ESO is having an identity crisis and IT NEEDS YOUR HELP!

  • Pr0Skygon
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    imo what makes eso interesting for a wide variety of people is that while it doesn't outperform in a specific area it also doesn't underperform - it does everything just good enough to be attractive for just about anybody

    The steam launcher is actually pretty terrible, not gonna lie. It's way worse than BDO and FF14.

    The main story hasn't had an update for 3 years now.

    A lot of useless item sets and skills.

    Many are still furious about ZOS changed the animation after Dark Brotherhood patch, which makes the animation a lot more clunky, and truly laughable sometimes. NOTE: this is comparing ESO to itself before Thieves Guild DLC, not comparing it to any other game.

    Just to name a few flaws.
    These might sound quite nitpicking (because they are), but the fact that these issue could have been fixed a long time ago is why people are pissed. Instead we have loot boxes, more DLCs and more blocked features behind ESO+ (Costume dye, more bank space,....)
  • Pr0Skygon
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    Tannus15 wrote: »
    Sometimes doing everything well is better than doing one thing fantastically.

    ESO might not be the best at any one thing, but it's definitely the best at everything.

    Gotta be honest, these ideas are complete opposite to Marketing and Consumer Behavior 101 (Yes, I'm a nerd).
    That being said, I can't say that you're wrong, nor you don't have a point.
    Well, maybe we can hope that ESO might become the best jack of all trait MMORPG?
  • Pr0Skygon
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    Tasear wrote: »
    It's customization and exploration, with a touch of social media feel.

    Seems legit enough. Totally better than "Join us for 10 millions stories".
  • Goshua
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    Pr0Skygon wrote: »
    For example: My GOTY 2017 is Nier Automata

    That actually looks a lot of fun, robobutts and all

  • Pr0Skygon
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    Goshua wrote: »
    Pr0Skygon wrote: »
    For example: My GOTY 2017 is Nier Automata

    That actually looks a lot of fun, robobutts and all

    Comes for the robobutts.
    Stays for the feels :wink:
  • Aliyavana
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    did you just call wow's story better than eso?
  • Pr0Skygon
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    aliyavana wrote: »
    did you just call wow's story better than eso?

    Yeah.
    I'll give WOW: Legion a solid 9 for story.
    And ESO an 8.
  • Kiara
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    Some ideas are quite good actually :)
  • Ch4mpTW
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    It would be awesome if we could have BDO's combat and graphics , GWII open world , Secret World quest writers in ESO's Lore . That would be the all star MMO .

    Agreed. Things would make this game so much better.

    I know this might sound crazy, but I’ve as of lately come to find that a “pseudo-MMO” is way more fun than an actual MMO. To be more precise, the .hack//G.U. games in the form of .hack//G.U. Last Recode. It’s crazy how a game made to simulate MMO’s can be better than the real thing.
  • altemriel
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    Pr0Skygon wrote: »
    WOW, FF14 have superb story telling.
    GW2 has Living Story with new maps, new stories.
    BDO, Blade and Soul have action-packed combat.
    ESO has... a truckload of DLC?

    Don't get me wrong, I love ESO for what it is (with a few complaints here and there). That being said, ESO is like a highschool kid, it tries to do everything, but excels at nothing.
    Story? Nope, the writing is good, but nowhere near the scope of WOW or FF14, also, the presentations are sometime just laughable.
    Combat? Nope, nowhere near BDO, some might even say GW2 has more fluid combat (I personally still like ESO better than GW2).
    PvE? Maybe, Maelstrom Arena and the new Asylum Sanctorium are the most fun i've had in ESO so far, and beloved by a lot of PvEers.
    PvP? Also a maybe, since combat just feels so clunky and awkward these days; but I'm gonna be honest: I love both Cyrodill and BG.
    The RPG aspect? I think this is where ESO's potential truly shines. Crafting, housing, NPC interaction, zone interaction, character builds with tons of option in skills, sets, appearances. But (And there has always had this but), the quality and balancing is just acceptable at times, or just plain broken. Many crafting motifs looks outdated and ugly, the combat balancing has always been a debate, with so many useless sets and skills (or should I say utterly garbage), housing and decorating are overpriced with no clear advantage, quest choices may have different outcome, but most of the time just feel underwhelming due to terrible presentation and disappointing consequences.

