Jabs can be dodged, in a certain way. All Templars know the skill has a blind spot behind the toon casting it. So if you see it coming, even if you get tagged by the snare on the first hit, you can roll through the enemy toon and end up behind him. It'll give you a couple of seconds to create space, while the enemy Templar swings his camera around to retarget. If we go down this theorycrafting hole a little bit more- a NB can already be cloaked by then and a Sorc can be on his second button press of Streak.Waffennacht wrote: »Jabs can't be dodged
Takes-No-Prisoner wrote: »Jabs can be dodged, in a certain way. All Templars know the skill has a blind spot behind the toon casting it. So if you see it coming, even if you get tagged by the snare on the first hit, you can roll through the enemy toon and end up behind him. It'll give you a couple of seconds to create space, while the enemy Templar swings his camera around to retarget. If we go down this theorycrafting hole a little bit more- a NB can already be cloaked by then and a Sorc can be on his second button press of Streak.Waffennacht wrote: »Jabs can't be dodged
Waffennacht wrote: »Waffennacht wrote: »For BGs/Open World I'd have to vote for the less mobile classes.
Escape>fighting
For actual combat I'd say the weakest may be.... Mag Sorc imo. It's really really telegraphed, really easy to counter if your opponent has the tools.
DKs, NBs, Wardens and Templars all have better offensive capabilities imo.
So while I think open world sorc is one of the best (cuz I'm the ginger bread man!) It's fairly weak in full on battles
I think specifically mag Templars don't have better dmg than Sorc unless you count in Dark Flare (which would then be as telegraphed and easier to counter than Sorc burst).
Warden burst and DK sustained dmg are held in check somewhat due to the necessity to be tanky enough in open world, so one could argue that similarly pets aren't used there.
That being said, I still agree mag Sorc is among the weaker classes in evenly matched encounters because of how squishy they become as soon as they are focused, but still competitive.
I would say temps have a more reliable form of offense than sorc.
Example: Purge pwns sorc, without Curse it's practically GG, reflect pwnz frag, that leaves nothing left to kill.
Dodge roll is still super effective against Sorc
Jabs can't be dodged and heals, similar burst with Light. Much better heals, along with Purge.
Sorc has a great Execute and Mobility, making it a great choice in BGs and that's about it.
I'd much rather take a Templar to a duel than a sorc
Looking at the four lowest vote getters, we basically can surmise what people feel are the strongest: stamden, magplar, stamplar, magdk. Though they're are all strong in different ways. In no sense would you call magplar a particularly strong solo class, but in groups of size 2+ magplars are very strong.
Izanagi.Xiiib16_ESO wrote: »Solo - Magplar/Mag NB/Magden
Smallscale - none
Group - Stam nb/Stamplar/stamdk
Izanagi.Xiiib16_ESO wrote: »Solo - Magplar/Mag NB/Magden
Smallscale - none
Group - Stam nb/Stamplar/stamdk
You think Magicka NB is weak solo?
Waffennacht wrote: »For BGs/Open World I'd have to vote for the less mobile classes.
Escape>fighting
For actual combat I'd say the weakest may be.... Mag Sorc imo. It's really really telegraphed, really easy to counter if your opponent has the tools.
DKs, NBs, Wardens and Templars all have better offensive capabilities imo.
So while I think open world sorc is one of the best (cuz I'm the ginger bread man!) It's fairly weak in full on battles
Izanagi.Xiiib16_ESO wrote: »Solo - Magplar/Mag NB/Magden
Smallscale - none
Group - Stam nb/Stamplar/stamdk
You think Magicka NB is weak solo?
Are we talking solo 1v1 or solo 1vX because open world sucks with broken shade
Izanagi.Xiiib16_ESO wrote: »Solo - Magplar/Mag NB/Magden
Smallscale - none
Group - Stam nb/Stamplar/stamdk
You think Magicka NB is weak solo?
Are we talking solo 1v1 or solo 1vX because open world sucks with broken shade
This exactly. Until magblade gets shade back it's gonna retain its place as the weakest open world imo (we aren't talking 1v1 as I understand).
And please don't tell me how cloak is a good escape tool, I'd much rather have dk permablock at that point.
Mag/stamblade is only in the shitter due to nonfunctional abilities. It is generally a strong class overall and I sure hope people don't actually think its weak.
Ragnarock41 wrote: »Mag/stamblade is only in the shitter due to nonfunctional abilities. It is generally a strong class overall and I sure hope people don't actually think its weak.
I wouldn't call stamblade weak in open world.
Most people build for ganking, that is the issue.
Build for open world and It performs fine. not stam warden good, but Its the second best , argueably even better than warden in some cases.
That does not mean I don't want to see bug fixes tho.
I'm just telling that stamblades are the reason most people don't play medium armor anymore.
Looking at the four lowest vote getters, we basically can surmise what people feel are the strongest: stamden, magplar, stamplar, magdk. Though they're are all strong in different ways. In no sense would you call magplar a particularly strong solo class, but in groups of size 2+ magplars are very strong.
