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How would you rank the classes in pvp this patch?

  • gabormezo
    gabormezo
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    Stamblade is the strongest imho, nothing can stand their combos, only the lag could prevent the death. Unfortunately the lag is so persistent nowadays that nerfed stamblades to ground, there is no need to whine.

    But I don't get whats wrong with Stamsorc? I leveled one in the event and he turned to a decent troll build. I can sit and emote in a middle of a zerg ball, all my dots up, dropping an occasionally negate, streaking over them, turning in kill folks quest in every few minutes! Maybe he is not a typical duelist, but really shines in group play.

    For me templars are the weakest, either version. I could not build anything fun and exceptional from them, yet.
    Edited by gabormezo on December 29, 2017 7:34AM
  • Ragnarock41
    Ragnarock41
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    gabormezo wrote: »
    Stamblade is the strongest imho, nothing can stand in their combos, only the lag could prevent the death. Unfortunately the lag is so persistent nowadays that nerfed stamblades to ground, there is no need to whine.

    But I don't get whats wrong with Stamsorc? I leveled one in the event and it turned to a decent troll build. I can sit and emote in a middle of a zerg ball, all my dots up, dropping an occasionally negate, streaking over them, turning in kill folks quest in every few minutes. Maybe he is not a typical duelist, but really shines in group play.

    For me templars are the weakest, either version. I could not build anything fun and exceptional from them, yet.

    you think lag effects stamblade bad?
    oh boy, try out a dizzy swing build at prime time.Bonus points for using a mace. It will be a fun ride I promise you o:)
    Edited by Ragnarock41 on December 29, 2017 7:32AM
  • Trashs1
    Trashs1
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    Zordrage wrote: »
    Stam Blade > Everyone else sadly........ also its funny how most of the players that call for Nerf this class or that class nerf this sustain that sustain is majority of the times a Nightblade player...... if they cant kill someone few seconds after opening on him or suddenly cant abuse the broken Invis spam the enemy class or its Gear set Bonus suddenly needs a Nerf.....the best part is ? its usually the other classes self sustain they cry about... wonder why.....

    yes i HATE nightblades...

    i hate to write this but...L2P issue
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • TheDoomsdayMonster
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    Nightblades can be strong, but are they the best?

    I guess it depends on your point of view...


    For me, Nightblades are the easiest class for me to kill as they are the squishiest...

    There are few things in this game more satisfying than ganking the ganker, and when you catch one of those high burst builds with their pants down, you can melt them like butter as they usually hover around 20k health...


    The ironic thing here, however, is that my Magicka Templar seems to perform best when played like a Nightblade hybrid during solo open world play...



    Edited by TheDoomsdayMonster on December 29, 2017 8:30AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
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  • kaithuzar
    kaithuzar
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    It's not that Nightblades suck, it's that the majority of people playing them suck.
    Either it's new people, people expecting them to have an iwin button like some other classes, lag, or just too high of a skill ceiling.

    But at least on AD, it feels like 90% are Nightblades & maybe 2% that are good.
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  • gabormezo
    gabormezo
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    Yeah, stam nbs are hard mode. It took me a whole year to be able to not die in every minute running them. But it's worth it for sure.
    Edited by gabormezo on December 29, 2017 10:32AM
  • Maulkin
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    As others have said, depends on the context. Solo AvA, Group AvA, BGs, Duels are basically entirely different game modes. BGs have the peculiarity of being able to make specs that are generally quite flawed appear very good when given a little bit of support. For overall ranking, I'm gonna go with a social class system and then break it down per content.

    Aristocracy: StamDen, MagSorc and MageBlade are the most versatile and very strong in any PvP content. If I was starting ESO now and only had time to level 1 class for PvP, it'd be one of these 3. ESO royalty.

    Upper Middle Class: MagPlar and StamBlade are very strong in their niches, the first in coordinated Group AvA/BGs and the latter in solo play and duels. So I'd put them after the first 3.

