Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Drain essence cc doesn't go through block. That was a misconception.
BoL is 10k tooltip in many cases but in cyro that's 6k health. At low health, our passives reward us for casting it then. I think you mean moble minor mending + outside healing boosts that no classes were intended to have access to is the problem?
Our ritual snare is terrible. We want it replaced with a better AOE defense that moves with us instead.
But then again, you guys can streak to reposition! With a strong shield, armor buffs that boost your mobilty, and a passive execute on any lighting DMG. As much as you might feel sorcs have issues, their mobilty and strong moble defense are the reason they are still being used in cyro versus Templars that have been forced to boost healing/block to make up for standing in place.
Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Drain essence cc doesn't go through block. That was a misconception.
BoL is 10k tooltip in many cases but in cyro that's 6k health. At low health, our passives reward us for casting it then. I think you mean moble minor mending + outside healing boosts that no classes were intended to have access to is the problem?
Our ritual snare is terrible. We want it replaced with a better AOE defense that moves with us instead.
But then again, you guys can streak to reposition! With a strong shield, armor buffs that boost your mobilty, and a passive execute on any lighting DMG. As much as you might feel sorcs have issues, their mobilty and strong moble defense are the reason they are still being used in cyro versus Templars that have been forced to boost healing/block to make up for standing in place.
Was Drain changed recently? It used to go through last time I checked.
No. Although Mending is another argument for heals over shields. But it's also CRITS. Rare to see a templar not heal his bar to full in one wave.
Snare is snare. Sorcs, for example, have none. Unless you count a zerg skill that won't get you anywhere alone. MagTemps also have the ranged snare from Vampire's Bane, because... reasons? And let's not forget the gapcloser snare. Tell me, what penalty do snaring gapcloser with 22 meter range suffer, compared to 8 meter Streak that has a mini root and only works at full range on even terrain?
Once you got close to a sorc, he won't be able to retreat, not even with twenty enemies approaching. All that mobility is for naught then.
The only way you can use your mobility advantage is by avoiding getting close in the first place, so you don't get gapclosed. Basically, run away before there's even a threat. Not a good concept.
@Dredlord
Who are you again?
Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Drain essence cc doesn't go through block. That was a misconception.
BoL is 10k tooltip in many cases but in cyro that's 6k health. At low health, our passives reward us for casting it then. I think you mean moble minor mending + outside healing boosts that no classes were intended to have access to is the problem?
Our ritual snare is terrible. We want it replaced with a better AOE defense that moves with us instead.
But then again, you guys can streak to reposition! With a strong shield, armor buffs that boost your mobilty, and a passive execute on any lighting DMG. As much as you might feel sorcs have issues, their mobilty and strong moble defense are the reason they are still being used in cyro versus Templars that have been forced to boost healing/block to make up for standing in place.
Was Drain changed recently? It used to go through last time I checked.
No. Although Mending is another argument for heals over shields. But it's also CRITS. Rare to see a templar not heal his bar to full in one wave.
Snare is snare. Sorcs, for example, have none. Unless you count a zerg skill that won't get you anywhere alone. MagTemps also have the ranged snare from Vampire's Bane, because... reasons? And let's not forget the gapcloser snare. Tell me, what penalty do snaring gapcloser with 22 meter range suffer, compared to 8 meter Streak that has a mini root and only works at full range on even terrain?
Once you got close to a sorc, he won't be able to retreat, not even with twenty enemies approaching. All that mobility is for naught then.
The only way you can use your mobility advantage is by avoiding getting close in the first place, so you don't get gapclosed. Basically, run away before there's even a threat. Not a good concept.
@Dredlord
Who are you again?
Drain in blockable. I found that out the hard way in open cyro.
An argument for shields over burstheals, is that your actual health isnt harmed, allowing hots to be more effective (magblades and your crit surge come to mind). One defile+execute range is really hard to escape out of using just BoL and 9/10 times you have to purge the defiles before you think about hitting BoL (and that assumes you have the defile under 5 debuffs in order to hit it in one purge cast otherwise you need to hit purge twice but you'll get defiled again soon after). Don't believe me? Give it a try; you'll go right back to nightblade and Sorc in a heartbeat lol.
