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Can we disassociate snares from damage?

  • Kolache
    Kolache
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    I'd be fine with this if we revisited the runspeed cap :)
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Izaki
    Izaki
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    Lexxypwns wrote: »
    Drummerx04 wrote: »
    As a mag warden... I really wanna snare you

    But can't :cry:

    So you settle for undogeable ranged spam skills, AoE conal high damage CC, projectile shields, powerful heals, and like every buff available in the game?
    ak_pvp wrote: »
    A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.

    No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)

    Also add more mag snare removals. Mist is trash.

    The main reason I have mist form on my bar is for snare removal, but it's effectively just a delaying turtle tactic when trying to outrun snare spam. I'd be happy to see baleful mist replaced with an insta cast 5 second buff that just provides snare immunity and minor protection or something.

    Snares are beyond annoying. At least I can dodge roll out of roots and be immune for 2 seconds. No such mechanic for snares.

    All that's cool and all, but when you face players like @zParallaxz @Lexxypwns Gessner etc, you NEED to impair their movement or it's gg

    I run some form of snare immunity on all my builds, it’s a must.

    Nerfing snares would just detach my stam build from forward momentum

    And/or Shuffle. I hate using that skill, its expensive and the Major Evasion is a crappy buff that I would never slot if it weren't for the snare removal.

    I say that snares should definitely be Major and Minor, but rather than making them 30% and 10% respectively, make them at least 40% and 15%, otherwise, the whole point of snares would be entirely negated.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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