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[Suggestion] De-Couple Current Racial Traits From Race

KanedaSyndrome
KanedaSyndrome
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EDIT: Made a poll for voting on this subject Here. Let's discuss this there instead of here perhaps.

So for some this is a dead horse that I'm beating with a stick, I certainly don't beat horses, dead or alive, but the idea of de-coupling current racials with race is an idea that I can really support, and I hope ZOS will consider it, as I think it limits our choice of race (if we want to still optimize our character mechanically).

I'm not saying we should remove these stat boosts/skills, but rather, make them something we choose upon character creation, independent from the race we choose, thus giving players full freedom in making the character they want, instead of being forced to go Altmer/Redguard or whichever fits with our optimized character design.
What if I want a Khajiit Sorcerer without feeling that I'm gimping myself? Can't be done currently, because I'll be missing out on Magicka appropriate traits.

ZOS started out by the motto: Play How You Want
Letting us choose our own "racials" independently of race, will let us do just that, without feeling like we're sacrificing combat affinity for the sake of our character background/lore/rp.
Edited by KanedaSyndrome on January 30, 2018 10:08PM
KanedaSyndrome's Suggestions For Game Improvements
The Fortuitous Collapse of the Wave Equation
The Best Plans Require No Action
  • KanedaSyndrome
    KanedaSyndrome
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    Hmm, not much feedback here.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Wikter_Bravo
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    I think this would be a good idea, it could lead to some new passives or the redesign of some (Red Diamond). If zeni have already said we should play how we want with the classes, I see no problem why this shouldnt apply to races.
  • code65536
    code65536
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    Would present balancing issues. Imagine Altmer max mag with Altmer elemental damage and Dunmer fire damage.

    Or an Imperial whose Red Diamond is replaced by Argonian potion.
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  • Checkmath
    Checkmath
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    Its not meant that you can choose three of all the passives. Its just that shouldnt be bound to a race just because the race has good passives. An example would be, that for magsorcs best race is the altmer. But people would like to play a khajiit magsorc probably. So the idea is to pick a khajiit, because they like khajiits, but still being able to choose the three passives from an altmer to get the best stats.
  • KanedaSyndrome
    KanedaSyndrome
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    code65536 wrote: »
    Would present balancing issues. Imagine Altmer max mag with Altmer elemental damage and Dunmer fire damage.

    Or an Imperial whose Red Diamond is replaced by Argonian potion.

    Could be designed such that it's balanced, but still give people full freedom in race choice. For instance, you could choose between different "packages" of traits, such that you couldn't cherry pick the best of each.

    The easy quick fix way to do this, is to just de-couple the current race-dependent race skills, and let people choose those bundles independently of race. Already balanced, so no effort needed to re-balance.
    If I want a magicka khajiit, I'll pick the altmer/breton/dunmer class-skill package. Only difference is the skin of my character then, balance is the same.
    Edited by KanedaSyndrome on January 1, 2018 5:34PM
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • X3ina
    X3ina
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    You are not forced to pick bis race to make a perfect class/spec + race combo. The game allows to beat any content or to be on a high enough level of pvping without it. It is just for a minmaxing (elitism crap).
    SW GoH > ESO
  • KanedaSyndrome
    KanedaSyndrome
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    X3ina wrote: »
    You are not forced to pick bis race to make a perfect class/spec + race combo. The game allows to beat any content or to be on a high enough level of pvping without it. It is just for a minmaxing (elitism crap).

    I am forced if I want to optimize my character. I think you're wrong with this statement.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Dragath
    Dragath
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    i'd like a free trait/racial system, but this topic has been discussed several times and ZOS never did pick up on it.
  • Arbit
    Arbit
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    X3ina wrote: »
    You are not forced to pick bis race to make a perfect class/spec + race combo. The game allows to beat any content or to be on a high enough level of pvping without it. It is just for a minmaxing (elitism crap).

    not getting into vet trials without elitism crap tho unfortunately...
    Argonian Master Race
  • Colecovision
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    If the crown store sold skins of the standard races, would that work?
  • WrathOfInnos
    WrathOfInnos
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    code65536 wrote: »
    Would present balancing issues. Imagine Altmer max mag with Altmer elemental damage and Dunmer fire damage.

    Or an Imperial whose Red Diamond is replaced by Argonian potion.

    Those both sound great. Add Redguard with Khajiit weapon crit instead of Stam Recovery. I'm suddenly onboard for this idea.

    I don't really think any of these would be too OP. Realistically magSorc would still be best with dual lightning staves, so they would only see 2% increase to most of their damage, by giving up 9% mag regen. MagDK would benefit most from your example, gaining 4% fire damage (assuming Dunmer baseline) and 1% max Magicka at the cost of 6% stamina and fire resistance. Still not a crazy OP gain, and MagDK could use some love these days in PVE.

    Argonian/Imperial would be nice for max stats and sustain, but really not that far off from current argonian. All tanks are about to take a resource hit with the block cost changes, so the option to get a resource return passive in any race would be welcome.

    My Redguard/Khajiit example would probably be the most improved. But they are still giving up 10% regen for about 5% damage increase.