    That being said, ESO has no much potential to become one of the best game out there, not just MMORPG. It's 4 years now, but ESO has not yet to know what it wants to be. What makes Skyrim great? It's the freedom, sandbox RPG style of game with epic tales to be told and exciting location to discover. What makes World of Warcraft so great? Epic story of wars, heroes, evils and superbly designed PvE contains. What about ESO? A Skyrim-ish game build on the foundation of World of Warcraft? Yeah that doesn't sound cool at all.

    Even worse, if you look back at ESO trailers (launch trailer, DLC trailer,... ), it doesn't seem like ZOS has any idea why newcomer should even play the game. Heck, even the reviewers for ESO Morrowind seems to have no clue what ESO is about. Don't get me wrong, the game is still selling well, but it is criminally underrated, and there's no reason for ESO to be like this.

    Ok, here's the fun part: Solutions. We need some solution to get ESO out of this identity crisis. A similar game had suffer this fate before, it's called "Destiny". But after 1 year, when The Taken King expansion comes around, Destiny knew what it's meant to be, a looter shooter game. So it's marketing the heck out of it. Ask any Destiny players, and they'll tell you what makes the game great is the gunplay, the loots, lots and lots of loots. ESO needs this kind of treatment. It needs to focus on fewer things, and excel at it.

    My own solution:
    1. Improve the combat flows. It's been feeling really clunky these days, and to be honest, some skill animation looks boring and weak af. ESO is suppose to be an M-rated game, so what's with the PG-13 level of violence? There's no satisfaction in using skills, except for some cases, such as Dizzying Swing, or Dragon Leap. But most of the time, it's just bad.
    2. I don't think we can ever achieve the "balance" in such a huge game like ESO. But what I've seen is, ZOS can't different themselves between "balancing" and "nerfing". They always try to nerf the most OP set to the ground, but then leave the 2nd most OP set untouched, and so it become the most OP, and then so on and so forth. Here's a bright idea, how about we stop nerfing OP sets to the ground, and start to buff useless sets to match their power? Same thing for skills, please at least consider buffing templar first, before nerfing sorc and DK again, and how about make DK healer and sorc healer a viable option?
    3. Making gear grind and character build customization become the core endgame content. This is what makes ESO unique, the sheer amount of sets, skills. The fun of optimizing DPS rotation, maximizing group DPS with buffs and debuffs. PvE and PvP is just contents, what matters is the reward. ZOS needs to emphasize how an endgame should be like. You can create new and exciting challenges for players, but without motivation, they will all be just "addon". Make your players actively want to do those content, not just provide them with fun and enjoyment, but fill them with determination and satisfaction for completing the challenges.

    I myself can only think about these solution so far (in like 15 minutes), but I know there're tons of veteran players with different point of views, and I'd love to hear those vision. PLEASE KEEP IN MIND, this is not about "OMG this game sucks", or "This game should be like this, or like that". This is about helping ESO realize what's great about it, and spread the word to everyone else.

    If you're reading this line, then I'm thank you for spending your time listening to me "talking *** about the game". I'm not though. I legitimately want the game to reach its full potential. But then again, these are only my opinions. They are all correct in my eyes, but I understand you might feel different. If anyone has any suggestion, or disagreement, please let me know. I'd love to answer them all :D

    And to @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert , please consider about this?




    well this is my first MMO, so I can not compare, but the stories and storytelling is awesome in eso
  • Sleep
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    crown crates
  • Ostaradoe
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    I think there needs to be more love for the casual RP'ers, really give the community a boost. I know this thread is more about story/gameplay/combat etc but community is just as important for any MMO.

