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Will pvpers get a weapon set? vma,sa

  • Amyxleexownsxu
    Amyxleexownsxu
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    I like the idea of this. And to incetivize IC again, since it is my fave part of the game still. I ponder if it would be a rare drop from a special boss that doesn't spawn a lot in IC or something would be cool.
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  • Sixty5
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    Would actually be a cool thing to stick in IC. Make them Daedric trophy weapons and have them as rare drops from banner and district bosses.

    And an option to purchase them for 200k tel var

    I can almost see the sewers full again.
    Lord and Savior of the Association of Serious S***posters.

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  • Insandros
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    aliyavana wrote: »

    Not out fault did refuses to balance pve/pvp separately

    It's not a point of balance, whinings are always a matter when a class exept your one has something you cannot deal with, if people wanted balance, they would request nerf on stuff their own class has stronger then other, have you even found a thread someone asking cuz a bug, an exploit or anything that is affecting their classes? Nope, if you'd really want balance, people would states stuff their won class has stronger and unfair to other.. so i don,t call this blance, but own little selfish behavior, boost my class and nerfs others. Real pvper that really wanted balance stuff would accept their own class getting stronger stuff being lowered to others..

    which i never ever ever read. Pvp is al a matter of personal achievement, so no balance will never ever ever ever happen in pvp, cuz it doesn'T even freaking exist in real life, you'll always have an army stronger than another, ever if you'd take 2 armies with the same freaking gear, always one will be stronger cuz one will find the weakness of the otehr and benefits from that weakness.. so al the whining and screaming for balance will never ever help, you will always find something or people find something to benefits from other.. cuz lots copycat other people's build and can'T manage their own stuff, and some reads, and test and counter stuff....

    so stop dreaming for balance, until you get 5 diferent classes with the same passives, same skills same gear etc... people will never ever ever be happy. so get over with the freaking balance stuff, and if you'Re gonna tell me Game X has balanced stuff, well, just get back to the game and some acting like 5 years old kids that cry as his mom cuz his father his stronger then his but when his own father has something stronger than the other's he goes in and showing off and pissing people off with his stronger thing instead of realising it might not be cool for others. That is my total opinion of PvP, spoiled little brat kids that can'T get enough of what people give them, cuz they cannot be queen and kings. As opossent to PvE, which works as a team, together, not against each others, so you can never ever blaance 2 groups, one goign for selfish purpuses, alone and want to be the best, and anotehr group that works together, as a team and completing each others, PvP wants the best gear for them, PvE wants to use a gear that does god to them but as well that otehrs can benefits.

    So until you find a perfect way to please a selfish own little person narcissic people and a group that loves playing together and achieveing group stuff and going stronger as a group, accept the faith, only way it's ever be balance between the two groups (not to mention eahc classes cuz it's even worse) it's having sepearate stuff, pvp skil only and pve stuff only, so in pvp zones, pve gears can't be use or skills and vice-versa, as i said, make impen found or crafted only in pvp zone and no impen on pve sets, such as Resilience was in WoW, seperate both worlds. Make so PvE skill are not used in pvp or vice-versa. you can never please two separate world together.

    So i say, Dual? Cyrodil only, pvp gear? cyrodil only, diable out of zone stuff, pvp gear set crafting, Cyrodil, PvP sets obtained from mobs, delves and dolmens, well freaking Cyrodil delves, dolmens. As long as both world will be mixted, you'll never ever find a balance between PvE, PvP and each classes, that gives way to freaking much possibities to balance, add also the races cu z some people cries about other races passives, so basicly it's 2 world (pvp and pve) 5 classes and 10 or so races, that gives what, about a hundreeds different groups of people to please?
    Edited by Insandros on December 31, 2017 1:39PM
  • Vapirko
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    If tel var based the zerging in IC would be hellish. Should be something hard like kill/death ratio based or something. Idk.
  • Oakmontowls_ESO
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    Only if they only work vs players so they don't effect pve
  • Smmokkee
    Smmokkee
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    Only if they only work vs players so they don't effect pve

    Pssh. Kinda like how all pve stuff affects pvp? I hope they introduce them and they are bis for pve so you have to grind something you dont even play like the rest of us pvpers have been doing for years. The carebear tears would be delicious.

    Would it really be so bad if pvp had weapons that add a 1 piece for recovery?
  • Juhasow
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    Vaoh wrote: »
    100% agree. These types of weapons alone would be enough to incentivize people to PvP more (especially in IC).

    Yeah same like Asylum weapons incentivized people to PvE more. After 3-4 weeks from Clockwork release nooone was doing AS because everyone already farmed everything he/she wanted...

    Also problem with PvP is that it always rewards zergs more. When in PvE You always have same size of groups and same difficulty level of content that certain weapons drops from in PvP size and cheese builds matters and adding weapons from PvP would only encourage people to zerg more because it would be easier and faster to farm this weapons in zerg which would make zergs even stronger .
    Edited by Juhasow on December 31, 2017 7:52PM
  • KingYogi415
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    All former emps should get a special ulti skill that hits at hard as 3 meteors, fast as dawnbreaker and cost 50 ultimate.
  • Vaoh
    Vaoh
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    Juhasow wrote: »
    Vaoh wrote: »
    100% agree. These types of weapons alone would be enough to incentivize people to PvP more (especially in IC).

    Yeah same like Asylum weapons incentivized people to PvE more. After 3-4 weeks from Clockwork release nooone was doing AS because everyone already farmed everything he/she wanted...

    Also problem with PvP is that it always rewards zergs more. When in PvE You always have same size of groups and same difficulty level of content that certain weapons drops from in PvP size and cheese builds matters and adding weapons from PvP would only encourage people to zerg more because it would be easier and faster to farm this weapons in zerg which would make zergs even stronger .

