This requires you to know when she´ll jump. She will do a small animation (similar to nightblade animation of ambush) before she jumps to a random player. It´s not much time but it will give you some time to react.
I survive the vBC1 nonsense by getting used to the cadence of when he does it and putting up a shield ahead of time--
So the last time I regularly ran Veteran Wayrest Sewers was before One Tamriel and I don't recall ever having trouble in that dungeon, in fact from memory it seemed like one of the easiest ones. However after getting this to pop for my daily random vet a few times I've noticed I'm either having terrible luck with my PuG composition, or I need a refresher on this fight.
When the heck did this boss start hitting so hard? I mean I'm seeing tanks in my PuGs for this dungeon get completely shredded by the bosses attacks. Healers getting one shot by what looks like a steal tornado or ambush, then the tank getting sliced up by similar attacks. Even trying to kite this boss she snares you and cuts through you like a hot knife through butter. I mean I'm seeing 20k + hits on my death recap that are seemingly coming out of nowhere. Ok so I try to distance myself more from the boss, then it seems I get targeted by ambush for being too far away and I get snared and maybe a DoT put on me? We were running hard mode but I definitely don't remember this boss cutting through a PuG so badly. Maybe it was bad luck or I need to L2P on this boss so any tips or suggestions on her attacks are appreciated.
But yeah even in one run I had a CP20 fake tank spamming bow light attacks the whole dungeon, which was whatever I could tank the earlier bosses attacks just fine. But I called him out when I noticed he wasn't taunting Varaine Pellingare and apparently he was buddies with the healer and they were queuing as fake roles to get faster random normals but accidently queued for vet. So we finally get to Allene and the fake tank is of course getting one shot as soon as the fight starts. After a few wipes his CP300 buddy gets on my case saying "Bro you have like 700cp how come you can't solo this boss?" I told him it's because I'm not built to sustain frequent 20k hits and also deal damage but he wasn't hearing it. So the guy says he will switch characters and "bring someone better" and then shows up on his magsorc. He tells his fake tank buddy and me and the other DPS to stay far away from the boss so he can solo this "joke of a dungeon." Needless to say he didn't last longer than 7 seconds every single attempt he tried to show me how its done. It was funny but I definitely don't remember Allene giving me this much trouble.
Have you had similar experiences in a PuG run for this vet dungeon?
This requires you to know when she´ll jump. She will do a small animation (similar to nightblade animation of ambush) before she jumps to a random player. It´s not much time but it will give you some time to react.
You really don't have any time to react.
You only have 0.7s to spot her Backstab and react to it. That's unreasonably short, esp. if you're in the middle of doing a rotation--don't blink! Most hard-hitting boss abilities that target randomly and ignore taunt give much more warning--Skoria and Nerien'eth's, for example, give players closer to 2s worth of warning and are much more visually obvious, too.
Backstab will hit for over 15K followed by an immediate initial tick of the DoT. A low-CP DPS (one who just hit 160 so without much defensive CP but no longer have the battle leveling health buff) will get one-shot. More CP and a good support tank will help (an Ebon tank who keeps good Maim uptime). Making sure HoTs are always ticking will help prevent death by further ticks of the DoT. But in most cases, the initial hit and initial DoT tick is sufficient to instagib people, so it's really just a matter of running more health or keeping a shield up at all times.
And it's always been this short--it just didn't hit hard enough to matter until the One Tamriel rescale. This and Rilis's Soul Blast in BC1 are the two worst offenders from One Tamriel. That ability is even worse, as it hits for even more, will knock down a player, and with only a 0.1s warning, there is literally no way a human can react to it (maybe ZOS thought we were all bots?). (I survive the vBC1 nonsense by getting used to the cadence of when he does it and putting up a shield ahead of time--and it's utterly ridiculous that I have an easier time avoiding damage in vRoM/vCoS HM than in vBC1 HM.)
@ZOS_Finn I know you're busy with new dungeons and all, but is it really too much to review the unreasonable timings of abilities in tier-I dungeons, specifically Backstab and Soul Blast? I mean, it's been well over a year since 1T, and these issues are still unaddressed. Mechanics are not fun when there is no room for skillful counterplay.
She does not. Backstab, however, applies a strong bleed to the victim, and that bleed is often what finishes someone off.If I remember right it is the follow up Steel Tornado type attack after the backstab that usually kills a person. After the backstab hits you roll dodge to avoid it. If the backstab is instantly killing you then you may need more hp and resistance.
I wrote that a CP160 just gets 1-shot. I was doing vet Wayrest 1 as the pledge recently on an alt account that had just reached CP160, and just the Backstab itself--didn't even need the bleed to tick--was 1-shotting me. For players with higher CP, they will likely survive the initial Backstab, but the subsequent bleed will often kill them immediately after. At max CP, with a supportive tank (Ebon tank maintaining Minor Maim), it's survivable without any special measures.DirkRavenclaw wrote: »Hi, you write that a CP160 barely survives.
@Magdalina At least that ability has a reasonable lead time of 1.5s (vs. 0.7s and 0.1s for Wayrest 1 and Banished 1), which makes it possible for a player to react, if they can reliably spot it.such as that spit in Spindle I
@code65536@Magdalina At least that ability has a reasonable lead time of 1.5s (vs. 0.7s and 0.1s for Wayrest 1 and Banished 1), which makes it possible for a player to react, if they can reliably spot it.such as that spit in Spindle I
"Piercing Daggers" or something like that on my death recaps
IIRC, that's her heavy attack. You should never have to deal with that as a DD, since that should always be going to the tank.
It's also weird damage-wise, I realize it puts a DoT on you, but some times it looks like I simply die instantly to it, legit one-shot before I or healer can react, whereas other times I just drop down to 2-3k and with proper heals live on - that on very same character with very same health during very same fight even. That 2-3k damage difference is critical because she's already hitting at around the health level of an average dd, very few people are running >18k health on a dps.