They should have never changed heals to a moble system, I'll give you that; you should have be able to deal 30% extra healing if you stayed in the circle but never outside it. Templars weren't really in a terrible place that patch for healing; but they removed miss chance resulting in a peg-leg for balance so they had to do something for Templars.
Granted the old healing system meant Templars needed a way to move and an additional defense that lingers past the GCD was the correct fix. Without it, and a few other changes, the only competitive Templar build will be one that blocks and casts bol. If you want Templars to stop healing, give us the tools to stop using our heals for defense.
Nah, the reason you cant kill people is because you hit 20 of them with 3 AoE and if you are lucky at least one person in the whole stacks actually receives full damage from 2 of them. And then he gets healed double by healers smart heal.
Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Joy_Division wrote: »Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Are you that biased?
Hardened Ward by itself has a comparable tooltip as Breath of Life by itself and can't be defiled. It can't be crit either. And it makes a health pool artificially higher. This not even considering your other shields.
My Purify-Jesus Beam combo is just as susceptible to purge.
And nice try with Drain Essence. It's not a templar skill. And it's not 28 meters either.
I'm not complaining about templars "bro." You're the one advocating for nerfs to classes you don't play, yet you are so quick to hop into nerf sorcs thread screaming that they aren't OP.
Joy_Division wrote: »Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Are you that biased?
Hardened Ward by itself has a comparable tooltip as Breath of Life by itself and can't be defiled. It can't be crit either. And it makes a health pool artificially higher. This not even considering your other shields.
My Purify-Jesus Beam combo is just as susceptible to purge.
And nice try with Drain Essence. It's not a templar skill. And it's not 28 meters either.
I'm not complaining about templars "bro." You're the one advocating for nerfs to classes you don't play, yet you are so quick to hop into nerf sorcs thread screaming that they aren't OP.
Aaah, but who is biased here?
Ward can't be crit, but it doesn't crit itself. A critical hit can be mitigated with impen, but a critical heal? There is no critical bonus debuff. That is one advantage for heals.
Next.
Ward can't be defiled. Defile is the counter to Vitality. There is no counter to Mending. Another plus for heals. Also, heals are AoE. My Ward is just that, MY ward. No further utility.
Your purify-beam combo is not as class-defining as Curse or Burning Embers.
Not nice try, I am not trying. I am succeeding and seeing the options where you fail. Temps often go vamp. Drain is a good CC for them, something they lack. If you consider a class, you got to consider all ccombos. A nerf to S&B, for example, would immediately be a nerf to MagDK, as they use it extensively.
Drain has no 28 meter range, yes. But temps fight CQC, they don't need range.
You disappoint me. Not only are your arguments quite shallow, but you just can't help indirectly attack my main class when I clearly spoke of other classes and mechanics as well. MagDK and siege. You're even implying sorcs are OP, which I really think was just an unrelated implication.
Come on, bro, you can do better.
Make the purge not effect someone already sporting the buff applied by purge.
Done!
Joy_Division wrote: »Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Are you that biased?
Hardened Ward by itself has a comparable tooltip as Breath of Life by itself and can't be defiled. It can't be crit either. And it makes a health pool artificially higher. This not even considering your other shields.
My Purify-Jesus Beam combo is just as susceptible to purge.
And nice try with Drain Essence. It's not a templar skill. And it's not 28 meters either.
I'm not complaining about templars "bro." You're the one advocating for nerfs to classes you don't play, yet you are so quick to hop into nerf sorcs thread screaming that they aren't OP.
Aaah, but who is biased here?
Ward can't be crit, but it doesn't crit itself. A critical hit can be mitigated with impen, but a critical heal? There is no critical bonus debuff. That is one advantage for heals.
Next.
Ward can't be defiled. Defile is the counter to Vitality. There is no counter to Mending. Another plus for heals. Also, heals are AoE. My Ward is just that, MY ward. No further utility.
Your purify-beam combo is not as class-defining as Curse or Burning Embers.
