Waffennacht wrote: »Drummerx04 wrote: »Waffennacht wrote: »As a mag warden... I really wanna snare you
But can't
So you settle for undogeable ranged spam skills, AoE conal high damage CC, projectile shields, powerful heals, and like every buff available in the game?A maj/min snare of 30% and 10% (counter to expedition) should be a decent change. Would allow better purging, and limit the cancer.
No more 70% bollocks, or make it only working whilst an active ability is on you. (i.e. soul assault and inside eruption)
Also add more mag snare removals. Mist is trash.
The main reason I have mist form on my bar is for snare removal, but it's effectively just a delaying turtle tactic when trying to outrun snare spam. I'd be happy to see baleful mist replaced with an insta cast 5 second buff that just provides snare immunity and minor protection or something.
Snares are beyond annoying. At least I can dodge roll out of roots and be immune for 2 seconds. No such mechanic for snares.
All that's cool and all, but when you face players like @zParallaxz @Lexxypwns Gessner etc, you NEED to impair their movement or it's gg
I run some form of snare immunity on all my builds, it’s a must.
Nerfing snares would just detach my stam build from forward momentum