    Lower Middle Class: MagDens and MagDKs are the lower middle class for me. Very strong in small scale when given a bit of support. Some bonus marks on MagDKs for being very strong in duels.

    Working Class: StamPlar, StamSorc, StamDK are the working class at the moment. These were the classes that were rocking the Heavy Armor + Shuffle meta for high damage combined with a lot of mitigation/mobility/heals. The nerfs to heavy and the locking out of armor skills have hurt them and put them at the bottom the pile.

    Below a breakdown per type of content for those not bored to read:
    Solo AvA: StamDen, MagSorc and StamBlade in no particular order. Depends on the player. MagBlade just behind only cause it's lacking a way to counter snares. StamSorc not too bad but they've been hurt more than most by having to choose between Heavy or Shuffle.

    Group AvA: MagBlade, MagPlar, MagSorc in that order. You can build a deadly group just out of the first two. StamDen probably the only stam build breaking into a very magicka dominated section. Sub->Dawn->Steel Tornado is very potent, or otherwise can be a utility ult-regen build with Permafrost (not much different from "Negate-monkey" Sorcs). MagDens can also break into this group cause their combination of AoE damage and Frost Snares and Group buffs is quite nice.

    Duels: MagDK, StamBlade (heavy), PetSorc, MagBlade. The rest are trailing, StamDen pretty good at forcing draws but hard pressed to get wins against specialised set ups.

    BGs: MagPlar, StamDen, MagSorc, MagDK, MageBlade, MagDen, StamBlade. That's probably the order I'd put them in, in terms of impact to the game and probability of helping the team win or otherwise scoring high points for yourself.
    Edited by Maulkin on December 29, 2017 12:04PM
    EU | PC | AD
  • Dottzgaming
    Dottzgaming
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    ak_pvp wrote: »
    Openworld solo:
    • Stamwarden
    • Stamblade
    • Magblade/Magsorc/Stamplar
    • Stam sorc/Stam DK/MagWarden
    • Mag DK/Mag Templar

    Openworld group:
    • Magplar/Magsorc
    • Magden/Stamden/Magblade
    • Else (Everything else can provide something, but not unique/best)
    • StamDK

    Duels:
    • MagDK
    • Stamden/Magden
    • Magblade/Magsorc
    • Stamplar/Magplar
    • Stamsorc/NB
    • StamDK

    From my experiences in game, gonna have to give this list a +1.
  • Maulkin
    Maulkin
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    ak_pvp wrote: »
    Openworld solo:
    • Stamwarden
    • Stamblade
    • Magblade/Magsorc/Stamplar
    • Stam sorc/Stam DK/MagWarden
    • Mag DK/Mag Templar

    Openworld group:
    • Magplar/Magsorc
    • Magden/Stamden/Magblade
    • Else (Everything else can provide something, but not unique/best)
    • StamDK

    Duels:
    • MagDK
    • Stamden/Magden
    • Magblade/Magsorc
    • Stamplar/Magplar
    • Stamsorc/NB
    • StamDK

    From my experiences in game, gonna have to give this list a +1.

    Mageblade is behind no one, in large AvA groups. Bomblades bring way more than Sorcs who basically bring ... Negates. PBAoEs with heals, better ulti regen, more bust. Duels ranking is bit messed up too, heavy armor Stamblades and PetSorcs are far more formidable than any variety of Warden. I don't believe I've seen any Wardens finish high in the duelling tourneys.

    Besides that it's a good list.
    EU | PC | AD
  • Azurya
    Azurya
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    definetly stamden
  • ak_pvp
    ak_pvp
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    Maulkin wrote: »
    ak_pvp wrote: »
    Openworld solo:
    • Stamwarden
    • Stamblade
    • Magblade/Magsorc/Stamplar
    • Stam sorc/Stam DK/MagWarden
    • Mag DK/Mag Templar

    Openworld group:
    • Magplar/Magsorc
    • Magden/Stamden/Magblade
    • Else (Everything else can provide something, but not unique/best)
    • StamDK

    Duels:
    • MagDK
    • Stamden/Magden
    • Magblade/Magsorc
    • Stamplar/Magplar
    • Stamsorc/NB
    • StamDK

    From my experiences in game, gonna have to give this list a +1.

