itz_Lobster wrote: »itz_Lobster wrote: »I noticed that my gpu utilization goes to 30 percent and sometimes below. Even with dsr enabled.
The problem is not gpu but cpu. And yea also my cpu gpu and ram doesnt go more than %50 yet still having fps issues...
yes, just saying that when it happens my gpu goes from 80 to 100% down to 30% or below, and that is odd.
It's not odd when you think about the way graphics are rendered, at an architectural level, (and likely a coder could explain in more detail):
1 - CPU computes geometric data that is required to be rendered
2 - App puts the geometric data in the command buffer for the renderer
3 - GPU retrieves the geometric data and renders it
As the DX11 renderer is single-threaded and ESO does not seem that well optimised but is still quite pretty with it, one CPU core becomes maxed out in these activities and limits the flow of geometry data to the GPU, therefore the GPU idles while it awaits more data.
When ESO came out I did a lot of detailed analysis with Perfmon and the application internally behaves as it ought, it's just that the overall flow of information has these constraints that cause these bottlenecks.
DX12 and Vulkan both have multithreaded renderers, so I'm sure you can immediately see the *potential* to resolve your issue as we can chuck more stuff at the GPU and therefore these idle times can be filled with glorious rendering activity. Well, the app needs to be aware it's sticking things in multiple command buffers for parallel execution, and sure, ZOS can code that, but then what if other pieces of the app architecture are not coded in a way that facilitates their parallel flow of info etc.?
I am not convinced we'll ever see ESO improved greatly in performance terms. Certainly ESO will move to DX12 at some point as ZOS need to remain vendor supported by Microsoft, but re-architecting the app for true multithreaded performance will be costly, risky and deliver benefit to mainly PvP players, who make up a very small part of the customer base and therefore are probably not that much of a priority for ZOS.
Neoakropolis wrote: »No one at ZOS cares about the FPS issues in PVP. It's not a money maker.. They are more worried about housing and PVE content.
Btw does someone read these or they just made this forum so people talk to each other? There are other fps topics too and im following all still no one replied officially.
Also i didnt understand the difference between 64bit 32 bit my system is 64 and its better to use 64 also game is dx11 right now i guess but still using only 1 core all the time i am checking my cpu usage and its on %25 (4real cores - 4 for hyperthreading).
I ask people while sieging castles and they have exactly same fps with me, with their potato pc. i wish eso would use atleast 2 cores instead of maxing one but even so 4.4ghz should be enough for eso.
I mean WHO play eso smoothly? 5.5ghz liquid nitrogen setups?
I have similar AMD based system as OP has and basically done everything including unparking cores to gfet macx performance.
This game is ONLY game that has this serious issues and i dont remember that well when it started to decline, but the first year after launch, i could always play with 90+fps, after that, various patches have gradually made situation worse.
Today, its as bad as it can be as in distant areas, ultra high settings still get over 80 fps but when ever a somewhat populated area is nearby, the FPS drops as i get closer to that populated area. Even if i drop settings to lowest possible, the fps still hangs around 20-30.
Maybe they should think how tyhe client handles other players and change something. Also from various players reporting this, rthey should be able to track the patches that had make this thing worse.
I was actually thinking of upgrading my hardware to even better but readin this, i dount it would help and would be waste of money as ESO is really only game having ANY problems.
I have similar AMD based system as OP has and basically done everything including unparking cores to gfet macx performance.
This game is ONLY game that has this serious issues and i dont remember that well when it started to decline, but the first year after launch, i could always play with 90+fps, after that, various patches have gradually made situation worse.
Today, its as bad as it can be as in distant areas, ultra high settings still get over 80 fps but when ever a somewhat populated area is nearby, the FPS drops as i get closer to that populated area. Even if i drop settings to lowest possible, the fps still hangs around 20-30.
Maybe they should think how tyhe client handles other players and change something. Also from various players reporting this, rthey should be able to track the patches that had make this thing worse.
I was actually thinking of upgrading my hardware to even better but readin this, i dount it would help and would be waste of money as ESO is really only game having ANY problems.
Yes, there's very little you can do. AMD will suffer slightly more than Intel in this game simply due to CPU architecture; AMD 'cores' are not true cores in the way Intel are, they still share a lot of stuff such as FSB, cache, FPU, but it's not enough to warrant an upgrade. The issue sits well and truly with ZOS on this one, as you note in your post, and they are also somewhat beholden to the constraints of the DX11 API.