Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.
Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.
Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.
Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.
Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.
Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.
Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance
The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.
For 4-man content, I'd just go with a DPS set.
- Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
- Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
- Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
- Julianos
The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).
And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.
Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.
Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.
Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance
The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.
For 4-man content, I'd just go with a DPS set.
- Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
- Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
- Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
- Julianos
The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).
And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.
You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.
In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.
Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.
Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.
Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance
The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.
For 4-man content, I'd just go with a DPS set.
- Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
- Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
- Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
- Julianos
The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).
And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.
You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.
In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.
In 4-mans, if the DPS are really good, they'll be good at avoiding damage and not really need a healer. My motif farm group was running vCoS one day, and the healer had to AFK, so we said, "we'd clear trash first". His AFK took longer than expected, and by the time he returned, we were almost at Velidreth and nobody had died.
If the DPS is bad, like what you'd find in a group finder PUG, then more often than not, the healer is going to have to pitch in and make up for the lack of DPS. You can't heal a boss to death, after all.
For 12-mans, you of course need dedicated healers. But for 4-mans, the lines often blur, at least for the healer (tanks are less expendable). As an extreme example, competitive vDSA groups are all healerless.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.
Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.
Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.
Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance
The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.
For 4-man content, I'd just go with a DPS set.
- Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
- Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
- Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
- Julianos
The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).
And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.
You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.
In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.
In 4-mans, if the DPS are really good, they'll be good at avoiding damage and not really need a healer. My motif farm group was running vCoS one day, and the healer had to AFK, so we said, "we'd clear trash first". His AFK took longer than expected, and by the time he returned, we were almost at Velidreth and nobody had died.
If the DPS is bad, like what you'd find in a group finder PUG, then more often than not, the healer is going to have to pitch in and make up for the lack of DPS. You can't heal a boss to death, after all.
For 12-mans, you of course need dedicated healers. But for 4-mans, the lines often blur, at least for the healer (tanks are less expendable). As an extreme example, competitive vDSA groups are all healerless.
I geuss I believe if the healer is really good, the DPS doesn't have to worry about anything but one shots and there is not very many of those and they are usually very telegraphed. So they can 100% dps and not deal with pure self heals or sheilds.
My dps is not bad. Unless I have to stop and heal myself and unless I have recast endless or wall every 5 instead of every 10.
You play with the same group all the time it sounds. I almost exclusively play through zone chat, guild chat and the group finder, my schedule does not allow me to have a core group I run with, I work nights and I have a rotating schedule some times I have Saturdays and Sundays off, some times I only have Wednesday off. So I just want people to do their job. In a random group, that is all you have to do. It is simple.
I main a healer. I understand what it takes sometimes. My healer has carried more then his tails worth of pugs through norms. But in vet dungeons, I would never have sweeps. I always have mutagen and extended ritual down. 85% of the healers I run into as a dps in the group finder don't even have regeration unlocked. On vet. They are used to dps carring them and when I call them put for being crap healers, they say the same crap you are.
None of this is applicable to people like you. You have to keep mind that you are probably the top 5% of the game. The other 95% of the people in the game and the forums, read what you just wrote and fail trying to emulate it. When they can't even do their job.
The op had 4 comments and three of those are thread starters. Does that sounds like someone who could handle healing and dpsing at the same time? You have 4k+ comments and loads of agrees and awesomes. You need to keep your target audience in mind.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Dungeons, the tank also gets the benifit of worm and you do too.
But I also carry hircines on me (I use it in trials when the other healer has worm) so if both dps are stam, I wear it. If one dps is mag, I wear worm because there's more of us benefiting from it.
But twilight is a good choice, because both stam, mag and the tank can use the bonus.
Other sets are sanctuary, gossamer and master architect.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Nephimana Hircines is terriable. You are better off getting mending, 12% regen on a dps is nothing. Especially when you remember that that is 12% of the base. Which is around at most 1k, so you are giving at best 120 regen, which is nothing. Most dps run less then that. I am counting dubious and a regen glyph in it. So you are much better off running sets that don't gimp your heals.
I already have spc/worm/twilight/gossamer/sanctuary. I ask the trial what they want, sometimes they say hircine, sometimes they say something else (mostly it's something else, stam isn't doing too well in trials at and we usually only have one or two)
I mean this set-http://en.uesp.net/wiki/Online:Healing_Mage, this set is 1000% better then Hircines and only second to worm in the group utility it brings. No need to mention SPC, my healer hasn't had that off in over 2 years.