    Mageblade is behind no one, in large AvA groups. Bomblades bring way more than Sorcs who basically bring ... Negates. PBAoEs with heals, better ulti regen, more bust. Duels ranking is bit messed up too, heavy armor Stamblades and PetSorcs are far more formidable than any variety of Warden. I don't believe I've seen any Wardens finish high in the duelling tourneys.

    Besides that it's a good list.

    I suppose MagBlade could be higher in AvA, but sorcs pull off bombs around the same level, destro ult, streak to counter roots/snares and high damage, then the obvious of encase and negate both very needed.. The only place I could say that NBs are noticeably better are by stealthing around to surround, ult gen is negligible since groups don't always drop ults on CD.

    Petsorc I would agree with fully. But heavy stamblade less so. Sure defile+maim is strong, but warden can counter dodge completely with bird, can use assault to land massive burst on blocking targets and also has an area of defile. The lack of CC is quite noticeable, but using dizzy (or magshalk) and spikes as a talons like ability allows them to decently lock down opponents. Shield allows them to generate ulti like mad, and shut down ranged builds. Also, bear.

    They have the ability to turtle harder than heavy stamblade, and deal similar damage. Though excessive turtling is often against the rules in a tourney.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Maulkin
    Maulkin
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    ak_pvp wrote: »

    I suppose MagBlade could be higher in AvA, but sorcs pull off bombs around the same level, destro ult, streak to counter roots/snares and high damage, then the obvious of encase and negate both very needed.. The only place I could say that NBs are noticeably better are by stealthing around to surround, ult gen is negligible since groups don't always drop ults on CD.

    Petsorc I would agree with fully. But heavy stamblade less so. Sure defile+maim is strong, but warden can counter dodge completely with bird, can use assault to land massive burst on blocking targets and also has an area of defile. The lack of CC is quite noticeable, but using dizzy (or magshalk) and spikes as a talons like ability allows them to decently lock down opponents. Shield allows them to generate ulti like mad, and shut down ranged builds. Also, bear.

    They have the ability to turtle harder than heavy stamblade, and deal similar damage. Though excessive turtling is often against the rules in a tourney.

    Heavy stamblades don't dodge. If they want a respite, they'll cloak. You try to block and they'll drain your stam by bash cancelling. You let go of block and you're one Heavy Attack->Incap->Relentless away from execute range and you're not recovering from that while Defiled.

    The winner of the last EU dueling tourney was a heavy armor stamblade, Tactia, you might have seen him in BGs.
    EU | PC | AD
  • Lexxypwns
    Lexxypwns
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    Stam NB - the use of cloak (pre initial combat) Incap and surprise attack might as well be bypassing 1 GCD, then your CC break is another GCD, you're dead then

    Warden - Shalk bypasses GCD and can be activated in LoS,

    DK - unblockable CC, combined with meteor you bypass GCD for unblockable DMG

    Templar - ... Your burst gives CC immunity without CC, nothing to bypass block, PoTL closest thing to bypassing GCD

    Sorc - Curse, and Rune bypass block and GCD

    This is PvP. You bypass GCD to kill, meaning Shieldstackers can only be proactive (meaning you should time/engage for immediate kills)

    Lack of mobility and lack of GCD makes Templar get a low rating, Sorc being purgeable and dodgeable lowers it's value.

    Sorcs aren't OP

    Cloak literally eats inbound frags, if a sorc consistently lands them unblocked you’re being outplayed.

    DK has a 6 second reflect and usually block heavily.

