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Snipe cast time is to long

  • Delimber
    Delimber
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    Jake1576 wrote: »
    @ZOS_Wrobel can you reduce the cast time of snipe it takes way to long to cast by the time you are trying to if you aint at a long distance the player has already dodged it snipe is the only skill the bow and arrow has that does any real damage if you can't connect with it then it's basically useless
    It is the LAG in cyrodil that is a problem... not the casting time... Often it makes snipe almost un-castable because if you have 1.1s casting time + 3 sec lag... trying to cast one snipe after another - the player you are shooting at had already break free, had a cup of coffe and roll-doged 3 times...


    Yeah. I'd rather see more progress on the lag front. While trying to use my bow rotation Snipe wasn't firing...was turning into a 3-5 second cast time lol.
    Solo PvP and PvE most of the time.
    CP 2700+
  • Vaoh
    Vaoh
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    Magicka Detonation/Inevitable Detonation needs its cast time reduced.

    Haven’t seen anyone use it (except myself for fun :unamused:) in like a year....
  • Azurya
    Azurya
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    it is way too long
    cauze it is alerted by that addon from Miat, and it takes that long to channel that ppl get alerted and can move away

    it only functions fine in a laggy area, so around sieged keeps aso
  • Malamar1229
    Malamar1229
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    Use snipe on console and you'll see a lot less dodges
  • Drummerx04
    Drummerx04
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    The issue as alluded to several times is the way the server handles cast time skills in lag... poorly. I assume the server goes back and forth a few times to double check that you haven't canceled the cast or had it interrupted for you, and in Cyrodiil levels of lag this draws out a 1.8 second cast time out to a solid 4+ seconds.

    This issue affects ALL cast time skills.

    Really this thread should just request server upgrades to address the lag. @ZOS_GinaBruno @ZOS_BrianWheeler seriously, if the upper management in charge of spending doesn't want to allocate money to improve their game performance, at least make a GoFundMe page for a new Cyrodiil server or something.

    I'm sure everyone would totally understand that ZOS needs more money to upgrade their own servers after our subscriptions and crown crate/store purchases all get pocketed by the company executives. If you asked for money with the express purpose of fixing Cyrodiil - actually fix it - then I'm sure we'd be stupid enough to give you more money.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    MrGarlic wrote: »
    I was 'one-shot' by another player who managed to get two snipes (and a venom arrow, DOT and poison) off quickly enough that server and internet lag made my character appear to die instantly.

    So no, based on my own review, it does not need shortening. :)
    MrGarlic wrote: »
    I was 'one-shot' by another player who managed to get two snipes (and a venom arrow, DOT and poison) off quickly enough that server and internet lag made my character appear to die instantly.

    So no, based on my own review, it does not need shortening. :)
    Paganini wrote: »
    Oh man... At first i thought this is sarcasm. But then i realised, the OP is serious.
    Have you have been "1-shot" by 2 snipe-shots + poison-arrow? Doesn't seems like. Even in heavy armor you get killed within one second, without any chance to avoid this. And you are complaining, that the cast-time is to long?

    This game is not "pressing one OP button all the time and do the highest dps". If you're really struggling with your dmg, you should take a look about your build.

    I mean, iam totally with you - it's not possible to make a valuable bow-build. Most of the time you only can use the bow, if you can't get close enough, or you're using it for buffing. But reducing the cast-time of an already broken/OP skill, is not the right way to get rid of it.

    This is only possible cause of it’s cast time. 1.1 seconds to fire then 1-2 seconds in the air. You can fire it light attack, Poison Injection, Light Attack and Silver Bolt. Cast time as is you take all that at once lag or not. Snipe has a long delay from you shoot it off to when it lands

    Shorter travel or cast time would fix that.
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  • DDuke
    DDuke
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    What it needs is to become a long range cone AoE (i.e. warden Shalks, except longer range & narrower cone) that is undodgeable/blockable/reflectable.

    That'd make bow builds viable across the board and not just a niche build, while raising the general skill cap of playing a bow build (due to having to actually aim those snipes).


    Granted, reducing the cast time would also help, but it'd also make the combat a bit clunky as there's still 1s GCD after skill usage.

