Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Wizards Riposte is kinda broken.

  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Maulkin wrote: »
    Maulkin wrote: »
    Maulkin wrote: »
    Maulkin wrote: »
    Its outperforming sets like f.brass and impreg. Just ridicilous. This thread is on point. It needs a little change. Not a huge nerf, just a reduced time on minor maim.

    Kinda meaningless comparison in my opinion. It's a set that gives Minor Maim. No more, no less. If we're saying that Minor Maim is stronger than Impreg or Brass then the problem is with either Minor Maim or those sets, but not with Wiz Riposte.

    Like I said, it is an easily accessible debuff for tons of builds. Two classes have it built in their skills and Heroic Slash is a staple for most stam builds.

    So to turn this around Heroic Slash provides more mitigation than Impreg or Brass, as well as doing very decent damage, giving a long-ass 60% snare for 12" and providing Minor Heroism. Just Ridiculous!! Nerf!

    Heroic is single target and costs double of puncture.

    Riposte is debuffing my entire group when someone on enemy decides to wear it. We are literally punished for focusing the light armor guy.

    Dumb design is dumb.

    Heroic costs [snip] all for what it does. Using a cost comparison with the cheapest stam skill makes it even more laughable.

    Riposte is punishing you for focusing the wearer. If you're still focusing him, maybe it's not the design that's dumb eh?

    Oh yes we should totally leave that magsorc and focus the mDk instead...

    Don't worry, he'll Talon you to Maim you as well.

    That is still not gonna maim everyone in my group for eternity.

    It should leave you enough time between applications to come QQ on the forums about how you can't kill people cause you maimed.

    It almost feels like Im talking to a magsorc main using this set.. oh wait..
    Edited by Ragnarock41 on December 28, 2017 7:10PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Its outperforming sets like f.brass and impreg. Just ridicilous. This thread is on point. It needs a little change. Not a huge nerf, just a reduced time on minor maim.

    Brass/impreg offer similar mitigation as wizard reposte (as determined in the PvP threads). Only difference is those are selfish sets with zero group support.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minor maim is already easy to keep near 100% uptime without wasting a 5-piece set. Others have already mentioned Talons, Fear and Shade. Add to that Low Slash and the fact that Chilled status effect gives Minor Maim as well. Asylum staff + force pulse, ice staff + reach, magwarden with any winter skill, charged Destro + force pulse, any of these can keep maim up with great uptime.

    Maybe some stamina builds have less access to minor maim, but they're not using riposte anyway.

    If the complaint is AoE maim in zergs, then the answer is focusing down targets one by one. Just avoid splashing the riposte user and you won't be maimed. I'm not even sure what AoE skills are causing the complaint, the main AoE I see used in PVP is eye of the storm, and knocking this down 15% for the group is just smart gameplay.

    I don't use the set for the same reason I don't use Rattlecage. It is redundant with numerous skills.
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    I'm running a magplar using fortified brass and WM..can someone explain why wizards is better for defence.
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    Maulkin wrote: »
    Its outperforming sets like f.brass and impreg. Just ridicilous. This thread is on point. It needs a little change. Not a huge nerf, just a reduced time on minor maim.

    Kinda meaningless comparison in my opinion. It's a set that gives Minor Maim. No more, no less. If we're saying that Minor Maim is stronger than Impreg or Brass then the problem is with either Minor Maim or those sets, but not with Wiz Riposte.

    Like I said, it is an easily accessible debuff for tons of builds. Two classes have it built in their skills and Heroic Slash is a staple for most stam builds.

    So to turn this around Heroic Slash provides more mitigation than Impreg or Brass, as well as doing very decent damage, giving a long-ass 60% snare for 12" and providing Minor Heroism. Just Ridiculous!! Nerf!

    Nerf incap first....talk about Op there ya go.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mickydanz wrote: »
    The debuff this set gives lasts 15 seconds and refreshes constantly, it even lasts after I kill the person wearing it. Where is my reward for focusing the debuffer? 15% is a huge amount of damage to lose.

    Can the duration be toned down to 6 seconds? atm as a stamnb this is ruining my damage it has a 100% up time.. should i just avoid fighting for 15+ seconds til the buff ends ? to have it re apply after one light attack ? kinda strong.

    what do you guys think? I think the set is great, but the duration should be lowered.

    If you killed the person using this supposedly OP set, then it's strength probably comparable to the set you are wearing.

    And the debuff by this set is not 15%. It begins at about 10% and is subject to diminishing returns the more buffs/debuffs are in play.

    Think its pretty unhelpful to say its not 15%, it is 15% but as said subject to diminishing returns just as all forms of damage mitigation is, but its still 15%. Also think, for those that do, that its really unhelpful to say its less in PvP cause of the base 50% reduction, its still as strong, just got to think of the damage after that 50% as the base. Though if you want to combine it with all variables included in damage taken, which is A LOT of variables, then yes you do have to account for it cause of where it is in the formulas.

    It's all about perspective.

    The tooltip says I take 15% less damage from players.

