
  • Delpi
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    Can we use a part of a costume we own into the outfit system??? Please, please make it happen! @ZOS_GinaBruno
    "I used to be an adventurer like you. Then I took an arrow in the knee..."
  • Carbonised
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    Delpi wrote: »
    Can we use a part of a costume we own into the outfit system??? Please, please make it happen! @ZOS_GinaBruno

    No. you can pick one of the other 270 helms and hats.
  • SirCritical
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    What's when changing bars (weapons) ? Will the 'costumes' contain 2 weapon sets? Or the 2nd bar will be the original, 'non-transmogrified' weapon? What will happen if I create a costume for a DW setup (let's say I 'create' daggers from axes), but I pickup a bow (what can't be 'hidden' by a DW costume)? The weapon transmog will be overridden by the new weapon, so only the armorpieces will be costumed?
  • SirCritical
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    Dracane wrote: »
    Wait so I can duel wield axes in cyrodiil but make them look like swords?

    *braces for CE claims*

    Exactly, you can :)
    Remember though: You can make one handed weapons like swords look like other 1 handed weapons only (daggers, axes, maces) and the same goes for 2 handed weapons.

    How about shields? :D
  • Dracane
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    Dracane wrote: »
    Wait so I can duel wield axes in cyrodiil but make them look like swords?

    *braces for CE claims*

    Exactly, you can :)
    Remember though: You can make one handed weapons like swords look like other 1 handed weapons only (daggers, axes, maces) and the same goes for 2 handed weapons.

    How about shields? :D

    Shields are their own weapon family. You can change their style, but they will still look like shields.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • zaria
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    Iluvrien wrote: »
    Iluvrien wrote: »
    And here was I thinking that ZOS had run out of ways to further devalue crafting. I should have known better.

    Except... how many players will actually have more than one Master Crafter, and more than one that knows most or all motifs?
    I have one Master, who doesn't yet know ALL motifs - the addition of new ones is too fast to keep up with, especially since I'm not going to spend huge amounts of gold on DLC drops. And my other 8 toons, while they're usually always researching items, I won't ever do Nirn items on any of them. And they learn only cheap motifs I can't be bothered listing, like Mercenary.

    Me. I have 5 characters who have 50 in their craft skills and three who have been working on their motifs. I know that I am not the only one, but since I haven't done a full survey of the entire playerbase I am not about to make an appeal to majority here.
    As a (small) plus, if you got a particular high priced motif page and accidentally read it on the wrong character, it's now worth something.

    O.o .. have you ever actually done this? Yourself I mean. If I have a high-priced motif page then I am extra careful with it. It either goes to the character who needs to read it, or into my bank. The chance of any other outcome is pretty much nil*.

    [*allowing for factors such as my baby son smashing the keyboard, single-key sized meteorites, acts of deity etc.]
    So IMO I don't think it devalues crafting any further than it is now.

    Your points above refer to a crafter on their own, and the effects this system will have on that one crafter.

    The effects of this will be felt in terms of the motif economy and the crafting economy (what's left of it):

    Motif Economy: There will be a short-term run on motifs that will, likely, drive up prices as things get scarce after release. However, since only one motif will be needed by each player, instead of each character, the eventual prospect for this market is negative. Every sale that might have been made based on a player investing even a single gold piece in buying a motif for another one of their characters... may well now not take place. Why both learning a motif when you can craft in your race-base style and then use an outfit to make it look the way you want?

    Crafting Economy: I've had orders in the past that were entirely based on motif. Good luck with that. It is more likely that another player will buy the motif themselves (and thus be able to use it at any time) rather than track down a crafter who will then make them the specific armour piece required (and have to repeat that any time they want to reuse/change the piece).

    IMO this devalues the effort put in by players like me to have motifs on more than one character, it will devalue the motif market and it will (further) devalue the crafting economy as a whole.

    I would prefer a LOTRO style outfit system, but even if they just removed the account-wide motif access then I would be much MUCH happier about this.
    Dont see any issue with account wide access to motifs for this.
    LOTRO system would let you buy crafted gear to use as outfits. this would typical be cp150 or lower gear there the only benefit was the motif. In ESO you need to know the motif on one character this would be on you main crafter who would also make crafted gear. Crafting economy is dead as half the high level players can make julianos and hurdling and you go to guild members who just want an tip for doing it.

