I like how there was so much pressure with all the dots that once you got them going there wasn't much they could do.
What sets are you running on your mdk?
Really nice vid - a tiny bit too magica starved at times for my liking
Brutusmax1mus wrote: »What's your lights champion and ward costs with eye of mara?
Brutusmax1mus wrote: »What's your lights champion and ward costs with eye of mara?
Ward is 3581 magicka & Life Giver 110 ulti.
About Life Giver (since this comes up a lot in my discussions), I see alot of people actually picking the wrong morph for resto ulti on classes like magicka DK that don't have access to Minor Berserk.
When comparing the two, keep in mind that Life Giver gets you:
Minor Berserk for 8 seconds (5.3% increase on whip tooltip) vs Light's Champion 15% crit damage for 5 seconds. Which is better depends largely on your crit chance, but Life Giver gives you less RNG reliant damage.
Minor Resolve/Ward (basicly 2% mitigation) for 8 seconds vs Light's Champion 30% dmg reduction for 5 seconds. Light's Champion is clearly better here.
...and now for the main part that makes Life Giver way better imo: it gets you 20 seconds of Mutagen that very often saves you even long after you've used the ulti and it gives you free Healing Ward+Combat Prayer heal when used, which already help way more in the short term survivability than Light's Champion 5 seconds of Major Protection.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »What's your lights champion and ward costs with eye of mara?
Ward is 3581 magicka & Life Giver 110 ulti.
About Life Giver (since this comes up a lot in my discussions), I see alot of people actually picking the wrong morph for resto ulti on classes like magicka DK that don't have access to Minor Berserk.
When comparing the two, keep in mind that Life Giver gets you:
Minor Berserk for 8 seconds (5.3% increase on whip tooltip) vs Light's Champion 15% crit damage for 5 seconds. Which is better depends largely on your crit chance, but Life Giver gives you less RNG reliant damage.
Minor Resolve/Ward (basicly 2% mitigation) for 8 seconds vs Light's Champion 30% dmg reduction for 5 seconds. Light's Champion is clearly better here.
...and now for the main part that makes Life Giver way better imo: it gets you 20 seconds of Mutagen that very often saves you even long after you've used the ulti and it gives you free Healing Ward+Combat Prayer heal when used, which already help way more in the short term survivability than Light's Champion 5 seconds of Major Protection.
Lights champion can be used offensively to better capabilities than life giver and the protection makes staying offensive for the duration easier from my experience. 1 ward and mutagen doesn't do nearly as much vs 3 ppl as major protection does.
Life giver does much more healing upfront, but i use champion so i can stay in my offensive rhythm.
Very well done. The high single target pressure works really well and almost reminds me of an NB.
It is a quite dangerous build to play with a single shield. Only takes one chain/wing/Foss bug for the shield to be a little overloaded.
Here's my Magicka DK in action, I hope you'll all like it
- High damage Destro/Resto setup
- No permablocking.
https://youtu.be/9bzFSjz_kMQ
Let me know what you think, all feedback is welcome.
I like how there was so much pressure with all the dots that once you got them going there wasn't much they could do.
What sets are you running on your mdk?
I'll make a more detailed build video later, but I'm running 5x BSW (destro bar) 5x Eyes of Mara (resto bar) & 2x Skoria.
5/1/1 Light Armor & all impen.
flacidstone wrote: »I like how there was so much pressure with all the dots that once you got them going there wasn't much they could do.
What sets are you running on your mdk?
I'll make a more detailed build video later, but I'm running 5x BSW (destro bar) 5x Eyes of Mara (resto bar) & 2x Skoria.
5/1/1 Light Armor & all impen.
Soooo when can we expect this build? Haha really curious about jewelry enchants and destro enchant
flacidstone wrote: »I like how there was so much pressure with all the dots that once you got them going there wasn't much they could do.
What sets are you running on your mdk?
I'll make a more detailed build video later, but I'm running 5x BSW (destro bar) 5x Eyes of Mara (resto bar) & 2x Skoria.
5/1/1 Light Armor & all impen.
Soooo when can we expect this build? Haha really curious about jewelry enchants and destro enchant
Soon(tm). Going to record it tomorrow, hopefully finish editing it before Wednesday.
You can all list things you want me to cover in the build video here by the way.
Very well done. The high single target pressure works really well and almost reminds me of an NB.
It is a quite dangerous build to play with a single shield. Only takes one chain/wing/Foss bug for the shield to be a little overloaded.
Heh, I've actually been telling people that it plays almost exactly like a stamblade, except it doesn't die as easy.
Whip="Surprise Attack with special healing proc"
Empowering Chains="Ambush with a speed buff"
Fossilize="Fear with a root (though no Minor Maim)"
Leap="Incap"
That's how I see it and that's pretty much how I play it
Fossilize bug is probably the most devastating one, almost completely shuts down this build and requires a relog to fix. Luckily it doesn't happen that often, but still annoying when it does.
Waffennacht wrote: »The thing I wonder in the champ vs giver discussion is, do you guys account for the majority protection duration that triggers after the last heal?
Meaning you get 10 secs worth of major protection instead of the obvious 5
Edit: went back and checked, you say 5 secs, it's actually 10 secs of major protection, just something to keep in mind
Waffennacht wrote: »The thing I wonder in the champ vs giver discussion is, do you guys account for the majority protection duration that triggers after the last heal?
Meaning you get 10 secs worth of major protection instead of the obvious 5
Edit: went back and checked, you say 5 secs, it's actually 10 secs of major protection, just something to keep in mind
Without healing major protection doesn’t keep you alive. Without major protection, healing still might keep you alive. Just like stacking multiple instance of damage into a single GCD is very strong, the same is true for healing.
