Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Its outperforming sets like f.brass and impreg. Just ridicilous. This thread is on point. It needs a little change. Not a huge nerf, just a reduced time on minor maim.
Kinda meaningless comparison in my opinion. It's a set that gives Minor Maim. No more, no less. If we're saying that Minor Maim is stronger than Impreg or Brass then the problem is with either Minor Maim or those sets, but not with Wiz Riposte.
Like I said, it is an easily accessible debuff for tons of builds. Two classes have it built in their skills and Heroic Slash is a staple for most stam builds.
So to turn this around Heroic Slash provides more mitigation than Impreg or Brass, as well as doing very decent damage, giving a long-ass 60% snare for 12" and providing Minor Heroism. Just Ridiculous!! Nerf!
Heroic is single target and costs double of puncture.
Riposte is debuffing my entire group when someone on enemy decides to wear it. We are literally punished for focusing the light armor guy.
Dumb design is dumb.
Heroic costs [snip] all for what it does. Using a cost comparison with the cheapest stam skill makes it even more laughable.
Riposte is punishing you for focusing the wearer. If you're still focusing him, maybe it's not the design that's dumb eh?
Oh yes we should totally leave that magsorc and focus the mDk instead...
Don't worry, he'll Talon you to Maim you as well.
That is still not gonna maim everyone in my group for eternity.
It should leave you enough time between applications to come QQ on the forums about how you can't kill people cause you maimed.
Ragnarock41 wrote: »Its outperforming sets like f.brass and impreg. Just ridicilous. This thread is on point. It needs a little change. Not a huge nerf, just a reduced time on minor maim.
Ragnarock41 wrote: »Its outperforming sets like f.brass and impreg. Just ridicilous. This thread is on point. It needs a little change. Not a huge nerf, just a reduced time on minor maim.
Kinda meaningless comparison in my opinion. It's a set that gives Minor Maim. No more, no less. If we're saying that Minor Maim is stronger than Impreg or Brass then the problem is with either Minor Maim or those sets, but not with Wiz Riposte.
Like I said, it is an easily accessible debuff for tons of builds. Two classes have it built in their skills and Heroic Slash is a staple for most stam builds.
So to turn this around Heroic Slash provides more mitigation than Impreg or Brass, as well as doing very decent damage, giving a long-ass 60% snare for 12" and providing Minor Heroism. Just Ridiculous!! Nerf!
paulsimonps wrote: »Joy_Division wrote: »The debuff this set gives lasts 15 seconds and refreshes constantly, it even lasts after I kill the person wearing it. Where is my reward for focusing the debuffer? 15% is a huge amount of damage to lose.
Can the duration be toned down to 6 seconds? atm as a stamnb this is ruining my damage it has a 100% up time.. should i just avoid fighting for 15+ seconds til the buff ends ? to have it re apply after one light attack ? kinda strong.
what do you guys think? I think the set is great, but the duration should be lowered.
If you killed the person using this supposedly OP set, then it's strength probably comparable to the set you are wearing.
And the debuff by this set is not 15%. It begins at about 10% and is subject to diminishing returns the more buffs/debuffs are in play.
Think its pretty unhelpful to say its not 15%, it is 15% but as said subject to diminishing returns just as all forms of damage mitigation is, but its still 15%. Also think, for those that do, that its really unhelpful to say its less in PvP cause of the base 50% reduction, its still as strong, just got to think of the damage after that 50% as the base. Though if you want to combine it with all variables included in damage taken, which is A LOT of variables, then yes you do have to account for it cause of where it is in the formulas.
Joy_Division wrote: »paulsimonps wrote: »Joy_Division wrote: »The debuff this set gives lasts 15 seconds and refreshes constantly, it even lasts after I kill the person wearing it. Where is my reward for focusing the debuffer? 15% is a huge amount of damage to lose.
Can the duration be toned down to 6 seconds? atm as a stamnb this is ruining my damage it has a 100% up time.. should i just avoid fighting for 15+ seconds til the buff ends ? to have it re apply after one light attack ? kinda strong.
what do you guys think? I think the set is great, but the duration should be lowered.
If you killed the person using this supposedly OP set, then it's strength probably comparable to the set you are wearing.
And the debuff by this set is not 15%. It begins at about 10% and is subject to diminishing returns the more buffs/debuffs are in play.
Think its pretty unhelpful to say its not 15%, it is 15% but as said subject to diminishing returns just as all forms of damage mitigation is, but its still 15%. Also think, for those that do, that its really unhelpful to say its less in PvP cause of the base 50% reduction, its still as strong, just got to think of the damage after that 50% as the base. Though if you want to combine it with all variables included in damage taken, which is A LOT of variables, then yes you do have to account for it cause of where it is in the formulas.
It's all about perspective.
The tooltip says I take 15% less damage from players.
That's dubious at best and specious at worst. If I wear some other set and get hit from an attack that deals 1000 damage, if I wore Riposte I typically get hit for 900. That's not 15% and I think it's even more unhelpful to keep using that value.
WrathOfInnos wrote: »
I don't use the set for the same reason I don't use Rattlecage. It is redundant with numerous skills.
GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
Forum threads like this are how things get nerfed. I guess I'm lucky I already have gold transmutation to swap out, thanks for making the decision easy on me!
Please let me know if I'm easier to kill now.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
GrumpyDuckling wrote: »
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile.
GrumpyDuckling wrote: »The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
The debuff this set gives lasts 15 seconds and refreshes constantly, it even lasts after I kill the person wearing it. Where is my reward for focusing the debuffer? 15% is a huge amount of damage to lose.
Can the duration be toned down to 6 seconds? atm as a stamnb this is ruining my damage it has a 100% up time.. should i just avoid fighting for 15+ seconds til the buff ends ? to have it re apply after one light attack ? kinda strong.
what do you guys think? I think the set is great, but the duration should be lowered.
I think the fact that it procs on uncrittable damage shields is kinda stupid. The tooltip clearly states that its should proc on crit hit damage taken.
In comparison sets like scathing mage or briarheart that require crit hit damage done, will never proc on shields.
A little consistency would be great.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?
And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
Waffennacht wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?
And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
It's a very poor decision to use the alliance purge skill in almost every scenario
paulsimonps wrote: »Waffennacht wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?
And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
It's a very poor decision to use the alliance purge skill in almost every scenario
Its a skill for a dedicated group healer for group PvP, not for solo play, as has been said by multiple people now, its not skill used by a lot of people for obvious reasons.
@GrumpyDuckling with the speed of wish Wizards and Duroks can be reapplied on to you, using Purge, even efficient purge will force you to run out of magicka very quickly if you intend to always purge the negative effects off of you. And if you only use it sometimes then whats the point? The debuff is gonna be on you all the time then anyway. The way that Wizards and Duroks is right now, Purge is not an acceptable counter to them.