    That just leaves other sorcs. Sorc v sorc with 3 shields usually lasts forever so the burst isn’t that deadly. Stam sorc is the only class without a reasonable counter other than dodge roll.
  • Waffennacht
    Waffennacht
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    Lexxypwns wrote: »
    Stam NB - the use of cloak (pre initial combat) Incap and surprise attack might as well be bypassing 1 GCD, then your CC break is another GCD, you're dead then

    Warden - Shalk bypasses GCD and can be activated in LoS,

    DK - unblockable CC, combined with meteor you bypass GCD for unblockable DMG

    Templar - ... Your burst gives CC immunity without CC, nothing to bypass block, PoTL closest thing to bypassing GCD

    Sorc - Curse, and Rune bypass block and GCD

    This is PvP. You bypass GCD to kill, meaning Shieldstackers can only be proactive (meaning you should time/engage for immediate kills)

    Lack of mobility and lack of GCD makes Templar get a low rating, Sorc being purgeable and dodgeable lowers it's value.

    Sorcs aren't OP

    Cloak literally eats inbound frags, if a sorc consistently lands them unblocked you’re being outplayed.

    DK has a 6 second reflect and usually block heavily.

    That just leaves other sorcs. Sorc v sorc with 3 shields usually lasts forever so the burst isn’t that deadly. Stam sorc is the only class without a reasonable counter other than dodge roll.

    @Lexxypwns I was just listing killing components that each class utilizes to kill.

    From what I'm seeing, an ability to bypass GCD is the crucial part of any successful PvP build.

    Meaning, any class without the ability to bypass GCD is at a strict disadvantage and could never be placed too high

    - why Templars are nowhere near the top on anyone's list

    Edit: as a killing spec, Templars of course can do a lot in a group
    Edited by Waffennacht on December 30, 2017 1:51AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DDuke
    DDuke
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    kaithuzar wrote: »
    It's not that Nightblades suck, it's that the majority of people playing them suck.
    Either it's new people, people expecting them to have an iwin button like some other classes, lag, or just too high of a skill ceiling.

    But at least on AD, it feels like 90% are Nightblades & maybe 2% that are good.

    Or could it be the other way around, that majority of people playing against nightblades suck? In the end, surviving their Incap burst is all you need to do because stamblade has pretty much zero sustained damage and/or delayed burst - and surviving any burst is just math - knowing how high health pool & how high mitigation you need and when their Incap is up.

    The problem with stamblade (specifically the open world medium rollerblades/gankblades) is that if your burst fails, you're just flailing there like a fish, trying to dodge attacks when almost all of them ignore your dodge roll and trying to cloak when volatile armor/jabs/sweeps/curses/purifying light/random light attacks and so many other things instantly break it...

    I'm yet to see a medium stamblade survive longer than 20 seconds against my magicka DK, and that's in 1v1. I've played stamblade long enough to know how 1vX goes when certain builds are around...


    Heavy armor duel builds are another matter, that's more about S&B/Troll King/Heavy Armor being op than any stamina class in particular, and I think stam wardens/sorcs do best in those types of builds.


    Magblade is another story of course, but much like stamblade all you need to know is how much health/mitigation/reflect you need to survive that Harvest+Merciless. Still, I wouldn't say magblade is garbage (like stamblade) thanks to their high survivability in both open world & duels.
    Edited by DDuke on December 30, 2017 2:09AM
  • Jtj87
    Jtj87
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    1. lag
    2. snares
    3. other *** mechanics
    4. stamden
    5. stamblade
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    Stam NB - the use of cloak (pre initial combat) Incap and surprise attack might as well be bypassing 1 GCD, then your CC break is another GCD, you're dead then

    Warden - Shalk bypasses GCD and can be activated in LoS,

    DK - unblockable CC, combined with meteor you bypass GCD for unblockable DMG

    Templar - ... Your burst gives CC immunity without CC, nothing to bypass block, PoTL closest thing to bypassing GCD

    Sorc - Curse, and Rune bypass block and GCD

    This is PvP. You bypass GCD to kill, meaning Shieldstackers can only be proactive (meaning you should time/engage for immediate kills)

    Lack of mobility and lack of GCD makes Templar get a low rating, Sorc being purgeable and dodgeable lowers it's value.