Imo the appeal of champion vs giver is that it instantly opens an offensive window out of a situation where you were about to lose a fight AND amplifies that offense. The lower the crit chance and CHD the more the gap between the two closes.
From a strictly defensive standpoint Giver is quite obviously the stronger of the two, giving a 9k shield and ~ double the initial burst heal followed by superior healing, some of which lingers for much longer(and can proc vma resto without using a slot for regeneration). Whereas, major protection is really no more than 20% damage reduction on many builds and if you’re running riposte as well then it’s closer to 16% added mitigation, compared to having 3-4 times the healing
Waffennacht wrote: »Waffennacht wrote: »The thing I wonder in the champ vs giver discussion is, do you guys account for the majority protection duration that triggers after the last heal?
Meaning you get 10 secs worth of major protection instead of the obvious 5
Edit: went back and checked, you say 5 secs, it's actually 10 secs of major protection, just something to keep in mind
Without healing major protection doesn’t keep you alive. Without major protection, healing still might keep you alive. Just like stacking multiple instance of damage into a single GCD is very strong, the same is true for healing.
Imo the appeal of champion vs giver is that it instantly opens an offensive window out of a situation where you were about to lose a fight AND amplifies that offense. The lower the crit chance and CHD the more the gap between the two closes.
From a strictly defensive standpoint Giver is quite obviously the stronger of the two, giving a 9k shield and ~ double the initial burst heal followed by superior healing, some of which lingers for much longer(and can proc vma resto without using a slot for regeneration). Whereas, major protection is really no more than 20% damage reduction on many builds and if you’re running riposte as well then it’s closer to 16% added mitigation, compared to having 3-4 times the healing
Depending on the build those numbers will be different, but I would think the major protection on a shield would be superior to the 200ish health Regen gives 9k is a very generous number on steadfast ward, on a 35k mag build it'll be 5.5k to 6kish typically. And blessing of regeneration is like a 4k heal.
So if you're not stacking max mag those numbers are abysmal while light's Champion gives you 10 secs of immortality and DMG buff.
I would say the ward + immediate heal of giver will last you 2 seconds at best, and that hot is so craptacular that you wouldn't notice it
Waffennacht wrote: »Waffennacht wrote: »The thing I wonder in the champ vs giver discussion is, do you guys account for the majority protection duration that triggers after the last heal?
Meaning you get 10 secs worth of major protection instead of the obvious 5
Edit: went back and checked, you say 5 secs, it's actually 10 secs of major protection, just something to keep in mind
Without healing major protection doesn’t keep you alive. Without major protection, healing still might keep you alive. Just like stacking multiple instance of damage into a single GCD is very strong, the same is true for healing.
Imo the appeal of champion vs giver is that it instantly opens an offensive window out of a situation where you were about to lose a fight AND amplifies that offense. The lower the crit chance and CHD the more the gap between the two closes.
From a strictly defensive standpoint Giver is quite obviously the stronger of the two, giving a 9k shield and ~ double the initial burst heal followed by superior healing, some of which lingers for much longer(and can proc vma resto without using a slot for regeneration). Whereas, major protection is really no more than 20% damage reduction on many builds and if you’re running riposte as well then it’s closer to 16% added mitigation, compared to having 3-4 times the healing
Depending on the build those numbers will be different, but I would think the major protection on a shield would be superior to the 200ish health Regen gives 9k is a very generous number on steadfast ward, on a 35k mag build it'll be 5.5k to 6kish typically. And blessing of regeneration is like a 4k heal.
So if you're not stacking max mag those numbers are abysmal while light's Champion gives you 10 secs of immortality and DMG buff.
I would say the ward + immediate heal of giver will last you 2 seconds at best, and that hot is so craptacular that you wouldn't notice it
Healing ward scales on spell damage and health
Waffennacht wrote: »The thing I wonder in the champ vs giver discussion is, do you guys account for the majority protection duration that triggers after the last heal?
Meaning you get 10 secs worth of major protection instead of the obvious 5
Edit: went back and checked, you say 5 secs, it's actually 10 secs of major protection, just something to keep in mind
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »The thing I wonder in the champ vs giver discussion is, do you guys account for the majority protection duration that triggers after the last heal?
Meaning you get 10 secs worth of major protection instead of the obvious 5
Edit: went back and checked, you say 5 secs, it's actually 10 secs of major protection, just something to keep in mind
Without healing major protection doesn’t keep you alive. Without major protection, healing still might keep you alive. Just like stacking multiple instance of damage into a single GCD is very strong, the same is true for healing.
Imo the appeal of champion vs giver is that it instantly opens an offensive window out of a situation where you were about to lose a fight AND amplifies that offense. The lower the crit chance and CHD the more the gap between the two closes.
From a strictly defensive standpoint Giver is quite obviously the stronger of the two, giving a 9k shield and ~ double the initial burst heal followed by superior healing, some of which lingers for much longer(and can proc vma resto without using a slot for regeneration). Whereas, major protection is really no more than 20% damage reduction on many builds and if you’re running riposte as well then it’s closer to 16% added mitigation, compared to having 3-4 times the healing
Depending on the build those numbers will be different, but I would think the major protection on a shield would be superior to the 200ish health Regen gives 9k is a very generous number on steadfast ward, on a 35k mag build it'll be 5.5k to 6kish typically. And blessing of regeneration is like a 4k heal.
So if you're not stacking max mag those numbers are abysmal while light's Champion gives you 10 secs of immortality and DMG buff.
I would say the ward + immediate heal of giver will last you 2 seconds at best, and that hot is so craptacular that you wouldn't notice it
Healing ward scales on spell damage and health
Mind blown* really? I mean like I get the minus health part makes it bigger, but spell damage? R you sure?
Edit: omerg it does. How have I not known this?! *Dies*