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Worm's on a Healer

Gabalo
Gabalo
Soul Shriven
SPC + Worm's seems to be the top choice for an endgame healer.
Worm's seems to work great on trials, but is it worth it on Dungeons?
Let's say I'm in a 4 man group with a stam tank, stam DPS and mag DPS.

Is it worth it to run Worm's with only myself and 1 DPS as (mainly) magicka users?
If not, what do you think would be the BiS set to replace it?
  • DarkAedin
    DarkAedin
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    Twighlight or mending
  • Runefang
    Runefang
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    Run Juli or 3xIA + monster set. Worms isn't BiS for 4-man content.
  • DeadlyRecluse
    DeadlyRecluse
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    It's not necessary, but it's by no means bad.

    Personally, I wouldn't bother with changing my setup if I already had worm+SPC on for trials. More work than it's worth, especially since that setup is more than you need for any 4man dungeon.

    I'd consider tweaking it if I was looking for leaderboard vDSA runs, but I don't even know what to.
    Thrice Empress, Forever Scrub
  • Froil
    Froil
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    Dungeons, not so much.
    SPC is still worth running though.

    In dungeons, you can wear one 5p set, a monster set like Bogdan, Chokethorn, Rkugamz, and 3p like Infallible Aether, Twilight Remedy, or even old Willpower and any resto/destro. It's worth running full Infallible Aether for the Minor Vulnerability proc if you don't run lightning staves.

    Unless your entire team is magicka based, even the tank, there's little to no point in running Worm.
    "Best" healer PC/NA
  • Nephimana
    Nephimana
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    Dungeons, the tank also gets the benifit of worm and you do too.
    But I also carry hircines on me (I use it in trials when the other healer has worm) so if both dps are stam, I wear it. If one dps is mag, I wear worm because there's more of us benefiting from it.
    But twilight is a good choice, because both stam, mag and the tank can use the bonus.
    Other sets are sanctuary, gossamer and master architect.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
  • Nephimana
    Nephimana
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    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Nephimana wrote: »
    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)

    I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.

    Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.

    Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.

    Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance

    Edited by Lightspeedflashb14_ESO on December 22, 2017 6:32AM
  • code65536
    code65536
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    Nephimana wrote: »
    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)

    I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.

    Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.

    Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.

    Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance

    The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.

    For 4-man content, I'd just go with a DPS set.
    • Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
    • Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
    • Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
    • Julianos

    The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).

    And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.
    Edited by code65536 on December 22, 2017 7:45AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
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    Media: YouTubeTwitch
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    code65536 wrote: »
    Nephimana wrote: »
    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)

    I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.

    Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.

    Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.

    Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance

    The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.

    For 4-man content, I'd just go with a DPS set.
    • Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
    • Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
    • Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
    • Julianos

    The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).

    And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.

    You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.

    In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.
    Edited by Lightspeedflashb14_ESO on December 22, 2017 9:33AM
  • code65536
    code65536
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    code65536 wrote: »
    Nephimana wrote: »
    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)

    I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.

    Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.

    Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.

    Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance

    The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.

    For 4-man content, I'd just go with a DPS set.
    • Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
    • Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
    • Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
    • Julianos

    The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).

    And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.

    You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.

    In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.

    In 4-mans, if the DPS are really good, they'll be good at avoiding damage and not really need a healer. My motif farm group was running vCoS one day, and the healer had to AFK, so we said, "we'd clear trash first". His AFK took longer than expected, and by the time he returned, we were almost at Velidreth and nobody had died.

    If the DPS is bad, like what you'd find in a group finder PUG, then more often than not, the healer is going to have to pitch in and make up for the lack of DPS. You can't heal a boss to death, after all.

    For 12-mans, you of course need dedicated healers. But for 4-mans, the lines often blur, at least for the healer (tanks are less expendable). As an extreme example, competitive vDSA groups are all healerless.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Qbiken
    Qbiken
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    I´m by no means an experienced healer but here´s what I do for 4-man content:

    * With 2 stamDD´s: SPC + Mending/Master Architect
    * With 2 magDD´s: SPC+Worm

    If I have one of each I usually pick worm, since most stamina DD´s have enough sustain anyway with heavy attack builds. If I know that my magDD´s can sustain themselves without worm I just go with mending or master architect.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    code65536 wrote: »
    code65536 wrote: »
    Nephimana wrote: »
    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)

    I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.

    Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.

    Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.

    Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance

    The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.

    For 4-man content, I'd just go with a DPS set.
    • Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
    • Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
    • Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
    • Julianos

    The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).

    And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.

    You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.

    In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.

