Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.
There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...
Eh, frag gets bonus damage for no cast time.
Toc de Malsvi wrote: »Another idea to follow in game design would be to turn Snipe into Quick Shot. Quick Shot would be slighty cheaper but deal much less damage, akin to Silver Bolt or a dodgeable version of Dive.
Then have Quick Shot proc a "Snipe" based on other conditions. Such as: "must be stationary for at least 6 seconds" or "after landing 4 quick shots on the same target"
Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.
There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...
Eh, frag gets bonus damage for no cast time.
How about we not be selective with information?
Snipe also applies major defile and has nearly twice the range of frags, which only has a 20% chance to be insta cast with a measly 10% damage boost. I'll gladly take Major Defile over 10% damage on a skill that is highly telegraphed both before and after it is used.
You can see a frag a mile away and forever before it's actually fired, even in a 1vx. But unless you see the sniper fire the shot during a 1vx (unlikely, since they should be in stealth) you're most likely not going to dodge it without MIAT.
Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.
There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...
Eh, frag gets bonus damage for no cast time.
How about we not be selective with information?
Snipe also applies major defile and has nearly twice the range of frags, which only has a 20% chance to be insta cast with a measly 10% damage boost. I'll gladly take Major Defile over 10% damage on a skill that is highly telegraphed both before and after it is used.
You can see a frag a mile away and forever before it's actually fired, even in a 1vx. But unless you see the sniper fire the shot during a 1vx (unlikely, since they should be in stealth) you're most likely not going to dodge it without MIAT.You dont get to say "How about we not be selective with information?"
And then say stuff like this when:
- Only one morph of snipe applies Major Defile
- Snipe has 17% more range than frag near keep and 19% when far from keep
- Snipe has visible arc and sound cue something that can be actually seen and heard (when working) from afar with very obvious cast time animation while frag travels through terrain and people without sound
And stop kidding yourself. No sorc would ever pick up hard casted frag even with Major Defile. I dont get how its keep looping to this part. There is one skill that is important part of skillset of every magsorc, one of the better setups in the game in open world pvp and then there is snipe, skill nearly nobody uses outside Xv1. If you come here to complain how snipe is somehow better than frag, you picked fight to lose.
If snipe is still somehow problem for people, because 20 people are using at them, maybe its time to look at reasons why it is bad for single user but useful for 20. Like reason why there are never 20 sorcs spamming frags from zerg, because they can actually play the game normally. If you are total newbie and use bow as your main weapon you will never kill anyone outside Xv1. You literally need to be protected by zerg and let spamming one long range skill to do anything. Second, Major Defile. Major Defile is obviously important part for any bow ganking same as it is for incap ganking, but who says it has to be on the hardest hitting skill with the longest range. Well, except that little part where bar poison injection all other bow skills are rubbish with small range in PVP and outside putting in on venom arrow (which would still nobody use) it cant be anywhere else (well it could be on the bow CC, if it had range or bow ulti if it had much much cheaper cost)
[[*] Only one morph of snipe applies Major Defile
[*] Snipe has 17% more range than frag near keep and 19% when far from keep
[*] Snipe has visible arc and sound cue something that can be actually seen and heard (when working) from afar with very obvious cast time animation while frag travels through terrain and people without sound
[/list]
And stop kidding yourself. No sorc would ever pick up hard casted frag even with Major Defile. I dont get how its keep looping to this part. There is one skill that is important part of skillset of every magsorc, one of the better setups in the game in open world pvp and then there is snipe, skill nearly nobody uses outside Xv1. If you come here to complain how snipe is somehow better than frag, you picked fight to lose.
@ZOS_Wrobel can you reduce the cast time of snipe it takes way to long to cast by the time you are trying to if you aint at a long distance the player has already dodged it snipe is the only skill the bow and arrow has that does any real damage if you can't connect with it then it's basically useless
@ZOS_Wrobel can you reduce the cast time of snipe it takes way to long to cast by the time you are trying to if you aint at a long distance the player has already dodged it snipe is the only skill the bow and arrow has that does any real damage if you can't connect with it then it's basically useless
NO, this is clearly a L2P issue. The cast time is exactly what it must be for the damage it does and the debuff it applies.
Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.
There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...
Eh, frag gets bonus damage for no cast time.
How about we not be selective with information?
Snipe also applies major defile and has nearly twice the range of frags, which only has a 20% chance to be insta cast with a measly 10% damage boost. I'll gladly take Major Defile over 10% damage on a skill that is highly telegraphed both before and after it is used.
You can see a frag a mile away and forever before it's actually fired, even in a 1vx. But unless you see the sniper fire the shot during a 1vx (unlikely, since they should be in stealth) you're most likely not going to dodge it without MIAT.You dont get to say "How about we not be selective with information?"
And then say stuff like this when:
- Only one morph of snipe applies Major Defile
- Snipe has 17% more range than frag near keep and 19% when far from keep
- Snipe has visible arc and sound cue something that can be actually seen and heard (when working) from afar with very obvious cast time animation while frag travels through terrain and people without sound
And stop kidding yourself. No sorc would ever pick up hard casted frag even with Major Defile. I dont get how its keep looping to this part. There is one skill that is important part of skillset of every magsorc, one of the better setups in the game in open world pvp and then there is snipe, skill nearly nobody uses outside Xv1. If you come here to complain how snipe is somehow better than frag, you picked fight to lose.
If snipe is still somehow problem for people, because 20 people are using at them, maybe its time to look at reasons why it is bad for single user but useful for 20. Like reason why there are never 20 sorcs spamming frags from zerg, because they can actually play the game normally. If you are total newbie and use bow as your main weapon you will never kill anyone outside Xv1. You literally need to be protected by zerg and let spamming one long range skill to do anything. Second, Major Defile. Major Defile is obviously important part for any bow ganking same as it is for incap ganking, but who says it has to be on the hardest hitting skill with the longest range. Well, except that little part where bar poison injection all other bow skills are rubbish with small range in PVP and outside putting in on venom arrow (which would still nobody use) it cant be anywhere else (well it could be on the bow CC, if it had range or bow ulti if it had much much cheaper cost)
TBF there are pleebs hardcasting frags from zergs. They are pretty similar in that regard.
What I'd do with snipe is make it a narrow long targeted shot with no cast time and faster travel time. It'd be hard to hit for scrubs, but against PvE bosses with big hitboxes it could be used as a spammable. I'd also make it go through block if its targeted.
Heh reduce the snipe cast time? Ok, but reduce its damage adequately. Cast time reduced by 50%? Reduce its damage by 50%.
There are some builds that use snipe with success - LA targets get hits 15-17k with just one hit, (I should mention that when cought they die faster than their targets) imagine now that they can spam it...
Eh, frag gets bonus damage for no cast time.
How about we not be selective with information?
Snipe also applies major defile and has nearly twice the range of frags, which only has a 20% chance to be insta cast with a measly 10% damage boost. I'll gladly take Major Defile over 10% damage on a skill that is highly telegraphed both before and after it is used.
You can see a frag a mile away and forever before it's actually fired, even in a 1vx. But unless you see the sniper fire the shot during a 1vx (unlikely, since they should be in stealth) you're most likely not going to dodge it without MIAT.