    LOTRO really excels in this. I personally think the game itself has become stale but the music community is fantastic - players are able to form bands and play music they create themselves, putting on shows and using it to flavour other RP events. The best example being 'Weatherstock', a yearly music event that draws crowds of nearly 1000 with dev support in the way of higher server capacity for the day, GM's on site to deal with griefers, special stages and party areas away from the main gameplay (so those not interested dont have to suffer the RP lol) and special titles for those who play and/or attend etc.

    We already have instruments in ESO, would love to see this opened up for player created music.

    For those who have no idea what i'm talking about here is a good example; https://www.youtube.com/watch?v=6FEH4R2OGVc&t=321s
  • sarbonn
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    T4T2FR34K wrote: »
    Pr0Skygon wrote: »
    T4T2FR34K wrote: »
    Pr0Skygon wrote: »
    Ok, here's the fun part: Solutions...
    Milk it for all you can while developing Fallout Online.

    p.s. dont forget to add all the stuff you've learned through ALL the games, hardcore mode, housing, families, factions, crafting, etc...

    We really can use a lot less cruel reality here :'(

    Whats cruel is that someone thought Elder Scrolls would translate better into an MMO than Fallout...fire that person.

    The sole reason this game got the light of day to begin with is because of all of the game players who started in Morrowind and kept saying things like "this world would be so awesome as an MMO." What they were saying was that they wanted the play of Morrowind (and then Oblivion, and then Skyrim) but with other people playing alongside them. They got ESO instead. Now, I like ESO and I play it constantly day to day. But it isn't what the fans were asking for when they first started asking for the concept of ESO.

    It's why Fallout Online (if it ever gets developed) will also fail. The developers aren't seeing the game as the entity the players want it to be. They see it from the developers viewpoint which only really knows how to create an MMO one particular way.
    Clueless, but willing to learn.
  • Darkonflare15
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    Pr0Skygon wrote: »
    imo what makes eso interesting for a wide variety of people is that while it doesn't outperform in a specific area it also doesn't underperform - it does everything just good enough to be attractive for just about anybody

    The steam launcher is actually pretty terrible, not gonna lie. It's way worse than BDO and FF14.

    The main story hasn't had an update for 3 years now.

    A lot of useless item sets and skills.

    Many are still furious about ZOS changed the animation after Dark Brotherhood patch, which makes the animation a lot more clunky, and truly laughable sometimes. NOTE: this is comparing ESO to itself before Thieves Guild DLC, not comparing it to any other game.

    Just to name a few flaws.
    These might sound quite nitpicking (because they are), but the fact that these issue could have been fixed a long time ago is why people are pissed. Instead we have loot boxes, more DLCs and more blocked features behind ESO+ (Costume dye, more bank space,....)

    Main story was about Molag Bal using the planemeld to pull Tamriel into Coldharbor. He was beaten warns that there worst masters than him and then went and recover. Imperial City story concluded his last efforts. The story line is completed Molag Bal is not a threat right now. Orsinum new side story that was concluded. Prophet warns of a daedric war with multiple daedric princes when Sotha Sil clockwork city is open. Theives Guild and Dark brotherhood side stories completed. The intro quest that came before Morrowind states info about three daedric princes working together. New main questline has stared. Morrowind main quest enemy is one of these daedric princes. Problem is dealt with but enough damage has been done that leads into Clockwork city dlc.
    Now second Daedric prince causes problems thanks to what happened in Morrowind. Problem get dealt with but this leads to a new place. On the horizon the third Daedric prince going to cause problems at new place. Main arcing story line is continuing. So saying the the main questline has not been updated is wrong. Since the planemeld story arc has ended already and the new story arc is the Daedric war of the Triad. The first chapter was Morrowind and Clockwork City is the bridge to the next Chapter.
  • Kel
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    The last time WoW had an original story was Mists of Pandaria. The last few expansions, Warlords of Draenor and Legion, were just retreads of past expansions, with Warlords especially being such a disaster they cut development short to move on to Legion. Legion even sets up another retread for Wrath of the Lich King, with the Death Knight class storyline. The new expansion, Battle for Azeroth, is just about the faction war...not exactly the most compelling story, IMO.
    Blizzard has been story bankrupt for the last few years, and if they continue to just rehash all the story they've already done in the past, I don't see it getting any better. WoW is having an identity crisis itself. Not the best comparison.
    I understand this is all subjective, but I'll take ESO over WoW everytime.
    Edited by Kel on January 4, 2018 12:30PM
  • KochDerDamonen
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    ESO's identity has been an indistinct mauve ever since they had a concept (probably that idea of an intertwined daedric invasion and the three banners war), and instead of knocking that concept out of the park and worrying about the rest later the devs daudled around for a couple years, dropped sub and hit a low-support content cycle that mostly consists of overworld PvE. I wouldn't evens say it's all ZOS, moreso them trying to pander to whoever will give them dosh, just business. :p