Well since ZOS doesn't want to split PvP form PvE we have to think about PvE to. Nerfing purge can hurt our PvE brothers, so what can we do? Because something has to be done as Purge is one of the main reasons why zergballs are so efficient.
1. Purge removes just DoTs, other negative effects stay where they are - would help a lot but it affects PvE a bit.
2. Sieges dots and effects can't be removed by this skill - won't affect PvE at all but would require usage of sieges to stop zergballs.
3. Each usage of purge adds stacking debuff to affected players that they deal less damage to other players - each cast in lets say 6s reduces damage done to other players by 10% for 6s - stacking up to 50% addittively - don't affect PvE, zergballs stay offensive or defensive, not both at the same time.
Make the purge not effect someone already sporting the buff applied by purge.
Done!
Considering purge isn't guaranteed to hit those that actually need the purge this is a terrible idea. The caster isn't even guaranteed to be cleansed even if they have a cleanse or effect.
The skill is not OP and nothing in this thread has a valid point of how it may be OP.
DTStormfox wrote: »There are a lot of posts on nerfing destro ulti, steel tornado and other damaging abilities in the game. However, I believe this is not the main reason these zergs are (nearly) unkillable.
The main reason zergs can stay alive is PURGE, especially the efficient purge morph.
Zergs have the ability to constantly have the purge buff up: reducing the duration of negative effects by 50% for 6 seconds
Why? Because they have multiple healers spamming purge, and if one runs out of magicka, the other can take over the duty of purge spamming.
So what does that mean for gameplay in PVP?
It means that ALL negative effects in the game are rendered useless. Want to kill them with Dawnbreaker? Bad luck, they purged it. Want to kill them using siege equipment? Aaah, too bad, they just purged it.
Make the purge not effect someone already sporting the buff applied by purge.
Done!
Considering purge isn't guaranteed to hit those that actually need the purge this is a terrible idea. The caster isn't even guaranteed to be cleansed even if they have a cleanse or effect.
The skill is not OP and nothing in this thread has a valid point of how it may be OP.
Make the purge not effect someone already sporting the buff applied by purge.
Done!
Considering purge isn't guaranteed to hit those that actually need the purge this is a terrible idea. The caster isn't even guaranteed to be cleansed even if they have a cleanse or effect.
The skill is not OP and nothing in this thread has a valid point of how it may be OP.
You didn't read the first post then:DTStormfox wrote: »There are a lot of posts on nerfing destro ulti, steel tornado and other damaging abilities in the game. However, I believe this is not the main reason these zergs are (nearly) unkillable.
The main reason zergs can stay alive is PURGE, especially the efficient purge morph.
Zergs have the ability to constantly have the purge buff up: reducing the duration of negative effects by 50% for 6 seconds
Why? Because they have multiple healers spamming purge, and if one runs out of magicka, the other can take over the duty of purge spamming.
So what does that mean for gameplay in PVP?
It means that ALL negative effects in the game are rendered useless. Want to kill them with Dawnbreaker? Bad luck, they purged it. Want to kill them using siege equipment? Aaah, too bad, they just purged it.
That's a pretty solid one.
If I deal damage to you with an ability. and you use an ability to heal up again, does that make my initial damage ability useless?
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Are you that biased?
Hardened Ward by itself has a comparable tooltip as Breath of Life by itself and can't be defiled. It can't be crit either. And it makes a health pool artificially higher. This not even considering your other shields.
My Purify-Jesus Beam combo is just as susceptible to purge.
And nice try with Drain Essence. It's not a templar skill. And it's not 28 meters either.
I'm not complaining about templars "bro." You're the one advocating for nerfs to classes you don't play, yet you are so quick to hop into nerf sorcs thread screaming that they aren't OP.
Aaah, but who is biased here?
Ward can't be crit, but it doesn't crit itself. A critical hit can be mitigated with impen, but a critical heal? There is no critical bonus debuff. That is one advantage for heals.
Next.
Ward can't be defiled. Defile is the counter to Vitality. There is no counter to Mending. Another plus for heals. Also, heals are AoE. My Ward is just that, MY ward. No further utility.
