FrancisCrawford wrote: »
In the Adjudicator fight:
- Is there any funky aggro mechanic, or if the boss spends most of the fight attacking the healer is that a sign of a bad/unsuccessful tank?
Yes bad tanking, she turns around and does the wave coneaoe at a random player tho.
What kill order do you guys (try to) use in the triple boss fight?
Sword & Board, shields them all, then Staff, cause healing and fire with standart at the end, then dualwield.
In the Planar Inhibitor fight, is the following accurate regarding the pinion mechanism?
- Somebody should grab the pinion as soon as it's up/lit.
- Whoever grabs the pinion will then have the boss' aggro.
- Grabbing the pinion twice in a row is a terrible idea, because you get a strong DoT debuff if you do.
How do you guys allocate pinion duty?
Tanks grabs the pinion and holds still, like not run around the whole bloody room ffs, when the groups is strong enough it can be left open till blue or maybe one time the healer takes it and tank takes it back. In the blue phase one takes it and moves away, make sure someone takes it back right when it opens. After blue back to tank.
In the Planar Inhibitor fight, regarding the rift/portal mechanism:
- There's a two-part signal. The priestess says, in effect, "close the portals to keep from being overwhelmed by adds". Everybody hears that. Further, if your screen goes gray/colorless, YOU can close the portals.
- How many people get portal duty at a time? One? Two?
- What works for closing the portals? I usually use a few light attacks to do it. Would a skill work as well?
- I had the big misunderstanding before trying the fight that all the portals would spawn at once, at which point one should close them as quickly as possible. That doesn't seem accurate. What is the real timing like?
If you get the greyscale screen kill the portals, they appear one after the other, 5, 7, 9, 11, not sure about further count, we normaly don't make it that far. Since the nerf always two people get the view, you can identifie them by a black auro around their head, befor the nerf it was made that in the 11+ phasen two got the view.
I'd heavely recommend closing them asap, the adds come out after around 3 seconds.
In the Molag Kena fight, what's the difference between vet mode and vet HM?
Speed of the room seperating lightning lines and maybe health & damage of Kena
The boss goes through "phases", indicated by the color of the flames under him. First the flames are yellow/orange and the damage is healable.
After the boss "jumps into the ground" three times, the flames turn blue. In that phase, the focused player gets slowed down more and more, until they stand still, and the flames do unhealable damage. That's "blue phase". After that, the boss says "I can't control it", falls do the ground, is stunned for about 5 seconds and all DOTs are reset.
About "portal duty", make sure to be clear about the meaning of that term. Don't mix up players getting the grayscale screen (i.e. they can close the portals), and those that are actually assigned by the team to do so. Since it is now always two players getting the "portal view", it's possible to have only one close the portal, e.g. if the healer gets it and needs to concentrate on healing.
FrancisCrawford wrote: »Thanks!
1. Could somebody please explain "blue phase" and so on regarding the pinion?
2. Could somebody please add more detail regarding portal spawning?
3. Thanks for mentioning the black halo for folks on portal duty. I'd forgotten that.
And to be clear for other newbs reading along:
- When the screen goes "gray", it might be more accurate to say "gray scale". There simply is no color, even in health bars or icons.
- What folk above are saying is that there's been a change, making some of the original guides obsolete on one particular subject. There ALWAYS are two people assigned to portal duty, and that "always" was previously untrue.
The pinion has a cooldown after it's been picked up, about 10-15 seconds. Aside from that it can be grabbed "always", yes.
It's a matter of damage optimization to have the tank hold it until blue phase if they can take the damage. DDs cannot stand still with the boss at all when they pick it up, the damage is too high. So if a DD takes it unnecessarily, they have to kite the boss, thus greatly reducing the damage.
The Planar Inhibitor can be done with a good dps without the blue phase. Tank just takes the agro and dd's melt it down. Altough it would be optimal that also your healer can do some dps. Drop destro ulti/jabs and so.