    Coming into the game, a new player does not know the purpose of two things essential to that concept. Their faction, or why they pick it and are then locked in. Being soul-shriven (specifically if starting with Morrowind owned)

    Instead the game is now a sightseeing tour of Tamriel with a variety of lore vigorously sprinkled over the land. It's either the game we asked for, or they're stuck on this track now after becoming fueled by MTX. I don't see this changing unless there's an ESO 2.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Elsonso
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    The majority of your initial comments are speculative. What you find as "superb story telling" or "action packed combat" is all your opinion. I myself find the writing and quests in ESO to be top notch. Furthermore, I enjoy the combat style and the aesthetics of the game over some of the others you mentioned. A matter of personal taste.

    Yeah. I have to agree.

    I cannot compare ESO to either Final Fantasy or BDO because neither of those games interest me enough to even bother.

    I like the ESO story telling. It is interesting and makes me feel like I have a reason. I like the ESO combat as it is dynamic and full of action and tactical positioning.

    :shrug:

    Edited by Elsonso on January 4, 2018 12:46PM
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  • Radinyn
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    Pr0Skygon wrote: »
    Story? Nope, the writing is good, but nowhere near the scope of WOW or FF14, also, the presentations are sometime just laughable.
    Combat? Nope, nowhere near BDO, some might even say GW2 has more fluid combat (I personally still like ESO better than
    ?

    ESO stories are trully masterpiece, WOW and FFXIV aren't even near lmao.

    Combat in BDO? You mean character getting o.r.g.a.s.m with every hit?

    Edited by Radinyn on January 4, 2018 12:53PM
  • SantieClaws
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    Khajiit has rarely seen examples of identity crisis in her travels in Tamriel.

    Maybe that Khajiit who thought he was an orc?

    But no Khajiit does not think the citizens of Tamriel are having a mass identity crisis.

    This one is quite sure she is, and always has been, Khajiit ...

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

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  • vyndral13preub18_ESO
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    My problem with ESO is the desire for it to be better. It does a great many things well. Sometimes very well. But it doesn’t really seem to matter what it is I’m doing, I usually end it thinking, that could have been just a little better.

    Spent some time in PVE open world. While combat can be fun it often seem clunky and slow to respond.

    Spent some time trying to PVE dungeon style. Dungeon finder is hit or miss and penalties for others quitting make this less fun then it should be.

    Spent sometime in PvP world watching my world slow to a crawl and making me wonder if any of the buttons I push are actually doing anything.

    So by the end I think well that was fun, but it could be better. And by now a lot of it should be better. ESO has done a good job turning out content that is more of the same. Which isn’t a bad thing since over all the game is good, if not very good. I just want it to be better.
  • ErilAq
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    WoW's story has more or less died after LK, although Cata and MoP had a coherent story, the depth and flavor started to diminish. Now with Legion it's a giant jumble of tangent story lines somehow tied together with a bronze dragon and an angsty orc. BoA likewise seems to have no realistic story as to "why" it's happening, and is more of a "well we can, so we did".

    ESO has much the same issue, taking each zone by itself it has a pretty good story, or at least what seems a really cool premise. CWC and Morrowind both have stories tying them together, but when taken with the "main" story, you're left scratching your head, especially since they made Morrowind the new start zone. So instead of having to defeat Molag Bal, then get called in to help the Tribunal, you meet characters you've "already" met, that know of your illustrious deeds, and you are left scratching your head as to how this is in any way possible.