    Sorcs aren't OP

    Cloak literally eats inbound frags, if a sorc consistently lands them unblocked you’re being outplayed.

    DK has a 6 second reflect and usually block heavily.

    That just leaves other sorcs. Sorc v sorc with 3 shields usually lasts forever so the burst isn’t that deadly. Stam sorc is the only class without a reasonable counter other than dodge roll.

    @Lexxypwns I was just listing killing components that each class utilizes to kill.

    From what I'm seeing, an ability to bypass GCD is the crucial part of any successful PvP build.

    Meaning, any class without the ability to bypass GCD is at a strict disadvantage and could never be placed too high

    - why Templars are nowhere near the top on anyone's list

    Edit: as a killing spec, Templars of course can do a lot in a group

    Magplar is crazy good, it’s just overshadowed by outlier classes: both wardens and NBs. The big burst heal and purge allows you to survive most anything so long as you sustain.

    I also think you’re missing 3 important Templar damage mechanics in you analysis. Burning Light gives you additional proc’ed damage that doesn’t require you to do anything special. Purifying Light. And finally Eclipse, which allows you to use a GCD to pre-load damage.

    It’s not that magplar lacks anything other than a legitimate ranged counter, to just that the other specs are simply more suited to the current meta
  • Waffennacht
    Waffennacht
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    I feel that NBs, Wardens, and DKs are the only classes that aren't pigeonholed.

    When I go Templar I feel 8 of my abilities are preselected, when I go sorc all my slots are pre selected and my armor choices are pre selected.

    On the other classes I feel like I have enough options to actually make something fun and tailored

    On magplar it's healer or jabs
    On sorc it's Curse Frag Wrath

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • casparian
    casparian
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    Lexxypwns wrote: »
    Stam NB - the use of cloak (pre initial combat) Incap and surprise attack might as well be bypassing 1 GCD, then your CC break is another GCD, you're dead then

    Warden - Shalk bypasses GCD and can be activated in LoS,

    DK - unblockable CC, combined with meteor you bypass GCD for unblockable DMG

    Templar - ... Your burst gives CC immunity without CC, nothing to bypass block, PoTL closest thing to bypassing GCD

    Sorc - Curse, and Rune bypass block and GCD

    This is PvP. You bypass GCD to kill, meaning Shieldstackers can only be proactive (meaning you should time/engage for immediate kills)

    Lack of mobility and lack of GCD makes Templar get a low rating, Sorc being purgeable and dodgeable lowers it's value.

    Sorcs aren't OP

    Cloak literally eats inbound frags, if a sorc consistently lands them unblocked you’re being outplayed.

    DK has a 6 second reflect and usually block heavily.

    That just leaves other sorcs. Sorc v sorc with 3 shields usually lasts forever so the burst isn’t that deadly. Stam sorc is the only class without a reasonable counter other than dodge roll.

    @Lexxypwns I was just listing killing components that each class utilizes to kill.

    From what I'm seeing, an ability to bypass GCD is the crucial part of any successful PvP build.

    Meaning, any class without the ability to bypass GCD is at a strict disadvantage and could never be placed too high

    - why Templars are nowhere near the top on anyone's list

    Edit: as a killing spec, Templars of course can do a lot in a group

    Why does everyone talk as though Backlash and the numerous things you can combine with it don't exist? Templars (mag and stam) have some of the game's best ways of piling damage into a single GCD.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Lexxypwns
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    I feel that NBs, Wardens, and DKs are the only classes that aren't pigeonholed.

    When I go Templar I feel 8 of my abilities are preselected, when I go sorc all my slots are pre selected and my armor choices are pre selected.