    So if you were to reduce the 1.1s cast time of Snipe to say, 0,5 seconds, you'd have that half a second where you try clicking snipe again & it doesn't cast at all because of the GCD.

    Or if you tried to chain another skill right after the snipe (i.e. Bombard/Acid Spray for Asylum Bow builds), it wouldn't go off & it'd be impossible to land them properly at the same time interval.


    Another option: swap places of Rapid Fire (ultimate) & Snipe, and adjust the skills accordingly.

    That would make Snipe a strong burst dmg ultimate, while giving bow the spammable sustained DPS skill they so badly need.
    Edited by DDuke on December 21, 2017 2:06PM
  • GreenhaloX
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    Lethal Arrow is just brutal in itself, especially, when crit hits on it. I, for one, will welcome the cast time being reduced (since I use a bow with my stam, ha ha); however, you will just have loads of peeps crying foul if it does get reduced. The only saving grace for those on the other end is being able to dodge/roll from it, if you are tentative enough to see it coming. Otherwise, if the cast time is reduced to the point where the receiving end can't dodge from it as well as before; oh yeah, I can see the pouring of outcries calling for another stupid nerf.
  • Katahdin
    Katahdin
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    T4T2FR34K wrote: »
    Snipe cast time is fine, MIATS is what needs to be neutered.

    This, snipe is broken because Miats addon puts a huge DODGE NOW on the targets screen
    Beta tester November 2013
  • HazelRose
    HazelRose
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    I like the cast time of snipe. Its just enough time to reach for a drink before sending off another snipe. Besides those in stealth, who even casts it when theyre not on a keep wall?
  • leepalmer95
    leepalmer95
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    Can we just remove snipe from the game?

    Or at least remove the major defile from one of its morphs.
    PS4 EU DC

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  • leepalmer95
    leepalmer95
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    SodanTok wrote: »
    Mayrael wrote: »
    Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.

    There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...

    Eh, frag gets bonus damage for no cast time.

    The frags a proc.

    But anyway snipe has longer range with a much more powerful effects, e.g. Major defile.
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    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


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  • SodanTok
    SodanTok
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    SodanTok wrote: »
    Mayrael wrote: »
    Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.

    There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...

    Eh, frag gets bonus damage for no cast time.

    The frags a proc.

    But anyway snipe has longer range with a much more powerful effects, e.g. Major defile.

    Eh, if anything about snipe was good people would actually use it.
  • aeowulf
    aeowulf
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    Make it undogeable or fix the miats warning. Only thing this needs. (Prefer the latter but might be tougher)
  • Toc de Malsvi
    Toc de Malsvi
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    DDuke wrote: »
    What it needs is to become a long range cone AoE (i.e. warden Shalks, except longer range & narrower cone) that is undodgeable/blockable/reflectable.

    That'd make bow builds viable across the board and not just a niche build, while raising the general skill cap of playing a bow build (due to having to actually aim those snipes).


    Granted, reducing the cast time would also help, but it'd also make the combat a bit clunky as there's still 1s GCD after skill usage.

    So if you were to reduce the 1.1s cast time of Snipe to say, 0,5 seconds, you'd have that half a second where you try clicking snipe again & it doesn't cast at all because of the GCD.

    Or if you tried to chain another skill right after the snipe (i.e. Bombard/Acid Spray for Asylum Bow builds), it wouldn't go off & it'd be impossible to land them properly at the same time interval.


    Another option: swap places of Rapid Fire (ultimate) & Snipe, and adjust the skills accordingly.

    That would make Snipe a strong burst dmg ultimate, while giving bow the spammable sustained DPS skill they so badly need.

    I mentioned the idea of swapping Snipe and Rapid Fire before. It was not met with much approval. My poll had something like 80% against.

    People dont like the idea of a "one shot" mechanic. Snipe as an ultimate would have to be either super cheap, or a one shot.

    I could see Snipe though as a cheap 50-70 cost ultimate, maybe add some other effect to bring it in line with Incap or Crescent Sweep.

    Then Rapid Fire could be turned into a short channel.
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  • Toc de Malsvi
    Toc de Malsvi
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    Another idea to follow in game design would be to turn Snipe into Quick Shot. Quick Shot would be slighty cheaper but deal much less damage, akin to Silver Bolt or a dodgeable version of Dive.