    As far as combat goes, better than WoW, not so much better than any game with actual combat. Customization is probably top-notch over any MMO, while some may do "something" better with Customization, ESO gives the most options.

    All in all, I would say ESO is a very solid MMO, with a good bit of room to grow. I think it should be said that it seems to be one of the very few MMO's growing instead of shrinking in this day and age, and that has to say something about it at the very least.
    Internet armchair warriors attack! Yayayayayayaaaaaah!!!!
  • Asardes
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    dlc-funny.jpg
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • JD2013
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    Asardes wrote: »
    dlc-funny.jpg

    That’s not how an mmo works. That’s never how an mmo has worked. Or indeed for DLC of other ES games.

    And I think the storytelling in ESO is great. There’s tons of interesting quests, and there has been story updates since Molag Bal’s defeat.

    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Ohtimbar
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    I dislike most of the writing in ESO, it seems like amateur hour to me. Fortunately, it does seem to be getting better (or at least less bad) with each release. It's still video game gibberish, but I'll take it. It's not Diablo III or WoW levels of awful, so it has that going for it. Clockwork City was a step in the right direction.
    forever stuck in combat
  • paulsimonps
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    JD2013 wrote: »
    Asardes wrote: »
    dlc-funny.jpg

    That’s not how an mmo works. That’s never how an mmo has worked. Or indeed for DLC of other ES games.

    And I think the storytelling in ESO is great. There’s tons of interesting quests, and there has been story updates since Molag Bal’s defeat.

    Agreed. Morrowind for example had some small free content updates but mostly it was its 2 big Expansion packs that gave it new content and life, other than its large mod community of course just like all Elder Scrolls and Fallout games. Oblivion and Skyrim were no different. And I'm pretty sure most "Pay to Play", subscription and even some "Free to Play" MMOs makes you pay for DLCs and Expansions. Not that many MMOs give out content like that for free, some do and can cause of great in game stores for cosmetics and other for Pay to Win features that earn them the money to give out the content for free. I like ESO's model.

    I love ESO for its story and its exploration in its overworld content as well as challenging group content that engages you in social activities. Combat is meh but its better than many other MMOs such as GW2 and WOW.... stale combat indeed. But it could have used more action combat orientation rather than tab target based, though games that do that require a significantly lower ping to play on and the devs desgined this game to be playable without issue on as high as 200 ping. Which I personally play on as I play NA from EU. If ESO was Action Combat Oriented rather than a Hybrid I would probably never put the game down but in terms of combat the Korean and other Asian games have it beat. But with their commonly great internet connection and close proximity to servers they can afford to play more like that cause of better performance and Ping, ZOS would have to make some big changes, too big, for it too work in a market such as theirs.

    Still ESO has long lasting appeal in both Customization, Story, Exploration, other such fluff and social aspects. They have gotten a lot better at incentivizing replaying content for in game rewards such as gear, titles, dyes, costumes and other. Sometimes most people would enjoy. This combined with a good basis for community building it gets people staying. Now don't get me wrong, ALL MMOs have bad people in it, so yes there is also a lot of bad parts of community, but that is extremely hard to avoid.

    To OP though, WHY WOULD YOU WANT GEAR TO BE TE END GAME CONTENT? How is that fun? To always have to be seeking after the next piece of gear, and once you have it what then? The way PvE End Game is constructed right now is working, gives people something to work for as a Team, makes you grow as a team, build and think together to beat the next new challenge that comes out. Gear seems like such a cheap end game reward compared to that. We have plenty of rewards to incentivize us to play already. Now do I think Trials and top tier PvP needs better gear, yes, but should it be the be all end all reward that forces you to play it for you to keep staying relevant and up to date? No. What ESO has done a good job of is giving us many different options in obtaining different gear for us to use and that in most cases only changes our DPS or other by a small faction, now I do think the better gear should come from Trials but that is not always easy to accomplish with balance tweaks constantly happening.