Twilight is junk because you need a synergy to get it to work. And Stam already has minor force, so no bueno for that.
Sanctuary is junk because your heals are already going to be big enough if you have the rest of your toon set up correctly.
Gossamer is junk because you need to actually heal someone to give them the evasion, even then it is a percentage chance
The problem with Mending is that in the incoming damage in 4-man content is so low that it's not really worth it.
For 4-man content, I'd just go with a DPS set.
- Infallible Aether - If you don't have magicka DPS in the group (which is why you're ditching worm), then IA is a good way to get minor vulnerability
- Master Architect - Minor Slayer to boost your DPS and Major Slayer for your allies when you drop a DPS ult
- Kagrenac (not for the rez speed bonus, but for the spell damage and sustain bonuses)
- Julianos
The amount of damage in 4-mans is low enough that most groups are better served with a healer that does some off-DPS (or even going full DPS).
And I really like Twilight. Not for stamina DPS, since they're running trap. But in 4-mans with magicka DPS, I actually prefer Twilight over Worm. Doubly so if the magicka DPS is using Moondancer.
You know in the last few days using the group finder as a dps, I run into more healers like the ones you are describing, ones that do meager dps instead of healing or put out a breath or two and think they are good healers. I would kill for a healer that just healed. Wearing the sets that I mentioned, so I can focus in doing my job as a dps. Killing things. If I have to put on vigor, the healer has failed in their job as healer. Simple as that. Or a tank that thinks that they can just kite the boss around cause "that makes the healers job easier". Just stand still. Block and let the healer do their job. Let me do my job. Killing things. Not healing myself. Not casting endless every three seconds cause the tank has cold feet because the healer is sweeping along with the DPS.
In four man content, healer should heal. First. Always. Tank should hold still. And not die. Dps should kill things. Fast. With your way of thinking it adds unnecessary drama and variables. Just do your job.
In 4-mans, if the DPS are really good, they'll be good at avoiding damage and not really need a healer. My motif farm group was running vCoS one day, and the healer had to AFK, so we said, "we'd clear trash first". His AFK took longer than expected, and by the time he returned, we were almost at Velidreth and nobody had died.
If the DPS is bad, like what you'd find in a group finder PUG, then more often than not, the healer is going to have to pitch in and make up for the lack of DPS. You can't heal a boss to death, after all.
For 12-mans, you of course need dedicated healers. But for 4-mans, the lines often blur, at least for the healer (tanks are less expendable). As an extreme example, competitive vDSA groups are all healerless.
I geuss I believe if the healer is really good, the DPS doesn't have to worry about anything but one shots and there is not very many of those and they are usually very telegraphed. So they can 100% dps and not deal with pure self heals or sheilds.
My dps is not bad. Unless I have to stop and heal myself and unless I have recast endless or wall every 5 instead of every 10.
You play with the same group all the time it sounds. I almost exclusively play through zone chat, guild chat and the group finder, my schedule does not allow me to have a core group I run with, I work nights and I have a rotating schedule some times I have Saturdays and Sundays off, some times I only have Wednesday off. So I just want people to do their job. In a random group, that is all you have to do. It is simple.
I main a healer. I understand what it takes sometimes. My healer has carried more then his tails worth of pugs through norms. But in vet dungeons, I would never have sweeps. I always have mutagen and extended ritual down. 85% of the healers I run into as a dps in the group finder don't even have regeration unlocked. On vet. They are used to dps carring them and when I call them put for being crap healers, they say the same crap you are.
None of this is applicable to people like you. You have to keep mind that you are probably the top 5% of the game. The other 95% of the people in the game and the forums, read what you just wrote and fail trying to emulate it. When they can't even do their job.
The op had 4 comments and three of those are thread starters. Does that sounds like someone who could handle healing and dpsing at the same time? You have 4k+ comments and loads of agrees and awesomes. You need to keep your target audience in mind.
In 4 man dungeons I run SPC + Seducers, that way I have the sustain to spam heal the potatoes. A potato may do very little dps, but a dead potato does no dps.