    In 4-mans, if the DPS are really good, they'll be good at avoiding damage and not really need a healer. My motif farm group was running vCoS one day, and the healer had to AFK, so we said, "we'd clear trash first". His AFK took longer than expected, and by the time he returned, we were almost at Velidreth and nobody had died.

    If the DPS is bad, like what you'd find in a group finder PUG, then more often than not, the healer is going to have to pitch in and make up for the lack of DPS. You can't heal a boss to death, after all.

    For 12-mans, you of course need dedicated healers. But for 4-mans, the lines often blur, at least for the healer (tanks are less expendable). As an extreme example, competitive vDSA groups are all healerless.

    I geuss I believe if the healer is really good, the DPS doesn't have to worry about anything but one shots and there is not very many of those and they are usually very telegraphed. So they can 100% dps and not deal with pure self heals or sheilds.

    My dps is not bad. Unless I have to stop and heal myself and unless I have recast endless or wall every 5 instead of every 10.

    You play with the same group all the time it sounds. I almost exclusively play through zone chat, guild chat and the group finder, my schedule does not allow me to have a core group I run with, I work nights and I have a rotating schedule some times I have Saturdays and Sundays off, some times I only have Wednesday off. So I just want people to do their job. In a random group, that is all you have to do. It is simple.

    I main a healer. I understand what it takes sometimes. My healer has carried more then his tails worth of pugs through norms. But in vet dungeons, I would never have sweeps. I always have mutagen and extended ritual down. 85% of the healers I run into as a dps in the group finder don't even have regeration unlocked. On vet. They are used to dps carring them and when I call them put for being crap healers, they say the same crap you are.

    None of this is applicable to people like you. You have to keep mind that you are probably the top 5% of the game. The other 95% of the people in the game and the forums, read what you just wrote and fail trying to emulate it. When they can't even do their job.

    The op had 4 comments and three of those are thread starters. Does that sounds like someone who could handle healing and dpsing at the same time? You have 4k+ comments and loads of agrees and awesomes. You need to keep your target audience in mind.
    Edited by Lightspeedflashb14_ESO on December 23, 2017 7:44AM
  • Tasear
    Tasear
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    No,

    It's not really worth it minus yourself in smaller groups. It's even questionable in 12. Mending or twlight would be better, also sentiel ot earthgore is supportive for 4 man.
  • FrancisCrawford
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    I've been running SPC + Worm in PUGs -- but yeah, if everybody else is stamina, there probably are better choices.

    That said, until I get some SPC rings (or resto staff), my second set should be dropped as well. Also, I have no trials gear yet. I do have Mother's Sorrow complete with matched weapons, so for my particular situation that's a likely choice.

    (Note: It's easy to get a decent pair of Mother's Sorrow weapons. The Argonian Muck Minder quest reward is a very easy one to get for the lightning staff, and resto staffs are cheap in the guild stores.
    Edited by FrancisCrawford on December 23, 2017 2:06PM
  • code65536
    code65536
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    code65536 wrote: »
    code65536 wrote: »
    Nephimana wrote: »
    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)

    I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.

    Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.

    Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.

    Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance

    The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.

    For 4-man content, I'd just go with a DPS set.
    • Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
    • Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
    • Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
    • Julianos

    The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).

    And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.

    You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.

    In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.

    In 4-mans, if the DPS are really good, they'll be good at avoiding damage and not really need a healer. My motif farm group was running vCoS one day, and the healer had to AFK, so we said, "we'd clear trash first". His AFK took longer than expected, and by the time he returned, we were almost at Velidreth and nobody had died.

    If the DPS is bad, like what you'd find in a group finder PUG, then more often than not, the healer is going to have to pitch in and make up for the lack of DPS. You can't heal a boss to death, after all.

    For 12-mans, you of course need dedicated healers. But for 4-mans, the lines often blur, at least for the healer (tanks are less expendable). As an extreme example, competitive vDSA groups are all healerless.

    I geuss I believe if the healer is really good, the DPS doesn't have to worry about anything but one shots and there is not very many of those and they are usually very telegraphed. So they can 100% dps and not deal with pure self heals or sheilds.

    My dps is not bad. Unless I have to stop and heal myself and unless I have recast endless or wall every 5 instead of every 10.

    You play with the same group all the time it sounds. I almost exclusively play through zone chat, guild chat and the group finder, my schedule does not allow me to have a core group I run with, I work nights and I have a rotating schedule some times I have Saturdays and Sundays off, some times I only have Wednesday off. So I just want people to do their job. In a random group, that is all you have to do. It is simple.