Ragnarock41 wrote: »Mag/stamblade is only in the shitter due to nonfunctional abilities. It is generally a strong class overall and I sure hope people don't actually think its weak.
I wouldn't call stamblade weak in open world.
Most people build for ganking, that is the issue.
Build for open world and It performs fine. not stam warden good, but Its the second best , argueably even better than warden in some cases.
That does not mean I don't want to see bug fixes tho.
I'm just telling that stamblades are the reason most people don't play medium armor anymore.
The thing with stamblade is that it's a one trick pony.
You get nice burst (not the best in the game, that's Warden territory) & escape tools, but that's about it. Burst fails, what you gonna do? Escape or die. Or Xv1 with a pocket healer, like majority of stamina builds these days.
And that's not just gankblades, that's any stamblade that relies on dodge roll as main defensive mechanic.
Meanwhile, I can log my mag DK and get very close to the same burst damage, while also getting good survivability & practically free kills on medium armor builds (still lots of them out there) since every skill on my bar (except non-proc flame lash) is undodgeable, Empowering Chains means no kiting/escaping and Volatile Armor means no cloaking.
Ragnarock41 wrote: »Mag/stamblade is only in the shitter due to nonfunctional abilities. It is generally a strong class overall and I sure hope people don't actually think its weak.
I wouldn't call stamblade weak in open world.
Most people build for ganking, that is the issue.
Build for open world and It performs fine. not stam warden good, but Its the second best , argueably even better than warden in some cases.
That does not mean I don't want to see bug fixes tho.
I'm just telling that stamblades are the reason most people don't play medium armor anymore.
The thing with stamblade is that it's a one trick pony.
You get nice burst (not the best in the game, that's Warden territory) & escape tools, but that's about it. Burst fails, what you gonna do? Escape or die. Or Xv1 with a pocket healer, like majority of stamina builds these days.
And that's not just gankblades, that's any stamblade that relies on dodge roll as main defensive mechanic.
Meanwhile, I can log my mag DK and get very close to the same burst damage, while also getting good survivability & practically free kills on medium armor builds (still lots of them out there) since every skill on my bar (except non-proc flame lash) is undodgeable, Empowering Chains means no kiting/escaping and Volatile Armor means no cloaking.
I'd say stamblade in heavy armor is far from a one trick pony. Great burst, great sustain, and able to hold it's ground against anyone.
Looking at the four lowest vote getters, we basically can surmise what people feel are the strongest: stamden, magplar, stamplar, magdk. Though they're are all strong in different ways. In no sense would you call magplar a particularly strong solo class, but in groups of size 2+ magplars are very strong.
Stamden aside, the other classes aren't seen as weak due to different reasons. For instance a magplar is abysmal as a 1vXer, but by far the best class for groups. Similar with DK, abysmal openworld, but one of the best in a duel. Stamplar is an overall OK class, but not really top, classes like magsorc, and both NBs both have more mobility and damage, assuming they are functioning.
Ragnarock41 wrote: »Mag/stamblade is only in the shitter due to nonfunctional abilities. It is generally a strong class overall and I sure hope people don't actually think its weak.
I wouldn't call stamblade weak in open world.
Most people build for ganking, that is the issue.
Build for open world and It performs fine. not stam warden good, but Its the second best , argueably even better than warden in some cases.
That does not mean I don't want to see bug fixes tho.
I'm just telling that stamblades are the reason most people don't play medium armor anymore.
The thing with stamblade is that it's a one trick pony.
You get nice burst (not the best in the game, that's Warden territory) & escape tools, but that's about it. Burst fails, what you gonna do? Escape or die. Or Xv1 with a pocket healer, like majority of stamina builds these days.
And that's not just gankblades, that's any stamblade that relies on dodge roll as main defensive mechanic.
Meanwhile, I can log my mag DK and get very close to the same burst damage, while also getting good survivability & practically free kills on medium armor builds (still lots of them out there) since every skill on my bar (except non-proc flame lash) is undodgeable, Empowering Chains means no kiting/escaping and Volatile Armor means no cloaking.
I'd say stamblade in heavy armor is far from a one trick pony. Great burst, great sustain, and able to hold it's ground against anyone.
In duels, certainly - but I'm not so sure about open world.
Granted, I haven't seen many of those in Cyrodiil as most people seem to be playing either Xv1 rollerblades or gank builds.
TheDoomsdayMonster wrote: »If you have a potato at the controls of a Templar or Dragon Knight, they'll still die fast, but not as fast as a bad Stamblade will...
TheDoomsdayMonster wrote: »If you have a potato at the controls of a Templar or Dragon Knight, they'll still die fast, but not as fast as a bad Stamblade will...
That makes no sense... if anything they'll die harder because they can spam rolldodge and cloak??? Potato DKs and templars are the absolute easiest to kill cause they don't do damage and they can't stay alive and they can't stall their death with cloak either?