for the 1.5 x 10^45 time, NO.

TheShadowScout wrote: »Bows and staves have extra range, 2H has more damage per blow... that balances the lack of a second weapon set piece and trait.
They should at LEAST add a dual wield type of weapon for Magicka users....wands??
II dont think its quite balanced for stamina user and tanks having an option to do a 2 set bonus but a magicka user is screwed using a stamina weapon just for the set bonus
So you all know Rich Lambert said in todays live stream it has been something they have thrown around but nothing as if it is coming or not.
And I say no cause it would create an imbalance unless they brought its natural damage down to 1 handed weapons and gave it a 6% increase from a passive to make it equal to dual wield other wise it would become super op.
That depends entirely upon the situation.Sordidfairytale wrote: »TheShadowScout wrote: »Bows and staves have extra range, 2H has more damage per blow... that balances the lack of a second weapon set piece and trait.
That hardly balances a second weapon set piece and trait...
Dual wield has unique consequences (both negative and positive).could you explain your reasoning? the idea of having set balance be independent of weapon class seems reasonable (regardless of whether that's 11 or 12 pieces for everyone to work with), and I don't see how it negatively impacts customization.Seriously, this whole idea never had any traction. Might as well throw out any sort of character customization and go back to Quake 3.
By taking away uniqueness and making everything the same (all weapons count as two pieces) you are *reducing* build diversity.
People want 2H to count as two so they can get the positive from dual wield (2 full sets + monster) without having to actually chose dual wield, thus avoiding the negatives.
They aren't asking this to "balance" the game, they are asking this because they want the benefits from a different play-style without the consequences of actually choosing that play-style.
Sheezabeast wrote: »No, and this topic is soooo old and silly. If you want 2, use Dw or SnB. Choosing a 2h has its benefits and downsides, as it should.
Emma_Overload wrote: »Sheezabeast wrote: »No, and this topic is soooo old and silly. If you want 2, use Dw or SnB. Choosing a 2h has its benefits and downsides, as it should.
This isn't a dead horse, and this issue isn't going away. Some classes like Magicka Sorc are forced to use destro staff because we need a spammable. It's ridiculous that we don't have the same variety of gear options that other classes do.
@pauli133could you explain your reasoning? the idea of having set balance be independent of weapon class seems reasonable (regardless of whether that's 11 or 12 pieces for everyone to work with), and I don't see how it negatively impacts customization.Seriously, this whole idea never had any traction. Might as well throw out any sort of character customization and go back to Quake 3.
Dual wield has unique consequences (both negative and positive).
By taking away uniqueness and making everything the same (all weapons count as two pieces) you are *reducing* build diversity.
People want 2H to count as two so they can get the positive from dual wield (2 full sets + monster) without having to actually chose dual wield, thus avoiding the negatives.
They aren't asking this to "balance" the game, they are asking this because they want the benefits from a different play-style without the consequences of actually choosing that play-style.
327 thoughts on the topic, which is coincidentally also the number of threads on the subject that already exist on the forum and no, most people still don't like the idea, no matter how many times the same question is repeated by the same 5 players over and over again.Thoughts on this topic?
TheShadowScout wrote: »That depends entirely upon the situation.Sordidfairytale wrote: »TheShadowScout wrote: »Bows and staves have extra range, 2H has more damage per blow... that balances the lack of a second weapon set piece and trait.
That hardly balances a second weapon set piece and trait...
I am guessing, you never yet PvPed defending a keep, right? Having heavy attacks with -range- is a great thing up on the wallsAnd we all recall when WB spam -ruled- cyrodil... and 2H is still on top of many things despite that having been nerfed (as was quite obviously gonna happen).
But in the end... look at what works, people play that. And considering the -huge- number of magica builds getting their jollies from heavy magica recovery attacks that way, I daresay staves are not in the least lacking compared to S&B and DW...
Bows... well, a case could be made for those. -winces, since main character PvPlays as archer-
Point is, if those were "hardly balanced", they would not be so darn successful. So logic dictates they -are- balanced, for the most part anyhow, and its just the many, many people who use them being envious of the last little advantage the other weapons have...
All I see 'no' people saying is 'because balance', but nobody actually gives credible example one about just what 'balance' is being preserved here.
I'd like some actual examples to consider, because otherwise, I don't believe you and I'm not taking your word for it.
LiquidPony wrote: »All I see 'no' people saying is 'because balance', but nobody actually gives credible example one about just what 'balance' is being preserved here.
I'd like some actual examples to consider, because otherwise, I don't believe you and I'm not taking your word for it.
That's because it's so blatantly obvious that it shouldn't need to be explained.
In fact, "blatantly obvious" is an understatement. It's self-evident.
Do you really need someone to give you "examples" of how massively buffing all 2H builds affects the balance of the game?
But, there's no reason it can't happen. We'd just need ZOS to rebalance pretty much every single buff, bonus, passive, and skill in the game. No big deal.