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DoctorESO
DoctorESO
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moved
Edited by DoctorESO on September 23, 2018 12:41AM

moved 123 votes

Yes
30%
fastolfv_ESOBelegnoleMercyKillingmartinhpb16_ESOaubrey.baconb16_ESOAllPlayAndNoWorkstatic_rechargemakrethWingmalchiorIpslorAlnilamEdjoganiCillion3117Peekachu99Rex-UmbraSadetiusCloudlessJudas HelviarynVoxicity 37 votes
No
69%
GilvothDeadlyRecluseLightspeedflashb14_ESOPhilhypeNemesis7884zariaSodanTokNebthet78Aldruinidkjbjondeaueb17_ESOMalmaikojouHatchetHarowhiteshadow711jppreub18_ESOIdinuseElsonsobottleofsyrupNyghthowleranotherme 86 votes
  • SodanTok
    SodanTok
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    No
    Think for a second about implications...
  • Rex-Umbra
    Rex-Umbra
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    Yes
    Overland npcs hit for 50dmg... need to stand there for over a minute while 10+ kill me. This is in medium armour all stats into dmg.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Wing
    Wing
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    Yes
    yes, reduce overland damage by roughly 25%, add in the ability to crit for +50% damage so overall average damage remains the same but lets things like crit resistance be something more then just a pvp worry.
    ESO player since beta.
    game got too disappointing.
  • zaria
    zaria
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    No
    Problem would be that far more mechanics would be instant kill and bosses will deal critical damage many times during the long fights, even multiple on top of each other. To compensate they would had to reduce base damage a lot making healing easier. In PvP all damage is reduced to the half and even without players don't hit as hard as bosses outside of burst combos.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Asmael
    Asmael
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    No
    We need more RNG deaths in trials definitely.

    Kappa.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Zer0oo
    Zer0oo
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    No
    One shots because the trial bosses had a lucky RNG sound awesome.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
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  • Chadak
    Chadak
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    No
    This would add nothing fun or useful to PvE. No thanks.
  • Edziu
    Edziu
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    No
    Rex-Umbra wrote: »
    Overland npcs hit for 50dmg... need to stand there for over a minute while 10+ kill me. This is in medium armour all stats into dmg.

    do you even played on vet trials? for example just vMoL and bosses in Hel Ra 1st boss, 2nd boss fire mage where is no tank and ofc last boss also is hitting hard without crits
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    I remember when they gave npc's the ability to break free of cc's, added an interesting challenge to fights. I think it only lasted a few weeks before it was removed and the AI became dumb again.
  • supaskrub
    supaskrub
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    No
    is this a serious poll ?...

    It would be ludicrous, all the mag npc's would be wearing Julianos and mothers sorrow with precise weapons..
  • Tandor
    Tandor
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    I think the poll lacks any sort of context and reasoning behind the question.
  • zaria
    zaria
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    No
    Edziu wrote: »
    Rex-Umbra wrote: »
    Overland npcs hit for 50dmg... need to stand there for over a minute while 10+ kill me. This is in medium armour all stats into dmg.

    do you even played on vet trials? for example just vMoL and bosses in Hel Ra 1st boss, 2nd boss fire mage where is no tank and ofc last boss also is hitting hard without crits
    Or just vet dungeons, just the 1 dungeons tend to have an random hard hitting ability on last boss.
    Another tread complains about this as it make the 1 dungeons harder than the unnumbered ones for lower cp players.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    No
    I remember when they gave npc's the ability to break free of cc's, added an interesting challenge to fights. I think it only lasted a few weeks before it was removed and the AI became dumb again.
    Now this is not an instant kill and could probably have stayed. trash is not an serous problem anyway.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AcadianPaladin
    AcadianPaladin
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    No
    If the idea is to more closely align pvp and pve (which several years of trying has failed to do) an equally valid question would be to consider eliminating the ability for players to crit other players.
    PC NA(no Steam), PvE, mostly solo
  • idk
    idk
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    No
    Thinking trials, especially HM, some damage is to high to permit crit chance. Would not want to see that damage nerfed to permit NPC crit chance since it would give some newer players the idea that the damage is not worth moving until they get hit with a crit.

    NPC crit chance just never seems wise.
  • ADarklore
    ADarklore
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    No
    So then players are forced to wear Impenetrable trait gear in overland content? No thanks! Funny how people come up with "ideas" but never actually think them through before posting them.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Lyserus
    Lyserus
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    There should be other option.