    On the other classes I feel like I have enough options to actually make something fun and tailored

    On magplar it's healer or jabs
    On sorc it's Curse Frag Wrath

    I don’t slot jabs or resto on my magplar... 4500 spell damage perfect sustain
    Edited by Lexxypwns on December 30, 2017 4:16AM
  • ak_pvp
    ak_pvp
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    I feel that NBs, Wardens, and DKs are the only classes that aren't pigeonholed.

    When I go Templar I feel 8 of my abilities are preselected, when I go sorc all my slots are pre selected and my armor choices are pre selected.

    On the other classes I feel like I have enough options to actually make something fun and tailored

    On magplar it's healer or jabs
    On sorc it's Curse Frag Wrath

    Nah, stamDK, magsorc and magblade are pigeonholed. The others have a choice of weapons and armour type and, whilst maybe not meta, can still be effective. Magplar can run staff, DW or s/b and heavy or light.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    casparian wrote: »
    Lexxypwns wrote: »
    Stam NB - the use of cloak (pre initial combat) Incap and surprise attack might as well be bypassing 1 GCD, then your CC break is another GCD, you're dead then

    Warden - Shalk bypasses GCD and can be activated in LoS,

    DK - unblockable CC, combined with meteor you bypass GCD for unblockable DMG

    Templar - ... Your burst gives CC immunity without CC, nothing to bypass block, PoTL closest thing to bypassing GCD

    Sorc - Curse, and Rune bypass block and GCD

    This is PvP. You bypass GCD to kill, meaning Shieldstackers can only be proactive (meaning you should time/engage for immediate kills)

    Lack of mobility and lack of GCD makes Templar get a low rating, Sorc being purgeable and dodgeable lowers it's value.

    Sorcs aren't OP

    Cloak literally eats inbound frags, if a sorc consistently lands them unblocked you’re being outplayed.

    DK has a 6 second reflect and usually block heavily.

    That just leaves other sorcs. Sorc v sorc with 3 shields usually lasts forever so the burst isn’t that deadly. Stam sorc is the only class without a reasonable counter other than dodge roll.

    @Lexxypwns I was just listing killing components that each class utilizes to kill.

    From what I'm seeing, an ability to bypass GCD is the crucial part of any successful PvP build.

    Meaning, any class without the ability to bypass GCD is at a strict disadvantage and could never be placed too high

    - why Templars are nowhere near the top on anyone's list

    Edit: as a killing spec, Templars of course can do a lot in a group

    Why does everyone talk as though Backlash and the numerous things you can combine with it don't exist? Templars (mag and stam) have some of the game's best ways of piling damage into a single GCD.

    The only reason templars (and for the same reason dks) suck in cyro is due to lack of mobility/defense that isn't just eat damage.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ariades_swe
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    ak_pvp wrote: »
    Openworld solo:
    • Stamwarden
    • Stamblade
    • Magblade/Magsorc/Stamplar
    • Stam sorc/Stam DK/MagWarden
    • Mag DK/Mag Templar

    Openworld group:
    • Magplar/Magsorc
    • Magden/Stamden/Magblade
    • Else (Everything else can provide something, but not unique/best)
    • StamDK

    Duels:
    • MagDK
    • Stamden/Magden
    • Magblade/Magsorc
    • Stamplar/Magplar
    • Stamsorc/NB
    • StamDK

    Great post
  • rteezy
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    not really sure why some people put magblade at n1....


    as i see it when pvp is balanced there can be a ranking of classes but it should be very hard to do it, AND the n1 spot USUALLY doesn't have hard counters, or , the hard counters are ALSO very hard to play or pull off.

    The fact that u can cloak and RUN AWAY doesnt put you at first...

    go play a magblade against an unkitable unslowable unccable stamwarden and then tell me magblade is first.


    In all honesty other then in afew situations balance seems pretty good atm, i personally dont think magblade is that high, but mainly because of how i see these "ladders"

    The position in the ladder should ALSO, imo, reflect how hard it is to play that class.