    That's dubious at best and specious at worst. If I wear some other set and get hit from an attack that deals 1000 damage, if I wore Riposte I typically get hit for 900. That's not 15% and I think it's even more unhelpful to keep using that value.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    You know what is broken.

    All these trash "group support" sets that turn players into mush when they come across them. Trash running cost pots, earthgore, riposte and duroks with siphoner and befouled maxed. Xv1ing whilst spamming heals and soul assault. Same with the other hard counter sets like shield breaker. They are also thinking of a block counter set too.

    Holy hell they can't target the issue so throw half assed fixes until there is only one viable playstyle, everyone else has to zerg.
    Edited by ak_pvp on December 28, 2017 10:28PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    This set and the fact that it can proc on shields need to be changed.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Players need to get better
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Mickydanz wrote: »
    The debuff this set gives lasts 15 seconds and refreshes constantly, it even lasts after I kill the person wearing it. Where is my reward for focusing the debuffer? 15% is a huge amount of damage to lose.

    Can the duration be toned down to 6 seconds? atm as a stamnb this is ruining my damage it has a 100% up time.. should i just avoid fighting for 15+ seconds til the buff ends ? to have it re apply after one light attack ? kinda strong.

    what do you guys think? I think the set is great, but the duration should be lowered.

    If you killed the person using this supposedly OP set, then it's strength probably comparable to the set you are wearing.

    And the debuff by this set is not 15%. It begins at about 10% and is subject to diminishing returns the more buffs/debuffs are in play.

    Think its pretty unhelpful to say its not 15%, it is 15% but as said subject to diminishing returns just as all forms of damage mitigation is, but its still 15%. Also think, for those that do, that its really unhelpful to say its less in PvP cause of the base 50% reduction, its still as strong, just got to think of the damage after that 50% as the base. Though if you want to combine it with all variables included in damage taken, which is A LOT of variables, then yes you do have to account for it cause of where it is in the formulas.

    It's all about perspective.

    The tooltip says I take 15% less damage from players.

    That's dubious at best and specious at worst. If I wear some other set and get hit from an attack that deals 1000 damage, if I wore Riposte I typically get hit for 900. That's not 15% and I think it's even more unhelpful to keep using that value.

    If you compare damage taken without maim and then with maim with no other difference than the damage you take from the first and the second will be lowered by 15% its exactly what the debuff said it would do. So really the tooltip is accurate, its just that when compare damage taken with no mitigation and then swapping in and our maim with the rest of your mitigation your total won't change that much, and depending on what your total is then yea it might not add that much. Still think that saying its not 15% is very inaccurate, cause it always is 15%, it just depends on what its 15% of.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭

    I don't use the set for the same reason I don't use Rattlecage. It is redundant with numerous skills.

    An extra skill slot can be an incredibly powerful tool for a mag build. Just sayin.

    P.S. Riposte applies and refreshes maim wayyyy easier than any of the skills that ppl have cited in this thread for mag users.

  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Edited by Maulkin on December 29, 2017 2:08AM
    EU | PC | AD
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
    Edited by GrumpyDuckling on December 29, 2017 2:43AM
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Forum threads like this are how things get nerfed. I guess I'm lucky I already have gold transmutation to swap out, thanks for making the decision easy on me!
    Please let me know if I'm easier to kill now.
    Edited by kaithuzar on December 29, 2017 8:01AM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Mickydanz
    Mickydanz
    ✭✭✭
    kaithuzar wrote: »
    Forum threads like this are how things get nerfed. I guess I'm lucky I already have gold transmutation to swap out, thanks for making the decision easy on me!
    Please let me know if I'm easier to kill now.

    I have gold in transmutation and wizards jewellery, its not about the damage reduction/mitigation. It's more about the duration and constant proc'ing from dot skills. Its active 100% plus the 30% after i kill them because the set debuff stays active.
    Cropsford Mayor
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    ToRelax wrote: »
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.

    What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
  • Rianai
    Rianai
    ✭✭✭✭✭
    Yea, paying 5k+ magicka to purge 2 debuffs - that even might not be those that you want to get rid of - is a great way to counter debuffs that can and will be reapplied pretty much every second without any cost ...
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile.

    Since your "offensive transition" involves putting down AoEs (Wall, Caltrops) and well as DoTs on your opponent and you can't purge those, going defensive does little to Durok's. Not to mention that if your team has Sorcs with Boundless/Hurricane or DKs with Razor Armor, they'll be perma-defiled so long as the opponent stays aggressive. Which is something entirely out of your control.
    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Disease enchant (if that's what you mean by weapon procs) procs Major, not Minor Defile. There are no skills in the game that proc Minor Defile, it's only accessible via poisons and Fassala and those Poisons are not the most common, not by a long shot. Not to mention the fact that poisons need weapon attacks, have a CD system and only proc on 1 target. Nothing comes close to Fassala.

    And since Befoul passive is meta, because it scales so high as well buffing heals, Fassala is extremely potent.

    Edited by Maulkin on December 29, 2017 2:08PM
    EU | PC | AD
  • Azurya
    Azurya
    ✭✭✭✭✭
    Mickydanz wrote: »
    The debuff this set gives lasts 15 seconds and refreshes constantly, it even lasts after I kill the person wearing it. Where is my reward for focusing the debuffer? 15% is a huge amount of damage to lose.

