JasonSilverSpring wrote: »I think this is just an issue with this game in populated areas. I have an i7 5930k overclocked to 4.5 GHz and a Titan X Pascal playing at 4K and I often drop below 60 fps in cities while my GPU is not even at max clocks.
Dropping view distance might help some.
JasonSilverSpring wrote: »I think this is just an issue with this game in populated areas. I have an i7 5930k overclocked to 4.5 GHz and a Titan X Pascal playing at 4K and I often drop below 60 fps in cities while my GPU is not even at max clocks.
Dropping view distance might help some.
Hey, thanks for reply. I even prefer bad graphics, smooth gameplay over good graphics but i cant even achieve that. You are playing on 4k and if it drops around 50 on cities thats alright i guess for 4k. Did you do any tweaks?
alephthiago wrote: »Hey mate, check my post, its the same problem as you basically and its driving me mad
https://forums.elderscrollsonline.com/en/discussion/308169/what-is-wrong-with-eso-fps/p1
timidobserver wrote: »Your issue is strange. My build is pretty similar to yours with less ram and a slightly older GPU. My FPS only goes under 30-40 if I am standing in the middle of a large faction zerg battle. However, my FPS never go under 45-60 in any area outside of Cyrodiil.
After your build did you benchmark your system to make sure that all of your hardware is performing up to expected levels under a heavy load? Are you running the ESO 64 Client?
alephthiago wrote: »Hey mate, check my post, its the same problem as you basically and its driving me mad
https://forums.elderscrollsonline.com/en/discussion/308169/what-is-wrong-with-eso-fps/p1
Exactly! The difference is im using 6700k i7 as cpu and its pretty good for gaming if you ask me and it should be enough for eso atleast i expect to play maybe on medium settings without problem?timidobserver wrote: »Your issue is strange. My build is pretty similar to yours with less ram and a slightly older GPU. My FPS only goes under 30-40 if I am standing in the middle of a large faction zerg battle. However, my FPS never go under 45-60 in any area outside of Cyrodiil.
After your build did you benchmark your system to make sure that all of your hardware is performing up to expected levels under a heavy load? Are you running the ESO 64 Client?
Yes i did benchmark stress tests both cpu and gpu all fine and giving same/smilar results with other people using same hardware. For an example when i go to reapers march - rawl'kha city fps drops around 50 and i do few duels there and after some time fps drops around 35-40-45 and in cyrodiil when i see 20 people vs 20 people fps drops around 30. Its just not smooth. All stuttering and frame skipping maybe? It just makes me wanna not to play. I usually start eso, run in cyrodiil for an hour and close the game because of this bad performance. It makes me feel bad.
timidobserver wrote: »alephthiago wrote: »Hey mate, check my post, its the same problem as you basically and its driving me mad
https://forums.elderscrollsonline.com/en/discussion/308169/what-is-wrong-with-eso-fps/p1
Exactly! The difference is im using 6700k i7 as cpu and its pretty good for gaming if you ask me and it should be enough for eso atleast i expect to play maybe on medium settings without problem?timidobserver wrote: »Your issue is strange. My build is pretty similar to yours with less ram and a slightly older GPU. My FPS only goes under 30-40 if I am standing in the middle of a large faction zerg battle. However, my FPS never go under 45-60 in any area outside of Cyrodiil.
After your build did you benchmark your system to make sure that all of your hardware is performing up to expected levels under a heavy load? Are you running the ESO 64 Client?
Yes i did benchmark stress tests both cpu and gpu all fine and giving same/smilar results with other people using same hardware. For an example when i go to reapers march - rawl'kha city fps drops around 50 and i do few duels there and after some time fps drops around 35-40-45 and in cyrodiil when i see 20 people vs 20 people fps drops around 30. Its just not smooth. All stuttering and frame skipping maybe? It just makes me wanna not to play. I usually start eso, run in cyrodiil for an hour and close the game because of this bad performance. It makes me feel bad.
FPS Drops down to like 40-50fps in a 20 vs 20 battle or in the middle of Reaper's march is normal regardless of how powerful your PC is. However, there shouldn't be any stuttering or skipping. I doubt it will change an ything, but you can try throttling your FPS down so that there isn't as much jumping(various things out there that can do this like MSI Afterburner) and you also try vertical sync mode in game.
I don't have any troubleshooting ideas, just a bit of info from what I've heard over the past 2-3 years. Eso had this problem from the start- there is some kind of bottleneck that kills game performance on PCs that really should have zero problems running the game in all scenarios at 60 fps. People with mediocre computers to monster computers have had this issue, and no one has been able to definitively solve it, as far as I'm aware. So unfortunately, it is most likely not your problem, it's on zos.