    For example: if something is extremely STRONG but VERY hard to play and pull off then its balanced and can Hardly place in N1..as a reverse example is Stamwardens. Easiest 3 combo in the game that will do insane damage, long buffs easy to manage, strong surv and sustain through jsut buffs rather then gameplay.

    IF a class is extremely simple/easy to play and yet really strong then it should definitely be put at the top.



    Another thing, duels are not, and never were, a good measure of class/pvp balance,,,class/pvp ranking and arguably player skill measuring.

    Therefore it makes no sense to rank classes based on how they perform in duels. I dont know if its the case or the game, but i have seen classes do extremely well ina controlved 1vs1 duel environment and then completely suck in pvp (not the player but the actual class/build).

    Just because a class have an extremely strong duelign build that doesnt make them "pvp strong"




    I am not super experienced BUT i have seen this opinion shared by some experienced and knwon pvp players,

    I think (and this is just my opinion) that at the moment stamdk and magblade are the hardest builds to play (specially when compared to the otehr classes). The mechanics, the things u have to manage to sustain and survive and the damage combos on both these builds are Harder then what i have seen the otehr classes. Stamdk seems to rely too much on ulti to eveen have kill potential..and magwarden, well, lets jsut say that even WEAVING light attacks has to be done in a special way...

    These 2, in the hands of a skilled player can be really good! we have all seen it, but they CANT be in number one or even top 3 when you have classes that are extremely easy to play and yet reward ALOT for that simple play, like stamden,magden, stamblade and even sorc
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    To much bias in this thread imo especially the hate for sorc or nightblade.

    I find the game overall in a good balance the only one that is too good seem to be the stamina warden.

    Tier 1: Stamina warden

    Tier 2:Magika Nb,Magika warden,Magika Dk,Magika sorc,Magika templar,Stamina sorc,Stamina Nb(when cloak works).

    Tier 3:stamina templar,stamina dk.
    And even the t3 class are not far behind the t2 class