    Require that the character knew the motif would be seriously annoying.

    However I don't see how this has negative impact, more players would be buying motifs, crafted sets will not take an huge hit, main benefit is that they are easy to get and easy to adjust around, yes some wear them just for the look.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    What's when changing bars (weapons) ? Will the 'costumes' contain 2 weapon sets? Or the 2nd bar will be the original, 'non-transmogrified' weapon? What will happen if I create a costume for a DW setup (let's say I 'create' daggers from axes), but I pickup a bow (what can't be 'hidden' by a DW costume)? The weapon transmog will be overridden by the new weapon, so only the armorpieces will be costumed?
    Good question hopefully it would also hold back bar, note that for magic builds its nice to have very different staffs is nice so you know who you are on without looking at the bar.
    if you swap out a weapon to another class like bow for sword and board the outfit will be disabled.
    not sure that happen if you swap DW for S&B, perhaps main hand will still be the style dagger :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ley
    Ley
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    I recall them mentioning a beef jerky mount; I am intrigued.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I just can't wait till monday!!!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • casualgamer666
    casualgamer666
    Soul Shriven
    thanks for this, I tried to watch it this morning but the quality was terrible.
  • Vaoh
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    Just watched the ESO Live. Next patch looks amazing.
  • ThinkerOfThings
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    Iluvrien wrote: »
    *allowing for factors such as my baby son smashing the keyboard, single-key sized meteorites, acts of deity etc.*

    You forgot to mention "Act of Cat"....

    "Your adorable fluffy but ARRRRRGH!"

    *Shake fist in air*
    "It is very, very sad being mortal. There is happiness, yes. But mostly sadness. As I have said, count only the happy hours." - Vivec
    XBOX - EP: Sen Sadri ( DE NB )
  • MythicEmperor
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    Best stream ever . @ZOS_GinaBruno , @ZOS_RichLambert and @ZOS_JessicaFolsom , thank you so much for doing the show despite technical issues . Great announcements ! Thank you for listening and giving house storage , transmog costumes and all the help for new players learning to make builds . Amazing showcase tonight .

    Yeah, it’s definitely my favorite since they revealed ESO: Morrowind.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • red_emu
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    LadyAstrum wrote: »
    red_emu wrote: »
    Just a bit of a shame that it will cost gold. My characters are always broke :neutral: to create any costume with fancier styles (only ones that have texture resolution and mesh better than Pong) it will cost around 14000 gold :neutral:

    Go and earn some gold then!

    Any advice on that apart from spending ages playing with market stock? Not all of us have time to play as much as we'd like :neutral:
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • adriant1978
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    Dracane wrote: »
    Drake pet

    What is this? There will be such raging from the lore nerds if it's an actual dragon.
  • Iluvrien
    Iluvrien
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    zaria wrote: »
    Iluvrien wrote: »
    Iluvrien wrote: »
    And here was I thinking that ZOS had run out of ways to further devalue crafting. I should have known better.

    Except... how many players will actually have more than one Master Crafter, and more than one that knows most or all motifs?
    I have one Master, who doesn't yet know ALL motifs - the addition of new ones is too fast to keep up with, especially since I'm not going to spend huge amounts of gold on DLC drops. And my other 8 toons, while they're usually always researching items, I won't ever do Nirn items on any of them. And they learn only cheap motifs I can't be bothered listing, like Mercenary.

    Me. I have 5 characters who have 50 in their craft skills and three who have been working on their motifs. I know that I am not the only one, but since I haven't done a full survey of the entire playerbase I am not about to make an appeal to majority here.
    As a (small) plus, if you got a particular high priced motif page and accidentally read it on the wrong character, it's now worth something.

    O.o .. have you ever actually done this? Yourself I mean. If I have a high-priced motif page then I am extra careful with it. It either goes to the character who needs to read it, or into my bank. The chance of any other outcome is pretty much nil*.

    [*allowing for factors such as my baby son smashing the keyboard, single-key sized meteorites, acts of deity etc.]
    So IMO I don't think it devalues crafting any further than it is now.

    Your points above refer to a crafter on their own, and the effects this system will have on that one crafter.

