what do u think is the weakest class and why? from solo, small scale and group view points. Ignore how classes may function in dueling.
Ragnarock41 wrote: »
Takes-No-Prisoner wrote: »Stam in general is bad for group play. However, Stam Warden is the best stamina guy to use in group play, AND it's also good small scale / solo. Though IMO, the gear I would want to ideally bring to small scale/solo play would be different then what I would use in a 6-10+ man group. Same with skill for that matter- DBoS small/solo, and Permafrost/Trees 6 man or more.
If I had to cherry pick, StamNB and StamDK are close to worthless in groups larger then 4. I have played these toons, in large groups, it feels absolutely horrible to play in. I just feel like I'm leeching AP at that point.
kylewwefan wrote: »Takes-No-Prisoner wrote: »Stam in general is bad for group play. However, Stam Warden is the best stamina guy to use in group play, AND it's also good small scale / solo. Though IMO, the gear I would want to ideally bring to small scale/solo play would be different then what I would use in a 6-10+ man group. Same with skill for that matter- DBoS small/solo, and Permafrost/Trees 6 man or more.
If I had to cherry pick, StamNB and StamDK are close to worthless in groups larger then 4. I have played these toons, in large groups, it feels absolutely horrible to play in. I just feel like I'm leeching AP at that point.
Yes. That was my same feelings in organized group. There’s not much added utility from a gankblade.
I think every class, if gamed right, can perform at a high level. These days balance is more centered around gear than classes, which is great and preferable to the alternative imo but that's another story.
What class does do however, whether magicka or stamina, is give each spec a unique identity. A character. A niche. A flavor. And in this way, you can naturally gravitate to the one that appeals to you and custom tailor your performance through gear to get desired results. These unique class specific qualities however cannot by replicated elsewhere by gear.
Why is stam dk the 'weakest'? Because it is a poor mans stam warden. They took the archtype of an incredibly rugged and durable class with a powerful 1-2 wombo combo and put it on steroids to give us the stam warden. Oh and it can also heal allies.
The only thing unique about stam dks, and incidentally what makes em good in pve, is the dots. But dots are only good on a build designed around em. And stamplar, stamblade, and stam sorc all run dot builds better. The first two can punctuate the dots with class spammables (Jabs/Surprise Attack) and non-ulti burst options (Power of the Light/Merciless Resolve/Killers Blade). And stam sorc has incredible utility with the overload bar, hurricane, dark deal, and implosion.
On any playstyle, be it a sword and board bruiser, 2h burster, or dual wield brawler- stam dk does nothing another class cant do better.
Waffennacht wrote: »For BGs/Open World I'd have to vote for the less mobile classes.
Escape>fighting
For actual combat I'd say the weakest may be.... Mag Sorc imo. It's really really telegraphed, really easy to counter if your opponent has the tools.
DKs, NBs, Wardens and Templars all have better offensive capabilities imo.
So while I think open world sorc is one of the best (cuz I'm the ginger bread man!) It's fairly weak in full on battles
Ragnarock41 wrote: »
hi sheldon
got your back bruh
https://www.urbandictionary.com/define.php?term=sarcasm
Waffennacht wrote: »For BGs/Open World I'd have to vote for the less mobile classes.
Escape>fighting
For actual combat I'd say the weakest may be.... Mag Sorc imo. It's really really telegraphed, really easy to counter if your opponent has the tools.
DKs, NBs, Wardens and Templars all have better offensive capabilities imo.
So while I think open world sorc is one of the best (cuz I'm the ginger bread man!) It's fairly weak in full on battles
Waffennacht wrote: »For BGs/Open World I'd have to vote for the less mobile classes.
Escape>fighting
For actual combat I'd say the weakest may be.... Mag Sorc imo. It's really really telegraphed, really easy to counter if your opponent has the tools.
DKs, NBs, Wardens and Templars all have better offensive capabilities imo.
So while I think open world sorc is one of the best (cuz I'm the ginger bread man!) It's fairly weak in full on battles
I think specifically mag Templars don't have better dmg than Sorc unless you count in Dark Flare (which would then be as telegraphed and easier to counter than Sorc burst).
Warden burst and DK sustained dmg are held in check somewhat due to the necessity to be tanky enough in open world, so one could argue that similarly pets aren't used there.
That being said, I still agree mag Sorc is among the weaker classes in evenly matched encounters because of how squishy they become as soon as they are focused, but still competitive.