Your purify-beam combo is not as class-defining as Curse or Burning Embers.
Not nice try, I am not trying. I am succeeding and seeing the options where you fail. Temps often go vamp. Drain is a good CC for them, something they lack. If you consider a class, you got to consider all ccombos. A nerf to S&B, for example, would immediately be a nerf to MagDK, as they use it extensively.
Drain has no 28 meter range, yes. But temps fight CQC, they don't need range.
You disappoint me. Not only are your arguments quite shallow, but you just can't help indirectly attack my main class when I clearly spoke of other classes and mechanics as well. MagDK and siege. You're even implying sorcs are OP, which I really think was just an unrelated implication.
Come on, bro, you can do better.
I have a 4 star sorcerer. I have a 4 star templar. Why would I be biased against my own character that I have had since launch and love playing? It's not just "your" class.
Keep trying to convince yourself that triple shield stacking is equivalent to one breath of life heal. Or that some how your ward is a disadvantage when when the templar heal goes to someone random pug who insists on standing under oil.
Jesus Beam not as class defining as Burning Embers? Wut?
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Are you that biased?
Hardened Ward by itself has a comparable tooltip as Breath of Life by itself and can't be defiled. It can't be crit either. And it makes a health pool artificially higher. This not even considering your other shields.
My Purify-Jesus Beam combo is just as susceptible to purge.
And nice try with Drain Essence. It's not a templar skill. And it's not 28 meters either.
I'm not complaining about templars "bro." You're the one advocating for nerfs to classes you don't play, yet you are so quick to hop into nerf sorcs thread screaming that they aren't OP.
Aaah, but who is biased here?
Ward can't be crit, but it doesn't crit itself. A critical hit can be mitigated with impen, but a critical heal? There is no critical bonus debuff. That is one advantage for heals.
Next.
Ward can't be defiled. Defile is the counter to Vitality. There is no counter to Mending. Another plus for heals. Also, heals are AoE. My Ward is just that, MY ward. No further utility.
Your purify-beam combo is not as class-defining as Curse or Burning Embers.
Not nice try, I am not trying. I am succeeding and seeing the options where you fail. Temps often go vamp. Drain is a good CC for them, something they lack. If you consider a class, you got to consider all ccombos. A nerf to S&B, for example, would immediately be a nerf to MagDK, as they use it extensively.
Drain has no 28 meter range, yes. But temps fight CQC, they don't need range.
You disappoint me. Not only are your arguments quite shallow, but you just can't help indirectly attack my main class when I clearly spoke of other classes and mechanics as well. MagDK and siege. You're even implying sorcs are OP, which I really think was just an unrelated implication.
Come on, bro, you can do better.
I have a 4 star sorcerer. I have a 4 star templar. Why would I be biased against my own character that I have had since launch and love playing? It's not just "your" class.
Keep trying to convince yourself that triple shield stacking is equivalent to one breath of life heal. Or that some how your ward is a disadvantage when when the templar heal goes to someone random pug who insists on standing under oil.
Jesus Beam not as class defining as Burning Embers? Wut?
Why... You spent that much time on the classes and still overlook so many simple things? Oh, god!
You know shield stacking isn't instant, right? Hardened+Harnes/Dampen+Healing equals BoL x3. What gives more hp now? There is a point to be made you can safely stack with LoS, whereas heals are capped with your hp bar, fair enough. But you're typically not that much in trouble when you can LoS. When three people jump on you is when you need to spam your best defensive move. That's Hardened or Healing. Is that superior to BoL? Think not.
Speaking of which, Healing Ward also flies off when I need it the most often enough.
JBeam is not as class-defining as it's an execute, only useful when you've already gained an advantage. DK's DoTs or sorc's Curse are the workhorse skills they need to actually get that advantage.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »How is it lopsided?I think the real problem is what actually is considered purgable.
It makes no sense that you can purge DoTs. When NBs could do that with Cloak, it destroyed MagDKs. The same goes for sorcs' Curse and Fury. Siege. And so on. Those are damaging abilities not status effects. It's simple logic, really, to understand how this can be bad for gameplay.