    The effects of this will be felt in terms of the motif economy and the crafting economy (what's left of it):

    Motif Economy: There will be a short-term run on motifs that will, likely, drive up prices as things get scarce after release. However, since only one motif will be needed by each player, instead of each character, the eventual prospect for this market is negative. Every sale that might have been made based on a player investing even a single gold piece in buying a motif for another one of their characters... may well now not take place. Why both learning a motif when you can craft in your race-base style and then use an outfit to make it look the way you want?

    Crafting Economy: I've had orders in the past that were entirely based on motif. Good luck with that. It is more likely that another player will buy the motif themselves (and thus be able to use it at any time) rather than track down a crafter who will then make them the specific armour piece required (and have to repeat that any time they want to reuse/change the piece).

    IMO this devalues the effort put in by players like me to have motifs on more than one character, it will devalue the motif market and it will (further) devalue the crafting economy as a whole.

    I would prefer a LOTRO style outfit system, but even if they just removed the account-wide motif access then I would be much MUCH happier about this.
    Dont see any issue with account wide access to motifs for this.
    LOTRO system would let you buy crafted gear to use as outfits. this would typical be cp150 or lower gear there the only benefit was the motif. In ESO you need to know the motif on one character this would be on you main crafter who would also make crafted gear. Crafting economy is dead as half the high level players can make julianos and hurdling and you go to guild members who just want an tip for doing it.

    And this change will make it less dead how?

    Making it an LOTRO-style system might actually get some crafting trade moving again as people might actually buy a piece of armour that had the right look. That way crafters who had a wide range of motifs known would gain some value again. The current incarnation of the system does none of this.
    zaria wrote: »
    Require that the character knew the motif would be seriously annoying.

    Just like it is seriously annoying that one character knows a trait that another one does? Or that one character is a DK and the other is a NB? Character level separation is only annoying to the people who care nothing for characters as characters and only as assemblages of numbers.
    zaria wrote: »
    However I don't see how this has negative impact, more players would be buying motifs, crafted sets will not take an huge hit, main benefit is that they are easy to get and easy to adjust around, yes some wear them just for the look.

    Motif buying will be a short term effect, as described in the post you actually quoted.
    Crafted sets will continue to be useful purely for their stats, rather than adding value by making the appearance important too.

    Please, ZOS, make this a positive for the crafting community!
  • Taleof2Cities
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    Iluvrien wrote: »
    Motif Economy: There will be a short-term run on motifs that will, likely, drive up prices as things get scarce after release. However, since only one motif will be needed by each player, instead of each character, the eventual prospect for this market is negative. Every sale that might have been made based on a player investing even a single gold piece in buying a motif for another one of their characters... may well now not take place. Why both learning a motif when you can craft in your race-base style and then use an outfit to make it look the way you want?

    As a master crafter, I don't think the long term market on motifs is as bearish as you describe.

    First of all, full motif books are super helpful for Alt characters aspiring for equipment master writ drops. For a better shot at those, it's best to have as many motifs as possible learned. Not to mention the fact that ZOS manages to release a few new motifs every major patch. And after that, there are still other motifs that are difficult to acquire in-game: Buoyant Armiger, Silken Ring ... even Yokudan with no guaranteed drop after a very long Craglorn daily. When one player finishes collecting all 14 pages, another new player has just logged into the game for the first time.

    Second, not every player is going to just have one costume template.

    Third, not every player will keep the same costume template for the rest of their playing days on ESO.

    Fourth, achievement hunters will still require the full motif to clear the achievement.

    Iluvrien wrote: »
    Crafting Economy: I've had orders in the past that were entirely based on motif. Good luck with that. It is more likely that another player will buy the motif themselves (and thus be able to use it at any time) rather than track down a crafter who will then make them the specific armour piece required (and have to repeat that any time they want to reuse/change the piece).

    I have equally received a lot of crafting orders where the player has a specific motif in mind ... but doesn't have the required traits researched to craft the armor set they need. Not all players magically start with 9 traits researched.

    Bottom line: I support gameplay that helps us crafters too.

    But, just wanted to head off the LOTRO promotional banter ... since (1) none of us have had a chance to actually work with the costume templates yet, and (2) ZOS reserves the right to make changes before it goes Live.

    Edited by Taleof2Cities on January 6, 2018 2:16AM
  • WhiteCoatSyndrome
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    @red_emu Steal things. One green legerdemain item is 100 gold, and blues are 250 each. Skip over the white items you find. Occasionally you may even find a rare furnishing recipe which you can then sell for more gold.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
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