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What's your thoughts about upcoming perma-block changes?

  • Nelson_Rebel
    Nelson_Rebel
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    RouDeR wrote: »
    where all this "Permablock gets NerF" came from ?
    I`ve seen no official Threads ,statetments , videos or so..

    It’s posted by Gina on the combat update for both december and november that they are about to nerf blocking
  • Asardes
    Asardes
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    vHRC 2019: the Warrior depletes your stamina faster than your health, the group now has a main tank and 2 off-tanks that take turns dying and an off-healer with Kagrenac that resurrects them.
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  • Nelson_Rebel
    Nelson_Rebel
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    Asardes wrote: »
    vHRC 2019: the Warrior depletes your stamina faster than your health, the group now has a main tank and 2 off-tanks that take turns dying and an off-healer with Kagrenac that resurrects them.


    This was my concern as well. It’s already best to do this with a main tank and off tank with guard grabbing adds.

    If they further nerf blocking, idk what the hell is gonna happen with the vet trials that are ALREADY hard on tanking.


    Imagine Vet Aetherian Archive last boss axes.....
    Edited by Nelson_Rebel on December 26, 2017 8:18PM
  • SirCritical
    SirCritical
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    Ashtaris wrote: »
    My thoughts? Again, this is another attempt to balance PVP at the great expense of PVE. I just wish ZOS would tie these nerfs to the Battle Spirit passive and leave PVE alone.

    Awesomely agreed.
  • Kalante
    Kalante
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    ill be happy once they get rid of the heavy sword and board switch backpedalers. How is it that someone can go defense and offense just blows my mind at this game's terrible balance.

    My fights usually go like this against people that use sword and board heavy builds.

    block, block, block, block, burst, oh [snip] burst didn't work, block, block, "building ult in the background", block, block, burst again. It's just so ridiculous and the sad part is that it works and even the saddest part is that people are actually buying the race change to an argonian. They literally pay 30 dollars just for the sake of being even more tanky and get better resources, Just sad.

    Same thing with perma sustain blades

    cloak, burst, oh [snip] it didn't work, roll doge, cloak, cloak, cloak, "counter burst" oh [snip], roll dodge, roll dodge, roll doge, cloack

    This game seriously needs more control in some areas. Also get rid of lethal arrow, i am tired of getting desync and next thing i know i am already dead on the ground and see my recap that i got hit by three snipes that i didn't even hear or ever hit me.

    Fix those things zos and your game will be so much better.

    [Edited to remove profanity]
    Edited by ZOS_KatP on December 27, 2017 2:19PM
  • Lylith
    Lylith
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    Rasimir wrote: »
    My thoughts ? There are far more serious problems that need attention. But oh well ...

    some of which have with us since beta.

    but, hey, instead, let's nerf everyone to curtail the perceived advantages of small group of players.

    yeah, that's the ticket. :/


  • ArchMikem
    ArchMikem
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    Amoureros wrote: »
    Perma block has been a hot topic for years.
    It's not super OP as it was used to be, but in my opinion, perma block is still fairly powerful enough to hurt diversity.
    Now, I am considering to make an alt with perma block build, just in case of the upcoming changes is not good enough to solve the problem.

    Are you seriously one of those "if you can't beat them, join em" people?
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  • Vaoh
    Vaoh
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    Just gonna put it out there that those “Frost Staff” Tanks will have it even worse. If it wasn’t a horrible playstyle before it’s certainly horrible now.

    Of course, ZOS probably didn’t even remember that Frost Staves were in the game at this point so.... :unamused:
    Edited by Vaoh on December 27, 2017 10:37AM
  • Jade1986
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    Well, whatever they do I hope it doesnt effect the ice staff, because our blocking is already more costly than shields because we have to use the same pool to block and attack.
  • Aisle9
    Aisle9
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    I would love to see one of these threads where people don't ride the "It's PvP's players fault" bandwagon.

    Morrowind's resource management patch hit the game, "It's because of PvP!" while in fact the PvP folks got penalized for a nerf to PvE 60k dps easy modes.

    That said, putting PvP related nerfs in Battle spirit and having a clear divide between PvP and PvE ? Great fan of that, seems like a good solution, let's do it, even if just to avoid the very informed opinions(TM) of people that never even stepped into a vet trial (let alone tanked one) or PvP, but still know everything about it(TM).

    Stay safe.

    Edited by Aisle9 on December 27, 2017 2:17PM
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  • scipionumatia
    scipionumatia
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    @Nelson_Rebel I read the December notes but all that says is there will be "block cost changes". In fact wrobel replied to my post regarding block changes (because I also read "changes" but my brain processed "nerf") and he said block costs will be reduced by 20% and "will be a buff to anyone whos not using cost reduction jewelry" (this response can be found pg.4 of December combat updates)

    If you saw something different please tell me but as of now I don't see anything suggesting its getting nerfed?
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  • Azurya
    Azurya
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    the season is upon us!

    braindead cause of this.............