    Simply put my opinion, no on dungeon/trial or any instance fight, yesyesyes on overland

    And make impen only works on player crit so pve gear is still vary in trait
    Edited by Lyserus on January 2, 2018 2:16PM
  • VaranisArano
    VaranisArano
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    No
    Once you do that, the only gear trait that makes sense is Impenetrable. ZOS generally tries to steer away from cookie-cutter, everyone-in-the-same-BIS-same-trait gear, so I'm not sure why ZOS would want to do this.

    Then again, it is upping the difficulty by means of pure RNG, not actually making things difficult, so perhaps it's right up ZOS' alley.
  • ADarklore
    ADarklore
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    No
    Lyserus wrote: »
    There should be other option.

    Simply put my opinion, no on dungeon/trial or any instance fight, yesyesyes on overland

    And make impen only works on player crit so pve gear is still vary in trait

    Sounds like you simply want HARD MODE for overland and so you'd agree to anything that offers it. This would be a huge slap in the face to casual solo questers who just want to play the game and do the quests without having to suffer through endless, time consuming fights and unnecessary deaths.
    Edited by ADarklore on January 2, 2018 2:20PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Boggus
    Boggus
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    Yes
    Yes, but it needs to be implented cleverly. Like for example that mobs doesnt just get a random chance to crit, maybe a boss in harder content like dungeons or Trials can under certain circumstances deal critical damage i.e. like for example if you are standing in wrong the positions or otherwise that the tank might get hit by critical damage so people need to get clever with builds and cp allocation to complete said content.
  • VaranisArano
    VaranisArano
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    No
    Boggus wrote: »
    Yes, but it needs to be implented cleverly. Like for example that mobs doesnt just get a random chance to crit, maybe a boss in harder content like dungeons or Trials can under certain circumstances deal critical damage i.e. like for example if you are standing in wrong the positions or otherwise that the tank might get hit by critical damage so people need to get clever with builds and cp allocation to complete said content.

    That sounds like taking extra damage for standing in stupid or ignoring mechanics. That already happens. You can argue that those things should be buffed, but that's not remotely the same as the boss or NPCs having a certain percentage change to do 150% damage on an attack.
  • Dubhliam
    Dubhliam
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    No
    Harder overland content and meaningful veteran dungeon difficulty, hell yes!

    But not in form of RNG.

    Defending against critical hits is exactly what differentiates PvP from PvE.
    >>>Detailed Justice System Concept thread<<<
  • MehrunesFlagon
    MehrunesFlagon
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    No
    Rex-Umbra wrote: »
    Overland npcs hit for 50dmg... need to stand there for over a minute while 10+ kill me. This is in medium armour all stats into dmg.

    while they do little such damage.I would think some vet trial bosses would be unsurvivable if the mobs/bosses cit.
  • FakeFox
    FakeFox
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    No
    Have some fun getting oneshot by every second raid mechanic. Most stupid idea in 2018.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Ffastyl
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    They did originally. Led to a lot of random one-shots on the tank without Impenetrable. And Impenetrable reduced crit chancer rather than crit damage originally, so can't revert one without reverting the other.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • redspecter23
    redspecter23
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    No
    The game isn't built for it right now. It would be more than just adding crit to mobs. Boss mobs that can almost one shot a tank right now will one shot them if RNG is on their side when you introduce crits. A tank that needs to be able to absorb a 20k hit would then be required to be able to absorb a 30k hit even if the boss only hits for that much a small % of the time.
  • Tapio75
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    Somewhat impartial but i do think NPC's should behave as player like as it is possible.

    This does mean in combat, otherwise players should act more like NPC's.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Seri
    Seri
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    Tapio75 wrote: »
    Somewhat impartial but i do think NPC's should behave as player like as it is possible.

    This does mean in combat, otherwise players should act more like NPC's.
    Ignoring lack of crits, DSA is pretty cool like this - basically all the bosses have some form of player ability while most new content now has one or two specific mechanics designed for the boss (or stolen from a different trial).
    EP CP160+ Templar, Sorc, NB
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  • Jarryzzt
    Jarryzzt
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    That would change the meta significantly, wouldn't it? [Especially if one were to dial overall NPC damage down a bit to "normalize" for crits.] Because now all of a sudden all mitigation becomes about spike damage mitigation (from crits), which really isn't that much of an issue currently aside from certain bosses.

    I mean, don't get me wrong, Path of Exile was a ton of fun when I played it, but it was still one unforgiving meta as far as spike damage went (in the endgame, once you started running content with tons of monster mods). I don't think that would be a good fit for ESO, to be honest.
  • Nemesis7884
    Nemesis7884
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    No
    i think it would make it much harder to balance difficulty in dungeons
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