    I main a healer. I understand what it takes sometimes. My healer has carried more then his tails worth of pugs through norms. But in vet dungeons, I would never have sweeps. I always have mutagen and extended ritual down. 85% of the healers I run into as a dps in the group finder don't even have regeration unlocked. On vet. They are used to dps carring them and when I call them put for being crap healers, they say the same crap you are.

    None of this is applicable to people like you. You have to keep mind that you are probably the top 5% of the game. The other 95% of the people in the game and the forums, read what you just wrote and fail trying to emulate it. When they can't even do their job.

    The op had 4 comments and three of those are thread starters. Does that sounds like someone who could handle healing and dpsing at the same time? You have 4k+ comments and loads of agrees and awesomes. You need to keep your target audience in mind.

    Although I no longer heal these days, I have healed in the past. For random groups.

    I'm not saying, "Don't heal!" Even in a good group, I'll still lay down Mutagen and Ritual for two HoTs to keep people topped off, apply Ele, Prayer, lay shards down on the target for the synergy, lay blockade down for the off-balance. And if someone gets in trouble, press BoL.

    My shards and blockade both do damage. And between doing all those things that you'd expect the healer to do, there's still a lot of downtime. So throw some Sweeps in or lightning heavies in. In a good group, it's not necessary, but it makes things go down even faster and I'd just be twiddling my thumbs otherwise. In a bad group--like those PUGs where my healer does >50% of the DPS (with my healer CP)--it's quite necessary.

    And ultimates, too... I prefer running meteor, destro, or nova on my healer, not war horn, when I'm in a 4-man. When you cast war horn in a 12-man, you buff 8 DPS. In a 4-man, you are buffing just 2 DPS. And usually a damage ult from the healer will end up adding more group DPS. (This is just for healers, though: DPS ults on tanks hit for too little to be worth it.)

    Anyway, the question is about what to do for the second set, if your group doesn't need Worm. The fact of the matter is that there usually isn't a whole lot of damage coming in, so Mending feels like overkill. And the amount of DPS that a healer does is not trivial. Why not buff that? IA and MA have group support effects, too, while Kag/Juli will also make your heals a bit stronger.
    Edited by code65536 on December 23, 2017 11:36AM
    Nightfighters ― PC/NA and PC/EU

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  • BlanketFort
    BlanketFort
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    I keep my Mending + SPC in Vet 4-Mans, and replace warhorn with destro ult. I am in love with the Mending debuff. Works quite well with PUGs, For moments when you, as a healer, end up carrying squishy DDs that hit like wet noodles, along with a tank that isn’t a tank, and a battlefield in complete Chaos... I find that Mending, along with sensible positioning, allows me and the group enough room for mistakes to manage through it, even if it means frantically trying to keep everyone alive, focus the boss on me, and kill things before it kills us... sometimes it’s a sliver of health that prevents a wipe. I feel happy finishing through with a PuG like that.. then my back starts to hurt from all the unnecessary carrying I just did, momentarily question my sanity for PUGging... then queue for the next random vet.
  • Zer0oo
    Zer0oo
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    For dungeons there is not really a bis second healer set just go with what ever you like, but any mag dd will surely like to have 4% less mag cost.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Ciovala
    Ciovala
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    Who runs out of mana in a 4 man dungeon tho? I run SPC+Worm Cult on templar but still wondering. Using SPC+MA on warden due to how cheap the tree ult is.
    Looking for a mature and helpful social guild - play PvE, PvP, and like crafting.
  • SmellyUnlimited
    SmellyUnlimited
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    Nephimana wrote: »
    Dungeons, the tank also gets the benifit of worm and you do too.
    But I also carry hircines on me (I use it in trials when the other healer has worm) so if both dps are stam, I wear it. If one dps is mag, I wear worm because there's more of us benefiting from it.
    But twilight is a good choice, because both stam, mag and the tank can use the bonus.
    Other sets are sanctuary, gossamer and master architect.

    Ok, yeah don’t ever run Hircine’s. Gives a neglible 10% stam regen, NOT reduction. Makes almost no difference. If you’re really keen on another support set, you’re much better off with Sanctuary (especially for trials).

    Anyway. 5 SPC 5 IA is a good set up for 4-man. With an SPC Resto/IA destro, you can run a monster set too. Twilight also good, and same idea. You should be attacking a decent amount as a healer in a 4 man, even in DLC dungeons, or else the tank is super squishy. That’s why a lot of people run dungeons with 4 dps, since tanking/healing isn’t such a necessity.
    DO. NOT. WIPE. (in game OR out!)
  • FakeFox
    FakeFox
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    For four man content I would recommend using SPC + Masterarchitect to just push the DPS the most possible. You shouldn't really need mending or worm as fights are usually rather short and the incoming damage not all that high.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Gabalo
    Gabalo
    Soul Shriven
    code65536 wrote: »
    code65536 wrote: »
    Nephimana wrote: »
    @Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.

