Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American Xbox megaserver. We will update as new information becomes available.
Bad FPS but no CPU limit in trials?!?
Well, maybe someone got some information about this curious thing.
First, let me explain it a bit.
In case of PVP I can confirm the directx11 API squeezes out the last bit of one of my CPU cores.
In large battles the CPU usage is like this for me:
core 0: 33%
core 1: 100%
core 2: 33%
core 3: 33%
=> Note that I am using an AMD GPU. The drivers cannot split the draw calls from core 1 to another core.
If you use a NVIDIA card it can differ from my usage. An example would be:
core 0: 33%
core 1: 100%
core 2: 66%
core 3: 33%
(You will get more FPS in this case).
In Belkarth (Carglorn) my CPU usage is (capped FPS no bottleneck):
core 0: 33%
core 1: 33%
core 2: 33%
core 3: 33%
In trials my CPU usage is:
core 0: 10%
core 1: 33%
core 2: 33%
core 3: 33%
(reloadui does not help a bit)
Well and here we are.
Where is the bottleneck in Trials?
PTS-EU