    Not even close to the same comparison. I could farm out my Asylum weapons in a few runs. Weapons available for Tel Var actually require significantly more playing in PvP.

    On top of this, the massive influx of PvEers (and even PvPers) causes exactly what we want - action in IC - while also lessening the Tel Var gained for many and causing them to stay longer. They engage in a lot more PvP instead of PvBoss which is also what the goal would be.

    There is also the long term goal of buying “Perfect” weapons which, unlike the current Perfect Asylum weapons, would actually be obtainable but at a steep price.

    Feel free to disagree. Your comparison though is very far off. Someone who wants an IC-based ability-altering weapon for their build can and will play IC PvP for a very long time to get the perfect version. These current Asylum weapons are very easy to get while their Perfected versions are basically inaccessible. There was no grinding involved except the two-day grind to get weapons from Normal Asylum. It’d be completely different if a perfect “IC weapon” costed 100-150K Tel Var.
    Edited by Vaoh on December 31, 2017 8:13PM
  • Malamar1229
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    I naturally support this. I also support adding meters weapons back to end of campaign awards.

    I think if you take a telvar path then there should also be cool mounts and costumes available as well. Transmog is coming, I think the different alliance ranks could also allow you to purchase weapon skins or rank related costumes.
  • jaye63
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    Like... stun Miat's users til you kill them would be a great one.
  • Juhasow
    Juhasow
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    Vaoh wrote: »
    Juhasow wrote: »
    Vaoh wrote: »
    100% agree. These types of weapons alone would be enough to incentivize people to PvP more (especially in IC).

    Yeah same like Asylum weapons incentivized people to PvE more. After 3-4 weeks from Clockwork release nooone was doing AS because everyone already farmed everything he/she wanted...

    Also problem with PvP is that it always rewards zergs more. When in PvE You always have same size of groups and same difficulty level of content that certain weapons drops from in PvP size and cheese builds matters and adding weapons from PvP would only encourage people to zerg more because it would be easier and faster to farm this weapons in zerg which would make zergs even stronger .

    Not even close to the same comparison. I could farm out my Asylum weapons in a few runs. Weapons available for Tel Var actually require significantly more playing in PvP.

    On top of this, the massive influx of PvEers (and even PvPers) causes exactly what we want - action in IC - while also lessening the Tel Var gained for many and causing them to stay longer. They engage in a lot more PvP instead of PvBoss which is also what the goal would be.

    There is also the long term goal of buying “Perfect” weapons which, unlike the current Perfect Asylum weapons, would actually be obtainable but at a steep price.

    Feel free to disagree. Your comparison though is very far off. Someone who wants an IC-based ability-altering weapon for their build can and will play IC PvP for a very long time to get the perfect version. These current Asylum weapons are very easy to get while their Perfected versions are basically inaccessible. There was no grinding involved except the two-day grind to get weapons from Normal Asylum. It’d be completely different if a perfect “IC weapon” costed 100-150K Tel Var.

    It wasnt comparision it was just showing how Zenimax lately making things more and more casual friendly which causes drops like new unique weapons a silly 2-3 hours farm runs because You dont even need stronger version sine they're just slightly stronger (except destro but that's because QQs about 1st version it was) and I am affaraid it would be the same with IC weapons.

    Massive influx of PvErs causes what we want which is acion in IC ? By "action is IC" You mean slaughtering not prepared PvE farmers ? Well I know many players that doesnt want this from PvP. Also if that weapons would be sold via tel vars that would be the most stupid thing Zenimax could do. 100-150k tel vars can be farmed in 30-40 minutes by night also there are people who have milions of tel vars already so they would be able to sell them to other players just by letting to be killed and "loosing" 50% of their tel vars. Is this what we want ? Unique weapons that can be traded ? There is much more issues with that idea which I just dont want to discuss because it's not worthy at this point.
  • Emma_Overload
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    Vaoh wrote: »
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.

    There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.

    I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls. :D

    I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.

    Sorry but can someone explain to me why spending a lot of time in cyrodiil to gain weapons should be different than spending time in dungeons? Ultimately you dont become emperor or top 10 if you are bad at pvp, as you wont get to the best dungeon gear if you are bad at pve....Unless you have a guild to carry you, but that goes for both game modes doesnt it. Dont believe just because you are good at ganking cavebosses you should be rewarded much more than those good at farming ap. Id even suggest the time to get a high rank at cyrodiil boards are 3 times that at least, of farming all cave bosses. And the reward comes once a month, while the pve reward you can reap several times a day. If weapons were included into leaderboards, it would probably have a very good effect on cyrodiil as a whole, and maybe repairing walls wont be enough anymore...

    Leaderboards are horrible for this because they reset constantly, meaning that players won't be able to obtain these at their own pace. I would have been OK with leaderboards when I was unemployed, LOL, but now that I have a full time job... hell no! As others have said, Tel Var would be perfect for this, because it would encourage players to come back to the IC.
    #CAREBEARMASTERRACE
  • xenowarrior92eb17_ESO
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    cool idea...add up arenas ad we are all set (no bgs aren't nice when 8 ppl struggle vs 4 permablock premade dk/Templar grp)
  • Aliyavana
    Aliyavana
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    Pvpers, don't let this thread die
  • Betsararie
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    I think a PvP themed trial would be a little lackluster, the integration of PvE with PvP in this game is one of its upsides.
  • brandonv516
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    Its not really that hard to make top 100 in PvP leader boards. Make a PvP weapon rewarded for BOTH cyrodiil and BG top 100.

    Or go the other route and allow them to be purchased for a couple 100gs in telvar.

    Either way I don't care just add something that caters to PvP.
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