    Overall I think this idea would be fun to play with, but would quickly reduce build diversity. Everyone will be different races, but will know exactly which 3 passives are best for their build, and the rest of the passives will never get used.
  • KanedaSyndrome
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    If the crown store sold skins of the standard races, would that work?

    Perhaps, if it came with the full personalities and npc reactions, then it's essentially the same for people that have any race, and faction :smile: I would personally be cool with that.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
    KanedaSyndrome
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    Overall I think this idea would be fun to play with, but would quickly reduce build diversity. Everyone will be different races, but will know exactly which 3 passives are best for their build, and the rest of the passives will never get used.


    Probably yeh, but easier for ZOS to balance so the other passives gets a buff or an OP one gets a nerf, then it's switched up once in a while patch by patch until there's a balance. Naturally there's a skill refund when major changes hit. It wouldn't be any different than any other current skill/passive.
    Edited by KanedaSyndrome on January 3, 2018 10:50PM
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • LukosCreyden
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    This would be really cool, it'd add a new layer of build customization, along with the freedom to choose your own personal favorite race.
    Struggling to find a new class to call home.Please send help.
  • Chilly-McFreeze
    Chilly-McFreeze
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    This would be really cool, it'd add a new layer of build customization, along with the freedom to choose your own personal favorite race.

    What build costumization would that add? Only thing is what you wrote in the second half: freedom to choose race. If you have to take the passives as package, you wont get any more choices for your build. It's only a different visual model that adds nothing to your build statswise.

    ATM, if you're bound to maximizes to the last drop of power, you choose race by passives, not by lore/ visual preference.
    With that idea, if you want to min/max, you choose "race sets" still by passives. Would be different if you could freely choose from all passives seperately. But that would bring issues of it's own.


    Also, on a larger note:
    Build diversity won't increase when you make everything available to everyone. Imagine we take it a step further. Get rid of classes and choose freely from all class skills. Would that "increase" build diversity just as well? Actually it would increase it to the point where min/maxers choose the few best skills/ passives from every class/race and ignore the rest.

    That's not diversity. Right now diversity is forced by limitations. If you want X you have to give up Y. BiS will always be BiS, The meta might shift but don't disappear. Same thing with spellcrafting, if it will ever be released. Either it's a total letdown or it forces you flock to a specific "unique crafted spell" to be competetive.

    This all might be fun toys for role players but on that whole "to get the best stats" thingy it won't increase diversity. It will kill it.



    Fair enough, this might be only an visual issue, but we know where this will be heading.
  • X3ina
    X3ina
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    X3ina wrote: »
    You are not forced to pick bis race to make a perfect class/spec + race combo. The game allows to beat any content or to be on a high enough level of pvping without it. It is just for a minmaxing (elitism crap).

    I am forced if I want to optimize my character. I think you're wrong with this statement.

    You need it only if aiming to be #1, but if you lack skill wise it won't help you same goes for gear
    SW GoH > ESO
  • KanedaSyndrome
    KanedaSyndrome
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    Original idea
    X3ina wrote: »
    X3ina wrote: »
    You are not forced to pick bis race to make a perfect class/spec + race combo. The game allows to beat any content or to be on a high enough level of pvping without it. It is just for a minmaxing (elitism crap).

    I am forced if I want to optimize my character. I think you're wrong with this statement.

    You need it only if aiming to be #1, but if you lack skill wise it won't help you same goes for gear

    bba448005946246f36e8cbc0993dcb67.jpg
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
    KanedaSyndrome
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    Made a poll for voting on this subject Here.
    Edited by KanedaSyndrome on January 30, 2018 10:07PM
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Lynx7386
    Lynx7386
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    My 2 cents:

    Racial perks should be different for each race, but they should have morphs just like active skills to determine your specialization. Every race should be able to pick of they want to be magicka, stamina, or hybrid focused.


    For example, khajiit have a racial that increases weapon critical by 2/4/6%. It should have two morphs after that point:
    Morph 1: instead increases spell critical by 2/4/6%
    Morph 2: instead increases weapon and spell critical by 1/2/3%

    The same kind of changes could be made to almost every racial passive. An altmer can pick the x% extra fire/shock/ice damage, or x% extra weapon damage, or a mixture of both for hybrid builds.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • KanedaSyndrome
    KanedaSyndrome
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    Lynx7386 wrote: »
    My 2 cents:

    Racial perks should be different for each race, but they should have morphs just like active skills to determine your specialization. Every race should be able to pick of they want to be magicka, stamina, or hybrid focused.


    For example, khajiit have a racial that increases weapon critical by 2/4/6%. It should have two morphs after that point:
    Morph 1: instead increases spell critical by 2/4/6%
    Morph 2: instead increases weapon and spell critical by 1/2/3%

    The same kind of changes could be made to almost every racial passive. An altmer can pick the x% extra fire/shock/ice damage, or x% extra weapon damage, or a mixture of both for hybrid builds.

    Like your idea, it's kind of a compromise, it makes the racials different between races, yet it let us specialize in stamina/magicka/hp/hybrid.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • PlagueSD
    PlagueSD
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    If you remove "Racials" from race, are they still considered "racial" abilities???
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