  • Mickey
    Mickey
    ✭✭✭
    My list:
    #1 Stam Warden - This class excels as one of the best, if not the best at every single category in pvp. Make it duels, 1vX, group play, battlegrounds etc.
    #2 Stam Nightblade - Why I rank this below Stam Warden is because this class lacks the utility in group play for pvp since it has a lack of aoe damage ( unless it is built specifically for it, like duel wield with dawnbreaker and velidreth ). This class is a close match to Stam Warden because I find it to be one of the few classes to be able to take down a Stam Warden.
    #3 Magicka Warden - This class, like Stam Warden, excels at every role well. It has great aoe, sustain, burst and can counter most classes. With their high mag pool, they can literally spam shimmering shields which makes them immune to the majority of ranged attacks. Why it is ranked #3 for me? I believe Magicka Warden's healing capabilities are lacking compared to Stamina Warden's heals, but this can be negated by the fact that their dps is so high, they can avoid being pressured into a defensive mode where they must heal.
    #4 Stamplar - Stamplar has always been strong throughout most patches receiving minor nerfs here and there. It is a strong class for duelling because of it's DoT based attacks paired up with the burst of dawnbreaker and POTL. This can be translated into open world 1vX in some situations, really depending on the opponents. The high dps it posses is very valuable but sometimes cannot be shown due to stamplar's lack of high mobility & difficult sustain. If this dilemma can be opposed then this class works well e.g. starting at LoS with full resources, then stamplar can begin to 1vX. Stamplar is a great tool to have in group play due to their main spammable dps to be aoe so it can be paired with stacking bursty ultimates. This class is very situational but when it is in the right situation, it seems to work at a high tier, but other situations it seems to be futile.
    #5 Magicka Dk - This class in its current state seems to be all around solid with being able to sustain well & do aoe damage. These factors benefit the class well for solo play in open world 1vX but can also be countered easily due to some sort of heal debuff or having their block dropped. In duels this class seems to be one of the best because they can keep their block up around 80% of the time, mitigating majority of attacks whilst also countering other classes. For example, a stamplar's main source of sustain in duels would be using heavy attacks, ever since the introduction to stopping your opponent getting their resources back from heavy attacks by blocking them in the Morrowind patch, Magicka Dk has been able to stop people from sustaining efficiently. This class also deal 20% more damage to vampires if they are stage 4 which makes them more into a situational class if they lack the dps to kill a normal humanoid but can achieve that by killing a stage 4 vampire.
    #6 Magicka Sorc - This class has definitely been stronger in previous patches rather than now. As a mag sorc main, I can say from experience, in the clock work city patch I have been seeing myself lose more fights than I normally would due to the crystal fragments change. This change affected mag sorcs in 1vX heavily plus in duels slightly but this was slightly compensated with their newly improved skill of rune cage / rune defense. Nevertheless mag sorc can still 1vX to a large extent because they can hold their ground with very decent shield skills such as stacking harness and hardened ward together or daedric mines which makes players play more carefully. In some situations mag sorc's shields become useless due to knightslayer or shield breaker & oblivion enchant, or having mass amounts of DoT's applied to their shields making them turtle up and run out of resources eventually. In group play mag sorc has its place with being able to control another large group with their aoe stun streak (pair that with destro ult and you have a bomb build).
    #7 Magicka Nightblade - This class excels mainly at its duelling capabilities because of its (arguably) top tier bursting capabilities with valkyn scoria proc, assassins will + soul tether/meteor/soul harvest combo. They can also applies multiple DoT's to their enemy and render stam classes helpless. Magicka Nightblade's healing potential in duels is phenomenal because the class pairs well with argonian (this race inherits high healing capabilities due to a burst heal they gain from drinking a pot + healing done). Mag NB's seem to keep a high health pool with high burst at the same time, making it a class that can quickly recover from burst / damage and then capitalise from that. In terms of open world magicka nb is very situational because they need plently of LoS to survive and need their opponents to be rather squishy so they can get rid of them with ease. They seem to have no sustain issues when they run argonian aswell.
    #8 Stam Dk - This was one of the go to classes patches ago when heavy armour stam was in the best place possible. Now with the removal of shuffle in heavy armour, heavy armour stam dk's are forced to use forward momentum + a healing monster set. This makes them squishier than what they used to be + sustain is difficult on the class if they want to keep their damage potential. I see almost all stam dk's forced into using SnB to survive which can limit their speed since they have no bow. This class can still 1vX well with being able to turn the fight around if they build with high weapon damage and have a leap ready, because that ultimate is one of the hardest hitting ults in the game. For group play they would help well because like I said before, that leap ultimate is bursty and instant. Stam dks don't seem to have a big place in duels because they have low pressure capabilities.
    #9 Magicka Templar - This class has mostly always been weak for 1vX since its main surviving skill is honor of the dead/ breath of life. This skill may seem op but it is expensive and must be spammed to survive. In open world, you are inevitably put into high pressure moments where you must use your healing skill to survive, having one skill that keeps from high health for a short amount of time seems futile when you are bombarded with constant DoT's and bursty skills, leaving the mag temp into a submission mode where it is only a matter of time for them to be taken out of the fight once their resources run out. Having such weak capitalising skills means it is difficult for them to turn the fight around. Their damage is DoT based so they cannot simple throw down an ultimate and quickly wipe the floor with their dps, they gradually kill their opponents which doesn't benefit 1vX a lot. In group play, like stamplar, mag temp helps a group play due to their aoe based skills aka puncturing sweeps. In duels mag temp seems to be decent since it is DoT based so applying them to a single target puts immense pressure on them limiting their heals.
    #10 Stam sorc - In my eyes this is the worst class right now, this is because the only special thing about them is that they have immense speed. This can help for 1vX because you can get away easily but sometimes people do not chase this far. There are limited things that are unique about this class so that is why I rank it at the bottom of my list.
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