Snares in this game are miserable, and not fun. Not only do I think they need to be toned down, but if you're going to have them they need to from non-damaging attacks. Right not it feels like snares are attached to everything just because.
A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
Snares in this game are miserable, and not fun. Not only do I think they need to be toned down, but if you're going to have them they need to from non-damaging attacks. Right not it feels like snares are attached to everything just because.
Waffennacht wrote: »Why do I get the feeling this thread is mostly good players that know snares is what hinders their ability to avoid attacks and LoS and are advocating a change that'll make them nearly impossible to kill?
Waffennacht wrote: »Why do I get the feeling this thread is mostly good players that know snares is what hinders their ability to avoid attacks and LoS and are advocating a change that'll make them nearly impossible to kill?
well think the argument can go both ways; if a snare removal can't be tied to damage, it shouldn't be tied to defensive abilities either. Rapids is a great example of a spamable snare removal tool that isn't DMG or defensive. Same goes for forward momentum, but it does give a major buff, but at least it doesn't do any DMG and you have to give up the burst heal.
I think we can give both Stam and mag classes reasonable snare protection without being DMG or defensive. Mist form counters forward momentum for both architypes.
Waffennacht wrote: »Why do I get the feeling this thread is mostly good players that know snares is what hinders their ability to avoid attacks and LoS and are advocating a change that'll make them nearly impossible to kill?
CatchMeTrolling wrote: »To be honest snares, roots and ccs aren't typically attached to anything that does decent damage so I don't know what the devs were thinking.
Waffennacht wrote: »Why do I get the feeling this thread is mostly good players that know snares is what hinders their ability to avoid attacks and LoS and are advocating a change that'll make them nearly impossible to kill?
Waffennacht wrote: »As a mag warden... I really wanna snare you
But can't
A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
Drummerx04 wrote: »Waffennacht wrote: »As a mag warden... I really wanna snare you
But can't
So you settle for undogeable ranged spam skills, AoE conal high damage CC, projectile shields, powerful heals, and like every buff available in the game?A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
The main reason I have mist form on my bar is for snare removal, but it's effectively just a delaying turtle tactic when trying to outrun snare spam. I'd be happy to see baleful mist replaced with an insta cast 5 second buff that just provides snare immunity and minor protection or something.
Snares are beyond annoying. At least I can dodge roll out of roots and be immune for 2 seconds. No such mechanic for snares.
Waffennacht wrote: »Drummerx04 wrote: »Waffennacht wrote: »As a mag warden... I really wanna snare you
But can't
So you settle for undogeable ranged spam skills, AoE conal high damage CC, projectile shields, powerful heals, and like every buff available in the game?A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
The main reason I have mist form on my bar is for snare removal, but it's effectively just a delaying turtle tactic when trying to outrun snare spam. I'd be happy to see baleful mist replaced with an insta cast 5 second buff that just provides snare immunity and minor protection or something.
Snares are beyond annoying. At least I can dodge roll out of roots and be immune for 2 seconds. No such mechanic for snares.
All that's cool and all, but when you face players like @zParallaxz @Lexxypwns Gessner etc, you NEED to impair their movement or it's gg
Waffennacht wrote: »Drummerx04 wrote: »Waffennacht wrote: »As a mag warden... I really wanna snare you
But can't
So you settle for undogeable ranged spam skills, AoE conal high damage CC, projectile shields, powerful heals, and like every buff available in the game?A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
The main reason I have mist form on my bar is for snare removal, but it's effectively just a delaying turtle tactic when trying to outrun snare spam. I'd be happy to see baleful mist replaced with an insta cast 5 second buff that just provides snare immunity and minor protection or something.
Snares are beyond annoying. At least I can dodge roll out of roots and be immune for 2 seconds. No such mechanic for snares.
All that's cool and all, but when you face players like @zParallaxz @Lexxypwns Gessner etc, you NEED to impair their movement or it's gg
I run some form of snare immunity on all my builds, it’s a must.
Waffennacht wrote: »Why do I get the feeling this thread is mostly good players that know snares is what hinders their ability to avoid attacks and LoS and are advocating a change that'll make them nearly impossible to kill?
Waffennacht wrote: »Why do I get the feeling this thread is mostly good players that know snares is what hinders their ability to avoid attacks and LoS and are advocating a change that'll make them nearly impossible to kill?
Waffennacht wrote: »Why do I get the feeling this thread is mostly good players that know snares is what hinders their ability to avoid attacks and LoS and are advocating a change that'll make them nearly impossible to kill?
Because you understand how snares work.
Snares are a prerequisite both for doing melee dmg as well as for avoiding melee dmg, and they should be carefully given to the classes that need them to promote skillful gameplay. Not midlessly given to prety much every single build in the entire game by having them attached on every single skill line and abilities that make zero sense to have snares attached to them in the first place.
Waffennacht wrote: »Drummerx04 wrote: »Waffennacht wrote: »As a mag warden... I really wanna snare you
But can't
So you settle for undogeable ranged spam skills, AoE conal high damage CC, projectile shields, powerful heals, and like every buff available in the game?A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
The main reason I have mist form on my bar is for snare removal, but it's effectively just a delaying turtle tactic when trying to outrun snare spam. I'd be happy to see baleful mist replaced with an insta cast 5 second buff that just provides snare immunity and minor protection or something.
Snares are beyond annoying. At least I can dodge roll out of roots and be immune for 2 seconds. No such mechanic for snares.
All that's cool and all, but when you face players like @zParallaxz @Lexxypwns Gessner etc, you NEED to impair their movement or it's gg
I run some form of snare immunity on all my builds, it’s a must.
Exactly the point I was making. There are counters to the snares. Use them or enjoy the snare.
There is not need for the nerf OP is calling for. Use skills to protect and remove snares. They are available for magicka and stamina.
Waffennacht wrote: »Drummerx04 wrote: »Waffennacht wrote: »As a mag warden... I really wanna snare you
But can't
So you settle for undogeable ranged spam skills, AoE conal high damage CC, projectile shields, powerful heals, and like every buff available in the game?A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
The main reason I have mist form on my bar is for snare removal, but it's effectively just a delaying turtle tactic when trying to outrun snare spam. I'd be happy to see baleful mist replaced with an insta cast 5 second buff that just provides snare immunity and minor protection or something.
Snares are beyond annoying. At least I can dodge roll out of roots and be immune for 2 seconds. No such mechanic for snares.
All that's cool and all, but when you face players like @zParallaxz @Lexxypwns Gessner etc, you NEED to impair their movement or it's gg
I run some form of snare immunity on all my builds, it’s a must.
Exactly the point I was making. There are counters to the snares. Use them or enjoy the snare.
There is not need for the nerf OP is calling for. Use skills to protect and remove snares. They are available for magicka and stamina.
Not all classes have access to snare removal though. Not saying we need to nerf but not everyone can pop shuffle or drop an aoe clense like a templar. Magnb my only snare removal is pots or mist and mist is not ideal when other classes have such easy access to a purge.
Pots however seem to be broken. I was popping them last night in cyro trying to break vamps bane and get away from a ball zerg. They couldn't cc me anymore but the initial long slow from vamps bane snare remained. Maybe I'm missing something but that resulted in a dirt nap
You mean Immo pots? They only prevent hard CCs like stuns. Soft CCs like roots and snares are not affected.