xenowarrior92eb17_ESO wrote: »I have i7 7740X and SLI 1080TI...and eso runs like a boot in trials/cyrodil and seriously im talking about 28-35 fps max in combat I mean =.=
Well, maybe someone got some information about this curious thing.
First, let me explain it a bit.
In case of PVP I can confirm the directx11 API squeezes out the last bit of one of my CPU cores.
In large battles the CPU usage is like this for me:
core 0: 33%
core 1: 100%
core 2: 33%
core 3: 33%
=> Note that I am using an AMD GPU. The drivers cannot split the draw calls from core 1 to another core.
If you use a NVIDIA card it can differ from my usage. An example would be:
core 0: 33%
core 1: 100%
core 2: 66%
core 3: 33%
(You will get more FPS in this case).
In Belkarth (Carglorn) my CPU usage is (capped FPS no bottleneck):
core 0: 33%
core 1: 33%
core 2: 33%
core 3: 33%
In trials my CPU usage is:
core 0: 10%
core 1: 33%
core 2: 33%
core 3: 33%
(reloadui does not help a bit)
Well and here we are.
Where is the bottleneck in Trials?
Wifeaggro13 wrote: »i think the bottle neck is actually in GPU's there are certain aspects that get choked. Turning AA off is huge reducing particles and dumbing down graphic features even on high end cards reduces the stutter and lag. it seems its with cards having to process multiple effects and animations from other Player characters and unique boss animations and effects. i think its their engine , it was never a great one in the first place for MMO's. the started development with Hero and then scratch built mid development. its why so many glaring combat bugs were prevalent like Animation canceling that they gave up on fixing and now call it a feature.
xenowarrior92eb17_ESO wrote: »I have i7 7740X and SLI 1080TI...and eso runs like a boot in trials/cyrodil and seriously im talking about 28-35 fps max in combat I mean =.=