We are getting there to be honest. Experience scrolls in the store, Crafting certs in the store, etc. They are really pushing the envelope. Its just a matter of time before there are crown exclusive weapons hidden behind rng.
You need to learn the difference between "pay to win" and "pay for convenience"... Pay for convenience doe'snt not mean that pay to win is the next step.
As to giving games a 21 rating due to having "gambling crate" purchases then that is just as hollow as the game being a PEGI 18 now. PEGI is a system in place that prevents shopkeepers/stores etc selling to people below the age stated and has NO legal standing on how old the person playing the game has to be. IE I could buy the game and gift it to a five year old and no law is broken. So its not as simple as just awarding a higher age rating as the complete system would need reworking and this would *** quite a few of the civil liberties people off. PEGI gives a system where parents (and rightly so) decide what content their children have access to.
The Pegi version of AO doesnt usually give the game in Europe a death sentence. However it doe in the US. So it would give the companies pause if that were to happen.
Crafting certs being put in the store is indeed a move toward p2w. You have a limited amount of certs you can do per day in game, with those you could max crafting in a day if you blew enough money.Trading cards you know you are gonna get, trading cards. Please do not use false equivelancies.
Yeah and in crown crates you know you’re gonna get some form of digital content. Just not necesarrily the coveted or valuable ones...just like with trading cards. They aren’t called fancy mount crates, they are called crown crates. Your delusions of entitlement are a personal problem, not a legal concern for ZOS or other players. Nor should it be. Players don’t own a damn thing in this game anyways, lol. You pay for access to a service.
Here’s a novel idea: if people like crown crates, don’t buy em. At the end of the day, it’s something ppl choose to participate in or not.
You are guaranteed to get CARDS though, by your comparison they would and should be able to get marbles in card packs. It was, ad still is a false equivelancy. The closest thing crown crates come to as a comparison would be slot machines, and those are gambling.IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »I have zero problem with this kind of cosmetic or convenience items.
What I dislike is competitive multiplayer games where you can buy items that make you more powerful than somebody who doesn't spend money. Unfortunately there are quite a lot of games like that, but ESO is not one of them. The only weapon you could buy in ESO was the "Pay to Lose" joke broom.
We are getting there to be honest. Experience scrolls in the store, Crafting certs in the store, etc. They are really pushing the envelope. Its just a matter of time before there are crown exclusive weapons hidden behind rng.
We have had XP scrolls since the store launched. Leveling up crafting skill or XP are just convenience items. And instead of making leveling slower to persuade people to buy the scrolls, they made leveling much, much faster for everybody. (Not to mention you can easily craft or buy XP potions and crafting scrolls with in-game currency.)
There are many games where you spend real money to buy magic sword of kickass +10 and the other player in PVP doesn't stand a chance.
Wut? leveling is faster compared to what? When we had vet levels sure, but the exp has been gutted since morrowind.
Certainly a lot faster than it used to be. At launch it took me 6 months playing almost every day in PVP, just to reach the beginning vet ranks, then I gave up and went to grind in Craglorn.
These days, you can easily get to 50 in a week or two from playing the game normally in PVP or doing quests. It's so fast there is really not any need to grind anymore, but if you are in an extra hurry, you can grind to 50 in a few hours. And of course, now once you reach 50 you are done.
Sure, if you spend all week doing it. But as someone who plays 2-3 hours a day at most I have noticed a considerable increase in leveling time since morrowind through questing alone. The exp amounts you get are just not adequate.
ZOS_GinaBruno wrote: »
Adjusted Experience (XP) for Levels 1 – 50
The experience needed to level from 1 to 50 has been adjusted. Earlier levels now require less experience to obtain, while later levels will require more.
- The total time to level from 1 to 50 should generally remain unchanged, and anyone currently leveling should not see any decrease to their current level progress; in some cases you may see an increase in level depending on progress.
- Additionally, all quests now provide more experience to help even the leveling time between those that complete quests versus simply killing monsters.
Yes, most P2W in ESO is horse training as this give an benefit in Cyrodil as you have some chance avoiding an aoe ambush, one sliding slope would be trait change stones in store, excuse would be its just an time saver as you can easy get them in normal trials or zerging in Cyrodil.IcyDeadPeople wrote: »IcyDeadPeople wrote: »I have zero problem with this kind of cosmetic or convenience items.
What I dislike is competitive multiplayer games where you can buy items that make you more powerful than somebody who doesn't spend money. Unfortunately there are quite a lot of games like that, but ESO is not one of them. The only weapon you could buy in ESO was the "Pay to Lose" joke broom.