I was locked at 60FPS with Vsync on. After turning it off I stay a solid 100 in PVE, drop to about 50ish around big fights in PVP. That is with 2 GTX1080's.
Should have searched the forums before you dropped all that money.I bought new pc just to play eso smoothly.
Should have searched the forums before you dropped all that money.I bought new pc just to play eso smoothly.
ESO lag and low FPS have nothing to do with your hardware, it runs just the same on my 6 year old backup PC with a crappy GPU than it does on my super duper top of the line hand build gaming rig.
Eso is CPU bound and the reason is that there is one main thread that saturates a single core. So even though I have a Core i7 6800K with 12 cores, I am limited to the processing throughput permitted by the clock speed of a single core, in my case I've overclocked to 4.6GHz. This gives me anything from 144FPS @ 2k down to about 40 FPS in busy areas on my GTX980Ti. At these low FPS occasions my GPU will be working at perhaps 30% while awaiting the CPU sending it geometric data to render.
There is no panacea, the game is badly coded in terms of multi-threading, in common with a lot of games from that era.
DX12 may help matters as DX12 can use multiple threads to send to the renderer, whereas DX11 is single threaded in this regard, but even then the game will need recoding to cater for this new found capability.
Don't hold your breath...
Should have searched the forums before you dropped all that money.I bought new pc just to play eso smoothly.
ESO lag and low FPS have nothing to do with your hardware, it runs just the same on my 6 year old backup PC with a crappy GPU than it does on my super duper top of the line hand build gaming rig.Eso is CPU bound and the reason is that there is one main thread that saturates a single core. So even though I have a Core i7 6800K with 12 cores, I am limited to the processing throughput permitted by the clock speed of a single core, in my case I've overclocked to 4.6GHz. This gives me anything from 144FPS @ 2k down to about 40 FPS in busy areas on my GTX980Ti. At these low FPS occasions my GPU will be working at perhaps 30% while awaiting the CPU sending it geometric data to render.
There is no panacea, the game is badly coded in terms of multi-threading, in common with a lot of games from that era.
DX12 may help matters as DX12 can use multiple threads to send to the renderer, whereas DX11 is single threaded in this regard, but even then the game will need recoding to cater for this new found capability.
Don't hold your breath...
See? Same cpu with older gpu but claiming getting 50 fps in very busy areas. I just dont know why i am getting 20-30 fps at zergvszerg in cyrodiil. I just want it to be playable thats all
Should have searched the forums before you dropped all that money.I bought new pc just to play eso smoothly.
ESO lag and low FPS have nothing to do with your hardware, it runs just the same on my 6 year old backup PC with a crappy GPU than it does on my super duper top of the line hand build gaming rig.Eso is CPU bound and the reason is that there is one main thread that saturates a single core. So even though I have a Core i7 6800K with 12 cores, I am limited to the processing throughput permitted by the clock speed of a single core, in my case I've overclocked to 4.6GHz. This gives me anything from 144FPS @ 2k down to about 40 FPS in busy areas on my GTX980Ti. At these low FPS occasions my GPU will be working at perhaps 30% while awaiting the CPU sending it geometric data to render.
There is no panacea, the game is badly coded in terms of multi-threading, in common with a lot of games from that era.
DX12 may help matters as DX12 can use multiple threads to send to the renderer, whereas DX11 is single threaded in this regard, but even then the game will need recoding to cater for this new found capability.
Don't hold your breath...
See? Same cpu with older gpu but claiming getting 50 fps in very busy areas. I just dont know why i am getting 20-30 fps at zergvszerg in cyrodiil. I just want it to be playable thats all
If I were to go into Cyrodiil I'd get the same awful FPS as you. In fact, I was by Breda, the New Life quest giver, last night and I dropped down to 25FPS.
But really, old or new GPU makes no odds, the lowest frame rate in this game is determined by CPU single core clock speed, whereas with most games it's determined by the GPU.
Should have searched the forums before you dropped all that money.I bought new pc just to play eso smoothly.
ESO lag and low FPS have nothing to do with your hardware, it runs just the same on my 6 year old backup PC with a crappy GPU than it does on my super duper top of the line hand build gaming rig.Eso is CPU bound and the reason is that there is one main thread that saturates a single core. So even though I have a Core i7 6800K with 12 cores, I am limited to the processing throughput permitted by the clock speed of a single core, in my case I've overclocked to 4.6GHz. This gives me anything from 144FPS @ 2k down to about 40 FPS in busy areas on my GTX980Ti. At these low FPS occasions my GPU will be working at perhaps 30% while awaiting the CPU sending it geometric data to render.