    ask again late next month
  • Saint_Bud
    Saint_Bud
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    You guys have no idea. Block and high resistent is the last way to migate damage on dk and templar. All there defence skills are absolut nerft in the ground. Also there are a lot of ways to kill such guys fast, bleed damage and rapid strike spam are easyest one. With indirektly nerfing this classes player will quiet the game or they switch to a classes with much better 1vX capacities. I personaly dont understand why they want nerf all stuff. Bad players will always farmed by good players.
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  • LioraValkyrie
    LioraValkyrie
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    Reading through all these posts just made me think...

    what would happen if you moved the block cost reduction CP node into the blue constellation? Wouldn't this mitigate a lot of the pvp problem of being able to permablock while dealing decent damage, and actually provide a slight buff to pve tanks?
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  • Integral1900
    Integral1900
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    It has to be done without effecting pve, there are vet trial bosses that can already one shot 60k tanks regardless of mitigation, they cannot be nerfed from their current state. It’s almost impossible to get pve players to play tanks as it is, players willing to create endgame builds that only work in dungeons are as rare as unicorn teeth
  • code65536
    code65536
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    @Nelson_Rebel I read the December notes but all that says is there will be "block cost changes". In fact wrobel replied to my post regarding block changes (because I also read "changes" but my brain processed "nerf") and he said block costs will be reduced by 20% and "will be a buff to anyone whos not using cost reduction jewelry" (this response can be found pg.4 of December combat updates)

    If you saw something different please tell me but as of now I don't see anything suggesting its getting nerfed?

    You didn't read the November thread. You also failed to read between the lines in the December thread.

    Note the caveat that he added about the cost being reduced for people who are not using cost reduction enchantments. That clearly implies that people who are using those enchantments (e.g., every trial tank in PvE) are getting nerfed. He just has the political tact to not say that directly, and instead imply it indirectly by pointing at the exception.

    If you had actually followed the discussion (by reading the November thread as well as the posts earlier in this thread talking about the implications of the change), then you'd know that they plan to change how block cost is calculated. They're not directly increasing the cost. They're changing the formulas behind cost reduction. The end result is that even with a 20% reduction in the base block cost, people who run cost reduction jewelry (which is pretty much every PvE tank) will see a substantial increase in cost. Of up to 4x. And this is after figuring in the 20% base cost reduction.

    For people who don't use block cost jewelry, they will see lower costs. But if you're not running block cost jewelry, then you probably didn't care about block cost in the first place and are probably not a tank. So yes, there are people who are getting buffed by this change--mostly, the people who never cared about block cost in the first place because they aren't tanks.
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  • skoomatrait
    skoomatrait
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    Permablocking comes not only from hold block but also from some other things, 1h/s ulti spaming for example. If u r playing pvp there are some other tricks. What i mean after 4 years zenisuks showed up as completely inadequate and incompetente company and unless they wont split skill or create other pvp morphs everything is useless. After each patch it'll be a cancer exploit builds and any 'balancing' in current game structure will only affect pve in a disgusting ways.
    Edited by skoomatrait on December 27, 2017 3:32PM
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    They should leave the cost as it is and focus on how much damage can be mitigated, in PvP damage done and healing both have a reduction but they really need to have a look at adding a resistance/mitigation cap (I know there is but I read a recent post showing 80%+ reduction is possible in many ways, ).
  • Maura_Neysa
    Maura_Neysa
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    Its [snip] on PvE tanks again. They already forced the meta change from 4 sturdy to all sturdy. If you are running block cost Jewelry you deserve to be able to block that much, you're giving up on alot of potential damage or potential regen. Tanks are already rare in Cyrodiil, people need to stop crying just because someone has an effective build.

    [Edit for profanity]
    Edited by ZOS_MattL on December 27, 2017 8:27PM
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  • Asardes
    Asardes
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    As I said on a few other topics blocking mechanics should be changed in a number of ways. First make the recovery ticks kick in again immediately after releasing block. Second, decrease base block cost greatly, but add an increasing cost for blocking consecutive hits within a time window, pretty much like the defunct wrath passive worked, but in reverse. Change defensive stance in a way that decreases the cooldown for stacking cost and/or cost added. This way it will be balanced for PvP since slotting that means you can't slot a DPS skill.
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  • A_G_G_R_O
    A_G_G_R_O
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    Why not... just a suggestion here... heavy and light attacks on blocking targets returns resources. Currently in a resource bound game, blocking is to your advantage. The cost is low, damage received is low(sustained saved on needing to heal less), it prevent most stuns (sustain saved by not needing to break free less) and you can attack the enemy. Also the enemy outside of passive regen doesn’t regen their mag or stam due to you blocking (their sustain is drastically less due to them not getting returns on weaving). Idk they could prolly leave blocking the same if they just changed that because attacking someone permablocking wouldn’t be a downhill resource battle. It also doesn’t hurt to have a passive such as battle roar or Templar argonian super tri pots so enemy stamina pools are harder to attack down.
    Edited by A_G_G_R_O on December 27, 2017 4:45PM
  • ManDraKE
    ManDraKE
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    Its [snip] on PvE tanks again. They already forced the meta change from 4 sturdy to all sturdy. If you are running block cost Jewelry you deserve to be able to block that much, you're giving up on alot of potential damage or potential regen.

    as a tank in PvE you dont deal damage and your stam regen is pointless since regen is cut to 0 while blocking. Is amazing how most of the PvE players that you see complaining about changes don't even understand basic game mechanic.

