(personally I am too stupid to do puzzles on the fly)
Hey Dev Team,
I was just curious, but has any thought been put into a procedurally generated dungeon to shake things up as it were? Much like how in the early days of a game with a certain "El Diablo" in which the levels were always different each time you played them?
This would break up the monotonous nature of running random (seen it, been there, done that) dungeons.
My thoughs would be along the lines of a dungeon that has random map layouts, and bosses (with random abilities). This would blind side every group each time the dungeon is run. You would never know what to expect each run and could never anticipate exactly what skills would need to be brought to the table.
Well balanced characters might take a bit longer to get through the dungeon, but so called "glass cannons" might not have the tool sets necessary to just BLAST their way through it. Perhaps skills based on the class/role you chose would make suitable obstacles/objectives possible, i.e. doors that require the highest level of lockpicking, or bottomless pits that require streak to get across, to then lower a bridge for non teleporting characters to get across.
Not necessarily making things puzzles. (personally I am too stupid to do puzzles on the fly) But adding new content constantly without the need for a DLC or at least something to truly hold us over and give us an ADVENTURE rather than simply the normal dungeon thrashing that happens now.
Individual mechanics could be learned, but not anticipated for each run. The fire runes on the floor the first time you run around the 3rd corder may be a boss next time or trash the following time, or even a dead end. (as the map should be constantly changing with each new run) Not many new textures would be required, as with Skyrim, while many caves look to have exactly the same textures and a few similar rooms, they had different layouts using the same "tool set" so to speak.
I believe this proposition would allow the dev team more time to bring QUALITY DLCs and chapters.
BANK_IT_HERE wrote: »Hey Dev Team,
I was just curious, but has any thought been put into a procedurally generated dungeon to shake things up as it were? Much like how in the early days of a game with a certain "El Diablo" in which the levels were always different each time you played them?
This would break up the monotonous nature of running random (seen it, been there, done that) dungeons.
My thoughs would be along the lines of a dungeon that has random map layouts, and bosses (with random abilities). This would blind side every group each time the dungeon is run. You would never know what to expect each run and could never anticipate exactly what skills would need to be brought to the table.
Well balanced characters might take a bit longer to get through the dungeon, but so called "glass cannons" might not have the tool sets necessary to just BLAST their way through it. Perhaps skills based on the class/role you chose would make suitable obstacles/objectives possible, i.e. doors that require the highest level of lockpicking, or bottomless pits that require streak to get across, to then lower a bridge for non teleporting characters to get across.
Not necessarily making things puzzles. (personally I am too stupid to do puzzles on the fly) But adding new content constantly without the need for a DLC or at least something to truly hold us over and give us an ADVENTURE rather than simply the normal dungeon thrashing that happens now.
Individual mechanics could be learned, but not anticipated for each run. The fire runes on the floor the first time you run around the 3rd corder may be a boss next time or trash the following time, or even a dead end. (as the map should be constantly changing with each new run) Not many new textures would be required, as with Skyrim, while many caves look to have exactly the same textures and a few similar rooms, they had different layouts using the same "tool set" so to speak.
I believe this proposition would allow the dev team more time to bring QUALITY DLCs and chapters.
I don't know if I have an opinion on this idea in and of itself....but holy crap would doing these dungeons with randoms in Group Finder be awful. It's bad enough now, but it would be impossible running with pugs.
BANK_IT_HERE wrote: »holy crap would doing these dungeons with randoms in Group Finder be awful. It's bad enough now, but it would be impossible running with pugs.
Motherball wrote: »BANK_IT_HERE wrote: »holy crap would doing these dungeons with randoms in Group Finder be awful. It's bad enough now, but it would be impossible running with pugs.
Not sure how it would be any different. Players would still be as unprepared as they are now. At least everyone would be (almost) equally unprepared in this circumstance.