There is no panacea, the game is badly coded in terms of multi-threading, in common with a lot of games from that era.
DX12 may help matters as DX12 can use multiple threads to send to the renderer, whereas DX11 is single threaded in this regard, but even then the game will need recoding to cater for this new found capability.
Don't hold your breath...
See? Same cpu with older gpu but claiming getting 50 fps in very busy areas. I just dont know why i am getting 20-30 fps at zergvszerg in cyrodiil. I just want it to be playable thats all
If I were to go into Cyrodiil I'd get the same awful FPS as you. In fact, I was by Breda, the New Life quest giver, last night and I dropped down to 25FPS.
But really, old or new GPU makes no odds, the lowest frame rate in this game is determined by CPU single core clock speed, whereas with most games it's determined by the GPU.
And probably they never leap into dx12 because dx11 still very common.
So how does the streamers getting good fps at cyrodiil while fighting and streaming at the same time?
This is the game's engine, not your PC.
I've had this issue over several systems, all of them very beastly for their current period + 1 laptop.
Currently I am with an OC-ed to 4.8 i7-4790k, an OC-ed gtx1070 gaming X, an SSD and 32GB of 1866 RAM.
While my fps is perfectly steady and free of stutter outside of cities and cyrodil (locked on 100), holy *** *** what happens when I enter a city is ridiculous.
The most interesting thing I've noticed, however, is that when I've played for a while... say an hour or so, and I enter the city, fps takes a heavy hit and drops down to 50 or so. When I restart my game, however, in the same city I have 60 fps and 0 problems at all.. until I play for a while and enter another city, that is.
This occurred with my old GPU as well (a gtx970). I am simply at a loss, I don't think there is any fix for all of this - it's simply the engine and a memory leak which will never get fixed, most likely.
itz_Lobster wrote: »I noticed that my gpu utilization goes to 30 percent and sometimes below. Even with dsr enabled.
itz_Lobster wrote: »I noticed that my gpu utilization goes to 30 percent and sometimes below. Even with dsr enabled.
The problem is not gpu but cpu. And yea also my cpu gpu and ram doesnt go more than %50 yet still having fps issues...
itz_Lobster wrote: »itz_Lobster wrote: »I noticed that my gpu utilization goes to 30 percent and sometimes below. Even with dsr enabled.
The problem is not gpu but cpu. And yea also my cpu gpu and ram doesnt go more than %50 yet still having fps issues...
yes, just saying that when it happens my gpu goes from 80 to 100% down to 30% or below, and that is odd.
itz_Lobster wrote: »itz_Lobster wrote: »I noticed that my gpu utilization goes to 30 percent and sometimes below. Even with dsr enabled.
The problem is not gpu but cpu. And yea also my cpu gpu and ram doesnt go more than %50 yet still having fps issues...
yes, just saying that when it happens my gpu goes from 80 to 100% down to 30% or below, and that is odd.
It's not add when you think about the way graphics are rendered, at an architectural level, (and likely a coder could explain in more detail):
1 - CPU computes geometric data that is required to be rendered
2 - App puts the geometric data in the command buffer for the renderer
3 - GPU retreives the geometric data and renders it
As the DX11 renderer is single-threaded and ESO does not seem that well optimised but is still quite pretty with it, one CPU core becomes maxed out in these activities and limits the flow of geometry data to the GPU, therefore the GPU idles while it awaits more data.
When ESO came out I did a lot of detailed analysis with Perfmon and the application internally behaves as it ought, it's just that the overall flow of information has these constraints that cause these bottlenecks.
DX12 and Vulkan both have multithreaded renderers, so I'm sure you can immediately see the *potential* to resolve your issue as we can chuck more stuff at the GPU and therefore these idle times can be filled with glorious rendering activity. Well, the app needs to be aware it's sticking things in multiple command buffers for parallel execution, and sure, ZOS can code that, but then what if other pieces of the app architecture are not coded in a way that facilitates their parallel flow of info etc.?
I am not convinced we'll ever see ESO improved greatly in performance terms. Certainly ESO will move to DX12 at some point as ZOS need to remain vendor supported by Microsoft, but re-architecting the app for true multithreaded performance will be costly, risky and deliver benefit to mainly PvP players, who make up a very small part of the customer base and therefore are probably not that much of a priority for ZOS.