Leave Purge, maybe make it cheaper, make all damaging abilities un-purgable. Only status effects like Fracture and Mark and so on should be purgable.
This solution sounds pretty lopsided against Templars and debuff build while favoring DOT builds. Kind of picking winners and losers here.
Maybe they should change it to where the limit of number of effects purged include targets as well. Say if the ability purges 5 effects; that’s for everyone it hits. Make purges that requires synergy do what they do on the caster but limited to only one use of the synergy.
Temps can purge the Defile, what more do they need? I claim that purging DoTs is actually very imbalanced, and purging Siege is just the tip of the iceberg.
Says the shield stacking streaking sorcerer. Roll a templar someday and be without your mobility, without your unpurgable and uncritable and undefileable double wall of artificial health, without your CC that ignores block and roll-dodge, and without your on demand insane burst.
You mean the purgable Curse-Fury burst? That procs Skoria so well?
The three shields that equal one wave of BoL?
The insane permanently-snared-by-Ritual mobility?
The shields that don't consider my armor rating?
The CC that goes through block and dodge, just like Drain Essence?
Sorry, bro, but if you complain about temps in Cyro at the moment, I can only advise you to do your homework better. They are incredibly strong at the moment.
Are you that biased?
Hardened Ward by itself has a comparable tooltip as Breath of Life by itself and can't be defiled. It can't be crit either. And it makes a health pool artificially higher. This not even considering your other shields.
My Purify-Jesus Beam combo is just as susceptible to purge.
And nice try with Drain Essence. It's not a templar skill. And it's not 28 meters either.
I'm not complaining about templars "bro." You're the one advocating for nerfs to classes you don't play, yet you are so quick to hop into nerf sorcs thread screaming that they aren't OP.
Aaah, but who is biased here?
Ward can't be crit, but it doesn't crit itself. A critical hit can be mitigated with impen, but a critical heal? There is no critical bonus debuff. That is one advantage for heals.
Next.
Ward can't be defiled. Defile is the counter to Vitality. There is no counter to Mending. Another plus for heals. Also, heals are AoE. My Ward is just that, MY ward. No further utility.
Your purify-beam combo is not as class-defining as Curse or Burning Embers.
Not nice try, I am not trying. I am succeeding and seeing the options where you fail. Temps often go vamp. Drain is a good CC for them, something they lack. If you consider a class, you got to consider all ccombos. A nerf to S&B, for example, would immediately be a nerf to MagDK, as they use it extensively.
Drain has no 28 meter range, yes. But temps fight CQC, they don't need range.
You disappoint me. Not only are your arguments quite shallow, but you just can't help indirectly attack my main class when I clearly spoke of other classes and mechanics as well. MagDK and siege. You're even implying sorcs are OP, which I really think was just an unrelated implication.
Come on, bro, you can do better.
I have a 4 star sorcerer. I have a 4 star templar. Why would I be biased against my own character that I have had since launch and love playing? It's not just "your" class.
Keep trying to convince yourself that triple shield stacking is equivalent to one breath of life heal. Or that some how your ward is a disadvantage when when the templar heal goes to someone random pug who insists on standing under oil.
Jesus Beam not as class defining as Burning Embers? Wut?
Why... You spent that much time on the classes and still overlook so many simple things? Oh, god!
You know shield stacking isn't instant, right? Hardened+Harnes/Dampen+Healing equals BoL x3. What gives more hp now? There is a point to be made you can safely stack with LoS, whereas heals are capped with your hp bar, fair enough. But you're typically not that much in trouble when you can LoS. When three people jump on you is when you need to spam your best defensive move. That's Hardened or Healing. Is that superior to BoL? Think not.
Speaking of which, Healing Ward also flies off when I need it the most often enough.
JBeam is not as class-defining as it's an execute, only useful when you've already gained an advantage. DK's DoTs or sorc's Curse are the workhorse skills they need to actually get that advantage.
Maybe if you ask who I am again it will make it seem like you know what your talking about.
If you are going to derail a thread try and do it with some kind of intelligent argument.