    Then have Quick Shot proc a "Snipe" based on other conditions. Such as: "must be stationary for at least 6 seconds" or "after landing 4 quick shots on the same target"
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  • caeliusstarbreaker
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    Or.. you know... you could fight your opponents.

    And no reason in this universe or any other to make a skill with that range and high dmg, along with defile, to be undodgeable.
    Rhage Lionpride DC Stamina Templar
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  • DDuke
    DDuke
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    Or.. you know... you could fight your opponents.

    And no reason in this universe or any other to make a skill with that range and high dmg, along with defile, to be undodgeable.

    Shooting arrows at your target isn't "fighting your opponent"? Is it somehow different than throwing Crystal Frags & Flame Clenches from 28 meters away, or what exactly are you trying to tell us?
  • Im_MegaDeath
    Im_MegaDeath
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    Snipe is a ranged wrecking blow without the CC but with debuffs (major defile, minor armor debuff). it does not need to be undodgeable or sped up imo. this is just a l2p issue ^_^ gitgud scrubs :P
    DC - Im MegaDeath (Stam DK) PvP
  • Drakkdjinn
    Drakkdjinn
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    T4T2FR34K wrote: »
    Snipe cast time is fine, MIATS is what needs to be neutered.

    This
  • Bhaal5
    Bhaal5
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    Oh poor pc guys, having people use maits. Consoles dont have that luxury, we just have to put up with snipe spammers (yes all they use is that one skill, maybe a mark target)
  • Jake1576
    Jake1576
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    Bhaal5 wrote: »
    Oh poor pc guys, having people use maits. Consoles dont have that luxury, we just have to put up with snipe spammers (yes all they use is that one skill, maybe a mark target)

    Maybe some do but i just use snipe as an opener heck even on my stamina sorcerer i only used snipe as a opener i use to snipe light attack poison injection soul assult it would work pretty well to lol now on my nb i use snipe light attack ambush incap killers blase usually can take my target out with this combo if they are 25k health or less and aint blocking or have shields up or aint running something like shuffle
    Edited by Jake1576 on December 23, 2017 7:23AM
  • Xsorus
    Xsorus
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    T4T2FR34K wrote: »
    Snipe cast time is fine, MIATS is what needs to be neutered.

    this
  • Slack
    Slack
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    Snipe is fine, people who have just 1 hand with only 1 finger left on it should also be able to kill something in pvp
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  • Anti_Virus
    Anti_Virus
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    SodanTok wrote: »
    Mayrael wrote: »
    Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.

    There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...

    Eh, frag gets bonus damage for no cast time.

    The frags a proc.

    But anyway snipe has longer range with a much more powerful effects, e.g. Major defile.

    If you get hit by snipe its a L2P issue.
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  • Biro123
    Biro123
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    Xsorus wrote: »
    T4T2FR34K wrote: »
    Snipe cast time is fine, MIATS is what needs to be neutered.

    this

    Nah, its too long, cos when miats tells me to dodge, I've already finished the dodge by the time it's cast so it still hits me...:trollface:
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  • Sarjako
    Sarjako
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    Jake1576 wrote: »
    @ZOS_Wrobel can you reduce the cast time of snipe it takes way to long to cast by the time you are trying to if you aint at a long distance the player has already dodged it snipe is the only skill the bow and arrow has that does any real damage if you can't connect with it then it's basically useless

    I disagree. Combined with the PvP passives it has more than enough range. What you are proposing would make the skill overpowered and I main a Stamblade.
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  • Sarjako
    Sarjako
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    lynog85 wrote: »
    Snipe should be removed from the game. Only garbage players use it.

    Edited to be more constructive. Try being more constructive. Drive-by insults don't really help anything but I'm sure you already knew that. If not it's a thing you know now.
    Edited by Sarjako on December 24, 2017 8:17PM
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  • DocFrost72
    DocFrost72
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    I could do with either that, or a removal of the dang snare...
  • MehrunesFlagon
    MehrunesFlagon
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    SodanTok wrote: »
    Mayrael wrote: »
    Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.

    There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...

    Eh, frag gets bonus damage for no cast time.

    actually want to see the stupid hard cast on that removed entirely.
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