We are getting there to be honest. Experience scrolls in the store, Crafting certs in the store, etc. They are really pushing the envelope. Its just a matter of time before there are crown exclusive weapons hidden behind rng.
We have had XP scrolls since the store launched. Leveling up crafting skill or XP are just convenience items. And instead of making leveling slower to persuade people to buy the scrolls, they made leveling much, much faster for everybody. (Not to mention you can easily craft or buy XP potions and crafting scrolls with in-game currency.)
There are many games where you spend real money to buy magic sword of kickass +10 and the other player in PVP doesn't stand a chance.
Ha! I would throw a party if these boxes were banned. I wouldnt care if direct purchases were increased in price by 10%, maybe we can get publishers start to focus on CONTENT instead of rng nonsense.
Anyone who thinks eso is p2w needs to pick up an Asian run mmo that is pay to win.
Once you experience a game that is ACTUALLY p2w you begin to appreciate what you have a bit more.
Possible outcomes if "gamble boxes" become illegal:
- games close down
- games stay p2p or go back from f2p/b2p to p2p
- sub price goes up
- non gamble cash shop prices go up (i% chance to get an item from a box thats j cs currency -> 100 x j / i will be new price)
Is not like im supporting lucky chance boxes, is just that i dont see any "positive" outcome of a ban since the industry figured out how much money ppl r willing to spend on enterainment. Its cool when you gain a fair amount of money, but as soon as u get paid more u wont be willing to do the same job for less.
remove all violence while ya at it. because its well known that people who play violent video games then go out and stab people with swords and daggers etc.
ESO: where the only killing is done with kindness. player population: 2.
Take note all. This is probably the most perfect example of a strawman argument that could be drawn up.
remove all violence while ya at it. because its well known that people who play violent video games then go out and stab people with swords and daggers etc.
ESO: where the only killing is done with kindness. player population: 2.
Take note all. This is probably the most perfect example of a strawman argument that could be drawn up.
take note all. danno8 doesnt get sarcasm.
Easily_Lost wrote: »I know the perfect solution for this, offer the items for sale in the Crown Store. Let say at about 30,000 crowns each. That way you would know how much you would have to spend to get that special item.
Though if they did that people would complain that the price is to high.
I sure am glad we solved all the other problems we face in society like poverty, corruption, ludicrously inequitable distributions of wealth, for profit prisons, war profiteering, encroachment on net neutrality, crippling costs for education and health care, terrorism, crime, etc etc etc.
Thank GOD we can finally focus on the true evil and battle of our times: loot boxes in online video games.
Keep fighting the good fight you noble soldier of justice.
Real talk: it’s not gambling because you still stand to gain something for your money. It’s no more gambling than opening a pack of trading cards, for example.
I sure am glad we solved all the other problems we face in society like poverty, corruption, ludicrously inequitable distributions of wealth, for profit prisons, war profiteering, encroachment on net neutrality, crippling costs for education and health care, terrorism, crime, etc etc etc.
Thank GOD we can finally focus on the true evil and battle of our times: loot boxes in online video games.
Keep fighting the good fight you noble soldier of justice.
Real talk: it’s not gambling because you still stand to gain something for your money. It’s no more gambling than opening a pack of trading cards, for example.
Trading cards you know you are gonna get, trading cards. Please do not use false equivelancies.
Cyrus's "real talk" is actually factual in the United States. It's not a false equivalency at least in U.S. law. In a casino, you win or lose, you either go home with money or you don't. Crates/boxes etc., always give you something, there is no implicit risk of walking away with nothing which is what differentiates it from gambling in the eyes of U.S. law (precedent has been set in multiple circuit courts). Before you start on the perceived value of some of the items in the crate or the lack of apex rewards, U.S. law doesn't differentiate btw perceived lesser value items vs. greater value items (which is subjective to the end user) nor does require a company to make "everything" available through a non-required, optional play and save system (i.e. gems).
Ha! I would throw a party if these boxes were banned. I wouldnt care if direct purchases were increased in price by 10%, maybe we can get publishers start to focus on CONTENT instead of rng nonsense.
Are you joking? They would add items to the Crown Store and charge 100-200% on them to make up for the lost revenue. They'd start selling Apex mounts at 10,000 to 15,000 Crown or more and you know what, they would sell them. After all, we have players paying hundreds for a 'chance' at a mount, I guarantee you they'd easily pay $150 to buy it outright.