    I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)

    I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.

    Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.

    Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.

    Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance

    The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.

    For 4-man content, I'd just go with a DPS set.
    • Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
    • Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
    • Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
    • Julianos

    The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).

    And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.

    You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.

    In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.

    In 4-mans, if the DPS are really good, they'll be good at avoiding damage and not really need a healer. My motif farm group was running vCoS one day, and the healer had to AFK, so we said, "we'd clear trash first". His AFK took longer than expected, and by the time he returned, we were almost at Velidreth and nobody had died.

    If the DPS is bad, like what you'd find in a group finder PUG, then more often than not, the healer is going to have to pitch in and make up for the lack of DPS. You can't heal a boss to death, after all.

    For 12-mans, you of course need dedicated healers. But for 4-mans, the lines often blur, at least for the healer (tanks are less expendable). As an extreme example, competitive vDSA groups are all healerless.

    I geuss I believe if the healer is really good, the DPS doesn't have to worry about anything but one shots and there is not very many of those and they are usually very telegraphed. So they can 100% dps and not deal with pure self heals or sheilds.

    My dps is not bad. Unless I have to stop and heal myself and unless I have recast endless or wall every 5 instead of every 10.

    You play with the same group all the time it sounds. I almost exclusively play through zone chat, guild chat and the group finder, my schedule does not allow me to have a core group I run with, I work nights and I have a rotating schedule some times I have Saturdays and Sundays off, some times I only have Wednesday off. So I just want people to do their job. In a random group, that is all you have to do. It is simple.

    I main a healer. I understand what it takes sometimes. My healer has carried more then his tails worth of pugs through norms. But in vet dungeons, I would never have sweeps. I always have mutagen and extended ritual down. 85% of the healers I run into as a dps in the group finder don't even have regeration unlocked. On vet. They are used to dps carring them and when I call them put for being crap healers, they say the same crap you are.

    None of this is applicable to people like you. You have to keep mind that you are probably the top 5% of the game. The other 95% of the people in the game and the forums, read what you just wrote and fail trying to emulate it. When they can't even do their job.

    The op had 4 comments and three of those are thread starters. Does that sounds like someone who could handle healing and dpsing at the same time? You have 4k+ comments and loads of agrees and awesomes. You need to keep your target audience in mind.

    I can heal and DPS :blush: I'm not a fanatic of commenting/posting but that does not make a difference.

    I like the idea of healing just the necessary and try to contribute on damage dealing, specially on the easy dungeons. I actually don't like Worm's to much so I always carry and mostly use other (DD) sets. Just wanted to know the forum's opinion on this.
    This is not only informative for me but for the healer community :wink:

    Keep your audience in mind!

    Thanks all for the responses.
  • Conduit0
    Conduit0
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    In 4 man dungeons I run SPC + Seducers, that way I have the sustain to spam heal the potatoes. A potato may do very little dps, but a dead potato does no dps.
  • WrathOfInnos
    WrathOfInnos
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    Conduit0 wrote: »
    In 4 man dungeons I run SPC + Seducers, that way I have the sustain to spam heal the potatoes. A potato may do very little dps, but a dead potato does no dps.

    Seducers is an option if you need the sustain and nobody else in the group uses Magicka. As soon as you have a tank that chains or shields or even one Magicka DPS then multiple players with 4% cost reduction outweighs a personal 8% cost reduction. Healers are primarily there for group support after all,

    Edited by WrathOfInnos on December 28, 2017 12:18AM
  • Dakmor_Kavu
    Dakmor_Kavu
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    I run SPC at all times (the dps folks will get a boost beyond any damage I'd likely do even in a more DPS oriented suit) and it will increase the little DPS I may do as well.

    Secondary suits are worm, mending, or twilight.

    Worm if it's a magika heavy group, mending if it's stamina heavy, and twilight as an occasional alternative if the other members are alert enough for synergies (and being a warden with budding seeds there is ALWAYS a synergy out, and as the budding seeds synergy adds even more healing, that frees me up to toss more buffs for the dps, or do some DPS myself)

    I don't do much DPS besides elemental blockade and heavy attacks in vet content. I figure if I have more time I'll toss a heal or refresh the buffs/debuffs since at best I'd have time for 1 (maybe 2) dps skills anyway before something will have dropped off (whether it's a buff, debuff, heal over time, or elemental blockade) and if those are all still up, the group can always use shards or orbs for sustain.
    Edited by Dakmor_Kavu on December 28, 2017 5:35AM
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