VaranisArano wrote: »Eh?
If you want to test your self-sufficiency, damage mitigation, DPS and situational awareness, you've got Vet Maelstrom.
If you want to test your teamwork in a souped up version of group dungeons, you've got Vet Dragonstar Arena.
If you want to have fun with another friend in challenging content, try 2-manning the vet dungeons, Imperial City Bosses, Craglorn group dungeons, or Vet Dragonstar.
jakeedmundson wrote: »VaranisArano wrote: »Eh?
If you want to test your self-sufficiency, damage mitigation, DPS and situational awareness, you've got Vet Maelstrom.
If you want to test your teamwork in a souped up version of group dungeons, you've got Vet Dragonstar Arena.
If you want to have fun with another friend in challenging content, try 2-manning the vet dungeons, Imperial City Bosses, Craglorn group dungeons, or Vet Dragonstar.
The point most people are interested in is most likely to have a formal reward at the end of the "trial" designed for 2 players.
Doing the same content you've done 500 times just with less people isn't rewarding. It's not just about being challenging.
VaranisArano wrote: »jakeedmundson wrote: »VaranisArano wrote: »Eh?
If you want to test your self-sufficiency, damage mitigation, DPS and situational awareness, you've got Vet Maelstrom.
If you want to test your teamwork in a souped up version of group dungeons, you've got Vet Dragonstar Arena.
If you want to have fun with another friend in challenging content, try 2-manning the vet dungeons, Imperial City Bosses, Craglorn group dungeons, or Vet Dragonstar.
The point most people are interested in is most likely to have a formal reward at the end of the "trial" designed for 2 players.
Doing the same content you've done 500 times just with less people isn't rewarding. It's not just about being challenging.
Translated: I want more shiny stuff. I'm willing to do hard content for it, but I still want the shiny stuff.
I mean, if you want the challenging experience like some people are claiming they do, that experience is available in game. If you want new content, well, that's something that ZOS does on their own time and regularly releases new DLC dungeons at the least. If you want the shiny rewards, well...
My point here isn't that a 2-person Arena shouldn't happen. My point is that the challenging experience you would get from a 2-person arena is already available in game with two-manning existing content. Therefore, its my strong suspicion that ZOS will not do a 2-person arena when they can get much much more play-hours out of adding another solo arena, another 4-man arena, new DLC dungeons, and new trials. Those are more likely to appeal to a larger player-base and already fit in well with the existing end-game content so those are far more likely to appeal to ZOS in terms of development to playtime ratio.
jakeedmundson wrote: »VaranisArano wrote: »jakeedmundson wrote: »VaranisArano wrote: »Eh?
If you want to test your self-sufficiency, damage mitigation, DPS and situational awareness, you've got Vet Maelstrom.
If you want to test your teamwork in a souped up version of group dungeons, you've got Vet Dragonstar Arena.
If you want to have fun with another friend in challenging content, try 2-manning the vet dungeons, Imperial City Bosses, Craglorn group dungeons, or Vet Dragonstar.
The point most people are interested in is most likely to have a formal reward at the end of the "trial" designed for 2 players.
Doing the same content you've done 500 times just with less people isn't rewarding. It's not just about being challenging.
Translated: I want more shiny stuff. I'm willing to do hard content for it, but I still want the shiny stuff.
I mean, if you want the challenging experience like some people are claiming they do, that experience is available in game. If you want new content, well, that's something that ZOS does on their own time and regularly releases new DLC dungeons at the least. If you want the shiny rewards, well...
My point here isn't that a 2-person Arena shouldn't happen. My point is that the challenging experience you would get from a 2-person arena is already available in game with two-manning existing content. Therefore, its my strong suspicion that ZOS will not do a 2-person arena when they can get much much more play-hours out of adding another solo arena, another 4-man arena, new DLC dungeons, and new trials. Those are more likely to appeal to a larger player-base and already fit in well with the existing end-game content so those are far more likely to appeal to ZOS in terms of development to playtime ratio.
It's like you didn't even read what i wrote...so i'll try again.
"Doing the same content you've done 500 times just with less people isn't rewarding. It's not just about being challenging."
Technically the solo content that maelstrom provided was, in your opinion, already in the game... since you could go solo vet dungeons. Yet... here we are with a successful solo trial with SHINY STUFF that was included with one of their best DLCs.
BTW, what research have you done to show that another solo arena would provide more play-hours than a duo arena? 4 person? 12 person?... i'd be interested in reading that.
Just fyi... when maelstrom came in... everyone hated the idea on the forums. Myself included. Turned out to be a great addition to the game. Try to be more open to something different instead of mindlessly hating on a post.
jakeedmundson wrote: »VaranisArano wrote: »jakeedmundson wrote: »VaranisArano wrote: »Eh?
If you want to test your self-sufficiency, damage mitigation, DPS and situational awareness, you've got Vet Maelstrom.
If you want to test your teamwork in a souped up version of group dungeons, you've got Vet Dragonstar Arena.
If you want to have fun with another friend in challenging content, try 2-manning the vet dungeons, Imperial City Bosses, Craglorn group dungeons, or Vet Dragonstar.
The point most people are interested in is most likely to have a formal reward at the end of the "trial" designed for 2 players.
Doing the same content you've done 500 times just with less people isn't rewarding. It's not just about being challenging.
Translated: I want more shiny stuff. I'm willing to do hard content for it, but I still want the shiny stuff.
I mean, if you want the challenging experience like some people are claiming they do, that experience is available in game. If you want new content, well, that's something that ZOS does on their own time and regularly releases new DLC dungeons at the least. If you want the shiny rewards, well...
My point here isn't that a 2-person Arena shouldn't happen. My point is that the challenging experience you would get from a 2-person arena is already available in game with two-manning existing content. Therefore, its my strong suspicion that ZOS will not do a 2-person arena when they can get much much more play-hours out of adding another solo arena, another 4-man arena, new DLC dungeons, and new trials. Those are more likely to appeal to a larger player-base and already fit in well with the existing end-game content so those are far more likely to appeal to ZOS in terms of development to playtime ratio.
It's like you didn't even read what i wrote...so i'll try again.
"Doing the same content you've done 500 times just with less people isn't rewarding. It's not just about being challenging."
Technically the solo content that maelstrom provided was, in your opinion, already in the game... since you could go solo vet dungeons. Yet... here we are with a successful solo trial with SHINY STUFF that was included with one of their best DLCs.
BTW, what research have you done to show that another solo arena would provide more play-hours than a duo arena? 4 person? 12 person?... i'd be interested in reading that.
Just fyi... when maelstrom came in... everyone hated the idea on the forums. Myself included. Turned out to be a great addition to the game. Try to be more open to something different instead of mindlessly hating on a post.
It's called Normal DSA.
If you are really good, you could try vDSA and see how far you go.
SupremeRissole wrote: »Id like to see it but Im already forseeing people being able to solo it and carry some scrub and then have a bunch of scrubs running around with a skin or weapon or something they didnt earn.
VaranisArano wrote: »SupremeRissole wrote: »Id like to see it but Im already forseeing people being able to solo it and carry some scrub and then have a bunch of scrubs running around with a skin or weapon or something they didnt earn.
Then, clearly, solo content is all this game should ever provide. Stendarr, in your justice, grant that no scrub ever be carried through anything ever again. May their falsely earned rewards turn to ashes in their mouths.
I mean, Divines forbid! Clearly we should have no nice group content ever again because *gasp* someone might get carried!
Thanks for the laugh this morning. I needed it.