    The combat flow sadly is hard to change, this has to do with the tab target nature of the game, unless huge changes are made to the game, like I mentioned before, the only way you can make it "flow" better is to add more graphic animations, which will inevitability be animation canceled anyway. And I think the rating of the game should have no effect on the way combat is presented, unless what you mean is to show more gore, which will most likely turn away a lot of people unless optional, and even then it will.

    ESO might have some flaws, all games do, but its still a really good game and from what I commonly see in the top 5 of current MMORPGs.
  • ccfeeling
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    4 years lagging, i give eso 5 stars :D
    I missed GW2
  • Asardes
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    JD2013 wrote: »
    Asardes wrote: »
    dlc-funny.jpg

    That’s not how an mmo works. That’s never how an mmo has worked. Or indeed for DLC of other ES games.

    And I think the storytelling in ESO is great. There’s tons of interesting quests, and there has been story updates since Molag Bal’s defeat.

    The biggest mistake in a TES game is to actually care about the main story. Embrace the side quests and get lost in them ;)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Ermiq
    Ermiq
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    ESO had an identity crisis when it was "vanilla" version. Looking back on that time I would say that Alliance war concept was a mistake probably. And when ZOS decided to make those big changes with One Tamriel they choosed another way of evolution for ESO.
    With One Tamriel revolution ESO had turned into expandable theme-park concept. Now we have chapters/DLCs with quite separated local stories, these expansion zones have some barely visible mainstory going through them though.
    So, I wouldn't say that ESO has an identity crisis in story/world wise.
    Yeah, the game has a lot of obsolete things like all these quests about Alliance war which is the main storyline in every "vanilla" zone, also we've got an entire Cyrodiil become a rudiment. In other words, we've got an Old Tamriel (EP, DC, AD zones and Cyrodiil) and a New Tamriel (DLC and Chapter zones). It makes the game look broken, yes, that's not good at all. But it's not an identity crisis, I think.

    As for other aspects... Well, I believe that ESO really really needs a complete combat and classes overhaul. Especially combat.
    I'm sick and tired of this animation cancelling issue. Though I use it, I can't get used of how awfully it looks. It's not a normal, the AAA game never should have such things. Also the overall combat itself feels clunky and not fluent enough to actually enjoy it. Again, seems like it all is the animations issue (and overall skill cooldown mechanics as well).
    Also, all classes are pretty identical to each other. I can't see any difference between classes gameplay wise. Yes, they look different (one has fire effects, second has light effects) but when I playing them it feels like almost the same. I don't know what is wrong exactly. The only class that feels different (more or less) is a Warden.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • victoriana-blue
    victoriana-blue
    ✭✭✭✭
    Honestly, I think ESO is doing really well on the "lore and explore" front - CWC and Morrowind had great quests and interesting locations, to the point that I still like the Cleft after finishing the daily achievements.

    Most of my problems with the game have to do with rng, being a plan collector, and the combat re-envisioning (though I hope that last one settles soon, I haven't enjoyed tanking half as much since Morrowind despite the great new trials & dungeons). So not "identity crisis" as much as "stop jerking players around." ;p
    I can’t comment on the other games mentioned, but what’s happened to the Final Fantasy franchise beginning with FFX is a real disgrace and bastardization of what made FF great and a hallmark of the RPG genre. The characters and storytelling are what gave FF its charm.

    For over a decade now FF is all about anime emo Japanese teens with dragon ball z haircuts fighting weird creatures, while the player is dragged along overly long convoluted stories.

    Does no one remember or respect the opera scene from FF6 anymore? Does no one remember when we found out Cecil and Golbez were brothers in FF4? Does no one have an ounce of nostalgia left in them for emotion provoking 16 bit era midi music?
    Everyone forgets FFVIII. :'( I love it, but Squall is a poster boy for emo teens and the time travel was freaking weird. Or the quietly great FFXII... /wistful sigh
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Fallen_Ray
    Fallen_Ray
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    There's no helping a game when the team in charge disregards suggestions from its playerbase.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
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