MLGProPlayer wrote: »Just kidding. I see a lot of folks saying the game's overland content difficulty is "just right".
OP, Craglorn was once an "adventure zone," where mobs were larger — six to eight per mob — and each member of said mob hit three to six times harder than mobs in other zones. Same held true for Craglorn's world bosses.
Craglorn was also mostly abandoned by the player base during this time. Why? Because it had a reputation, and the majority of the game's players avoided it, rather than plunge into the "adventure zone" to face a long slog to completing quest lines there (many of which required *multiple* players to complete).
In those days, the only people you found in Craglorn were the nirncrux hunters and gluttons for punishment. Sometimes they were one and the same (me!).
Doctordarkspawn wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Because they are relatively few and therefore sit on relatively small bag of money. At the same time, while ZOS tries hard to turn game into a treadmill where players would have to work not to have more power, but the same power at the next level, powercreep is still there, levelled up chracters still have more power and therefore it is impossible to adjust difficulty of the same, shared overland content for players with different amount of power (let alone skill). They would have to add layer of bonuses/penalties, that would cause endgame players to do less damage to and receive more damage from the same, shared monster.
So, when they have to decide the difficulty level of a new DLC, they set it to autoplaying level to please players who sit on the largest bag of money instead.
EDIT: besides, generally, content has to sell, not necessarily amuse. It it contains some new OP items...or classes...endgame players will buy it anyway.
You can downscale players to simulate difficulty.
...Okay hangon. "Simulate" difficulty.
"Simulate" difficulty. So basicly all you want is a additional time to kill? That's not freakin' difficulty, that's -tedium-. If that's what you want, you definately need to find another game.
MLGProPlayer wrote: »Just kidding. I see a lot of folks saying the game's overland content difficulty is "just right".
LOL. Yea, there is good HM content in the game for those of us that are interested in a challenge. Overland is not the place for it.
DieAlteHexe wrote: »MehrunesFlagon wrote: »DieAlteHexe wrote: »He's spot on about this.
It's far too easy. Find it truly concerning that anyone thinks it's "just right".
Well, brace yourself because a lot of us are pretty content.
Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.
I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.
I'm notyoung,and am stoned all the time.Still prefer elevated difficulty.
Good for you!
Therefore, I hope that, if this is considered (and I highly doubt it will be) that it is optional so that you can have a good old stoned time and I can enjoy myself as well.
Presto! Both satisfied.
MLGProPlayer wrote: »Just kidding. I see a lot of folks saying the game's overland content difficulty is "just right". So I made a quick video.

MLGProPlayer wrote: »Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.
We need non champ players in here giving their 2 cents.
That's my point. Why shouldn't endgame players be able to enjoy overland content too?
Look at Morrowind. It released with 30 hours of content for new players and just one piece of content for veterans (and that being only for veterans who do 12-man content, while solo/small group vets were completely ignored). The game overwhelmingly caters to new players.
MLGProPlayer wrote: »Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.
We need non champ players in here giving their 2 cents.
That's my point. Why shouldn't endgame players be able to enjoy overland content too?
Look at Morrowind. It released with 30 hours of content for new players and just one piece of content for veterans (and that being only for veterans who do 12-man content, while solo/small group vets were completely ignored). The game overwhelmingly caters to new players.
Because overland is meant for new players, and we all got our fill of its difficulty when we were new and still learning. Now that we did learn and have hundreds of CP, we earned our place to steamroll it now. Its not our place to demand it be rehashed and hardened so we can get our kicks again. Where does that leave new players? For us easy becomes hard and for them hard becomes impossible?
i say keep the enemy health the way it is, but bump op their damage output by say 5-10% so it at least feels like enemies are actually trying to kill you, still to easy? bump it up alittle more, till you hit the good spot for all
There has to be a way to make it more enjoyable for end game characters without making it impossibly hard for newbies. Come on people its 21st century.
Removing the cost of disabling/enabling CP would be a good start. Or make it an optional nerf that gives increased drop rate or something.
Dapper Dinosaur wrote: »People defending the overworld content clearly aren't seeing the big picture.
What does the overland content do to prepare you for dungeons? It does not punish you for having a bad build, not knowing what a rotation is and just spamming one skill, not weaving and animation cancelling, using bad skills, not using food, or even not understanding the game's basic combat functions. I could hand the controller to my brother, who has literally never touched an ES game in his life, and he could complete any non-craglorn non-world-boss overland content he could find. That is NOT GOOD DESIGN.
The overland needs a BIG change to difficulty, or at the very least Zenimax needs to commit at least one DLC to an overworld with proper difficulty. I don't mean making every trash add as strong as a vet trial add, but at least make all of the quest objectives not only appropriately difficult to complete, but more rewarding for doing so.
MercyKilling wrote: »*points to signature*
All this would be solved if we could set our own personal difficulty for the game, no? All it would take is instancing missions and such. Too bad such a basic MMO concept is lost with this game and it's white knights.
Bryanonymous wrote: »MercyKilling wrote: »*points to signature*
All this would be solved if we could set our own personal difficulty for the game, no? All it would take is instancing missions and such. Too bad such a basic MMO concept is lost with this game and it's white knights.
It already exists. Tell me why you need your armor.
Bryanonymous wrote: »MercyKilling wrote: »*points to signature*
All this would be solved if we could set our own personal difficulty for the game, no? All it would take is instancing missions and such. Too bad such a basic MMO concept is lost with this game and it's white knights.
It already exists. Tell me why you need your armor.
I'll assume you won't accept 'to improve damage' as valid so I'll offer 'to improve regen sufficiently to actually be able to use all the skills that ZoS allow us to slot' rather than heavy attacking all day long.
Bryanonymous wrote: »Bryanonymous wrote: »MercyKilling wrote: »*points to signature*
All this would be solved if we could set our own personal difficulty for the game, no? All it would take is instancing missions and such. Too bad such a basic MMO concept is lost with this game and it's white knights.
It already exists. Tell me why you need your armor.
I'll assume you won't accept 'to improve damage' as valid so I'll offer 'to improve regen sufficiently to actually be able to use all the skills that ZoS allow us to slot' rather than heavy attacking all day long.
Sounds like easy mode. There’s no way to achieve this in weaker gear? Maybe level 1? You want a harder game, but you want sufficient regen. Perhaps the difficulty slider would not be so tailored to your own personal expectations. What if it just cut every stat you had in half? Couldn’t you just do that yourself?