Okay, so I am fed up with these zergballs in PVP and so are the people I play with.
We are currently trying to avoid them to have some small/medium scale PVP, instead of joining the meatgrinder (or should I say AP grinder?).
There are a lot of posts on nerfing destro ulti, steel tornado and other damaging abilities in the game. However, I believe this is not the main reason these zergs are (nearly) unkillable.
The main reason zergs can stay alive is PURGE, especially the efficient purge morph.
Zergs have the ability to constantly have the purge buff up: reducing the duration of negative effects by 50% for 6 seconds
Why? Because they have multiple healers spamming purge, and if one runs out of magicka, the other can take over the duty of purge spamming.
So what does that mean for gameplay in PVP?
It means that ALL negative effects in the game are rendered useless. Want to kill them with Dawnbreaker? Bad luck, they purged it. Want to kill them using siege equipment? Aaah, too bad, they just purged it. Want to ... the list continues. Some would argue that negates are the solution to zerging. However, remember that this is a stationary ultimate and they can (most of the time) just run out of it. Because, they all run immovable potions and speed potions, or have somebody in the group cast Retreating Manoeuvres.
What am I suggesting?
Purge at this moment acts like a spammable ability. However, it adversely impacts PVP resulting in unkillable zerging.
I suggest treating Purge with the same cost increase per cast as Bolt Escape and morphs. Which has a 50% cost increase if casted again within 4 seconds.
Now the cost increase doesn't have to be 50% and the time doesn't have to be 4 seconds. It is just an idea.
You don't have to agree with me, but this is just a suggestion I want to make to make ESO PVP more enjoyable.
Only responds to constructive replies/mentions
Immortal-Legends Guild Master
Veteran PvP player