    Can the duration be toned down to 6 seconds? atm as a stamnb this is ruining my damage it has a 100% up time.. should i just avoid fighting for 15+ seconds til the buff ends ? to have it re apply after one light attack ? kinda strong.

    what do you guys think? I think the set is great, but the duration should be lowered.

    obvious you want a nerf

    I don´t like nerfs

    I say no, NO, N O!
  • Azurya
    Azurya
    ✭✭✭✭✭
    Firstmep wrote: »
    I think the fact that it procs on uncrittable damage shields is kinda stupid. The tooltip clearly states that its should proc on crit hit damage taken.
    In comparison sets like scathing mage or briarheart that require crit hit damage done, will never proc on shields.
    A little consistency would be great.

    scathing mages used to proc on all and everything, even drinking tea, red wine or coffee while playing, it had an almost 100% uptime, that was why it was so usefull
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.

    What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.

    An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
    You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.

    What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.

    An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
    You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.

    Indeed, not only is purge very very rare on non healer builds, its also extremely expensive. If you cleanse the Minor Maim from Wizards or the Major Defile from Duroks then its gonna be almost immediately back up again anyway, trying to purge it to keep it off will just render you out of magicka. 1s cooldown or is it 2? wiki says 1s, will basically cause it to always be up on you in a 1v1 and have a very high uptime on small group play, but the 15s with no cooldown on from Wizards, considering the average crit chance will leave it almost always on you no matter how much you purge it. Efficient morph or not the alliance war support skill purge is not a valid counter to Wizards or Duroks cause of their ease of procing and duration vs the cost of purge.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's like 4500 in cost for a light armor user, and it only purges 2 effects.

    Major Defile is one of, if not the, strongest debuffs in game.

    Only Templars and someone using Wyrd tree can reliably purge defile.

    Most players should be placing 1% worth of CP into syphoner to eat up purge effects (but most don't)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.

    What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.

    An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
    You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.

    What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?

    And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.

    What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.

    An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
    You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.

    What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?

    And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.

    It's a very poor decision to use the alliance purge skill in almost every scenario
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.

    What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.

    An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
    You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.

    What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?

    And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.

    It's a very poor decision to use the alliance purge skill in almost every scenario

    Its a skill for a dedicated group healer for group PvP, not for solo play, as has been said by multiple people now, its not skill used by a lot of people for obvious reasons.

    @GrumpyDuckling with the speed of wish Wizards and Duroks can be reapplied on to you, using Purge, even efficient purge will force you to run out of magicka very quickly if you intend to always purge the negative effects off of you. And if you only use it sometimes then whats the point? The debuff is gonna be on you all the time then anyway. The way that Wizards and Duroks is right now, Purge is not an acceptable counter to them.
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    Meh.. no offense but I doubt that it actually needs adjusting.

    A. Probably several enemies wear the set, so ..the apparent constant effect. Debuffs do not stack, but can be back to back when there's no cool down.

    B. The smokey, flies swarming effect is annoying af. To me that is the worse part. It's like a psych out.

    C. You can still kill enemies, so maybe it's not overly effective.

    D. It can be purged, although chances are it will be reapplied because of A.

    E. See B.

    F. There're many sources of minor main, so chances are we've all been playing with main on us before this set became available. But, this set has a very obvious visual cue.

    G. See B.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Maulkin wrote: »
    It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.

    Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.

    At least be consistent with your complaining.

    It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.

    Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.

    Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....

    Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.

    PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).

    The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.

    Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.

    There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.

    What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.

    An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
    You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.

    What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?

    And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.

    It's a very poor decision to use the alliance purge skill in almost every scenario

    Its a skill for a dedicated group healer for group PvP, not for solo play, as has been said by multiple people now, its not skill used by a lot of people for obvious reasons.

    @GrumpyDuckling with the speed of wish Wizards and Duroks can be reapplied on to you, using Purge, even efficient purge will force you to run out of magicka very quickly if you intend to always purge the negative effects off of you. And if you only use it sometimes then whats the point? The debuff is gonna be on you all the time then anyway. The way that Wizards and Duroks is right now, Purge is not an acceptable counter to them.

    The discussion about purging started when someone was voicing concern about not being able to heal. I mentioned that Durok's wasn't as big a deal as people are making it out to be because it's as simple as purging it away once and not attacking the Durok's user while you are being defensive/focused on (because it requires the user to be attacked to activate). In that scenario, Durok's is less effective than enemy skills which apply Major Defile, and even the set Cyrodiil's Crest - so I don't understand the complaining about Durok's.

    Wizard's Riposte complaints just don't make sense unless people want to also complain about sets like Rattlecage, Dreugh King Slayer, Slimecraw, Spell Power Cure, Powerful Assualt, and Meritorious Service. Or even skills like Igneous Weapons and and Frost Cloak.
    Edited by GrumpyDuckling on December 29, 2017 6:20PM
Sign In or Register to comment.