    [Edit for quote]
    Edited by ZOS_MattL on December 27, 2017 8:28PM
  • Malmai
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    There is no permablocking anymore, but it was 3 years ago.
  • victoriana-blue
    victoriana-blue
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    ccfeeling wrote: »
    Its freaking hard to be a NB tank in BF HM, resource management is poor against dk and Warden unless i have some shards , so in the coming patch, i have to drop block a few sec?in BF?
    Please correct me if im wrong.
    Actually NB tank cannot be a perma block tank, we cant even do it, leeching has nerfed on the ground, but this is my main char, so i havnt give up but zos please respect NB tank, we may shine in pvp (some builds) but we are just soso in pve, im really getting tired with the nerfing.
    Agreed. I'm finally getting back into tanking too.. just in time for this.

    It's not even the incoming damage that worries me, it's the stuns. Having major evasion is great and all, and NB tanks can do fabulously in dungeons with large groups of weak enemies, but content with more than two heavy-hitters at the same time is becoming disproportionately difficult: Bloodroot for sure, but also normal trials like Sanctum Ophidia, with those 3 troll + "trash" pulls, or MoL with the ogres + dro-m'athra. There's no time to drop block for a light attack on my connection, even if I block cancel, and despite my ice staff back bar & tripots I'm running out of resources too often.

    I miss homestead, even if my stam dps was meh I still had so much more fun while I was tanking. :(
    Edited by victoriana-blue on December 27, 2017 5:38PM
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  • RouDeR
    RouDeR
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    So I will just swap my sets , to Werewolf Hide , BLoodspawn + Dragonguard and spam 1hnd Shield Ulti instead of Permablock, Sigh.....
    Edited by RouDeR on December 27, 2017 6:21PM
  • Maura_Neysa
    Maura_Neysa
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    ManDraKE wrote: »
    Its [snip] on PvE tanks again. They already forced the meta change from 4 sturdy to all sturdy. If you are running block cost Jewelry you deserve to be able to block that much, you're giving up on alot of potential damage or potential regen.

    as a tank in PvE you dont deal damage and your stam regen is pointless since regen is cut to 0 while blocking. Is amazing how most of the PvE players that you see complaining about changes don't even understand basic game mechanic.

    [Edit for quote]

    @ManDraKE Wow did you miss the mark, no one cares if PvE tanks can permablock, the crying is because PvP average players can’t kill blocking builds.

    I also never said stamina regen, I just said regen. Most tanks wouldn’t mind a little extra mag regen, but most tanks manage that well enough. It’s amazing how often people run their mouths on threads when they don’t actually grasp the topic. Hey it’s even been me before too.
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  • Drummerx04
    Drummerx04
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    Yeah, the truly annoying part about these block cost changes... it hurts permablocking but is a direct buff to probably many of the most annoying builds to deal with... the ones that use block effectively now, but mostly rely on burst and mobility... aka "kodi wardens" or stamblades.

    At least the perma rolling stam builds can rejoice in their buff to block that will help them with soul assault.
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Another incoming block nerf?

    JUST DELETE THE CHAMPION SYSTEM IN PVP ALREADY!!!

    Permablock is not a problem in the non-cp campaigns. How many class skills, unique armor sets, and basic game mechanics that have existed since launch have to be destroyed thanks to power creep caused by the disgusting champion system. Get rid of it now! Let pve'ers have it since mobs can't complain that tanks are perma-blocking them.
  • code65536
    code65536
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    JUST DELETE THE CHAMPION SYSTEM IN PVP ALREADY!!!

    But PvPers have voted with their feet and flock to the 30-day CP campaign instead of the non-CP.

    You do have to credit ZOS for pushing non-CP hard. With the launch of Morrowind, BGs were non-CP and every campaign except for one was non-CP. And on top of that, they closed all the campaigns, forcing people to explicitly pick a campaign instead of staying with their inertial campaign.

    And people overwhelmingly went to the CP campaign.

    In this case, ZOS made a bona fide effort to do exactly what you suggested. If you want to blame someone, maybe look at your fellow players?
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  • IcyDeadPeople
    IcyDeadPeople
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    code65536 wrote: »
    They're not directly increasing the cost. They're changing the formulas behind cost reduction. The end result is that even with a 20% reduction in the base block cost, people who run cost reduction jewelry (which is pretty much every PvE tank) will see a substantial increase in cost. Of up to 4x. And this is after figuring in the 20% base cost reduction.

    For people who don't use block cost jewelry, they will see lower costs.

    Interesting, so this will be a nerf for the extreme tank builds in PVP like Escorpiao Noturno and Hattori Hanzo who don't do hardly any damage... and everybody else who just uses some sturdy pieces will be able to block a bit longer.

    I guess we will have to wait to try these changes on PTS. Personally I don't see how anyone had any problem with those kind of niche builds. They serve a purpose in AvA and are certainly sacrificing damage to be able to do that.




    Edited by IcyDeadPeople on December 27, 2017 11:46PM
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